Tag Archives: Bullfrog

The upgrades we yearn for

That is what I am thinking of, not the semi-upgrade that a new iPhone gets you, but the upgrade that you get if you use a good idea from the Commodore 64 in the 90s and you give it some great graphics and a speedy results that are possible now. You tend to get a whammy of a game. Ideas range from an upgraded HERO (Helicopter Emergency Rescue Operation) a game that Activision gave us in 1984, but wait, before you judge, take the simple setting and add to that a MetaQuest 3 helmet, upgrade the settings to a more defining graphical challenge, with Xray vision, to you can destroy the right wall, laser sights so you can destroy the right enemies and the might sound simple in the beginning, but what happens when the rest energy you have is accumulated into a stronger battery and stronger lasers? In the end we can add a stronger power cell to the Helicopter backpack and when the game evolves to longer time stacks, we could offer a larger revenue system. Also there is the idea to add in later levels walls (like Journey to the Center of the Earth, 2008) where you find gemstone walls, which gets you plenty of dineros and if you get the right diamonds a instant upgrade to the laser system (these puppies tend to be allegedly diamond enhanced) and those are just a few ideas on certain games. There is of course the setting that these makers had limitations to work with, but when we take those away and we add a MetaQuest 3, we can now push these games into a massively more interesting game and whilst the ‘original’ scored 94%, we could make it even more challenging, without taking the joy out of gaming. Because that tends to be be the downside of ‘new games’ like Electronic Arts wasted its powder on Dungeon Keeper and the need to buy Diamonds (micro transactions). But there is also an upside. Games like Magic Carpet could be renewed with a stringer setting without taking the pin out of the grenade and let it blow up in your face. There is still the setting that Populous and Populous 2 offered and that might give is smoother graphics, without spoiling the fun. These games still get tonnes of nostalgia and that should have been the warning shot for Microsoft and Sony, optionally Nintendo too to renew these bonds and see what could come of this. It is a simple step and when the right developer gets involved (or the original makers) to see what was possible. At present as most of this is now in hands of Saudi Arabia, they could look at renewing these games and presenting them to a new audience. It might be a simple setting, but gamers who get into a nostalgic mood and get offered the games that they spend weeks 24:7 on and gamers like that are the proper voices that could propel a game to a much larger audience. You merely have to do right by them and offer that feeling yet agains, without EA messing things up by setting it behind a  money portal. Because that is what spoiled it for many. 

So have a great day and consider (if you are old enough) what game kept you up all night? Because that could be the next setting for a renewed gaming experience. Have a great day, it just turned Monday for me (3 hours ago).

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At the benefit of Riyadh

That is what I saw a few days ago, but as with all matters, the people who see the advantage do not always see what they have. You see, almost 3 years ago I wrote ‘Girdle your loins’ (at https://lawlordtobe.com/2022/11/30/girdle-your-loins/) where I have both Kingdom Holdings, Saudi Arabia and Amazon the stage where they could set the stage of an additional 6 billion a year with optionally enlarging this to about 15 billion a year (a cautious conservative estimate) and that was merely the beginning. I tried to hand it to Google, but the person I had to seal to was not in the office (it was in the Covid lockdown stage) and 2 days later they dumped the Google Stadia. So, I was depending on Amazon (and Andy Jessy), or the Kingdom Holding, but there I had to deal with   Prince Al Waleed bin Talal Al Saud. And he has never heard of me, so I was up going nowhere. And I get it, a billionaire gets thousands of ‘pleads’ in a daily basis and I don’t amount to much. I get that. But that doesn’t take away the anguish of having the idea of a lifetime (well 50 million dollars plus change) and as it holds billions of revenue, I was in a decent position, but over the last three years my changes has dwindled, even Tencent was leaving the idea in the ground and for the life of me I cannot understand why these so called ‘self made billionaires’ leave this much revenue one the floor. I get the idea that if it isn’t AI, it is worthless, but the sentiment behind that is flawed as AI doesn’t exist and the issues I raised with energy and validation and verification of data are showing a much larger setting now (see yesterday’s blog). 

But as Saudi Arabia bought Electronic Arts the issue changes. You see the second pillar on the story ‘Girdle your loins’ has a new lease on life as Electronic Arts brought some of the highest rated games during 1985-1999 and that is the focal point of a lot of games and as Saudi Arabia owns the IP now, the games that are published as Bullfrog will be worth a massive amount. 

We had Magic Carpet (1+2), Dungeon Keeper (1+2), Populous (1+2) and there is another upside. These games can be released in the original setting (with upgraded sound and graphics) and there is the setting that these games can be ‘islamiphied’ giving a game like Populous the setting to add the graphics of an Arabic themed land, with optional setting that added libraries can be unlocked in the game as you conquer the lands it adds a cauldron with a graphic theme and that gives the player a new stride on the game. And that is one house who had additional titles, as such the setting for Riyadh increases to a larger setting and one that brings in the money. Wouldn’t it be nice if (as I personally see it) that the investment of $55 billion will earn itself back in under a decade by additional means? That is what Google, Amazon and others left on the floor. And only 20 hours ago the Guardian gave us ‘Boom or bubble? Inside the $3tn AI datacentre spending spree’ with the byline “Investment in these vast warehouses is huge but some worry the debt-fuelled exuberance will backfire” with the setting of “Google’s owner Alphabet has reported revenues of $100bn in a single quarter for the first time, helped by growing demand for its AI infrastructure, while Apple and Amazon have also just reported strong results.” And still the media avoids certain matters as we are given “Goldman Sachs expects it to double by the end of 2030. This carries a further infrastructure cost of its own, according to Goldman, with $720bn of grid spending needed to meet that energy demand.” So double the effort by 2030? Is that a critical holding, because as I personally see it, the American economy doesn’t have that long and the energy setting is critical as is validating and verifying the Deeper Machine Learning data sets, an issue that is ‘circumvented’ by nearly all. As such I personally feel that my solution as a way around shortage of funds was seemingly (a personal view) a good idea to have in the back pocket and I was eager to hand it to Google (just to keep it out of the hands of Microsoft) but alas, I was not that fortunate. And make no mistake. I wanted to cash in on my ideas as anyone would, so there is no altruistic setting here. I am not better than all (just better than most) and now it seems that Saudi Arabia and through it I reckon Kingdom Holdings have the inside track on billions left on the floor. I wonder if they will make a deal with Tencent to make it work. 

Have a great day. I will dream of icy cold water (it is 28 degrees celsius now) and the taste of refreshing icy cold water appeals to me at present.

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The attention an idea gets

That was a little bit of a spark that the Middle East Monitor gave me last week. I wasn’t sure if and how to pick this up. The article (at https://www.middleeastmonitor.com/20240905-what-could-saudi-arabias-first-aaa-game-be-like-following-chinas-success/) starts with ‘What could Saudi Arabia’s first AAA game be like, following China’s success?’ The subtext that stopped me was “Within just three days, “Black Myth: Wukong” shattered records, selling over 10 million copies and reaching 18 million within two weeks, with lifetime sales projected to reach up to 30 million. The game also achieved a peak concurrent player count of 2.2 million worldwide and has overtaken “Cyberpunk 2077” as the most-played single-player game on the online distribution platform Steam.” It shows one part that I have been saying for a long time. You see, the people have basically had enough of a repetitive Ubisoft and their umpteenth version of Assassins Creed, FarCry, Watchdogs and so on. 

As such there are hundreds of thousands of gamers who will eagerly pick up an original feeling game and Black Myth: Wukong addressed that feeling. It is yet another side to what I claimed over the last two years when I put original IP on my blog for the eager developer. It was theirs to use. People want original games, a feeling of novel and new and I gave the (eager developing) audience a new system and the storyline to a new approach in gaming. Actually I did a little more than that and again I am seemingly proven correct (yet again). And when some developer takes the ideas I stated here and takes an interest in being original They could go to town on branders like Ubisoft and Bethesda. You see, Microsoft is playing it very careful now. If they push Bethesda too much they lose that brand as well. They first thought they had the bong of happiness with Redfall. At present the game is reviewed as “it faced poor to middling reviews and lost thousands of players in just three days. Currently, it’s one of Steam’s most poorly-rated games due to extremely buggy performance, incredibly stupid AI, lack of matchmaking (in a co-op game!), and a whole other host of issues” and this view was given whilst the game is out now for over a year. Microsoft knows that they banked too much on their arrogance and now they have only have Bethesda left (at present) with some credibility. And Bethesda earned this credibility. Skyrim released on 11.11.11 still holds up as one of the most engaging RPG games in the field. They lost a lot of credibility with Starfield (a 60% game) only for Microsoft systems and even as the people got news that things were coming, the game has been out for a year. We now get ‘While Some Players Are Still Finding Starfield’s Gameplay Frustrating, Others Are Taking Issue With What Fans Are Creating For The Game – And How Bethesda’s Handling It’ (source: ScreenRant) as such Bethesda has basically one arrow left at present. The elder Scrolls and Microsoft knows that this needs to be a hole in one. As we see “The Elder Scrolls 6 is expected to be released sometime during or after 2026”, this might speculatively become their own Swan Song. Not bad for a $7,500,000,000 investment (nyuk, nyuk, nyuk). Activision Blizzard is (as I see it) another decent failure. We get that the annual revenue in 2021 was $12.10B, all whilst Statista reported “In the second quarter of 2023, Activision Blizzard’s net income amounted to 587 million U.S. dollars” (one source gave me US$1.51 billion (2022) of net revenue), you might think this is good, but Microsoft acquired this baby for $69,000,000,000. As such the annual interest of a loan that big is more than the net revenue of that firm (I predicted this well over a year ago as much). This all has impact. At present Microsoft has an immense losing streak in gaming (I truly hope that I am contributing to that). As such I handed original IP to game developers making the hardship worse for Microsoft and now they merely have the one final arrow of Bethesda left, which is expected somewhere in 2026. As such these factors all have impact. You see Black Myth: Wukong is one part (I had absolutely nothing to do with that) for the Kingdom of Saudi Arabia, referred to in the article has options. There is Scheherazade’s 1001 nights. I put a few issues out in the open. The idea of an RPG all based on the Arabian life and challenges. There was an option I considered to use an RPG game to promote Islam (for all people) with teachings in the game. There could be an option to take another look at Peter Molyneux’s Magic Carpet now that the systems are a lot stronger than the first Playstation, as such you can increase more than graphics. The game play could be taken to a new stage and the intensity of the game could be set to 11 (as the saying goes). Those are merely a few mentions that the Kingdom of Saudi Arabia could entertain and I made reference to at least two more games in a relaunch/remaster and refitted vibe. All settings I made mention of over the last two years alone. 

But it is not all sunshine for the Kingdom of Saudi Arabia. You see it has an uphill battle as the Middle East Monitor states with “As a non-Western, non-Japanese contribution, the game faced extensive media scrutiny ahead of its launch, including “controversies” over alleged sexism within the development studio, government censorship on politics and feminist propaganda, and some technical issues upon release”, there are a few items. I will state that the accusation of “alleged sexism within the development studio” is pretty much bogus. All the development studios are dealing with these ‘kids on the block’ issues as the saying goes. And government censorship? I need to see this to make it count, but I state this as the Middle East Monitor did. 

I think that the biggest challenge for Saudi Arabia is to bring something unique. They have the area and the landmarks, but the other players (Japan, USA, Canada) have had the singular field of gaming, as such it is important to bring something unique. I believe that this is possible as Black Myth: Wukong made it happen. Still, it will be a challenging field. Making something look Arabian has been done and Ubisoft with AC: Mirage pulled it off. So it is just as important to have a unique Arabian voice, look and gameplay. Still, there is something to be said for a new Magic Carpet (from Bullfrog) now that the hardware is 3,500 times more powerful there is a lot of achievement open to the audience. There is an additional field with Arabian lore (which I explore in my created script ‘How to assassinate a politician’) and there is more to do. You see I still believe that RPG is the most true game environment. I have nothing against other modes. But the RPG field can be utilised or used to create another type of game, optionally based on this new RPG. 

As I see it (and as Black Myth: Wukong proves) it is more about being original. There will always be some gamers that yearns for a certain game style, but the masses want originality. You see, a lack of choice only works for some time. In this an Arabian game could be good, but it is important that all the right characters are dotted and crossed (as in the I and T). That is a first essential need for any game to make it to the release stage. Then there is the music, here Saudi Arabia has an advantage. There is a lot unknown to us and as such there should be plenty of options. Then there is the additional idea. For example Saudi Arabian developers could use existing locations to create another setting. Whether this is a addition to a new Division game, or a Die Hard touch towards a shooting game. And another idea is to use Tahlia Street (aka Prince Mohammed bin Abdulaziz Street) as the backdrop of a variation of ‘Where in the world is Carmen Sandiego’ But now a realtime challenge to find the person that is trying to evade capture. Your only aid is his/her digital trace that you have access to. That could actually be a multiplayer approach where the mouse (aka criminal) and the cats (aka authorities) and the cheese dealers (contenders for the mouse empire) have to capture this so called mouse. With the stage that capture the wrong person makes you a target for arrest and there is the ring race. The mouse is rated on time it took them to evade capture and the others on the this it took them. And with that location completely mapped out it becomes a nice rat race (for the mice involved). I don’t think this has ever been done before to this degree and there is the rub. I just took this thought to a new level as I was writing this. So why can’t some of the existing developers come up with this? Think about that and as you try to figure this out consider that this is an optional new world with over 150 million possible new gamers. You can become a copy of what is, or come with something new, some version of an old game but now in a way never done before. And I have done that before, I considered a new version of Murder on the Zinderneuf and I made it into a 3D version of the game with interactions as well as imbuing it with elements of Iron Helix (1993). So there is a world of new IP out there. Now consider how much new IP Microsoft got for their $70,500,000,000 and what you could use (from what I have written here) without spending a penny. And the Kingdom of Saudi Arabia has a lot more to offer, Lore, Myths and a few more challenges. All that could create the new generation of games and gaming. The crowds are hungry for original gaming IP and the current player have very little to offer. Feng Ji might have come here first as the new player, but that does not stop Saudi Arabia from heralding their own chapter of gaming to the world of gamers.

Have a great Thursday, The weekend is now one day away (plus an additional 8 hours of work).

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The games we desire

We desire games, we all do. In Star Trek we were once told “the more complex the mind, the more essential the need to play” (Star Trek, season 1, episode 15). I always embraced that. Gaming was my large escape and I have enjoyed it for decades. Yet the foundation of gaming changed after the Playstation 2 came (and all other systems). Gaming became big business, people with business degrees got involved and soon it went from art to business needs. Gaming suffered and it has suffered for quite some years now. Micro transactions is merely part of it. The larger stage was that art was taken out of the equation. This is why games like Elden Ring, God of War, Horizon Forbidden West are such successes. They embraced art and artsy sides to a much larger degree. This is the reason why places like Ubisoft went from great to below mediocre. There are the games that will always have appeal because of secondary reasons. Sport games being a clear first example.

When we look back to the days of Bullfrog, there was almost no game we did not desire, art was the driving force and it drove our needs deliciously and amazingly. Consider Populous, Flood, Populous 2, Magic Carpet (1 + 2), Dungeon Keeper and some (including me) still worship those times, those games. EA went and created some exploitation version of Dungeon Keeper. Yet they could repair the damage, and they are running out of time. They will need those who played the original to give rise to the next generation. They now require credibility. And it is not the weirdest idea. Six games that represents millions in revenue. Some can be re engineered, yet the larger setting will come from re engineering driving evolution of the game. This reminds me of another good Ubisoft game (they had a few). It was Conquest: Frontier Wars, the review gave it (for the most) 78%-88%. I would set it to around 85%, a game that makes the gamer want more. And there was another side, you could set up a battle game with two other Computer players and you had some options. What was important, you could spend hours in a new galaxy again and again, with two other races, each with intelligence settings. Now what if that concept is remade and also remade in games like a remastered Magic Carpet, Dungeon Keeper and Populous. Three games that were initially less than 1MB and could optionally keep gamers busy for years. That could spark a new wave of gamers and that is what the streaming services need, fresh blood and returning blood. And the need to play will draw them in. You still need decent games, and I just handed them 6 of them. Well, handing is a stretch, EA has the rights as far as I can tell, but consider that Yesterday I handed the option for 50 million gamers and consider that many games never get anything near that amount. I reckon that my solution with the additional games is a step into the direction of the number I predicted. That solution still needs the first phase, but without the second and third phase it will never grow to the degree required or is that desired? And there we have it, a stage we grow and a stage we create by looking backwards. The six games I mention are most likely IP protected, yet The Commodore Amiga had 2198 games, The Atari ST had a little over 1000 games, close to 10,000 games, If we rate from the highest and look at 10% we get to 219+100+1000 we end with 1319 games and that is if we merely look at the highest 10%. Now some will have protection, but not all will and there is the solution for streaming systems. Upgrade what was and get more people feeling the joy of gaming, not the challenge of some flawed Assassin’s Creed Valhalla game. Even now we get ‘The final Assassin’s Creed Valhalla update has launched a week early’, the fact that it is for some systems 13GB does not lead to questions, the fact that the game was released on November 10th 2020 is a much larger issue. It is over 2 years old and still requiring patches. It is one of the reasons that streaming systems will win over time. But a system that has good games will endure a lot longer and the games from the old systems remain superior to many of the games released today, not all, but a lot of them. It sets the need for more play, and Streaming systems will deliver there. 

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Gaming without frustration

This is where I found myself this weekend. After facing a game where I had to watch 50 advertisements to get it to go along (and deleted it immediately afterwards) my mind started to take a journey towards the good old days. The days of Dungeon Keeper (1 and 2), the days of good gaming (and a few other titles). You see the old games had a decent setup and Dungeon Keeper better than most. The game got massacred by idiots at EA, yet the concept is good enough to make it into a decent mobile game. 

Gates for Heroes
In the first we need to turn this upside down, so that former Bullfrog people do not go nuts.
In the first we need a chaos gate, a gate where the dastardly come forth. This gate can come forth in different places, but always next to a gem brasier the gem brasiers cannot be destroyed and cannot be approached to closely. To get the setting of ‘chase’ we need to have more than one stage. People (villagers), buildings and shops. Like the archaic Missile Command we need to keep the places safe. We have a map and in the beginning we do not know where the fiends come from. As I am a firm believer in randomisers, we never know where the enemy comes from. This creates a little stress. But we also have an upside. Every race has its hero’s and we get the first hero, but there too I want to stop predictability.

So lets make a little list

Dwarves – Baragor
Humans – Astolfo
Elves – Amakir

Orcs – Mobrukk
Wizards – Merlin
Lizards – Komodo

Gnomes – Aripine
Trolls – Archimonde
Satirs – Orthius

Centaurs – Alduris

Lets think in groups of three. The first level the gate might start in the dark, but there is a town, so choices need to be made. The hero is there and the first setting needs merely people (Dwarves, Humans, Elves). The hero is a lot stronger but needs support, so the first thin you need to do is create a dwelling, tactically placed. As the hero fights the opponents, he (or she) gets weaker and when too weak the hero fades (and regenerates), so the dwelling will release a basic dwarf, Human or Elf every few seconds. A lot weaker they are all needed to fight the opponents and the larger station is that they might be strong against some types, they are weaker against others. So the proper fight needs to be set. In addition when the hero is surrounded by its own kinds it regenerates, whilst the basic creatures are 10%-35% stronger. As we upgrade their dwelling, we can push from 10% towards 25%. And as we get to deeper levels we see new horrors and new challenges. With all that is out there, it took me seconds to come up with this idea and there is more to this. As we use a randomising of gender, of names, the game could delight for a long time. A wicked way to spend some time crushing the armies of darkness. And in the stage of three, we could randomise them too, so that every new level has a basic new face, and as the levels go on and the gates start in different places, the village will evolve differently. A game that has a renewing look every time you play a new game. How fun is that?

So many options and so little time. Ah well, lets see what I can come up with next. At present I am ahead with a dozen games, three TV projects, an optional movie, 4 pieces of 5G IP and a few other stages (a few to kick Microsoft in the teeth), we cannot ignore our civic duty can we?

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Gaming to get a degree

This is a state we should consider. We all have had our share of subjects that made us shiver in secondary school and college. Some ran away from these subjects, some cheated to pass these subjects and some dug in. I was the third group, but it was close. There was every chance I could have gotten into one of the other two teams.Yesterday as I was mulling things over I took a look at Law Empire Tycoon on my iPad. Things were happening in the back of my head but it was still a silent whisper. A second part was that I was rewatching the West Wing (I am now at season 3), and it took a little while for things to step into gear. The idea was forming in the back of my head, but it was a whisper, nothing more. Today the idea pretty much exploded in my mind. The game Law Empire Tycoon is an adjusted version of Bullfrogs Theme Hospital. It is not a copy, it is the same style, the same way (in many ways) but it is an original game. The graphics are new, the interface is similar but it has a few more sides to it and a few added complexities. It is an excellent game (as far as I can tell at present), like all games it does need some infusion of dollars, but not too much and even if you do not, you can still play the game, but a lot slower.

I wonder what happened if we turn this system around and make it an educational tool. Consider the White House, congress, US house of representatives and these are three games where the people learn, really learn more about their government. It can be the foundation for similar games in Canada, the UK and Australia. A game all set to teach about government. It will have a few sides and it will have a few questions left, right and centre. Yet it could be an idea and the makers of Law Empire Tycoon have a larger setting ready, so are they the ones creating an educational game that teaches the people parts and sides of their government. It is merely an idea, yet will it work? I am not certain, but it is an option to consider, especially when the student (gamer) gets the lowdown and learns in a way books seemingly are not doing it to way too many people. 

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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I see dead people

There is a stage we all see and we all think we seem to know, I am very set on the ‘seem to’ part. I stumbled upon a 5 years old article by TechCrunch, it is about Peter Molyneux, a person I personally know, so I was curious. It was the beginning that got to me. With “the British game development hero that spearheaded famous studios Bullfrog and Lionhead, but who also always had a reputation of being fluid with the truth. Molyneux was the guy who made Populous and led the studios that created Theme Park, Dungeon Keeper, Syndicate, The Movies, Fable, Black and White, Magic Carpet and many others. But Molyneux was also a teller of tall tales, a maker of wild promises in interviews that had little chance of being realised” the game is on, you see it is about the games, and Bullfrog let by Peter delivered again and again on CBM64, Atari ST, Amiga and PC. I still miss some of these games. They opened the mind, the made us creative and it pushed us to think different. So when we get to ‘a teller of tall tales, a maker of wild promises in interviews that had little chance of being realised’, we are b being misled on two fronts. The first is that (as far as I know) Peter has always been in the business of pushing gaming boundaries. It is hard to prove this, but I have an example, in those days I had a mouthwatering PC, it had all the bells and whistles and it would make coffee for me if it had hands, so here I am with a high end graphics card that can do anything with was, so even as Black and White is fun and amazing, it was that merely fun and amazing, about three months after the game releases there is a new graphics card and I install it, I had nothing real to do and I restart Black and White, so when the temple is built and I walk inside my mouth drops, it blew me away. Black and White was the first game that was ready for the nextgen graphics, it was the first time this would happen to me. Even now I still hope for a remaster of Magic Carpet on the new consoles, a rerelease of dungeon keeper, and only team bullfrog can deliver on that.

The second part is the one TechCrunch does not mention, in the early 90’s, the media was on gaming like nothing you ever saw, the journo’s at the ECTS were renowned, worse than paparazzi and always looking for a sound-byte, an exploit and that part is not mentioned, also the words of Molyneux have been pulled out of context more than once, he did something other gamer makers did not achieve, he surpassed the boundaries of systems. That can be seen if you compare the reboot of Syndicate with the original, the original remains vastly superior 20 years later. The reboot got a mere 66%, it is vision that get us games and Peter Molyneux had just that. Then we get a part the is hard to dispute and most likely correct “The other reason Molyneux thrived was that his team delivered. There are, and will forever remain, disputes over exactly how much he was involved with some of the titles to his name (Glenn Corpes, Sean Cooper, Demis Hassabis and a variety of others deserve their credit) but what was inarguable was that Molyneux had managed to create an environment in which great games happened”, yes Peter was not alone and we all get that, but Peter made it happen and it is undeniable, great games happened at Bullfrog and Lionhead. The titles are still revered and people still yearn for another fable, another dungeon keeper and another theme park, even now, even 20 years later, that is gaming at the edge!

Then we get a gem “He would combine those ideals to form an exciting story for what a game might be, often road testing a certain phrase or image with you before using it with the press. This, I gather, is not unlike the way Steve Jobs seems to have been”, the man was part visionary and could recognise visionaries in coders, that is part why his games were so great (the original concept is part of that), until Bullfrog, who had considered being the bad guy in Hero quest would be entertaining? And that is the foundation of great gaming, bel to turn the equation upside down and get another nugget of gold, he had this. I particularly like the end of the article “Ambitious design, big ideas and bold visions are what propel the games industry forward. When all is said and done, create-a-cash-engine mentalities are only ever temporary, but it’s the ambition that makes video games forever. I for one hope that Molyneux rises from the ashes one last time to teach us this lesson again”, it is all the parts Ubisoft forgot to be, it is all the sides the spreadsheet driven BI executives at EA and likeminded companies are dumbstruck on. I hope that he gets a few more notches on his 6 shooter with new titles on nextgen, optionally Google Stadia too. Consider the titles we saw at the beginning and consider that those who knew the games still remember them and love them 20+ years later, that is an achievement only Nintendo has been able to equal. 

So when it comes to Bullfrog, its staff and the man behind it, I tend to see dead people, it is the press behind it, not the makers of games, they have proven their grit, they did it several times. 

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Reflections

These are the days where a lot of people reflect on choices made and I am not any different. I was at the foundation of gaming, when gaming was young, when people thought that this was the sport of nerds and I did not care. I reviewed games for 13 years and I never regretted it. I was there when Commodore release the CBM64 and the Amiga 500. Sony released the PlayStation, I was there when Nintendo released the N64 and the GameCube. I had the Sony PlayStation 2 on day one, I saw with amazement when the SEGA Dreamcast was released. I saw an amazing range of games and systems, even now I think back to how great gaming was in those days. Even now we see how some makers misrepresent their games on how unique their game is whilst in the end it is merely another version of Candy Crush or Bejewelled. The hide behind quick animations and we see some Zombie game and the list goes on, they all need to make a game that is quick so that it is downloaded, their name depends on the amount of downloads, the sheep that play games follow the games that have a lot of downloads, yet they miss the larger stage. A game is something larger, it keeps you interested, it offers a larger stage and there is no denying that Microsoft Game Pass might actually entice people who call themselves gamers will actually end up playing actual games. Yet there is a danger there too. I personally believe that Microsoft is in it for the soft money, the micro transactions and it makes sense, micro transactions represents billions a year in revenue, and there mobile systems are the biggest source of micro transactions and that too is a reason why Microsoft wants Apple access. 

It is time that this stage changes and if there is one stage we want to protect then it is the gaming stage, that stage gives direct access to the younger players. Even as these ‘critics’ proclaim loot boxes are ‘gambling’, there is no status on games like Candy Crush and all others designed to drive gamers to spend money, the addiction of achievement. Yet we see a lot less on that part do we? I remember playing the very first Lemmings, from the first hour I saw just how addictive it was, I still have great memories on Magic Carpet, I saw amazing games from Mirrorsoft, Microprose, Psygnosis, Rare, Westwood, Bullfrog and too many others to mention. Even then the creativity outranked corporate types and the gamer won. That field has changed!

Even today, I remember playing games like Millennium 2.2, Lemmings, Covert Action, Ultima 3, 4, 5, Eye of the Beholder, and that was long before PC’s started to take gaming serious. One title I am leaving for last, In 1987 FTL (Faster than Light) created Dungeon Master, it changed the way people looked at RPG games. It was only surpassed by Dungeon Keeper because Dungeon Master paved the way and created the love of the RPG game, Dungeon Master became the best selling game of all time for the Atari ST, others would follow and Dungeon Keeper would push the love of RPG to even greater heights, in the end 700,000 copies would be sold and it is there where we see what we can gain, in those days 700,000 copies were sold, in this day it would be 10 to 50 times as much. And we overlook the playability of those games now, yes we see the hypes created (and the games EA screws up), yet they also had there share of successes and underestimations. Who remembers ShadowCaster and Black Crypt? Upgraded they would make interesting games and in that same setting EA has close to half a dozen games that could raise the setting for Google Stadia. So what happens when we tinker Magic Carpet to become larger and multiplayer? And that is only the tip of the iceberg, Microprose has even more titles and that is all before we look at the near future and see what else we can do to set a larger stage of games that people either cast aside or ignored in the first place. An excellent example of that is Microprose’s 1990 release of Knights of the Sky. I loved the game and many others did as well, but the larger group seemingly forgot about this game, a game that could be upgraded and work on a whole range of systems, including Google and Apple systems. We need to take another look at these games, games produced in the era spanning from 1985-2005 gives us close to 100 titles spread over half a dozen systems and we forgot about them. Why is that?

I get it, some people moved on, they moved on to other things and that is fine, but there is an entire generation of people that is limited in its view of games and it is limited to match three shapes. That is not really gaming and we need to make sure that this does not happen. For a system like the Google Stadia, it is the difference from being in the game and setting a goal towards being the 4th system in gaming, from there the sky is the limit. There are enough games, the question becomes where do they (or Apple) want to go, offering a system or committing to a system. It is a small but distinctive difference, one is seemingly going that way (it doesn’t matter who), yet it opens up a larger stage. A stage where people can optionally now play a larger and repaired Mass Effect Andromeda, a game that is game 1 and game 2 together. A stage that Google Stadia and Apple allows for and that is good, perhaps the others will catch on, but that is not a given and perhaps not even required. Hardwire gives options, but when did all systems need to offer everything? I believe that Nintendo and Sony can work side by side, I feel certain that either Google or Apple will be the third system, there is a chance that people will select EITHER the Google or the Apple system, but I cannot be certain of that at present. And it does not matter, like Android and iOS, people will make a choice giving Google an edge but at present not a given victory, time will make determination, yet in time and over time we need to revisit the old games, the fact that we see more and more remasters is because the old jewels remain jewels, some of them merely need to get dusted, others need polish, but they remain jewels and the sooner some see that, the better their hardware will fare. 

 

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Hoping the best

The earlier piece was merely the introduction, it matters as we all make choices, we all embrace what appeals to us. I have seen this path all the way going back to the VIC-20, and it was a good path. I have seen on system after system how new players made true innovation happen. If we consider the Atari ST/CBM Amiga, it was the ground where Psygnosis made several steps of true innovation in gaming. There was Westwood (Command and Conquer, Red Alert), Bullfrog (Populous, Dungeon Keeper), and there is no escaping the one true original Faster then Light with Dungeon Master.  The list goes on, whether you accept it or not, but the bulk of all new games created have a foundation towards the old originals. Many have forgotten, and many never knew. There is no blame here, we all have our history with games and gaming, some started with Candy Crush, some have been around when games were not cool.

We grew up watching games evolve, when it was limited to the hardware of a system. The foundations of civilization and Elite were set to systems with only 64 Kilobytes, as such you can imagine the creativity that these people needed to employ to get past these hardware limitations and get beyond this. 

As new systems are coming, so is the need for new IP, new ways for software companies to create a cash incentive. Some rely on microtransactions, the option to grind for time and push for additional paid incentives. Yet the treasure trove that is there, the trove that is absent of IP protection is a worthy chest full of new makes. Most have forgotten that and as they try to find a way to appease Sony, Microsoft, Nintendo and optionally Google, they look for what not yet is and forget the amazing benefit to investigate what was. A simple list of titles Millennium 2.2, Paradroid, Seven Cities of gold, Laser Squad, Chipbits and even the Ultima series. All games mostly forgotten by all but the seasoned fans. I would mention System Shock, but that is being remade at present (hopefully being released in 2020).

Games that are not merely ported, but games that can be upgraded in all kinds of ways, the new consoles allow for much more options as they are almost 1,000 times the power and ability that the CBM 64 had. I am not merely talking about a new version of a game, but a game with additional sides and more depth then before. 

Consider the option of a game that could be out in under a year, all upgraded to the max of the new systems. That is the race they now face, that is where the initial coin was. Microsoft (and Sony) are at present in the setting where gaming is backward compatible and I am fine with that. Yet you as a gamer, would you prefer a PS4 or Xbox game, or a PS5/Xbox One X game?

I am not going to Speculate what these two larger players will do, yet I believe that the game makers will have additional options, they merely have to look into the right direction. I personally believe that there is a larger option here and the right developer will find a lucrative business, especially with players like Ubisoft being in the shape it is. Consider No Man’s Sky, in 2015 very few knew of him, there was a trailer out and that was it. Less than 5 years later everyone in gaming knows him, one title did that. People might think of him one way or the other, but he is there and he produced a game everyone remembers, that path is open to any developer who is willing to make a run for the gold.

It is great that some want to create a new level of IP, yet with 1.2 million games out there over time, making and creating something new is becoming increasingly difficult. Yet close to 25% of the games out there are old, forgotten and no protection on that IP as it remained unregistered. There is an awful lot of digital gold in the out and the open getting ignored.

This is the opportunity that the big three have, all three have systems capable of supporting an evolved and upgraded game that would stand up to any game created today. That is before you consider the options that are out in the open. EA made a game in the early 80’s called ‘Murder on the Hindenburg’, now combine it with the 1993 game ‘Iron Helix’ and you have the making of a new game, optionally first person with a zepplin mapped out and the need to find a murderer. As you have a library of NPC people you can replay the game again and again with different outcomes every time. So it would be a whodunnit heaven for anyone that loves the genre. Add to this the option to select the detective you play (and the strengths and weaknesses of them) and the game becomes something more. More evolved, deeper even as we merely are in one large location, yet does it need to be? 

All options from two individual games that became more than the sum of both. It took me 5 minutes to work that out, and I am but one person. So how many new games are there at the heart of being picked up by others?

There is a great time ahead for gamers, but will they face that utopian future? Time will tell.

 

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