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Presented choices

There is a flow in two directions, it is in most of us, it is stronger in the people who actively engage in critical thinking. It is often mistaken as ‘the devil’s advocate in us’ and I have made the same mistake. This is a dangerous place to be, not precisely dangerous, but hazardous. You see, we want to give ourselves time to mull things over and often that is good, nowadays with COVID, vaccines, lockdowns and other things happening at the same time it is hazardous. You see the media is no help, they are in it to create click bitches and stir flames, which gets them digital advertisement funds and traction. When you mull things over too many people are in a stage of making up their minds whilst the media is trying to cross them over to a field that benefits THEM and not the reader. Unless you are able to reject ALL media at a moments notice, that place you are in to mull things over goes from hazardous to dangerous and that is when things fall apart. The doubters get pushed into a place where they are slightly too uncomfortable, but not uncomfortable enough to forcefully take a stand.

This matters as gaming is in a similar place, or better stated the gamer is in an RPG game and is left to mull things over in doubt on what to do. There is a correlation of inaction towards too much signals as well as no signals at all. The brain seems to find the stage of non-signals too unnatural. And that is the stage any new RPG will find themselves in.

In the past it was not an issue for the mere reason that technology was not ready, now that it is too many gamers expect there virtual life to signal them in a similar way and even as technology is there, the game makers are not. 

It is not a setting of what to do to make it fit, it becomes a stage of adjusting the gamer to the ‘new life’. I was reminded of that in the last two days as I was rewatching the Harry Potter series. In the third film we are given the choice between what is easy and what is right, which fits the storyline of Harry and his gang (plus owl). Gaming and real life tend to not have that question, yet I see a larger wave go towards ‘What is easy or what is pointless’ and that is not the bill, but it is a concept of the two choices seemingly given. The mind loves a choice, even a fictive (or virtual) one and that gets us in hot water. 

So whilst we await the Hogwarts Legacy game, we wonder what is in it. We tend to compare to the RPG games that were truly fantastic and there we see Skyrim and Witcher 3 being the larger stage. So will Hogwarts have the Harry Potter CCG as an element? It is extremely doubtful, but there is an internal need to get a new RPG with some Witcher 3 Gwent game. We would want to be able to have our own house decorated in OUR style of choice (Skyrim) and the list goes on. This pushes the needs towards pointless, yet where is the setting on what the line from gaming to pointless becomes and that line differs per gamer and that low range and high range of that line is a gap no smaller than the Gran Canyon and that makes for an awkward programming stage. The opposite side leads to easy and grinding which could spell an early death for any future RPG game, so where to go? Fable 2 had an awesome solution towards vocations (Forge, Bartender, gambling) but the stage becomes how to remain unique, have elements like mini games and larger ownerships without breaking the IP and that is not an easy task. Even Skyrim with its levels of grinding is so close to perfect that people still desire this game 10 years later. I myself had the game on PS3, Xbox 360, PS4, Xbox One and optionally (hopefully) in 9 weeks and 3 days I will have the PS5 edition, optionally a little later as I face all kinds of budgets, but the message behind this is strong, a good game lasts a very long time and that is where the game makers need to be. I believe that the best option is set towards a trilogy solution. We can play, we can alter and we can circumvent. Alter is adding a CCG or mini game option. Instead of looting the same place with consistent time, we can have the CCG to make is smarter, the mini game to make us richer and a combination for investments. It takes the mind of grinding. The CCG element could give us cunning, intelligence and the cards we win could lead to unique items like clothing that are rewarding depending on the class we play. We could get rare items that we need to make special potions (like the golden cauldron in Harry Potter CCG), and the list goes on. In Fallout New Vegas we were given the useless Snow globes that is until we met a person who paid dearly for it. There are the Vault-boy bobbleheads in Fallout, so what can we do to create the part that adds value to the game?  That depends on the game maker, but the objective would soon become a race to avoid the pointless borderline. 

The second borderline is less visible. Metal Gear Solid got there and it was not their intent because the last game was magnificent to behold, yet they got there, the game had gotten too big and soon in the game you felt like you were in a stage where it felt pointless (it was not) the game was too big for its own design and even if you consider revamping the stages, at some point (ACT 3) you started to wonder what it was for. I got there a few times and I loved the game, so we need to design carefully and become weary of what signals we give the player, too many and the gamer seeks the easy route, that same route gets trodden on when there are no signals, so there needs to be enough signals to make it worth your effort.

I believe that we are due for more time based stories and the best way is to let the conversations with NPC’s progress that, but there too too many of those and the game gets to be regarded as pointless. So how to go about the presented choices? One option is to limit NPC’s to optionally give quests in a set of two parameters. The first is the day of the week and the second is a correlation of conversations with other people in town. It gets so that each town has optionally 2-3 side quests a day, so beside the main quests and storyline quests you can score new quests each day in one place, to throttle the over-quest danger we limit the chances we get to the pointless border. By having enough signals we also limit the dangers of people heading for the easy line and on top of that, if we create a random partition that directs all the quests to a day at the beginning of the game there is a chance that two players end up having very different experiences making all players more and more curious on what more is there and how to find it. 

There are more things to do, but this is enough for today, today was to address the dangers of the pointless borderline and that borderline is a lot more dangerous than you think. 

If you do not head that line you could prematurely kill your own game in month one, an eerie setting that no game maker would ever want to face. More importantly, it also shows how we are treated by the media in todays events and that tends to reverberate in us too. So when we escape towards games we really need to get that signal stopped as soon as possible, it is perhaps the one danger any RPG faces, we tend to push ourselves into our RPG games the way we were before we started that game, emotional baggage and all, we cannot really hope to stop ourselves, but we can demand that whatever RPG game we play takes that feeling away within the first 10 minutes of gaming. I reckon it is part of the success of Skyrim.

Have a great day!

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Shadows are Us

It is almost 20 years ago that me, myself, I, my playstation and controller took a gander into the world of Tenchu. Even as I now shiver on the graphics that were then amazing, the gameplay is something I missed. This came to light when I got a dose of Aragami 2 on YouTube. Proper sneak games are a rare commodity, and as we look for the next sneaker (Splinter cell, Metal gear solid, etc.) those who love stealth games, we all have a fondness for Tenchu, 

I personally do not think that there is an exception to that rule. And for some reason, even as we all love Thief and its versions, it feels a little more amazing in Japan around the 1600’s. Japan in that era was a fun place (a little superstitious), but fun none the less. So Tenchu was a lovely step into the past. 10 years after that, when Microsoft still knew what it was doing, Tenchu Z was launched and the thump in my heart was as happy as it could be. 

Even as we saw some repetition in the levels, the levels themselves were amazing. And there was the second setting where you wanted to live in the levels you were mastering, the house, the inn, they were all amazing. There were off course issues, there always are for those who do some of the levels again and again, some of the parts that Tenchu 1 offered did not happen in Tenchu Z, yet I was not upset, after 10 years I got to tenchu again. 

So what happened? Why did the PS4 not have its own Tenchu, or whatever it would be called. A Japanese set stealth game, I know there is a sizeable population that wants one. Even if we see an upgraded remastered Tenchu Z, it is a stage that could propel the cloud consoles (Google Stadia, Amazon Luna and whatever Microsoft has) forward and yes, Microsoft does have the advantage, but only if they act, if not it is up for grabs. Microsoft does not have IP on Japan or stealth gaming. I wonder why I had not missed it sooner. Perhaps I had hoped that Ubisoft got its act together. Perhaps I hoped that some would remember the great games. 

Yet if Aragami 2 (due out in September 2021) delivers, we will feel happy and after such a long silence it should optionally receive a large following. Yes, the first Aragami had flaws (a few) but it felt much closer to the original Tenchu than many other stealth games. Styx and Thief are good games, they have their own niche and they are quite good, yet it is not sneaking in 1600 Japan. The era speaks to our imagination, it has pretty much since a man named James Clavell wrote Shogun in 1975. The age of Blackthorn and Toranaga. It spoke to most people and the image continued in gaming. So now, when we see the Sony PS5 and Microsoft alternative, we see a system that can render an entire village, one would hope that Tenchu gets a new lease on life in gaming, optionally in a much larger setting. We learned so much over 20 years that this is all possible and cloud gaming might actually end up with a larger advantage.

Options
Cloud gaming has its own stage and its stage is a lot larger than any game. I staged that play in a previous blog when I coined the return of Murder on the Zinderneuf. The cloud consoles will have an option what I call ‘cross gaming tokens’ Something found in one game can be used in another game, or better stated becomes an unlocked item in another game. Consider that you find a house ceramic in Murder on the Zinderneuf, that could unlock the steampunk version of Monopoly, When you play Tenchu, you can unlock a weapon that is an additional weapon in Clue, and so on. It is a stage never contemplated before , or never acted on, but in cloud gaming it becomes real, as we embrace subscriptions and therefor we need long term gaming. As such long term gaming is found in adding to games, but what makes the addition? By adding games, other games will optionally be enhanced, or even added to, all because you played Murder on the Zinderneuf and you examined the chess set in a room, a new chess set is added to chess. And there is no end to the options you can unlock making a long term connection. Now consider that setting in a game like Tenchu. As the enemy is there, it is also possible that a game like Anno 1600 will unlock more powerful enemies in Tenchu. 

Remember that evil Dutch Merchant? Well, if you played Anno 1600, he will become a VOC representative, complete with two bodyguards yielding a ‘Donderbus’ (the Dutch invention that would later become the shotgun). When the stage is adjusted the game becomes again enticing and rewarding. A simple stage of adjusting, and players like Ubisoft never went there, why is that (equally other players did not go there either). 

So whilst we can argue that we must move forward, we have a ton of options that have not been acted on, as such there are years of exploration in sight and there Cloud gaming has the option to offer more, not merely another version of a game, but a much larger game, if only the developers had that in sight when they thought that one platform is merely a port of another platform. 

In all this we can lie in the shadows awaiting what comes next, or we can adjust the lights and create alternative paths. So whilst we all await a new game, what is wrong with replaying a game we forgot about, only to see that it has been enhanced by other games we have played in the meantime. I believe that there are a lot of developers and they do not realise the impact of long term gaming yet, they seemingly forget that soon we get to a point (in 6 months) when some people will have played the same game for 10 years. There are not many games that are worthy of that but Skyrim pulled it off, so what happens when on 11.11.21 the game offers the players something new in the same game they played? In opposition, what happens when the ‘patch’ will unlock a whalebone dagger in Dishonored 2? These are options that cloud gaming can offer, or perhaps a Skyrim board in Monopoly, an Axe in Clue or a Skyrim style chess set? It is not merely cosmetic, consider that over time you get additional rooms, people and items in Clue. The standard formula you had in your mind will no longer work, it needs adjusting for the different items optionally altered items. The game suddenly becomes more fun to play again. A stage many forgot about but Cloud gaming enables it and suddenly the stealth games all get an upgrade and that is what we like a challenging game that offers more over time. So whilst we see Aragami 2 coming in September, what happens when some of the guards have crossbows? Do not laugh, the Japanese had crossbows as early as 230 AD, they called them Shudo, they also had something not unlike a ballista, but that came 400 years later, still ahead of Europe though. History provides a whole range of options and opportunities. And the coming of Argami 2 made me consider that. I wonder what Google and Amazon are doing. Most likely relying on a deal with Ubisoft, I wonder how that goes over time. 

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Not seeing the hype come

I have been connected to gaming since the mid 80’s. In a time where only geeks were into games, where the average Joe was into booze and ‘pretending’ to have sex, games were not on his (or her) mind. The population would not see a surge into gaming until the PlayStation came and even then it was a slow boat to wherever. It took until the PlayStation 3 and the Xbox 360 for things to change. I reckon the Gameboy also made a dent in that world, but the move to the masses did not truly start until 2005. It has now been 11 years and what was an ignored industry is now a 200 billion dollar market and everyone wants a slice. With mobiles evolving the way they have in the last 2 years, that device is now also more and more the gaming solution for those on the move, which has added a new dimension.

Here I missed one sign that I did not see coming. I saw how the predicted success Minecraft even outdid my expectations, I have seen games come, I have successfully predicted winners and especially losers and average wastes of time, yet last Friday I witnessed something I did not expect, in the same way I did not expect Skylanders to be the success it became.

There is a game called Pokémon GO, which was released this month and the amount of people I have almost literally tripped over since Friday is beyond normal. I have been a Pokémon friend since Sapphire and Ruby were released on the Gameboy Advance, yet what is shown all over Sydney now I did not see that coming. It is almost everywhere. On trains, in busses, sitting in the park, walking on the street and in the office, people are trying to catch them all. It is a little overwhelming to see this big a leap in interest, yet this is what happens. Even as we now know that No Man’s Sky went gold last Friday, which means that production of the shippable discs will be a reality soon, the fact that this game came from almost nowhere towards an IOS and Android release is more than just great. You see, it is not just that this game is a hype (for now), the fact that an established game can be vamped into a new mobile dimension is absolutely fantastic. It means that leagues of games could find their own evolution into the mobile industry and into the gaming minds for those holding onto their mobiles.

Another side has been illuminated by Forbes. Their quote “The best approach you can take is to make that impact positive by embracing the game and making the Pokémon GO experience a memorable one for both you and your potential customers” gives a first nod towards the use of “Pokémon GO has a purchasable in-game item called a “Lure Module” which attracts Pokémon to a particular PokeStop for 30 minutes. Those Pokémon it attracts? They’re visible to and attainable by everyone in the nearby vicinity. Use it during a typically slow period of your day to get more foot traffic, and then use your creativity to turn them into a paying customer“, which now gives retail another option besides ‘free Wi-Fi’. We will soon see methods of using gamers to lure groups of people towards any location, especially if this is a route towards legendary Pokémon’s from either a hatched or an unhatched egg.

There is one other side to all this. The fact that this game relies on movement (GPS linked) and being out and about is a first step to get some gamers from Couch Potato mode into the Go-Getter stream of an active population. I reckon that deserves a lot more merit than most people are giving this game. Although, with the speed that this game is finding itself towards mobiles is pretty amazing and it is about to become a global success!

So, what can we learn from this?

The fact that I missed a winner? True, I did, I have missed winners before and I will do so again. Because the public tends to be fickle and it has plenty of distractions pointed in their ways. They are equally influenced by others who tell them what is cool, what is worth trying and what makes a difference.

The growing Hype? Yes, there is a massive growth, especially amongst people who I know to have never shown any serious interest in Pokémon. The question becomes is it because it is on a mobile device, or is it the mobile nature of the game? For now, I feel that there is not enough information to give a clear answer, yet the fact that people are making detours into Hyde Park to get rare Pokémon’s gives value that the trendiness of mobile gaming is one that many are exploring. Giving the makers of this game a large advantage over other games for now.

Yet there is just one part that requires mentioning. You see, what bugged me a little was not that I have missed spotting a winner, but the facts that were shown in Forbes yesterday (at http://www.forbes.com/sites/jasonevangelho/2016/07/10/pokemon-go-about-to-surpass-twitter-in-daily-active-users/#3f90dc517455). The quote “Data published today by SimilarWeb indicates that the mobile game may be poised to surpass Twitter in daily active users on Android“. Now consider that Twitter is global and that Pokémon GO has been in released in three countries. The US, where this game is installed on 5.6% of ALL Android devices (according to Forbes). In Australia where I passed 150 active users from Town Hall to the UTS building (I stopped counting at 150) and in New Zealand, where it is popular with the people and according to the gossip it is popular with roughly 3.4332% of the Sheep population, including a few Flaaffy’s and Mareep’s.

There is no doubt that this trend will follow through in other games. As soon as issues with batter drains is solved, this game will grow its user base even faster. Which beckons the call, are we all gamers now?

You see in the original Star Trek series, in the episode ‘Shore Leave‘ we get the quote ‘the more complex the mind, the greater the need for the simplicity of play‘, which could be considered a truth in itself. Yet another lane in that road can be gotten from the philosopher José Ortega y Gasset who stated “tell me to what you pay attention and I will tell you who you are“, another truth, yet today, that might we one for debate as we see the user population shift all over the mobile field from Facebook to Tinder. In that regard, as we see our delusion that we can devour any line of data and responses into our brain, we are confronted with ego in a nasty way. We seem to lose direction and we seem to lose the ability to correctly sift what is cognition and what is noise.

So how does this apply to ‘Not seeing the hype come?‘ It is for the simple reason that market interpretation is not seeing the noise, but the ability to value the noise to the extent of what is actual data that should be regarded as ‘analysed factual events‘. I believe that the levels of play that Pokémon offers are interestingly simple, yet overall still a tactical challenge. Pokémon lives (as I see it) next to Minecraft when it comes to ‘simplicity of play’, yet the interactive and tactical side to the game makes it fun and challenging. You see, the foundation of the game remains to be a variant on Rock, Paper and Scissors. In the game, Fire defeats Grass, Grass defeats Water and Water defeats Fire. Yet Pokémon took it to an entirely different level as they have Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark and Steel. Some have two elements (like Fighting and Psychic) giving additional tactical options. All this in a game that has been around for 20 years. The fact that we see new life into a game title through evolved gameplay shows that the 91 billion dollar gaming industry is still growing in several directions, all leading, not just towards additional revenue, but to additional forms of gameplay, which is what a gamer tends to like!

Here we see another level of gaming, which is why I mentioned No Man’s Sky, a game that has been 3 years in development. We were introduced to a hype and even though the hype ‘died’ many are still looking forwards to this game that is still destined (at present) to be released on August 10th. This game seems to embrace the simplicity of play through the size of the Universe giving us the option to travel to the centre of the universe again and again until the day we die, with the chance that most planetary visits will be unique experiences. Pokémon gives us ‘simplicity’ in another way, when we consider these elements (in light of Minecraft) that it is interesting how game designers seem to forget (or ignore) what an important element simplicity is in regards to gaming. We might want to ignore Space Invaders and Pac-Man as there were no games in those days.

Yet Galaga was not alone and is still regarded after 30 years as one of the best shooters. Now we see other Kickstarter projects come to life with shooters like Iridium, a very successful title in the golden age of the Commodore 64. It seems that some gamers are figuring out what the people need. A trait larger software houses changed into the premise of ‘we are offering the people what we think they need‘. Now, that premise is not unwarranted, because the gaming industry is to offer what they think the people seem to need. Yet certain failures in the past from more than one software house bring debate to that approach. When we see a ‘definitive edition’ of Tombraider which is graphically amazing, yet comes with a life cycle of 10 hours, we need to wonder whether the developer had thought it through. The fact that I was able to get through the entire game from Friday and finish it Saturday evening gives visibility to the flaw of the game. In light of time there is another game I want to bring to your attention, but in an opposite direction. It is Metal Gear Solid, Phantom of Pain. A game so large that many players have not finished it. Even the blogger Lawlordtobe (yours truly) with the history of gaming has not completed that game at present. So as value goes, it is by far the best bang for your buck a game like this has ever offered. Yet, as I spoke to a fellow gamer who literally stated ‘this game is just too big’, I have to wonder if it is the game or the gamer here? Have we been lulled into complacency by 20 hour games for so long that we no longer recognise the challenge that a real game like Metal Gear Solid V brings (without relying on non-stop repetition)?

I think that there is a balance between size and simplicity. Minecraft, Candy Crush, Threes, Angry Birds and Bejewelled are the most visible examples. Yet the other end of the spectrum does not seem to apply, the more complex a game, the shorter it can be. The fact that Tombraider, Call of Duty: Ghosts, Ryse and Mirrors edge were regarded as too short gives light that the equation is not entirely that simple. In the end, learning what game will actually hypes seems to remain in league with the ability to read tea leaves. You see, I have had a long time high score in predicting winners and I have made a few bad calls too. I did not see Pokémon GO to the extent I should have noticed it and this comes from a person who has been trying to catch them all since 2002. The game has been repetitive at times, yet it never bored me. The brilliance of interaction that the sets needed  with Ruby & Sapphire, Fire-Red & Leaf-Green, Black & White, X & Y and the soon to arrive Sun & Moon have given us fun moments to gaming.

And with all these versions, I still did not see this tidal wave of usage coming, because that is where I do not completely agree with a friend who told me that it was because it was free. IOS and Android have plenty of free games, this level of usage has not ever been seen before.

Niantic Labs is sitting on a home-run gold mine. Good for them!

 

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A body blow to gaming

We are about to start Q2 of 2014 and the news is not good for Sony. Thief is about to be seen as below average by several reviewers (a score of 60 from Gamespot at http://www.gamespot.com/reviews/thief-review/1900-6415675/). Now, Thief might be an acquired taste, but its following has been fierce fully loyal. The issues and the ‘good’ looks that were given at the E3 are now getting slammed on several levels by several review sites; in this regard I gave it a score of 75%. I initially gave it 80%, but as the blatant levels of sloppiness became visible after completing the game, the score dwindled a little.

People might think that it does not matter, but consider the game release claims that Sony made for 2014. It only takes up to 4 games under achieving the gamer’s expectations, for a console to lose a massive following. Yes, Sony is at present happy with the fact that 6 million are sold, but how long will that continue when the released games do not hold up to scrutiny?

I personally thought AC4 was a lacking game on several fronts, and thief might have given pressure and serious nervousness to UBI-Soft. This is however no longer the case considering the score Thief got. Yet, they are not out of the woods yet. Watchdogs was initially a first day console game, which is now supposed to be out by the end of Q2. If they do not meet expectations, Sony will enter Q3 with its PS4 having several flops, that is a massively bad result for something that is supposed to save Sony. Before you think I am Sony bashing with some Xbox-One motive, then think again, I willingly choose Sony and I am hoping that they will get their ‘game’ in order, as one more flop could have an majority of ‘console undecided’ people running towards Microsoft’s Xbox-One. When we see quotes like “Thief’s main story ultimately goes nowhere” and “Thief rarely captures the right sense of risk, however, which in turn reduces the sense of reward” should give many gamers cause for concern, especially with an icon title like Thief.

This is in my mind however, the consequence of a larger issue. I have noted it before on several occasions and again I state that the addition of what some laughingly refer to as ‘Business Intelligence‘ to the gaming industry might be seen as the main cause of several failed titles in the last year alone. Whether it was to hatch onto an established branding, because a certain deadline had to be met or because budgetary needs (which is actually a more valid reason), outstripped in the end the legendary status a game could have gotten, is now left with score like ‘average’ or ‘fair’ and many will now try to solve the revenue issues through subscriptions and micro transactions.

So, we could in the near future see the status: “Gaming is dead, long live……whatever!

This is no way for gaming to go down. This is not just about setting up the IP of a brand, or just branding in general; this is about the pure lack of visionaries in gaming!

Is it a fair statement to make, even if it is only my view?

Consider what a game costs, for that we want to see something pretty spectacular, but overall, the value for money is no longer given by the creator, but by an analyst and a marketeer, who both seem to be oblivious to the gaming condition of the gamer. They look at branding, profitability and in the end it will all be about micro transactions.

In the gaming industry, I am a devoted RPG fan. So, I have little interest in HALO, GTA and a few other games, which is fair enough. There are plenty of gamers liking them, but overall, consider how many hours you actually play a game. Will it be worth it? Make no mistake, I do enjoy a decent multiplayer and I have played many many hours on Mass Effect 3 multiplayer mode. In my view it is the best multiplayer experience I have ever had. God of War Ascension is another game where the multiplayer is a great experience. There we see the additional part that these levels are quite unique, so that just adds to it. These games have a certain level of playability which makes multiplayer a delight. Something UBI-Soft never figured out. When I start on level 1, and Assassins Creed (2/3/4) gives me a ranked match where I end up against people from level 51, something is definitely wrong and the fun to play multiplayer is soon diminished. Another mess they did not solve in 4 iterations of the game.

So as we see Sony move forward on PS4, they will depend on good games to remain the top player. Many of the games we expected in Q1 2014 (as mentioned in Nov 2013), have been delayed. That makes for unhappy gamers. Now, in all honesty, every game is likely to have some delay, but when we see a delay of three quarters (Watchdogs) there will be cause for alarm. Now, we see that not just the delay, but the diminished power punch that a disappointing game brings is still a fear on the mind of many. No matter what Sony does, if Titanfall truly delivers on the Xbox-One, then Sony will have a first fear to deal with, because it takes one good game to make a gamer reconsider. That was clearly shown when Metal Gear Solid: Guns of the Patriot was released on the PS3. Even now, 6 years later it can still be regarded as one of the most perfect games ever to be released on the PS3. Here I agree with Gamespot who named the game as ‘technically flawless‘! It sold almost 6 million copies, which is an impressive result, especially as the action adventure is not for everyone. Analysts stated that this game would be the reason for increased console sales, so as high scoring PS4 games remain absent; will Titanfall be a first step changing the direction of gamers? For me it is hard to say. The first worry is that Gamespot had no preview, or review on their site, which is weird as the game will be released in one week time. Titanfall is not my cup of tea, so I have no view one way or the other, yet overall as the next-gen consoles are supposed to be the hot item, the absence of top games on the PS4 will have an impact.

Should you have another view (which is fair enough), then also consider the following, when you go to a site like EB games, with the ‘top’ titles at the top of the screen on the PS4 page, only one is for sale now (Thief) the others are all preorders, is that not a little weird?

Personally I do hope that PS4 will win the console war (I am slightly biased here), but they will need the games to make it work and the next possible top game is still 2 weeks away.

 

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