Tag Archives: E3

The shows on E3 (final part)

Time for part 3, this time it is Nintendo that makes the waves and they did make waves. Right off the bat, my first issue was a slight lack of game play, but that is not quite fair, there was plenty of gameplay, it was so mixed in with the other parts that it was at times impossible to tell what part was game play and what was not.

Smash bros got the highlight in several ways and the arrival of everyone’s favourite bird and bear gives us that there will be Super Smash Bros. Ultimate for a very long time to come. It has been nominated for 20 awards these last two years taking home 6 of them and Metacritic gave the game 93% (Ubisoft please take notice of this part). Lisa Dahlgren reported recently that the game had sold over 13.81 million copies worldwide in March 2019, making it the best-selling fighting game of all time and still Nintendo adds more.

Then the focus goes to Luigi Mansion 3 giving us a lot more in a new game, with local and online co-op play that you can do alone, or with a friend, (Gooigi), optionally known as per today as the Google Janitor.

Dark Crystal Tactics did not give us much, but it looks good and it is based on the famous movie by Jim Henson, so there is plenty already and that was just the start. Now I have to make a sidestep to something I wrote in May 2013 in the article ‘Previous Generation towards future Games‘ (at https://lawlordtobe.com/2013/05/09/previous-generation-towards-future-games/) where I stated “They were able to deliver a game that was able to run on a 640Kb system (yes, I know that most do not even have a memory card that small). So, consider how the bulk could be transferred to something as ‘simple’ as the Nintendo DS. Add slightly better graphics and several of these titles will soon be more coveted then several high marketed products on the game store shelves today. After 20-25 years that is some achievement” and now we see that Nintendo is doing just that. Not merely a new Trials of Mana (2020), but in addition to that we got collection of Mana which were the previous three and they are now available as per today, some of them were never released outside of Japan, the digital version is available as per today, there is a limited version that is physical, so if you see it, buy it immediately! It goes further the remastered games kept on going Resident Evil, Resident Evil 0 and Resident Evil four, five and six. And the avalanche just kept on going, Dragon Quest Builders 2, AI: The Somnium Files, Fire Emblem: Three Houses, Stranger Things 3: The Game, Marvel Ultimate Alliance 3: The Black Order, Daemon X Machina, Grid Autosport, Spyro Trilogy, Witcher 3 and many more.

We got very little regarding Pokémon sword and shield in the presentation, but there were playable versions at the Nintendo stand (bastards!). We can even do some predictive steps as Mario and Sonic at the Olympic Games is all about Tokyo 2020, but coming to us in November 2019. Seeing that gameplay made me think back to the days of Epyx and the summer games on CBM-64. These graphics were truly new and amazing, yet that playful competitiveness is something that had been missing and Nintendo must have noticed it too apparently. We also got some Animal Crossing on Switch, so almost all the big hitters of the previous console are now on Switch.

I had to re-watch the show more than once, there was so much information and even if not everything is for all (we all have different tastes) there is no denying that Nintendo is about to unleash a tidal wave of games over the coming 52 weeks alone, and that is besides all the games that Bethesda, Ubisoft and Square Enix announced for Switch.

My final rating for Nintendo is 92%, making it the best E3 presentation in 2019.

There is more on the E3, but mostly now Steam, PC gaming and a few small ones; I will let the gaming community reviewers like Eurogamer work on that. As I see it, for gamers this will be a decent year, if you have a Switch as well, it will truly be a fantastic one.

So in the end, the trophies for best E3 show go to:

Gold: Nintendo

Silver: Square Enix

Bronze: Ubisoft

Honourable mention: Microsoft for Cyberpunk 2077 (the Keanu Reeves surprise) and the three WW Superstars under the podium.

To all, have a great year of gaming and let’s see what E3 2020 brings, because that one will have a lot, a lot more than we saw in these four days, that is an absolute guarantee.

 

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The shows on E3 (part one)

Jedi Fallen order, which looked pretty amazing, I saw several parts, a few questions did rise, but as this is merely a pre alpha part, I will wait until there is a final version. It did what it had to do, amazed gamers and as such Fallen Order succeeded 100%. A little additional caption is that the droid is the cutest Star Wars droid ever.

There was more Battlefield 5, FIFA and Madden 20 and Sims 4. Basically more of the same and for the fans of that type of game, that is good. With FIFA it came across as a lot of bla bla consistency bla bla technical improvement on one on one with keeper bla bla bla. OK, I am not a FIFA fan (no soccer fan either), what I took from the game that the claimed in game capture did look better than previous versions of FIFA. Graphically all these games looked top notch, there is no denying that.

Madden_Cover_SocialI will not touch it further was my initial setting; however that was before the Madden 20 presentation was given. There we see a lot more than just good graphics.

Abilities, X-Zone, The fact that a signature is linked to one quarterback is not just a game changer, it makes for choices to stage the gameplay you want and then you still need to be good enough to make that play. It will raise the game and to get such a surprise after 20 years of Madden is pretty impressive. So, ever as EA did not have a lot to offer, what they offered was up there.

Still, when we look at the overall part EA did not overwhelm, and with one actual new game (Fallen Order), it seems that there is not a lot to look forward to, in my case the absence of NHL20 is a little lame, but that is the nature of the game. With a presentation set around 6 titles where 4 are merely expansions or annual renewals gives us not a lot to work with. The presentation was too much of a ‘Yo Bro!‘ gig, which is a choice. Overall I will give that presentation a solid 70%.

Next will be Microsoft and after that Bethesda so this article will be updated on Tuesday.

 

 

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Games and more

Yes, the E3 is upon us, it is now mere hours away and anyone who is into gaming will be hyped to see what comes. It might be about their franchise, it might be about a maker, or it will be a little more generic. No matter how we slice it the next 4 days will be about that is likely to come, what will be hyped and let’s not forget the giveaways, free DLC codes and optionally the speculated hardware.

What makes the headline?

It is important to see the headline in this, and the headline is Google Stadia. We see several sources giving us information, yet the direct impact is there and it is less positive than one might gather. Let’s look at two quotes, first there is Techradar giving us: “A world in which all you ever have to do to start gaming is open up your browser, select a game and start playing – no lengthy download required. This could soon become a reality if Google’s cloud gaming service, Stadia, delivers on its promises – you’ll be able to go from opening a Chrome tab to playing a 4K, 60fps game, in five seconds, no installation required“, this seems awesome, yet I have been around long enough in this business to notice that when someone states ‘look left’ I also ‘look right’. So when I look to the right, I see PC Gamer giving us ‘Stadia 4K streaming will use up 1TB of data in 65 hours‘ and that is not a good thing. Now, we all accept that gaming takes power and resources, yet 4K gaming in a setting where in some countries that could set you back $1,000 per month is not something you want to consider. Here in Australia (no Google Stadia coming here for now), a person pays (when it is not unlimited) $10 per GB, so that adds up really fast in a non-unlimited contract stage, yet with unlimited there has been noise that above a certain usage the download speed gets throttled, so there could optionally be that risk to consider.

Before we start crying, there is the additional info given with “That works out to around 15.75GB per hour of 4K streaming, 9GB per hour of 1080p, or 4.5GB per hour at 720p“, when you have a 1TB contract, which is a lot, you get 65 hours, 110 hours, or 227 hours of gaming. So options 2 and three should be fine, it is a reality to face that 4K gaming is not immediately available for usage for all, and that is beside the setting whether you have a 4K TV or not.

Gizmodo

Gizmodo was a lot less positive (at https://www.gizmodo.com.au/2019/06/is-stadia-already-screwed/), and when we see: “We have an updated guidance here,” he said. “You actually need 10 Mbps to stream at least 720p, but actually, it could be higher depending on specific details of the kind of network situation or your game. And then to comfortably stream 4K—the best experience—we recommend 35Mbps.” It takes out all the wireless 4G players, they can pretty much forget about it and even in the lowest mode there will be issues, even if you are with a major Australian player like Optus, it is the direct impact of bandwidth and it is likely to remain an issue in the foreseeable future, yet only until you get 5G, at that point speed is no longer an issue, total usage might remain, but that is depending on the providers and no one has any clear information at present which makes sense for now.

The writer gives us: “as long as it’s streaming over a broken internet, it’s fucked” at the very end, which is only a truth for today, and even then it is still only a partial truth. Google has been playing the long game for enough time to know that anyone getting 5G will seriously consider Google Stadia, especially Online players in MMO games. It gets to be even better when you consider the Verge who has the list (at https://www.theverge.com/2019/6/6/18655380/google-stadia-games-list-cloud-streaming-service-e3-2019), It includes the newest games as well as other games like DOOM Eternal, Rage 2, The Elder Scrolls Online, Wolfenstein: Youngblood, Final Fantasy XV, Tomb Raider Definitive Edition, Rise of the Tomb Raider, Shadow of the Tomb Raider, NBA 2K, Borderlands 3, Mortal Kombat 11, Assassin’s Creed Odyssey, Just Dance, Tom Clancy’s Ghost Recon Breakpoint, Tom Clancy’s The Division 2, Trials Rising, and The Crew 2. I believe that to be a decent start of any service. There is a little too much uncertainty on pricing; one source gave me $10 per month for a pro license, which is not outlandish when you consider the game list. In addition Google Stadia has started its own game development studio, headed by Jade Raymond. A well-known producer who has earned her marks at both EA and Ubisoft.

In this regard, I believe it might be seen as a rocky start, but not a fatal one, in the long run Google is now set up to remain a force to be reckoned with. I also disagree with the view that Forbes has. Paul Tassi gives us trivialisation like ‘this offers something like Microsoft’s Game Pass the ability to eat Stadia’s lunch‘, which is true, yet Microsoft never fixed their problems, did they? Not in 6 years, and as he gives us: “While Google is indeed starting to develop its own games in-house, it could take years for those to arrive, and there’s absolutely zero guarantee of their quality when they do“, this is true too, yet the failing of quality by Ubisoft has been noted for years, what has he done about it to illustrate that? And when we saw the lack of Microsoft exclusives last year, the mention of ‘their lengthy roster of must-have exclusives‘ should be regarded as work in progress. That few to none part is easily rectified, and even the PS4 had loads of long delays for some of their games and exclusives, with the Ubisoft Watchdogs the delay was long enough to get your wife pregnant and still not being able to play the game until the child was born, so pot and kettle are both utensils of a similar colour in this setting.

Then we get the last overstated statement with: “but with 200 million consoles sold every year and untold number of gaming PCs“, I wonder how he got those numbers, over 6 years Sony sold 93 million consoles, Microsoft is on that same stage at 41 million at best and Nintendo in 2 years got to 34 million, so his math is in the toilet as well, unless he includes the handhelds which is a skewed finding, still there the 200 milllion a year will not be reached, not even close.

I believe that Google is an early starter in a stage where Microsoft hoped to get their Scarlett (whatever they named it in 2018) system, I am not sure it has a real chance, but I have been wrong before, it might work, Google on the other hand still has a lot to learn and optional plenty of promises to break, time will tell where they go, but there is space to succeed, especially when 5G arrives at homes it is then that Google Stadia truly gets an option to earn its laurels, and it is likely to do so.

There is a part that matters, Paul rightfully asks the question: “it’s hard to know how this actually poses a threat to traditional industry staples like Nintendo, Sony and Microsoft“, it does not as such, but Google has the option to grow on the side, the fact that many consoles have online and multiplayer issues (mostly due to the software), we see the setting where this failing falls away (having to download massive patches again and again will not be an issue for the Google Stadia), MS Scarlett might have been the initial option, but Microsoft has issues and they have also been in denial of that to some degree (that is my personal view).

As I stated it will be a rocky start, yet those with a good internet stage and a decent income will have this option there as early adopters. For these people they have no interest in walking into a game shop trying to find a game, Google Stadia, like Netflix lets you browse and try and try and try, until you find something you like. It is optionally the stage where gamers are born and is Google Stadia the worst place to start gaming? For years people started their gaming habit on Facebook and was that such a hi-res 4K solution?

Paul Tassi asks good questions and they are real questions that need answering, but he also overlooks (as a hard-core gamer) on something he forgets. When a person wants to do 4K gaming, he needs a console or a PC, when you see the cost of a good 4K system; you have the risk of cardiac pressure issues. With Console, will you go Sony, or Microsoft? The fact that Google is now option 3, but not set in hardware is a choice, an option, one that was not there before. So what is needed? An internet connection and a TV, yes when you look deeper it is a 2 choice system, now with option 3. He is right, there are issues (for now) and I believe that with the arrival of 5G many issues will resolve itself immediately, yet at that point, will Google be standing as a survivor? I believe that with the right games it will and that too is the setting for the E3, how much more support for Stadia will we see. It seems that Ubisoft is on board and so is Bethesda, yet how many more players will commit to Google Stadia? That is where Google Stadia could win making unique or remastered good games. There are dozens who could become Stadia hits, 3 generations of games that are still regarded by some as excellent games, some are even legendary.

We will just have to see and wait how it all unfolds, there is plenty of space for a new player in this game and it also means that some of the other players will have to up the ante to remain a choice with consumers, which is equally a good idea.

Then there is another reason, for well over a year we have seen the stage: “a higher-end Xbox One X replacement as well as a less-expensive entry-level machine“, yet there is a host of issues especially with Microsoft, can the entry model update to high end? If that is not possible will we see any other impact on gaming? Will Microsoft keep their bully to ‘be online’ issues. Will Microsoft force advertisements on their consoles (like with the Xbox One)?

Microsoft has lost so much credibility (as I personally see it), the fact that the correlation between entry model and Google Stadia is so high that plenty might consider Google over Microsoft and I think that they know this. Another issue is how close Microsoft streaming service ProjectXCloud is next to Google Stadia, all issues that will optionally come head to head in the next 4 days. We can lose time reading on speculations or wait, I decide you need to wait and even better watch the live shows on YouTube.

The biggest issue will be on the last day, Nintendo have amazed nearly all with the Switch and all they have done in these two years, now that the larger games are due this year, it will be a sight to see, at the very end one or two little spoilers. It seems that Sony has gotten themselves in a little spot of hot water. Tom’s Hardware (at https://www.tomsguide.com/us/ps5-120hz-ps4-cross-save,news-30268.html) gives us: ‘120Hz Display Support‘, this is really good news if it was not for the fact that most 4K TV’s, even the ones from Sony do not support this speed yet, so yes the PS5 will be a sight to see, when you  get the TV that supports it. Then there is crossover play, so you can continue your ps4 games on ps5 forth and back (switching between consoles so you do not lose anything like friend lists and game saves, this is really good news, and a nice feature to have when you get the console in 2020. I have my mind set on that and do away my Xbox One completely, the one game I bought it for is on Sony as well now so there is no reason to keep it around any further, especially when it options me to remove Microsoft from all considerations, it is not like they have been considerate.

Even as it is about the games, I do hope to see some hardware as well.

See you all on the flip side, and don’t forget to seek the YouTube streams of the E3, missing out is such a drag.

 

 

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Game of failures

This is for those who love games. Games are important, it has always been important even as plenty of people do not realise it. Getting your kids into gaming at an early age is increasingly important. Our lives revolve around interfaces; interactivity of systems, so lowering that threshold to children as soon as possible is important, very important. Those parents who think that they will get it school are out of their minds. To get any child to be aware of how a tablet is used, to how a mouse is used and a controller is close to everything. Yet this path only works when the software is up to scrap and whilst this was easily the case for Putt-Putt, the games nowadays that go beyond merely being an educational support idea is far from perfect, in some cases they are disastrous.

Some kids get to tap their parent’s smartphone and that is fine. This is not a new issue; it goes back to the early 90’s where Humongous Entertainment created amongst others, the Putt-Putt series, an interactive game that worked like a picture book story and as the player learned to click on the environment, it started to be more and more interactive. I thought it was the greatest idea in 1992 when I tested the game. I already saw at that point that lowering the threshold for the next generation was going to be a big thing and this game delivered. Even as that side did not survive, it had set a seed in motion and created learnware, a way for people to get engaged into the use of computers at an early age, an age that went beyond the Atari 800 and Atari ST. It was a game available on PC and allowed people to fear the mouse less and become inquisitive in a natural way. I got the game via Electronic Arts in the UK if I remember correctly. It hit me how wrong the company has gone. Well, that is not entirely fair, the larger missed stages are not by Electronic Arts, yet their link to Bioware taints them the same way, no matter how removed they are from the equation. As Forbes states: ‘Five Extremely Basic Things ‘Anthem’ Gets Wrong And Needs To Fix‘, not merely an elemental flaw, a much larger massive flaw from beginning to wherever the player ends. Forbes gives us “even if BioWare manages to patch all the technical issues out of the game, what ails Anthem goes deeper, and fixes will require some pretty core reworks of entire systems that are currently in the game“, this is what you get when marketing decides on the products and proper game testing is either ignored or never properly done. I particularly liked the introduction by Paul Tassi: “While I am Mr. Anthem-Is-Not-That Bad-Actually, trying to push back against a flood of negative reviews to let at least some people know that they may enjoy the game if they’re a fan of the genre, I am also not blind to a number of very, very obvious problems with Anthem“. For me it goes back to a more basic part. Bioware has been sitting on IP worth close to a half a billion dollars and squandered it to the largest degree. Even if there is a repair to the Mass Effect universe, if they are not ready to dish out $50-$100 million and take a very new direction, ne not seen before in gaming, they will be in hot water getting boiled alive. It is not merely the ‘hope’ on Anthem getting repaired; you cannot hold the audience with E3 presentations for almost 2 years and make colossal mistakes to this degree. Bethesda is similarly not in a good place, yet they have been changing direction 180 degrees trying to get fixed in their first massive failure (Fallout 76 for those in the dark). In case of Bethesda, it is their first tits up event, so they have time to get it fixed and they got the rudest wake up call. For Bioware it is not the first time, with the Andromeda failure, they have a lot less to go with and that whilst Anthem was supposed to be trying to budge in on the Fortnite hype (and similar games), as such we can come to the conclusion that Anthem is in much deeper waters, and there is no safe swimming there.

Forbes gives us a lot more, with ‘Viewing and Equipping Loot Is Absurd‘ is the indication that no proper game testing was done, or if it was done, it was not scrutinised towards the minimum levels it needed to be, the essential 6 steps that were discussed (at https://www.forbes.com/sites/insertcoin/2019/02/24/five-extremely-basic-things-anthem-gets-wrong-and-needs-to-fix/#3f7327ce63a5) shows just how wrong it was implemented and handled. This makes for a clearly shown wrongly tested game. And when we get back to Mass Effect 3 and their loot boxes, we know that it could be done better and there was a much better example at hand. Forbes goes one better and shows the Ubisoft method (the Division) a two year old game where loot deployment is well done and take 8 seconds against the 12 minutes loss you face now (as was stated by the reviewer), how could you ever achieve in captivating and maintaining a proper audience?

With the comment: “there is no way to see your overall stats anywhere. Not basic stuff like health and shield, which are added up between components with no total shown” I am on the fence. In a real shooter (Bagdad 2003, Beirut 1983, Kandahar 2011, or Aleppo 2015) you are alive, wounded or dead (preferably not dead). When you get shot you do not get to check your health or shield status. The Kevlar either held and you felt like a mule kicked you hard, or there is red all over the place. Yet, this is a game and a choice was made not to give it. I am not sure whether the gamer accepts this, but it was a choice made and we have to accept it. We all have come a long way from the Wolfenstein 3D health indicator. Paul gives us a lot more, from the free play, to crafting to the revive issues. The game is seemingly flawed in too many ways, in a day and age where getting it right from the beginning is almost everything, when we consider that the first teaser was in June 2017 and we see these levels of shortcomings, we need to realise that the larger players have lost the plot somehow. Is it management, project management or merely marketing that cannot get the time lines straight? No matter what the reason is, between the need to grow knowledge in a global gaming dimension as well as the revenue driven side of gaming, it goes beyond what we know now, it is all about how to evolve a system that is as mature as it gets. Perhaps the curse for Bioware is that Mass Effect three was close to perfect. You don’t get to mess with perfection ever; they learned that the hard way twice already. And as we see an exploding amount of videos on YouTube on loot grinding and chest locations after a mere weekend of availability, we see that there is a lot more to fix on this game, from my point of view, a game that is still such an alpha should not have been released, not ever.

In the past I have had good cause and plenty of reasons to have a go at Ubisoft, yet in comparison there are plenty of indicators that they are getting it right. The Division 2 is a much better version that the original, it is not really a new brand or a new game; it is a much better game. Even as it is too early to tell, there are some voices (who had early access) and they are comparing the division 2 after the first game to the Assassins Creed 2 compared to that first game. If that is true, if that holds up than those who embraced the division are in for one hell of a ride, crushing Bioware further still. In a world where we are driven to choice as our budgets limits us, the problems that Anthem created for themselves is one that they might not survive, to get this much opposition to a game three days after release is a really bad thing, those who bought the game might run back return the console games (not an option for PC games) and put that money towards the Division 2 and wait three weeks to start a proper multi player shooter.

When it comes to this generation gamers, we are faced with a failing generation as they are confronted with decision makers who clearly have not had the best track record in game design, that is proven with the mere sight of so much failure on any day one edition.

If I had to make a judgement, my personal response would be a simple one: ‘Looks like this could be a nice game, call me again if you ever get to a workable beta version‘, a game that is optionally a year too early, unfinished and unbalanced in a world where there are half a dozen better made alternatives. Bioware strikes out a second time, will they be around to make that mistake again next time?

My version is upheld and given strength when we see the ‘Anthem Day One Update Patch Notes‘ (source Gamespot) which is massive and filled with issues that should not have been allowed to be around past an alpha version. It gets to be worse for the console owners. The information in the open is that the day one patch too that is around 7GB on consoles. So you buy the game and still you need to patch 7GB from the start, I expect at least half a dozen more patches in the near future and if they are core patches, the download size is likely to be higher. Forbes gives us more than mere patch information in the several articles that Paul Tassi wrote. Last week he gave us: “In addition to the sizable day one patch, BioWare has moved swiftly to hotfix two other issues right now. The first being killing a chest exploit that was allowing players to easily farm endgame gear“, it is merely proof (as I personally see it) that this game is still pre beta stage giving us a lot more issues to ask questions on and for the most, I do not see that such a critical look is being taken by many reviewers. I have had no issue going for the throat of Yves Guillemot (apparently still CEO of Ubisoft) in regards to the AC blunders; do you think I was going to pull my punches on Bioware after the Mess Effect Andromeda bungled to that degree? Bioware needs to sit down and take a hard look at where they are at and what they think they can do next, because squandering IP to the degree that they are doing is not a good sign and it will affect EA just as badly, because that is the impact of a game with this many issue relying on micro transactions. Their best action at present is to hand out the $39.99 pack for free to all those who registered in the first 7 days, and I would double the amount of shards given in that pack, because when we start seeing the dozens of copies of the console editions of Anthem in the preowned game section that will be the first sign that Anthem will become a dead product, death in 60 days, it could be the worst result a multi-player shooter has ever faced, and it is not all on them, in this case the increasingly higher regarded and higher review scores of Division 2 will be part of that death stroke.

Anthem for a failing gaming experience‘, it is quite the epitaph to put on the tombstone of any game.

 

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Commerce inverted

A decently intelligent salesperson educated me (some time ago) in the concept of think global, act local. it is something to live by for several reasons. It made perfect business sense, yet what I did not know at the time that it came from the consideration towards the health of the entire planet; to take action in communities and cities. It comes from that ‘sane’ period of time when individuals were coming together to protect habitats and the organisms that live within them. It is what founds the event we now call grassroots efforts, occurring on a local level and are primarily run by volunteers and helpers. So when we consider this and in the business sense we see that It asks that employees to consider the global impact of their actions. It can be applied on a near universal scale and it is a setting of common sense as I see it. So why exactly is Microsoft doing the opposite of it by acting global on a local way of thinking?

Now, they are not alone, but they are the most visible one, because that is how they played the game themselves. When you want to consider an eCommerce move, you need to consider what you are up against and adjust your model accordingly. So why exactly do they advertise the new game Shadow of the Tombraider for AU$144 and the Digital download for AU$114, whilst the shops in Sydney are already offering it for AU$79 and a special edition for AU$89? How does a 42GB download (speculated size) become 44% more expensive, whilst getting an actual physical copy in Sydney is stated to be up to 61% more expensive to download from the Microsoft store? So here we saw (all over the E3) ‘pre-order it on the Microsoft store‘ to be slightly too none lucrative for anyone to ever consider it. Another (weaker) example is FIFA19, where the download is a whole AU$2 cheaper than the physical copy. Yes, it seems to make perfect sense that 4-11 hours download to get that game AU$2 cheaper, does it not?

Now, in itself, I have no issues with the Microsoft store, there are several perfect examples where the store comes with awesome deals, absolutely a given, but now, just after the E3, the new games are what counts and that is where we tend to look. OK, not everyone, I saw ‘games coming soon‘ and the entry was the anticipated game ‘We happy few‘, so I wanted to take a look at what it would cost (and when it is released), and guess what, it wasn’t even in there at all. It is just as deceptive as ‘Play FIFA World Cup Free‘, whilst you are taken to the FIFA18 game of AU$24 (which is a good deal) and in the text is somewhere that it is an addition, a free DLC for anyone who has FIFA18, so why not state ‘Free FIFA 18 World cup DLC‘? It would clearly indicate that it is part of FIFA18 and gives out that it comes with a DLC. None of that is seen and Microsoft is not learning how to properly play the game, not to treating gamers like kids, but like the savant controller users most of them are (and many of them are adults). Microsoft needs to up their game by a fair bit at present.

Oh, and before you think that this is all me, that this is merely an error. I first mentioned it in regards to Shadows of War on May 13th in the article ‘It is done!‘ (at https://lawlordtobe.com/2018/05/13/it-is-done/). There the difference was 50%. Microsoft made no adjustments of any kind. Now, let’s be clear, they are not required to do that, yet in light of the evidence we see where buying from the Microsoft Store will regularly be well over 30% more expensive than a physical copy, why would we consider getting new games there unless we needed that title desperately? This gets us to the entire ‘think local, act global‘. When the question becomes: ‘we need x% margin‘, and when it comes from an overpriced place, the equation changes and logic goes out the window (as I personally see it).

So when we tally the issues that Phil Spencer has on his desk, we also feel sorry for the man. Not, pity mind you, I do not give a hoot about giving him pity, his income is likely in line with a fortune 500 CEO, so he is laughing to the bank on payday (every month), yet he does have an awful mess to clean up from the previous sceptre wielding bosses, not a job I envy.

You see, these small matters are important. The gap with Nintendo is getting smaller and when you consider that Fortnite was downloaded 2 million times in the last 24 hours, you get to see the issue. These players will play on route to somewhere, it merely takes a view for others not having a Switch to consider one getting one at the earliest option, the Fortnite clans are also growing the Nintendo Switch population and cross play gives these people options to get the Switch. The bad side for Microsoft is that they buy additional games, non-Xbox games and that is where the hurt begins, because any gamer will initially get 3-4 games, so that takes an additional $300 away from both Sony and Microsoft. And that is not all, what kind of an impact do you think 120 million Fallout shelter users can make? You see part of this is that the top 10 of downloaded games has 5-7 titles with well over a million downloads, those numbers rack up. Anyone with a passion for multiplayer gaming will not ignore millions of gamers, especially when it comes to half a dozen games of multi-player capable titles. The numbers start to add up at that point, so when we see such shifts Microsoft really cannot afford the issues seen in the Microsoft store as they are at present and it has been an issue for a long time. Their only positive side is that Sony made pretty much the same mistake from day one, so there is no competitive issue on that side for them.

That brings us to another side, which to some regard shows Microsoft marketing dropping the ball. To be honest, it took me by surprise as well. We got to see a filmclip at the Bethesda show with a very special edition of Skyrim. We all laughed, yet the joke is on us, so as Business Insider (at https://www.businessinsider.com.au/skyrim-very-special-edition-amazon-echo-alexa-bethesda-video-2018-6) gives us you can actually download the game for your Echo‘, and with Keegan-Michael Key on the sofa, why would you not think it was comedy? Yet when you look at Amazon (at https://www.amazon.com/dp/B07D6STSX8), you get the goods. So there is an actual Skyrim Very Special Edition on Amazon. The movie you can watch again (at https://www.youtube.com/watch?time_continue=1&v=FnEW6dX_BmU). When we read: “Fans have since uploaded videos of themselves playing “Skyrim: Very Special Edition.”“, we see that Bethesda marketing is creating waves in several fields on several places and in places where we never thought to look before. So as we keep on seeing ‘the most powerful console in the world‘, there is a much larger need to adjust view and vision. Even as the hardware is slightly too flawed, the Game Pass, which I tend to call: ‘GamerPass’ is something to work with. Anyone who has the intent of buying more than 2 games a year would be crazy not to get it. No matter the congestion, the hardware flaws and other matters. Game Pass is an almost certain game changer for Microsoft, it will give them time to clean up other matters and it will set the stage for more. So why am I not seeing Game Pass on YouTube and on web pages at least once a day? In the last 3 days I have seen nothing from Microsoft. Anthem, Fallout 76, Summerset, Fortnite and a few others, they all got their advertisement minute in (more than once I might add), not Game Pass though. The digital visibility is everything and Microsoft seems to be blindly staring at some surface (pun intended), how will that help Phil Spencer? I might not be pro Microsoft, yet I remain pro-gaming no matter what format it is on. There lies the setting from both EA Access and Game Pass, to give but a simple example.

None existing example

When printing these ‘credit card funds‘ to buy and enter a code on your console, why do places like Gamestop, JB Hifi, EB Games not have the Game Pass out in front? There seems to be an English version. Why can’t we get a load-n-go Microsoft debit card to use for the Xbox for gamers? All simple implementations of systems that are already in the field, with additional account linking as well as additional download bonuses with every purchase (over a specific amount). If visibility is the essential need of any console, I am confronted with a personal belief that Microsoft Marketing is looking at the wrong surface, the surface of some tablet, not the surface of a 130 billion dollar a year industry. Does Microsoft want to matter or not, that should become the thought on the front of anyone’s mind that has one. I am getting pissed off and angry for the same reason I have been pissed off with Yves Guillemot (he apparently owns Ubisoft) for half a decade. He had an amazing IP and let it go to waste for years. We are starting to see the same thing here and it becomes a much larger field of where Microsoft needs to look. We can agree that to some extent Ubisoft is adjusting its trajectory (last 2 years already), now we see Microsoft starting a similar spiraling downfall (from the gamers point of view). Some things cannot be prevented, but a lot of them can be fixed and change the path for the future. It needs a visionary! The presentation showed that Phil Spencer has vision, but is it enough and will is he fast enough to correct all the previous mistakes (not done by him), that is the part I cannot tell at present. It is also unfair to confront him this strong a mere two days after the E3, but he needs to recognise that the third period is starting and he has 2 goals against him, so he needs to get his star players on the ice and against the teams that are slowing him down, even if it is his own Azure team dragging issues along (a 2014 issue). Now as the game changes, or better stated as Microsoft wants to change the game, they need to be on the ball all the time and that does not seem to be the case (a personal observation). You cannot do this with a static shop 11% the size of an Apple store down the road (less than 100 metres down the road), you do it be creating engagement. You set the stage where everyone can game for an hour and feel the goods, to get the parents involved and show why the Game Pass is the solution, get to the mothers, seeing how AU$120 per year gets them 100 games (valued at an average total of AU$ 7500), and how that value increases year after year, especially on money saved from not buying games.

Get the ‘Consider Game Pass‘ on every digital download card you buy in store, post office and supermarket. Because parents see the ones in the post office and supermarket, these places can start engagement, a path that gives long term visibility. In all honesty, I haven’t seen any of that. Is it merely placement of product? If it is that important, I should see something like that twice a day and not on my console, when I am there, I merely want to start the game I felt like playing.

Oh, and that is not merely my thought, Google has all these free advertising classes on learning to use their products, pretty much stating the same thing. The foundation of digital marketing seems to be missing. So when I get to the start page of a place like JB Hifi (everyone in Australia knows that one), I would care less on seeing ‘Surface Pro‘ every time I get there, There is no mention at all of Game Pass. I can actually search ‘Game Pass’ and I get all kinds of passes and the 19 linked to the Xbox One, not one is about the Game Pass. That is the game! That is how you lose it, by merely not having visibility. Oh, and they are not alone, seeking it on Amazon gives you one option in the ‘Currency & Subscription Cards, Subscription Cards‘ department. It is the 12 months Gold Live subscription. A mere example on how visibility is the key to forward momentum. Sony knows it, Nintendo definitely knows it, and it is time for Microsoft to wake up to the proper digital age. For these examples are all clear pieces of evidence of inverted commerce in the digital age. I’ll let you decide on how many of those corporations stay afloat whilst making a living through applying inverted commerce, if you find one, ask them to send me a postcard.

Was that over the top?

 

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The E3 end is nigh

Yes, we are 24 hours away from the end, the end of the 2018 E3. Now it is time to see how the chances of my earlier predictions are. The biggest player involved is Nintendo. From the very beginning two years ago at that E3, we were shown something new and it was clear that Nintendo had a winner. That one presentation gave us the goods. No matter how we all sliced it, we were not ready for the tsunami of acceptance from players on a global level. I think that not even the big bosses of Nintendo had a clue just what kind of winner they had. So as we saw how sales records got crushed, I saw the issue and the nightmare that Microsoft faced. The most powerful console in the world would be surpassed by the weakest one. My lifetime view of fun over hype got proven correctly against a console with a few hundred million dollars in development. Now we see how far the 26 titles are coming. Nintendo started with giving us the party and group games, all focussed on having fun, as well as a linked new Pokémon games where the game can link to your Pokémon Go mobile games and get across the Pokémon’s caught, it is a game changer. We also saw a game that allows 4v4 multiplayer, so as we are seeing on the more and more Switch abilities, we are shown a path where Nintendo will increase its sales in the near future by a fair bit and of course the free Bethesda games were announced, as well as Wolfenstein 2, Fortnite (another free games), Battle Royale (out now) and a lot more to come some from new developers, some well treasured games from the Nintendo past. So the second issue I expected is actually becoming a reality, Sony will need to up its game. Nintendo will not overtake them, but it will be able to narrow the gap and as the family fun label is very clearly shown, Sony will without a doubt lose some expected revenue towards Nintendo. So instead of people buying 5 PS4 games until the end of the year, they end up selling 4 and Nintendo gets the 5th, which implies a 20% lessened revenue. The fact that the Amazon top 10 included 90% Nintendo Switch games is merely one piece of evidence. Just as we accept that every Xbox lover will get Forza Horizon 4, the Nintendo Switch will have the same with Super Smash bros. As we were shown ‘everyone is here‘, we are looking at every fighter in Super Smash bros history is in the game, so as you start with 10 characters, you will unlock the hundred plus fighters over the course of the game, and it is not done in a dull way. Each character with personalised attacks, and there is no substitute for Snake sneaking up to Pac-man and Kirby. If only Snake knew the deadly opponents he would face here. If there are parents that want to be the cool parents, you better pre-order this game today, because it will definitely be sold out on day one. Oh, and I almost forgot to mention the massive amount of stages to fight in, controller options as well as amiibo compatibility, this game releases December 7th, too late for Saint Nicholas and Thanksgiving, but in time for Santa Clause (pun intended).

This all before you realise that this is a four player battle arena, so the challenge and the hard-core fun is not going to stop any day soon. So Nintendo brought the goods and then some! So even as this is merely one game, it is the one too many were waiting for. Yet it is not the end of the innovations that Nintendo brings. Free Fortnite was a lovely surprise for everyone, yet the addition is that “you can use any standard 3.5 mm headset for online voice chat, which is a feature that no other game offers on the system“, online chat in a team battle is pretty much a dealmaker, so the Nintendo will be for many the system of choice, especially when they are travelling. It seems that from now on, no road trip will be complete without the Nintendo Switch. Yet, Nintendo left us hanging with too little on the 26 games announced, in addition, there were expectations on the new Pokémon game, but that stayed absent, it is not a deal breaker and perhaps they want to wait for the Pikachu and Evee games to have their time in the limelight, it makes marketing sense, yet at times the E3 is not always about making sense. It is the one part that only Phil Spencer and Todd Howard really got right at the E3. In addition we see the upcoming Starlink, a new Ubisoft game that will be an absolute blockbuster. I can tell you about it, but the Verge will do it better (at https://www.theverge.com/2018/6/11/17449232/starlink-ubisoft-preview-ps4-xbox-switch-e3-2018). Here we see “Starlink: Battle for Atlas takes place in a large sci-fi universe, which spans seven explorable planets that you can seamlessly travel between. Each world has its own wildlife and ecosystem, and there are different factions battling among themselves, vying for control“, a kid friendly mix of Star Wars and No Mans Sky. So as we make a balance on the games, it is clear that Nintendo has the gaming goods that equal what PS4 and Xbox One has, yet all these titles are kid friendly and family founded. It might not seem like much, but it is. You see, there is more and more noise from parents regarding ‘game addiction‘, yet more often they worry about the environment they are in. I am not sure whether it actually is, but the perception is there. So as we see the clarity of the family friendly setting that Nintendo has evangelised for the longest of times, parents feel safe with a brand like Nintendo and that will sell, especially as some kids have exhausted their bandwidth on mobiles before 50% of the month is gone, so the math is exceedingly simple that the Nintendo Switch offers a break even point within 6 months, that too is a selling point, and the absence of bloodshed and violence in Nintendo games makes the consideration for parents a lot easier. These two elements will drive Nintendo sales as well, and now with the upcoming games this year alone, seeing a $375 solution that has all the assuring sides that other consoles do not offer (from a parents point of view) implies a stronger growth option for Nintendo. I personally think that the setting of others is not wrong, but comes at a price. Battlefield 5 feels like it is about overwhelming the player with chaos, the Division 2 is about engaging and the Switch games are about fun. I believe that all three are valid paths, but the Nintendo one is too hard to resist. You see, we all want to engage like in the division, enter the overwhelming chaos of Battlefield 5, yet we are often in the mindset that we just want to have some fun. That path is becoming more enticing to many players and they feel like that a lot more often than before. These players will most likely all have a Nintendo Switch on the side, sooner rather than later. This is what makes the Nintendo the stronger player for now and as the engaging levels of Nintendo remains, that interest curve is the Switch will keep on growing. If there are 20 million Switch players out there today, than the chance of 5 million wanting to get Super Smash Brothers is merely a low conservative estimate. That implies an additional quarter of a billion in revenue before the end of 2018. That is nothing to be sneered at and that is also the clear signal from Sony to up their game, because that many gamers will merely increase the sales curve of the Nintendo Switch soon enough. It does not stop there. Business Insider (at https://www.businessinsider.com.au/best-buy-listing-hulu-netflix-streaming-nintendo-switch-2018-6), several sources are now on the setting that Netflix and YouTube are heading to the Nintendo Switch as well. It changes the game as the overwhelming amount of apps and free games tend to drive sales as well. Consider Fortnite and Fallout Shelter being free games. Now add Netflix and YouTube and this console is becoming nothing short of irresistible. Nintendo played their cards right and that impact will both Sony and Microsoft, there is no denying it. Nintendo got its homerun and we will see lot more Nintendo Switch systems in almost every corner of our lives, it is utterly unavoidable.

We have one more day of E3 and of course the many deals that all the players are offering during this week. Microsoft has been reducing prices by a lot, so did Sony and some stores are giving up to 75% discount on some titles. So this is a great week to get the 1-2 titles you never wanted to pay full price for. As the E3 ends, we will all await the games we want the most to be released yesterday. For me personally it will be Fallout 76, yet there is a whole range of games that would love to play and Nintendo made the desire for the Switch only greater. So even as the Express leaned on speculation with ‘so expect to see Splinter Cell make an appearance with a brand new gameplay trailer during E3‘ and disappointed its readers by being wrong. They in the end all missed the Elder Scrolls 6 teaser and that is why the E3 is an event not to miss and hypes should be avoided as much as possible. What was a much larger surprise is the amount of effort and push that both Ubisoft and Bethesda gave towards the Nintendo Switch. EA was there, but they were expected, a free Fallout Shelter and Ubisoft with Trials Rising and Starlink were not on everybody’s mind and that is changing perception as well. You merely have to watch the hilarious insanity and consider not playing this game. You will most likely fail. Watch this (at https://www.youtube.com/watch?v=QyBsT7a8JZg) and decide for yourself. You can die 1000 deaths and still want more, merely to finish the trial. Redlynx is taking death defying tests to a whole new laughing level.

So whatever system you lean to, whatever game you go through, make sure you have fun doing it. As to the fun in gaming, you merely have to see Devolver Digital (a https://www.youtube.com/watch?v=_4ytFiRVMwg) to see how serious ‘fun‘ should be taken at times.

Have a great day!

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The gaming E-War is here

The console operators are seeing the light. Even as it comes with some speculation from the writers (me included), we need to try and take a few things towards proper proportions. It is a sign of certain events and Microsoft is dropping the ball again. The CNet news (at https://www.cnet.com/news/xbox-big-fun-deals-e3-week-starts-june-7/) gives us “Microsoft’s big E3 sale on Xbox consoles, games starts June 7“, where we see “Save 50 percent or more on season passes, expansions and DLC and other add-ons“, which sounds good, yet in opposition, some claim that as Microsoft has nothing really new to report (more correctly, much too little to report), they want to maximise sales now hoping to prevent people to move away from the Xbox. I do not completely agree. Even as the setting of no new games is not completely incorrect, the most expected new games tend to not get out in the first month after the E3 (they rarely do), so Microsoft trying to use the E3 to cash in on revenue is perfectly sound and business minded. Out with the old and in with the new as some might say. Yet, Microsoft has been dropping the ball again and again and as more and more people are experiencing the blatant stupidity on the way Microsoft deals with achievements and now we see that these scores are too often unstable (I witnessed this myself), we see that there is a flaw in the system and it is growing, in addition, I found a flaw in several games where achievements were never recognised, implying that the flaw is a lot larger and had been going on for more than just a month or so. The one massive hit that the Xbox360 created is now being nullified, because greed made Microsoft set what I refer to ‘the harassment policy’ of ‘always online‘, this is now backfiring, because it potentially drives people to the PlayStation, who fixed that approach 1-2 years ago (some might prefer the Nintendo Switch). Nintendo needs to fix their one year calendar issue fast before it starts biting them (if they have fixed it, you have my apologies).

Sony is not sitting still either as Cnet reports (at https://www.cnet.com/news/sony-isnt-waiting-for-e3-2018-will-reveal-3-playstation-games-early/), with the quote “Starting Wednesday, June 6, the company will spoil one announcement each and every day for five days in a row. Sony is being tight-lipped about the details, but those announcements will include [censored]“. Yet getting back to Microsoft, they do need and should get recognition for “Up to 75% off select games including Monster Hunter: World, Sea of Thieves and PlayerUnknown’s Battlegrounds“. I admit that a game like monster hunter is an acquired taste, yet 75% off from a 95% rated game like Monster Hunter is just amazing and that game alone is worth buying the Xbox One X for. I only saw the PlayStation edition, yet the impression was as jaw dropping as seeing the 4K edition of AC Origin, so not seriously considering that game at 75% discount is just folly.

The issue is mainly what Microsoft is aiming for (and optionally not telling the gamers). They never made any secret of their desire for the cloud, I have nothing against the cloud, yet when I play games in single player mode, there is no real reason for the cloud (there really is not). So when I see that Microsoft bought GitHub for a little less than 10 billion, we should seriously consider that this is affecting the Xbox One in the future, there is no way around it. Even as we see the Financial Times and the quotes of optional consideration “Microsoft is a developer-first company, and by joining forces with GitHub we strengthen our commitment to developer freedom, openness and innovation,” a claim from CEO Satya Nadella. He can make all the claims he like, yet when we consider that this is a setting of constant updates, upgrades and revisions, we see the possible setting where a gamer faces the hardship that the Oracles DBM’s faced between versions 5 and 7. A possible nearly daily setting of checking libraries, updates and implementations to installed games. Yes, that is the real deal a gamer wants when he/she gets home! (Reminder: the previous part was highly speculative)

As we get presentations from the marketeers, those who brought us ‘the most powerful console on the market‘, they are likely to bring slogans in the future like ‘games that are many times larger than the media can currently hold‘, or perhaps ‘games with the option of bringing additions down the track without charge‘, or my favourite ‘games growing on every level, including smarter enemies‘. All this requires updates and upgrades, yet the basic flaw on the Xbox needing extra drives, extra hardware and power points, whilst increasing the amount of downloads with every month such a system is running is not what we signed up for, because at that point getting a gaming PC is probably the better solution. A business setting aimed at people who wanted to have fun. This is exactly the setting that puts the AU$450 PS4, AU$525 and AU$450 Nintendo Switch on the front of the mind of every gamer soon enough.

The elemental flaw that the system holds is becoming an issue for some and when (or if) they decide to push to the cloud to that extent the issues I give will only grow. Now, I will state that in a multiplayer environment, a GitHub setting has the potential to be ground breaking and my making fun with the slogans I gave in Orange, could be the true devastating settings that will form an entirely new domain in multiplayer gaming. Yet we are not there yet and we will not be there yet for some time to come. Even as Ubisoft is getting better and they did truly push the edge with AC Origin, you only have to think back to The Division, the outages and connection issues. The moment that this hits your console for single player that is the moment when you learned the lesson too late. In similar view we can state that the lessons that we learned with Ubisoft Unity, what I call clearly bad testing and perhaps a marketing push to get the game out too early ‘to satisfy shareholders‘, whilst gamers paid AU$99 for a game needing a ‘mere’ patch, which was stated in the media in 2014 as: “The fourth patch for Assassin’s Creed: Unity arrived yesterday as a sizable 6.7 GB download. At least, that’s the case for non-Xbox One players; some players using the Microsoft console are facing 40 GB downloads for the patch“. Think of that nightmare hitting your console in the future, and with the cloud the issues actually becomes more dangerous as patches were not properly synched and tested. That was the fourth, and that was before 4K gaming became the 4K option on consoles, which would have made the Unity download a speculated 80GB, over 10% of the available space of an empty Xbox One. Now, you must consider that such patches would be enormous on the PS4 pro as well, that whilst Microsoft could have prevented 40% of the issues of the issues we are faced well over a year ago, now consider how you want your gamer life to be. Do you still feel happy at present?

Oh, and Sony is not out of the woods either, even as some are really happy with the PS4Pro, it must be clearly stated that there are enough issues with frame rates on several games, all requiring their own patch, which is not a great setting for Sony to face. Even as the new games are more than likely up to scrap and previously released games like Witcher 3 are still getting patches and upgrades, the fact that God of war had issues was not a great start; the game looked amazing on either system. Still, when it comes to fun, it seems that Nintendo has the jump on both Sony and Microsoft. The Splatoon 2 weapons update (lots more weapons) is just one of the setting that will entice the Nintendo fans not put away their copy of Splatoon 2 any day soon. In addition, Amazon implied that Fallout 76 will be coming to the Nintendo switch, which is a new setting for both Sony and Microsoft. For those imagining that this is a non-issue because of the graphics need to play Metroid Prime on a GameCube and watch it being twice the value that Halo one and two gave on an Xbox (with their much higher resolution graphics). The mistaking belief that high-res graphics are the solution to everything clearly has never seen how innovative gaming on a Nintendo outperforms ‘cool looking images‘ every single time. Now that Bethesda is seeing the light, we could be in for a new age of Vault-Tec exploration, but that is merely my speculated view. That being said, the moment we see Metroid Prime 1 and 2, as well as Pikmin and Mario Sunshine on Switch that will be the day that both my Xbox One and Ps4 will be gathering dust for weeks. These games are that much more fun. I just do hope that it will not overlap with the release of some PS4 games I have been waiting for (like Spiderman), because that in equal measure implies that I need to forgo on hours of essentially needed sleep. Mother Nature tends to be a bitch when it boils down to natural needed solutions (I personally do not belief in a red bull life to play games).

So as we are in the last 4 days before the E3 begins, we are more and more confronted with speculations and anticipation. Cnet was good enough to focus on released facts, which is awesome at present. Yet we are all awaiting the news. That being said, the leaks this year has been a lot larger and revealed information has been on overload too. It might be the first sign that the E3 events could be winding down. There had been noise on the grapevine a few weeks ago, yet I was not certain how reliable that information was. The leaks and pre-release information does imply that E3 is no longer the great secret basket to wait for as it was in previous years. We will know soon, so keep on gaming and no matter which console your heart belongs to, make sure you have fun gaming!

 

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