OK, lets be clear, Ubisoft is not suddenly a good place (not judging on the massive amounts of pushed events), yet they have the advantage through Watchdogs 2. So what happens if the map is increased, what if it is close to identical to the real deal? Now we are going to add things, not some almanac we have to chase, but events we have to fix.
Consider San Francisco, now add episodes of Charmed, the Streets of San Francisco, Full House, Monk, The Circle, Blue Jasmine, the Rock, Bullet, Pursuit of Happiness, the Presidio, so many movies and TV series that were made and based in San Francisco, what if you have to fix it all, fix productions, get the rights scripts to the right people. Props to the right locations, Hunt for people out to get the actors (wink at the Dead pool) and so on. It has never been done before and what is more, it is a game that is expandable, that is the nice part of San Francisco. OK, Ubisoft has one hell of a legal predicament to work on, but it would be original, and it could be an eye opener for the nextgen systems. In all this, a stage to look forward to, and let not forget, the overwhelming group of gamers, they do love their movies. So whilst I am brooding over the next part of my short story, this idea came into my head.
So you start s a young executive (a real Joe does it all), has to get the actors to the set, has to get the props, has to place the crew and scripts. Yet the stage is not as straightforward. There are things he can delegate, and things he cannot delegate. For example, the diamond prop in the jewel store heist (one of the TV series) are also needed on the set of the Presidio, so you are racing from place to place, getting the right stuff and delegating the right tasks. And as we go from level to level, more stages, more scripts and more challenges. All this whilst you need to build up credibility, revenue and stage bigger margins. As the game goes forward there is the need for more of everything and over time as we add more and more series and movies, the unlocks increase. It was only a first thought, but something like this has not been done before and it is not easy, some studios are very protective of their IP, so the game is not an easy fit, but it could be a nice challenge. I wonder who at Ubisoft had looked at that, with the larger need for exclusive gaming, Ubisoft has its challenges ahead of itself.
Anyway, it is more appealing than the hundreds of messages about a fly on the presidential debates. And whilst the world watched the, I had a first inkling of a new idea, I feel that I am on a roll. Yup, I have earned my mac and cheese tonight.
In light of all the remasters and re-releases (which is still a good thing), I came up with an optional new game. I am still thinking o it and also trying to convince myself to create more new gaming IP, you see so much has already been done, coming up with a brand new IP is a much larger challenge than one thinks. I had the idea of a time thief, but the stage is much too large. The idea came to me when Assassins Creed gave us the original bonfire of the vanities DLC. The person was real, there was a Girolamo Savonarola, he did start ‘ethic cleansing of art’ by having his own kristalnacht, so what happens when you go to the night, copy the artwork and steal to original without being seen. As such what can be done before 7 February 1497, what can only be done on the night, with art treasures the in today’s world would exceed a billion dollars. Hundreds of pieces of art. So how far would you get? Being spotted ends the game, and makes you restart it, or you can retire, but only the successful retire rich. And it is not the only time this happened.
The obvious moment is WW2, yet it was not the only case, WW1 has had its share of events, there is the 17th century fire that destroyed much of Brussels, 1654, a gunpowder magazine stored in a former convent exploded in the Dutch town of Delft (I lived there, which is why I know), destroying the works of Carel Fabritius. An optional art education on top of all this. The 1734 fire of Seville’s royal palace, destroyed hundreds of pieces of art, including works by Diego Velázquez, Leonardo d Vinci, Anthony van Dyck, El Greco, and Raphael. And there are several of these events. So what happens when we realise the tie theft is very very expensive (power for time travel and so on), so one can only progress if enough is ‘saved’. Two ideas in one day, not a bad call, is it? And if you wonder why all the big houses cannot one up with original idea’s, I will shrug my shoulders. I got this done with a gatorade and the need for Mac and cheese in my belly. All this before 11PM, sometimes I even scare myself. So whilst there is a Star Wars movie in the background, I wonder if anyone has considered a slightly more arcade version of Knights of the Sky, and in light of Star Wars Squadrons, did anyone consider a viper simulator for the Battlestar Galactica. It is merely an idea, but the series has plenty of fans, and shooting down Cylons? Not the worst way to spend time (sorry Grace Park). We see the easy marks, yet how many had considered Time theft? We can go 1st person (thief), take a Commando 2 approach guide several characters, use a third person approach (Dead Space), all whilst we consider the choices here, I am considering another game. Oh well, there is no stopping the creative mind.
Have a great weekend (Friday is prep-day for weekend).