It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks.
It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days.
There is a whole world out there ready for the visionary programmer to dig into, covid be damned.
And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy, Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why.
As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!