Tag Archives: Amiga

Resetting contemplated options

There is a time when a person needs to reevaluate the choices he is considering. I am at that stage. I had hoped that the parts I have shown would have enticed Google or Amazon, but they have not (or so it seems). So I have the option of considering two more options. The first play for the third party is now underway. The third party here is the Kingdom of Saudi Arabia. You see they are intent on getting out of the oil business, or better stated, they do not want to depend on it too much. Here I am offering a gaming stage with well over 50,000,000 subscriptions. The nice part is that they can now consider Google, Amazon or Tencent. I personally do not care (as long as they can keep it close to Amazon Luna quality. You see, for me it cares as part of the deal is that I get 10% of the IP and sales value (plus a starting fee). 10% of 50,000,000 subscriptions could be anything from $25M to $50M and when this takes off, I have no idea where it will end, but even at a mere 1-2 years I could end with $25M to $50M a month in the second year if its running. I reckon that is a good retirement fee. Even at a maximum of 6 months it will be more money than I ever contemplated (or even dreamt of) having I was never greed driven. 

So consider the graph below.

The main event is the idea I concocted. The Master Choice is a set of old CBM64 and Amiga games now set to the latest in game streaming. Games that you all forgot about (Younger players are exempt from this). The CBM64, Atari ST and Amiga had created so much awesome IP and most are left unattended, left as garbage. Something these master pieces never deserved. I wrote about them in the past. And as I stated this is merely the start. Then there are the remasters. New games now made to fit this platform. There will be interest, the moment this solution surpasses 10,000,000 subscriptions, others come calling like junkies at a free cocaine feast. It is not good News for Bethesda or Blizzard, they decided to become Microsoft solutions. And when this takes off, Microsoft will fall flat. Yes, they will have their mobile options, but the larger stage will be lost to them. I have nothing against Bethesda or Blizzard, I loved their games and I still do, but there is a consequence of choice and if I get this done, they face hard choices. Then there is a part I cannot tell yet. The new IP. This needs to be catered so that independent developers can grow and can facilitate to, because any GAAS solution will need that. I have close to a dozen options for the start, but after that it will be time to hand over the reigns to the next generation, I will have proven I was right, I will be entitled to my retirement and months of skiing every year. Time for the next generation to make a mark and now there would be a new player. A Saudi group of programmers giving us a new stage of gaming, a stage no one ever considered, no one ever contemplated. But if a small nation like the Netherlands can give us Horizon Zero Dawn and Horizon Forbidden West, what can a nations like Saudi Arabia achieve? You forgot about the small parts, did you not? Minecraft was Swedish (as was ABBA), and that is merely when we look at two of the most visible houses at present.
So I want to open the field to others, I want to entice new options and a new era of gaming, because evolution of gaming is important. Nintendo will remain, Sony will remain. They always considered the gamer number one, it is not that I am telling that they remain, the gamers have decided that they remain and some will still side with Microsoft, that is fair. But the Microsoft field will tighten in gaming as it will in two other directions and I will hopefully be there to see it happen (health issues). Yet until recently I never considered Saudi Arabia as the new Mecca for gaming. It was an article in some magazine that dropped the coin. Saud Arabia was always in the back of my mind, but I expected that my IP would have gone to Google or Amazon. Now there is every chance that I will win a lot. A setting that sets the owner on par with Nintendo and Sony is not to be ignored, and even as Microsoft would still be number three for a little while, the humiliation of them getting surpassed by a new player will tong, it will sting a lot. It will show in the first that I was right, it will show in the second that their path was wrong all along. Yes they will make serious money with mobile games. But to lose one niche in technology to this effect will hurt, it will make everyone wonder what Xbox was and why it no longer matters. But for me it is about a new era for gamers, a stage that puts them in the pole position. The front person in a technology that depends on enticing their senses with creativity and inspiring them to become creators. And it has every chance of happening soon. How soon? I have no idea. I am still dependant on the selectors and the choice makers, in this I am a small fish, but a fish dangling 50 million subscriptions in looked at and my blog speaks for itself. Almost 2500 articles on all kinds of matter, many of them games and a lot of them showing ‘evidence’ that I was right long before others knew what was happening. It might be my delusional side and that is a fair observation for others to make, but if the sale happens they will suddenly state “Why did you not come to us?” At which time it will be too late and they don’t need to look at me, their superiors (or shareholders) will look at them asking them why they missed out, these people have no sense of humour. But I do, I will be on the sidelines giggling, enjoying a hot cocoa with rum and watching the snow fall and the slopes prepare for winter fun. And the one thought I will have is that I made ti the end of the rat-race maze, in a way I never contemplated 30, 20, or 10 years ago and I wonder what I will do next, because the creative mind only stops when it is dead, that lesson I learned through many sleepless nights (and three bundles of IP).

73 minutes until breakfast, whatever will I do now?

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Three IP’s to make a fourth

That is what I contemplated today. I got a little bit lucky. 2 PS5 titles for $30. A good deal to say the least. The first one was the Forbidden city.

When it was released I was on a budget (a tight one) I had seen some parts on YouTube, saw some reviews all positive. The story is (as far as I got) captivating, but something was nagging at me, nothing negative. Merely the setting that once played, that is it. That is how most games go and there is nothing wrong with that. But what if it was not the end? It reminded me of a game I had on the Amiga. It was a Psygnosis title named Chronoquest.

I’ve forgotten most of the game, but this one got me back to those days. Travelling through time, finding clues to the real killer of your father. It made me think. That kind of game is now outdated, but the idea might not be. So when we think of Sudoku, we might remember the simple grid of nine, making horizontal, vertical and diagonal add up to 15. 

Most people learned quickly that the centre needs to be the ‘5’, then it becomes a simple setting of making the other 2 squares add to 10. Yet Sudoku gives us 9 grids of 9 and now it becomes a challenge, even more so when you realise that there are more options than most people can throw their hat at.

So what happens when we take the first game as an engine and create 9 levels. There are so many options. Greek, Roman, Goth, Spanish, Japanese, Scandinavia, Aztec, Mayan, Native American, and that list can go on for a while. Now we create the objects that are required, the stage is set, but this is not merely a whodunnit, this is a larger stage, but with a Chronoquest setting, we merely added steroids to the equation. Then we add an omnibus of storylines and we connect them. Like the Sudoku, we have 9 levels, but the numbers can be anything, and it is that seeding that gives us the options. Consider Chronoquest, places in time, that also implies anachronism, objects in the WRONG tine. It opts for dialogues, it opts for puzzles and if done correctly there will always be the chance that something has been seen before, but if every time has dozens of objects, we end up with 200+ objects The storylines need to be generic, like a dozen stories per time, yet the names can alter, the objects alter and the puzzles will alter. 

Time to fly
Now consider the larger sudoku. We could set the sequence of where we go by the centre square (as an example) so we now get 1,1,3,5,7,7,8,8,9 Now we get the tricky side, how do we enable area 2,4, and 6? Simple, the first double up (1,1) will open all 3, so now we get a puzzle that is slightly more challenging and not linear. The nice part is that 1 through 9 can mean anything and there are dozens of Sudoku creator scripts out there, all ready to be used for the eager maker of puzzles. I merely wonder whether anyone considered this application. Now do not let the style of writing fool you, this will still be a challenge making it and it will be subject to redraws, redesigns and back to the drawing board moments. But when solved, the maker will have a new style of game, a new IP and one that streamers will fight over to get, because replayability will be the streamer scream of 2024. When they learn and find out what the power of ACTUAL long term gaming is, they will get on board fast. So that took less than an hour and even now my mind is trying to implement a new side to using the Sudoku routine without making the game flat or predictable. And it needs to be able to redesign the new game with every matrix created, because that is the foundation of Sudoku, a unique number matrix. 

So look out for what is next and look to what YOU could make to become the next game maker all the others want. 

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First the weird

Yes, it was something that happened on Wednesday night. It was (apparently) important and it involved Batman. It was a dream, mot likely about IP, but I cannot state whether it is based on the comic books, I do not think it was the Arkham games series. I also do not think it was the movies, but beyond that it is blank, I just cannot remember it and if I do not write it down quickly, it becomes lost. So now I have to wait for the REM stage to kick in again. Beyond all that, there is new IP. A new setting, a digital setting that comes to mind on some of the MB games, in the first it is Hotel and now we have a new stage, Yes, we can ‘just’ copy the board game, but that is such a waste of time, unless it is a mode you can unlock. A board that becomes bigger as more players come to it. The nearly same setting, but now we add a library of hotels. So the original game had the Boomerang, Fujiyama, Royal, Le Grand, Safari, Taj Mahal, Waikiki, and the President. But the fun part is that digitally we can add, we can replace keeping the game new and fresh. So we can get hotels based on famous hotels in Dubai, Las Vegas, New York, Los Angeles, London and so many other places. As we add multiplayer options where the player can select from a pool of online players, friends and game fans, this game could get a lot more attention, and history has shown that there was an interest in this game. I still haven’t given up on the notion of collectible keys (used on the Amazon Luna) to unlock elements in games that other games provide for. And Hotel could be no different. Other games unlock additional hotels and this game could unlock other elements in other games. A stage that pushes novelty and pushes the desire to play, to find and to embrace any game that streaming offers. 

I mentioned the keys before and it could be one of several enhancements that could push the Amazon Luna (beside the 50M extra consoles option). You see, the need for gaming is different on streamers, yes there is a like minded setting with other consoles, but the plus value is not merely some subscription, it is the part where the subscription leads to additional sides, it keeps the gamer invigorated. And in sandbox games there is plenty to see, but in other games after you played it once or twice you think you have seen it all, unless you add to the game, unless the game keeps on developing. There is only so many times the bulk will play Monopoly. Yet if we can localise Monopoly and unlock local editions the interest in such a game evolves from medium term to long term enjoyment. And there several MB games could find themselves in a larger stage. In earlier writings I evolved the game Stratego to a much larger online stage. Yet what happens when we do this to the game Tank Battle? What happens when we evolve the game Clue to a version based on the CCG the X files? All games with multiple options, all games with an evolved nature that offers long term appeal. And as stated on multiple times, some of the original CBM-64 games could get a whole new era of gaming enthusiasts if they put their mind to it. 

All settings that some ignored, some were forgotten and many were overlooked, or perhaps the game designers never considered the early years of gaming. Just like some of us seemingly forgot  about some of the TV shows from the 60’s and 70’s, several of them bubbling with new life if the right director comes along. The acquired IP from the old days could be the cheapest and that offers a whole new stage. Some of the makers are all about looking at the new, but to find. Truly new series with no connections to the past is so utterly rare that it is almost folly to join those crusaders, all chasing windmills. Which is still weird because the fields are covered with fix them uppers and some of them have solid housing frames. 

The fact that some are racing to remaster decent PS4 games for PS5, and they are merely looking behind them, in the rear distance there are true gems waiting to be rediscovered and I hope Amazon does so, Google too, but then they decided not to develop games, so they need to rely on the indie developers and some will be looking towards the CBM-64, Atari ST and Amiga games. As I see some development notes pass by, I can see that they are and they will have decent chances to pick up an interesting amount of coins. 

 

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Apple cool, Google functional

I got in that stage again this morning, and for the silliest reasons. It started last week (I think) when Apple upgraded to a new system. My MacBook and iPad were both affected. Now, there is (mostly) nothing wrong with an upgrade, in the Windows era most became hateful of updates, with apple for the most a lot less so. And my home has been around since the Macintosh Performa 630CD (Mac 7.5), and I gave support to Mac users way before then. I have had hardship and joy with Apple and I was hurt more than once, but it is part of the show. So when my systems needed update, I went ahead and for the most there was no issue there was even something new for the iPad, Widgets (or perhaps I only started to use them now). You see, I tend to be pragmatic. I use it when I need it and even as weather is something I use on my android, I had no issues having it on my iPad, the same for the world clock. And herein lies the problem. The Android gives digital times, iOS does not. Yes you can buy it, but why? There was even one provider that (according to the review) charges for EACH clock added and one had a monthly fee, all because Apple decided to be ‘cool’ and not think things through? So I can delete the widgets and rely on my Android solution (which is better) or perhaps after years of shortsightedness Apple starts thinking things through and OFFER their CONSUMERS value. 

And it is that way of thinking why I went the path of Google’s Android. It started on day one when Steve Jobs made the massive mistake. You see Jobs gave us what the iPhone could do and it could be a phone too. Google gave us a phone that could also do……. The difference is not semantics, it is wider. Apple was selling a processor, Google was selling a phone and I needed a phone. It is that simple. 

Now do not think I am anti-Apple (well I do prefer tangerines), I have had an iPad since version one (64GB) which I ended using until it was replaced with my new iPad Air 256GB. It has been my sidekick for most of the days and I still play the game Blockheads today. Sometimes the old ways are good and iBooks is amazing. So is the Apple Office version nowadays. Apple has good sides, but lacks in plenty of ways as well. When it goes out looking cool, it tends to forger to be pragmatic and functional at times. The Clock widget is not the only side, but it is one of the mot visible sides. Especially people who dealt with international customer service. Having a widget that does not require to have the mind convert rimes, but to see a clear simple digital clocks (in my case 4 of them) is a great way to keep track of international times. Especially early in the morning and late afternoon I used to check Toronto time to see what the Toronto, San Francisco (morning only) and Chicago office needed. Late in the evening there was the Amsterdam office and for now, the Android clocks are the only way to go and I do not get it why pragmatism and functionality was cast aside to merely have a cool analogue clock?

And it is not merely me, in the new ages, in the upcoming changes to international offices, to international support and data centres having a clear time setting in front of us is too often important. There is more, but it is finicky stuff. I am not here to convert you, not here to say Android is better, there are plenty of cases where Apple rocks (iBook being an obvious one, for all those nasty RTFM moments). There is also the larger stage that one does not fit all, some people rely on iOS, some on Android and I get it, but in the functionality stage, would it have hurt to think things through at Apple (beside relying on third party solutions? 

You see, there is a larger case, there is a functional case to make the iPad the tool to go for anyone in technical support, and they are almost there (iAnnotate, PDF save and email it all), we need to be more flexible, need to be more mobile and be in more places and a laptop is not getting us there, our iPad will and Apple has a massive advantage here, if they only thought things a little deeper through.

Consider that the PC has had Access for the longest of times. And Access (with its limitations) is actually a decently good Database system, there are others, yet the Mac is largely depending on Filemaker Pro, over all this time Mac never offered a house product to sit next to Pages, Numbers and Keynote. Why not? There are too many bases when I cannot rely on the cloud, I need something local and Mac is handing us the ‘Out for business’ sign. Even the Commodore Amiga had at some point Superbase 64 (1984) as an optional solution, so why is Apple in 2021 still behind? Do you think that anyone in support can do anything decent without direct access to a knowledge base? 

And when we have no cloud connection, or a really bad one? There are dozens of nations relying on support in rural areas and sometimes we (alas) have to go there. That includes 60% of Canada, 35% of USA, well over half of France, Germany, Greece, India, Italy, parts of Scandinavia and so we go on, it amounts to close to well over a billion people that cannot rely on the cloud and that is before you consider the cloud transgressions we all face now because someone was asleep at the helm. 

Google has options all over the place and they are not without flaws, but they have something and that matters. Consider the work from home setting and the considerations that are in place if there WAS a database option, perhaps with widgets implications? 

I reckon that if the home office stays active for close to another year Apple could have made a killing in that department, if only some things were thought through a little more. But it is easy to rely on something that that worked for 20 years (Log4J pun), you see as everyone does that, so will organised crime, as you all have the same flaw, that was clear was it not? A stage that all have to improve on (Google too), a stage that is set to a much larger desk, the desk of a person that is not merely in their office, but it is stacked with the virtual version that is in a similar room in San Francisco, Chicago, Toronto, New York, London, Amsterdam, Munich, Tel Aviv, Singapore, Sydney, Tokyo and Beijing, and all in THEIR office sees all the other ones in virtual mode too (actually, this is giving me an idea). And in international support we need 24 hour covering (since 1994) and most solved their setting in a partial way, but the iPad offers more and more mobile, so what gives? 

You can see some support managers hiding behind their DISC assessment (Dominance, Influence, Steadiness, and Conscientiousness), then we are given that the software does not comply with the settings of SWOT (Strength, Weakness, Opportunity and Threat), and they all move on with the small niche they have. Yet SWOT allowed me to see the option to create a market for 50,000,000 consoles (Amazon Luna or Google Stadia), and that now also translates (in another way to global support with an iPad and iOS setting. All fields ignored by Microsoft (with them singing blue, an Azure pun in the making). Yet what happens when we translate DISC to support and services needs by naming them Demands, Integrity, Sophistication and Clarity? When I was younger and less corrupted I saw a person design an entire services system in Paradox and it functioned better than solutions like SCOPUS and Siebel that was a decade more advanced, all because the Paradox solution was true Services and support minded (well more than the others) and the SCOPUS and Siebel solutions were for sales people and grudgingly adjusted for technical support, a setting that was not the same and massively lacking in clarity and all inferior to a system that Info Computer Systems has in 1988 which was purely designed for technical support (written in Clipper) as well as Helpdesk needs. A setting I learned early in life, which tended to be, not the same. 

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The missing gap

I woke up this morning (03:15) and I started to realise what I had been missing (no, not a gorgeous woman, but yes, that too). I have been a gamer for the longest of times and I have been active going back to the Commodore Vic-20 (1982). Over the span of 40 years I have seen a huge collection of games spanning the Vic-20, CBM-64, AtariST, CBM Amiga, Megadrive, Playstation, Dreamcast, Playstation 2, Xbox-360, Playstation 3, Playstation 4, Xbox One and Playstation 5. I am not counting the PC and Mac Games but yes I had them too. My mind suddenly wandered on certain titles and the one that woke me up was an old PS1 game, Kula World. 

I suddenly realised what I missed. Game makers are all about the achievements, the progress and the hardship. Yet, when was the last time you set down relaxed and just played to have fun? I reckon that most of you had with Minecraft, but with what other game? Do not get me wrong, Skyrim is heaps fun, but it is a game with missions, a game with targets and I do not oppose them. Sometimes we just want to have fun, either alone or with friends. I reckon that is why Mario Party is such a success. Gaming just for fun. When was that?

It is almost a setting that gaming is now intended to push artsy people into a business degree. It is OK for some and ok for some all of the time, but not for all people all of the time. The new games (even the ones I designed) are about targets, populations and getting to a point, but what if there is no real point? Kula World was a game with a target in the distance, but oddly enough, when you were playing it was about the fun and I actually miss that. 

Don’t get me wrong, I still love hours and hours of Elite Dangerous, I still enjoy my Skyrim time and at times even Watchdogs: Legion. Yet the stage of focussing on fun is dwindling down in gaming and I think that is a shame and it is a loss for all gamers. I get it, some want to get contracts done in Grand Theft Auto, some what to get their team to the cup (NHL) and some want to survive (Last of Us) and there is nothing wrong with that. Yet at times it merely needs about the fun of playing and that is gone in too many places. And even I am guilty of that, all the designs I created, my mind created was about going somewhere, and for moments I forgot the feeling I had in Oblivion to just look at the scenery. Why is that, what did the game makers forget? What were we made to forget? 

I do not know how it happened. Perhaps people (game makers) were too intent on staring at Ubisoft and their one AC a year, perhaps they all forgot what the fun of playing was or perhaps the makers hired Business degree people to get them a money making game. Yet I feel that something is being lost and I hope that some will rectify this sooner rather than later. I reckon that if I looked back to the last 3 years, playing Minecraft and losing time and the sense of time there is the most fun I have been having playing a game, which is a shame. I had that feeling a lot in the Amiga and CBM64 time and I miss that feeling, I suddenly realised that I missed feeling that way. There is no way in hell that I am the only gamer feeling that way, but there it is. The gap I am missing and it makes sense, after all that school, who took a gap year? Where is our console gap year? Even now as we marvel on the sanctity of new titles, new challenges and new horizons, where is the gap that allows us to sit and just have fun?

Think back, when was the last time you had actual fun playing?

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Jump into the deep part

I have a mission. In part I no longer need to look at the Sony side, they have theirs covered. Yet now I must focus on the Amazon Luna. Apart from a plan that will sell them 50,000,000 consoles. I also think it is important to fill the setting with more games. They have a selection, but not enough and in my mind. There will be no peace until I hand over the wooden spoon (with gold engraved Microsoft 2023) to Phil Spencer, I will not have done enough. I reckon it is time for the world to Microsoft to see them as they are, a mediocre organisation who ends up dead last whilst they have (by their own words) the most powerful system in the world. They are already surpassed by the weakest system (Nintendo Switch), and Google Stadia will not count as they do not develop games, but now only Amazon Luna needs to surpass them. One plan already gets them there, but more games will offer a much faster track and and the idea that shelling out $8,500,000,000 did not aid them will be the sweetest aftertaste for me. I just roll that way.

To set the stage, we need to take another gander at espionage games. Yet we need to be better and more refined (and larger) in this. We also need to make sure that there is enough variation to keep the need alive to play this game more and more. 

To take a few small steps, the first part is towards an old CBM64 game called the 4th Protocol after the book and the movie. As the image shows below, it was not much, but the idea was sound. Even for a system with 40KB of memory. Yet the idea is the dashboard, we should add a few items and set a larger station (like localisation), in the end it is more than a game, it should have an ‘educational’ side. In this we can grasp to some of the elements of the old Microprose game Covert Action. 

Here we see bugging and encryption. There is nothing to stop us from evolving these parts. Setting a much larger setting to include VOIP and normal telephones. (Still a game though). We see that as the game progresses we add more and more to the dashboard and the load of the operations spymaster. 

In the original game it was about setting up locks, but what if we take a gander to Hacker 2 (Activision, 1986) and add the camera feed? We now have a larger station than before and we have the technology to make it look really good. We can add the cross-over that as the hacks were more complete and better we see more camera views. 

And as we get operational settings underway and we add trainings we can up the agents efficiency, so in time settings we cannot do it all, we need to rely on agents, and as they are better the hacks and intrusions are more complete, so badly trained agents will give you access to less and no results. And in cities the size of London, Berlin, Washington DC, Paris, and Moscow we get two new additions. We can hack, but we can get hacked as well, then there are counter hacks and the danger of getting caught, so an agent with a 60% rating might float in Berlin, but not in Washington DC or Moscow. And as the agents get better (which requires you to get better), we get more access in more places. Then there is the allegiance side. What happens when we select to be the Spymaster of the UAE, Egypt or Italy? It will change the place where we are regarded as ally, neutral or optionally hostile. I do not think we can get a real live game (like Watchdogs, or Elder Scrolls), yet the setting that was once accepted could be upgraded and give us all a new challenge. The original hacking in Covert Action was the approach Julius Caesar used 2075 years ago. So what if we educate the players on encryption and as they get better we add encryption options? The nice part of Amazon is that a subscription service implies that they already paid for it, we merely need to add more, just like the addition of boardgames and achievements and rewards I wrote about a few months ago. The added value over time will entice more and more players to include the Amazon Luna, especially when it is only there that they can have it. 

Will this be for everyone? No off course not. The delusion of Ubisoft is that they make games for everyone, but a game that offer satisfaction to everyone is a game that basically pleases no one, that has been a truth for decades and it does not have to be that way, the stage becomes to offer games that pleases people in a niche and then make games to cover many niches, that is the only way to grow your population. A simple but harsh truth and why is my idea a good one? I do not know whether it is a good one, but it is one that others are not doing, to have something unique matters. Ask Sony if you disagree, they have a dozen games on that path. And yet we can do more, have more ‘hi-res’ games, but the larger truth is that until 5G is completely ready and rolled out, congestion will hit the Amazon Luna and other streaming consoles. So looking at the old games and seeing whether we can give them a new look, a fresh paint job and better rendering, w are merely digging our own grave if Amazon relies on Ubisoft they will be done for. Less then 2 weeks ago there was “Amazon Luna bug glitch” for Assassins Creed Valhalla. And when I search “Amazon Luna Ubisoft bugs”, I get pages of results. Now there might we an overlap with other systems, but the gamer wants a decent game and Ubisoft has been falling short of that, so Amazon needs a plan C (my 50M consoles solution is regarded, by me, as plan B). 

And it does matter, when there is a full 5G within the net 2-3 years, the streaming console war begins in earnest and that is when (my wish-list) comes to fruition and Microsoft wins (and earns) the wooden spoon. There are of course a lot more games they can work on, but I already covered several in earlier stories and I hate being overly repetitive. 

There is a time for waiting and a time for acting. It is my personal believe that the time for waiting is over, it now matters how Amazon will feel about winning that race. I know that Microsoft cannot afford loss there and that makes it more and more important (for me at least) for someone else to win it. 

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Alternative income

It seems that I hate Bethesda, I do not, I am not happy that they are part of Microsoft now, but that was their right. It is Microsoft I do not trust. So as I was playing (yet again) Fallout Shelter, we need to see how close to perfect that game is and it is a free game. The optionally dropped the ball on two issues, maybe three if they played their cards right, but that was their choice, gamer ended up with a near perfect version of gaming and that is what we all wanted (even though I would have paid $5-$15 for the game). Yet the game is not new, it is innovative adjusted, the origins of this setting goes back to Dungeon Keeper (1997), we tend to forget these little details. And when I say ‘innovate’ Bethesda truly did that to the game and their game rocks. 

It did however made me consider the stage and how it could be adapted. There was a Westworld edition, I had only heard about it, I never played it. The game was too much of a copy. Yet the setting of Dungeon keeper is one I tend to circle back to. It is the origin of that game that drives my thoughts. There is no advantage setting this to a larger Bethesda stage, Bethesda already owns it, but perhaps there are options in the Ultima stage (Richard Garriott), there could be a drive  through Battlestar Galactica, Babylon 5, there are plenty of options, but it is the drive of creation, with a little grasp of pragmatism (perhaps 1-3 optional micro transactions) that would make it work. The first thing is not the game, it is understanding the drive of the gamer, from that point we can move on to see what optional franchise has the larger cluster. We can chose any game, but if it has only 20 fans, the drive to a population large enough to make it work is one that we have to surpass and greed driven people always want revenue now (not me though). There are the protected franchises (Star Trek, Star Wars, Lord of the Rings) that had its own barriers. There are less known franchises (Ultima) that has dedicated protectors, so we can align ourselves with a protector, or find IP that is no longer protected (which tends to take time). I stated it before and will do so again, on the Amiga Millennium 2.2 had close to all we need, so how to make that a success? To do that you need to understand the mechanics of the game. We can work with clocks, the free game only allows a clock speed of 4 and 5 skip days per day, when you buy anything, even once you get the option of clock speed 8 and that can be avoided by a one time payment of $4 giving you direct access to 16 times the speed and unlimited skips, considering that it takes up 235 days to fly to Uranus (I had to allow for that pun), we see a game that could show us optional revenue. Then there is the stage of the arcade, change your mobile into an arcade machine, play the old games for $0.99 and it will keep a track of up to 3 games, for $4 you can add 10 slots and every month another game is released, another of the classic games that can be played, the amounts of fathers that spend a fortune in quarters can now play their favourite game (optionally) for a mere $0.99, how is that not a guaranteed drive? And the nice part is that dozens of these games were never IP protected, it was not an issue in those days. 

There is a whole world out there ready for the visionary programmer to dig into, covid be damned. 

And when we see that some older games are almost forgotten (Paradroid, Boulder Dash, Spy vs Spy,  Joust, and not to forget Theme Hospital), we tend to think as what is old is useless, but there are real diamonds there. I still believe that a proper set Magic Carpet could do really well on consoles (no micro transactions), optionally mobiles could people forget their destinations when they get sucked into Populous, as such I wonder why the people at Electronic Arts are not awake. Another larger player used to be Epyx, and I cannot fathom why a game like Chip-bits, never was rereleased when the systems grew up, there are other players like Laser Squad, that might have gotten right what a legendary game like X-Com missed when they relaunched. And when the Rock (Dwayne Johnson) relaunched the game as a movie, no one considered that Arcade classic was fun to play and relaunching it might have been an option? I am not sure if there were IP’s in place and who owned it, but it seems that the owners did not move on the IP, as such I merely wonder why. 

As for the number one question you all have, why am I not doing it? The answer is simple. I am not a programmer and I am ready with my IP, but those with the $$$ (or £££) haven’t reacted yet, but that does not stop my mind of remaining creative and if it is a win for the gamers, it is a win for all of us. Life at times is that simple. I know my strengths, I also know my weaknesses and limitations, the latter two you tend to avoid for obvious reasons. Well, it is time to fee the inner person with a shepherds pie, I am feeling peckish!

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I see dead people

There is a stage we all see and we all think we seem to know, I am very set on the ‘seem to’ part. I stumbled upon a 5 years old article by TechCrunch, it is about Peter Molyneux, a person I personally know, so I was curious. It was the beginning that got to me. With “the British game development hero that spearheaded famous studios Bullfrog and Lionhead, but who also always had a reputation of being fluid with the truth. Molyneux was the guy who made Populous and led the studios that created Theme Park, Dungeon Keeper, Syndicate, The Movies, Fable, Black and White, Magic Carpet and many others. But Molyneux was also a teller of tall tales, a maker of wild promises in interviews that had little chance of being realised” the game is on, you see it is about the games, and Bullfrog let by Peter delivered again and again on CBM64, Atari ST, Amiga and PC. I still miss some of these games. They opened the mind, the made us creative and it pushed us to think different. So when we get to ‘a teller of tall tales, a maker of wild promises in interviews that had little chance of being realised’, we are b being misled on two fronts. The first is that (as far as I know) Peter has always been in the business of pushing gaming boundaries. It is hard to prove this, but I have an example, in those days I had a mouthwatering PC, it had all the bells and whistles and it would make coffee for me if it had hands, so here I am with a high end graphics card that can do anything with was, so even as Black and White is fun and amazing, it was that merely fun and amazing, about three months after the game releases there is a new graphics card and I install it, I had nothing real to do and I restart Black and White, so when the temple is built and I walk inside my mouth drops, it blew me away. Black and White was the first game that was ready for the nextgen graphics, it was the first time this would happen to me. Even now I still hope for a remaster of Magic Carpet on the new consoles, a rerelease of dungeon keeper, and only team bullfrog can deliver on that.

The second part is the one TechCrunch does not mention, in the early 90’s, the media was on gaming like nothing you ever saw, the journo’s at the ECTS were renowned, worse than paparazzi and always looking for a sound-byte, an exploit and that part is not mentioned, also the words of Molyneux have been pulled out of context more than once, he did something other gamer makers did not achieve, he surpassed the boundaries of systems. That can be seen if you compare the reboot of Syndicate with the original, the original remains vastly superior 20 years later. The reboot got a mere 66%, it is vision that get us games and Peter Molyneux had just that. Then we get a part the is hard to dispute and most likely correct “The other reason Molyneux thrived was that his team delivered. There are, and will forever remain, disputes over exactly how much he was involved with some of the titles to his name (Glenn Corpes, Sean Cooper, Demis Hassabis and a variety of others deserve their credit) but what was inarguable was that Molyneux had managed to create an environment in which great games happened”, yes Peter was not alone and we all get that, but Peter made it happen and it is undeniable, great games happened at Bullfrog and Lionhead. The titles are still revered and people still yearn for another fable, another dungeon keeper and another theme park, even now, even 20 years later, that is gaming at the edge!

Then we get a gem “He would combine those ideals to form an exciting story for what a game might be, often road testing a certain phrase or image with you before using it with the press. This, I gather, is not unlike the way Steve Jobs seems to have been”, the man was part visionary and could recognise visionaries in coders, that is part why his games were so great (the original concept is part of that), until Bullfrog, who had considered being the bad guy in Hero quest would be entertaining? And that is the foundation of great gaming, bel to turn the equation upside down and get another nugget of gold, he had this. I particularly like the end of the article “Ambitious design, big ideas and bold visions are what propel the games industry forward. When all is said and done, create-a-cash-engine mentalities are only ever temporary, but it’s the ambition that makes video games forever. I for one hope that Molyneux rises from the ashes one last time to teach us this lesson again”, it is all the parts Ubisoft forgot to be, it is all the sides the spreadsheet driven BI executives at EA and likeminded companies are dumbstruck on. I hope that he gets a few more notches on his 6 shooter with new titles on nextgen, optionally Google Stadia too. Consider the titles we saw at the beginning and consider that those who knew the games still remember them and love them 20+ years later, that is an achievement only Nintendo has been able to equal. 

So when it comes to Bullfrog, its staff and the man behind it, I tend to see dead people, it is the press behind it, not the makers of games, they have proven their grit, they did it several times. 

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Jealousy

We all have it and I am no exception. Yes, I am keeping the IP I have to myself (for now), and I have been involved in video games since 1985, so when I see ‘EA Executives Blocked From Receiving “Exorbitant” Awards’ (source: Kotaku) all whilst we see “Earlier this week, investors shot down EA’s proposed payment plans for their executives” in the same frame when I proposed a version of Mass Effect that would undo the damage the previous one did and give the players a 400% boost in exploratory gameplay is set on a slippery slope. When a group of people getting millions of bonuses for making junk why would I bother helping them? (slightly miffed me), yet when we see the list of games coming out, we see a drove of remastered games (now also coming to Nintendo Switch), with a huge spoonful of sport games, which was always their core business, yet there is now a hole, even as we accept that there is a border to Sims, there is an edge to the Medal of Honour and there is a life expectancy of Dead Space, EA had good games and that is merely in the near past. Especially now in the Google Stadia stage, they seemingly forget Populous, Populous 2, Seven cities of gold. Yes, we get it these are old games, but so are a large group of remastered games. EA has a large opportunity, Google needs fuel for its stadia, EA has a whole range of games that likes players and with Ubisoft the way it is now, EA has the advantage. We might see the temporary influx of a gem like Battle Chess and we all see it, yet it became a game that was (for a while) liked and optionally loved by a whole range of people with zero interest in chess gaming. So what happens when the tutor part of Battle Chess increases a lot more, what happens when a whole new generation of players can get into chess, optionally with the added play online, set groups of players and so on. A categorical side of Elo, the chess rating. There is still the option to add Battle Chess 2, yet the question becomes how many people warm up Chinese chess (different pieces, different moves). When we accept that we are willing to engage into the side of puzzles that need solving, chess puzzles are there for all and in the stage that Google Stadia finds itself in, there is a larger need to get the gaming fuel going and the fuel they are all forgetting about is the fuel that is out in the open. And it is not about the identical port, but it is about what more the games could offer and these games have plenty to offer, all whilst the IP is still in the hands of EA (most of them anyway). EA has a massive advantage. Even as there is a lot of anti-EA people, the quality of games was never below the par line, not like the par line Ubisoft waves anyway. There is also the stage to grow, a game like Shadow Caster was not the great game it could have been then, but the stage now could lead to a lot more gaming and dare I say it a higher quality level of gaming? And they are not alone, Ian Bird created a game called Millennium 2.2 31 years ago. A game that I still remember playing on the CBM Amiga, The CBM Amiga had to deal with 512KB of RAM and a disc holding 880KB of storage, Any system can surpass that now, so we could see a setting where this game could be restitched at the tailor giving us a new style of clothing, in new colours with more versatility. That is the stage that I feel the most on with Severn Cities of Gold. Ubisoft makes us chase in game loot boxes, yet the origin of this comes from discovering things and Seven Cities of gold delivered. Nowadays it does not hold up to our needs, but what happens when we set the stage to a much higher level, yet the original idea was sound. Yes, I know, we hear all these people with ‘I can do this much better’, but where are they? Where is their product? 

I am not claiming to do any better, but I see what is and what can be and they are merely mulling it over with their ‘improved product’ and not showing anything. It is a shame because there is a stage where Google Stadia can surpass Microsoft and I have a vested interest in showing them how wrong their approach was, treason to gamers is a stage I take very seriously and I am driven to see them fall, if only to show them the error of their delusional stage of self preservation. OK, I admit that this is a little over the top, but to see them having to swallow their words ‘We have the most powerful system in the world’, letting them surpass themselves by the weakest system (Nintendo Switch) and optionally set the stage of the Google Stadia surpassing them as well is a nice notch on my 6 shooter. The fuel for gamers is games and adding a whole range of games that entice, reward game time and let them feel the joy of gaming is rewarding to me. 

And the stage of setting loose on the gaming world of amazing games is just icing on the cake. In this EA is a good start, they had excellent games, no denying that and a package deal there would be a larger win for Google. I believe that the games that enticed the previous generation can still entice the current generation when we upgrade and adjust the game to what we expect in today’s environment. Let’s not forget that most games were created in a pre controller age, as such the quality of game play will go up a lot, and I believe that this stage is one that Google Stadia as well as Apple Arcade would want to pursue. They cannot beat Nintendo or Sony, but they can catch up with marketing driven Microsoft and optionally surpass them, I would see it as a personal achievement. A setting where bullet point driven executives are shown the door by the gamers they set up to milk. So I admit, there is some jealousy when my evangelical approach to gaming is not rewarded and the inferior approach to gaming is, on the other had, they delivered a product and I do not deny it, I merely wonder why some products (the non-sport games) aren’t better, yet I also recognise that the umpteen versions of Sims allow for jewels like Unravel to make it, one hand washes the other and we let slide the disappointment that was Mass Effect 4, especially as there is a stage where the mistake can be undone. All whilst those who love the Sims get another influx of juice, Jedi juice is you like.

We can channel our jealousy, we can ignore our jealousy or we can deny it, it is up to you to decide on your view, your choice and perhaps your drive. I will leave it with you, and to give a little shot to your drive, gaming revenue represented $120 billion in 2019, if you want a slice of that, get to work.

 

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Reflections

These are the days where a lot of people reflect on choices made and I am not any different. I was at the foundation of gaming, when gaming was young, when people thought that this was the sport of nerds and I did not care. I reviewed games for 13 years and I never regretted it. I was there when Commodore release the CBM64 and the Amiga 500. Sony released the PlayStation, I was there when Nintendo released the N64 and the GameCube. I had the Sony PlayStation 2 on day one, I saw with amazement when the SEGA Dreamcast was released. I saw an amazing range of games and systems, even now I think back to how great gaming was in those days. Even now we see how some makers misrepresent their games on how unique their game is whilst in the end it is merely another version of Candy Crush or Bejewelled. The hide behind quick animations and we see some Zombie game and the list goes on, they all need to make a game that is quick so that it is downloaded, their name depends on the amount of downloads, the sheep that play games follow the games that have a lot of downloads, yet they miss the larger stage. A game is something larger, it keeps you interested, it offers a larger stage and there is no denying that Microsoft Game Pass might actually entice people who call themselves gamers will actually end up playing actual games. Yet there is a danger there too. I personally believe that Microsoft is in it for the soft money, the micro transactions and it makes sense, micro transactions represents billions a year in revenue, and there mobile systems are the biggest source of micro transactions and that too is a reason why Microsoft wants Apple access. 

It is time that this stage changes and if there is one stage we want to protect then it is the gaming stage, that stage gives direct access to the younger players. Even as these ‘critics’ proclaim loot boxes are ‘gambling’, there is no status on games like Candy Crush and all others designed to drive gamers to spend money, the addiction of achievement. Yet we see a lot less on that part do we? I remember playing the very first Lemmings, from the first hour I saw just how addictive it was, I still have great memories on Magic Carpet, I saw amazing games from Mirrorsoft, Microprose, Psygnosis, Rare, Westwood, Bullfrog and too many others to mention. Even then the creativity outranked corporate types and the gamer won. That field has changed!

Even today, I remember playing games like Millennium 2.2, Lemmings, Covert Action, Ultima 3, 4, 5, Eye of the Beholder, and that was long before PC’s started to take gaming serious. One title I am leaving for last, In 1987 FTL (Faster than Light) created Dungeon Master, it changed the way people looked at RPG games. It was only surpassed by Dungeon Keeper because Dungeon Master paved the way and created the love of the RPG game, Dungeon Master became the best selling game of all time for the Atari ST, others would follow and Dungeon Keeper would push the love of RPG to even greater heights, in the end 700,000 copies would be sold and it is there where we see what we can gain, in those days 700,000 copies were sold, in this day it would be 10 to 50 times as much. And we overlook the playability of those games now, yes we see the hypes created (and the games EA screws up), yet they also had there share of successes and underestimations. Who remembers ShadowCaster and Black Crypt? Upgraded they would make interesting games and in that same setting EA has close to half a dozen games that could raise the setting for Google Stadia. So what happens when we tinker Magic Carpet to become larger and multiplayer? And that is only the tip of the iceberg, Microprose has even more titles and that is all before we look at the near future and see what else we can do to set a larger stage of games that people either cast aside or ignored in the first place. An excellent example of that is Microprose’s 1990 release of Knights of the Sky. I loved the game and many others did as well, but the larger group seemingly forgot about this game, a game that could be upgraded and work on a whole range of systems, including Google and Apple systems. We need to take another look at these games, games produced in the era spanning from 1985-2005 gives us close to 100 titles spread over half a dozen systems and we forgot about them. Why is that?

I get it, some people moved on, they moved on to other things and that is fine, but there is an entire generation of people that is limited in its view of games and it is limited to match three shapes. That is not really gaming and we need to make sure that this does not happen. For a system like the Google Stadia, it is the difference from being in the game and setting a goal towards being the 4th system in gaming, from there the sky is the limit. There are enough games, the question becomes where do they (or Apple) want to go, offering a system or committing to a system. It is a small but distinctive difference, one is seemingly going that way (it doesn’t matter who), yet it opens up a larger stage. A stage where people can optionally now play a larger and repaired Mass Effect Andromeda, a game that is game 1 and game 2 together. A stage that Google Stadia and Apple allows for and that is good, perhaps the others will catch on, but that is not a given and perhaps not even required. Hardwire gives options, but when did all systems need to offer everything? I believe that Nintendo and Sony can work side by side, I feel certain that either Google or Apple will be the third system, there is a chance that people will select EITHER the Google or the Apple system, but I cannot be certain of that at present. And it does not matter, like Android and iOS, people will make a choice giving Google an edge but at present not a given victory, time will make determination, yet in time and over time we need to revisit the old games, the fact that we see more and more remasters is because the old jewels remain jewels, some of them merely need to get dusted, others need polish, but they remain jewels and the sooner some see that, the better their hardware will fare. 

 

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