Tag Archives: Simon Pegg

It is the same coin

I got alerted to something via Twitter. It has two sides and a friend of mine had one side, as such I give you the tweet below. This of course made me look at the YouTube by Simon Pegg (the Hot Fuzz man). 

He was emotional and he has a point, but so does my friend. Optionally they do not realise that they are both a side of the same coin, one cannot exist without the other. It is a flaw in those heralding science as the one solution, it never is. It merely becomes some Theranos creation, all science and too much of it debatable. You see my friend had the answer in her tweet. Alan Turing created something from nothing. A setting that is utterly impossible. He got there through an artsy side in him. Alan Turing created the foundations of computers and AI, both required an art element to get there. You see, even when we realise it was all science, his brain had to make some leap of faith and that requires art, science alone will not let you do that. He created these two and his foundation of AI is still used today, over half a century later, with all the elements of evolved science, his artsy side overcame what did not yet exist. It is one of the reasons that (even if I was not eligible), I would have voted for Brian Blessed to become Chancellor of Cambridge in 2011, but I was not eligible. It became Lord Sainsbury of Turville, my issue here is that science was taking too big a chunk of what was almost an even Steven setting. I personally believe that Science without art is pointless, art without science is useless. It is not completely true, but as an axiom it often works. Science without art cannot grow because science for the most relies on previous data and as such NEW technologies cannot evolve. Alan Turing created (for the most) the foundations of electronics. It required investigations into the electron as well, but when you see that Alan Turing created AI half a century before we had any partial foundation of that is optionally evidence enough. 

The other side needs to be illuminated as well. Simon Pegg did this (at https://www.youtube.com/watch?v=rHEpywFCtwA) in his own emotional way and he does have a point, but so did my friend. The artsy people tend to ignore that science is their friend. Take any movie, the lights are set up to maximise the effect, it is not art, that foundation is science, science created the camera and a lot of other parts. They use that technology and they use it well. But it supports art and that is forgotten. That being said that children need maths, but they need art too and the science pushers are all about ‘forgetting’ the art and that power. You see, if you have all science and no art, you end up creating Theranos minded creators. The ones that are convicted for fraud and end up well over 11 years in prison. Art might have prevented this (and created an actual solution). In that same setting it might be the flaw that created FTX and the $33,000,000,000 losses it ensued. 

I myself tend to grasp back to an old Market research credo. “The scientist, or mathematician will show you the course of best margins of profit, or best results. The presenter, or politician makes sure that you look forward to the attached invoice” it is a bit artsy but therefor not any less true. We need to realise that art and science are to sides of the same coin. Science made it circular and the artsy people gave it a nice image. We need another and there is one part we should all agree to, if Rishi Sunak wants to imbue a sense of science, he better be ready to imbue an equal measure of art in these people, because Simon Pegg is right about that part. Science without the art will have far reaching negative impacts. We need one another to see it, one shows us, one presents it and that has been the case from before that writer William Shakespeare became a reality. It goes back all the way to the outdoor Theatre of Dionysius where in 500BC Sophocles, Euripides, Aeschylus, and Aristophanes performed, but we forget that science created the stage for over 15,000 people to enjoy, that part was science, not art. And it was there centuries before Christianity became reality.

Advertisement

Leave a comment

Filed under Finance, IT, Media, Politics, Science

A report from the messenger

I am happy to say, I am happy to report that I am not an expert, nothing of the sort, an expert I am in fields that are different, but in this I am not. I have watched a thousand or more movies, all shapes, all sizes and in many playhouses, in some that were called fleapits, then there were some nickelodeons, there were movie houses, playhouses and there were a Cineplex or two, often holding on the cinefex when going. Yes, I visited cinema’s from large to small, from Lantaren to Venster, from the original Cinerama where I saw the Cinerama edition of 2001, I have seen many places, yet I am not an expert, perhaps as close as one can get, yet I too was befuddled when Afua Hirsch (at https://www.theguardian.com/commentisfree/2019/nov/06/oscard-ban-nollywood-film-lionheart-oscarssowhite-nigerian-film) alerted me to a wicked situation. In Nollywood, where the Holly and Bolly are not found a movie was released. The movie Lionheart is using English; you know the version of American that was heard before July 4th, 1776. These American are sore winners are they not? she used the headline ‘An Oscars ban for a Nigerian film shows the Academy still doesn’t get it on race‘ to alert us to the situation.

Afua got me with one little part of her article: “Directed by and starring the Nollywood titan Genevieve Nnaji, it is a captivating look at family, class, sexism, politics and the texture of life in the Niger delta. It’s both very Nigerian and very relatable for audiences who know nothing about Nigeria” it was not the only part, but that part made me curious of the movie, Nigeria, a place famous for princes and princesses that have access to millions, and they are willing to share it if you can just hand over your bank details. However there is plenty of goods coming from Nigeria, movies was new to me (as far as I know), So when I was informed that “Yet Lionheart has just been disqualified because there is too much English in it” I woke up fast. Now we do know that the US is not really that literate, so for them The Queen’s English might be as far from Yankie Doodle Dandy as Spanish is and they have to make such waves to understand that, that the movie Lionheart “does feature the Igbo language, which millions of people in eastern Nigeria speak“, OK that was new to me, Well I knew that people in Nigeria had their own speak, i just (until now) did not know it was called Igbo. So it has two foreign languages for Americans. So when we see “And this legacy of empire, even though they were once part of it, is what some American institutions don’t seem able to comprehend” we get part of the fix, which is alarming for the movie maker of Lionheart, well, at least it will have a bigger chance at the Bafta this year, so it seems that Lionheart will “the American Academy expects films competing in its “international feature film” category to emphatically not be in English” no matter how much Queens English is in the movie. It does define the term #OscarsSoWhite in a bitter new definition; will the people like Helen Mirren and Simon Pegg unite making that concept into a comedy? Perhaps with Tom Cruise as the director trying to skate on both sides of the fence?

Let’s face it, Simon Pegg can make Paul an American (someone whispered to me that Tom Cruise played Paul in the movie bearing his character name), in that case Nolly can be an American too.

Yet in all seriousness

The quote “The American film establishment is clearly struggling to grasp the basic idea that there are Africans who speak English. Viewers get this: Nollywood box office revenues increased by 36% last year” is a decently first milestone in recognising that American standards are nothing to talk home about, In a stage where American values are given to the Oscars, yet for most movies America is merely 25% to a third of the revenue for most American movies whilst the rest comes from the larger screens all outside of the USA, the overly (or is that overtly) standard is set outside of a beach of values we need to consider movies to be in? I believe that Hollywood needs to reconsider its values, before Nolly and Bolly take Holly for a ride in a convertible and show her exactly where things are at.

It sounds foreboding, but it is not, in this age where games are taking the front of where movies are, the idea that Holly takes a bow and takes the list of settings where the grey areas are addressed. The idea that Hollywood has grey areas is just beyond believe, I mean what would we call Alien? A British, Non-American documentary of Space Exploration? I mean, let’s get real here. The games industry is about to dwarf movies in a major way, it is time for the people en mass to get on board and let’s face it, there is no saying how this goes in the future, so Nollywood could be a presence in gaming soon enough.

So today I am happy that I learned something today, Afua Hirsch taught me that Oscars are not a measurement we should be proud of, perhaps it is the year where stars and viewers decide that Bafta is the way to go when it comes to Cinematographical awards, so to all the Nollies in Wood, Welcome to the Bafta’s (well at least Lionheart).

I look forward to learn more of the Nollywood movies, should be fun after a bland year of American cinematography.

 

Leave a comment

Filed under IT, Law, Media

Taught by the past

There will always be one TV channel that remains in my heart. It does not matter how they go, what series they have and whether they stop existing. They had one thing right, the one thing above it all was their slogan ‘the story is everything‘, it still reverberates in my heart, and for years (when I had cable) they proved that they understood their own premise. The story was indeed everything and they stood by it. It should be the cornerstone in entertainment, but it is not (for some). Some have a setting that is nowhere near there. It does not matter how they go that journey, how they pass the time in their product, they forgot that one truth that makes all the difference.

This takes us to Eidos. I had a good connection there for the longest time, so when I got an early copy in the summer of 1996 to take a look at some game called Tomb Raider I had no idea what I was in for. I loved it, apart from the part that the hero was a woman, the game was new, it was different and we all wanted more, that would be delivered a little over a year alter and for the most we were all hooked, not merely because of Lara, little Lara, but the setting from the first to the second became a much larger leap. Even as the story for both was not the greatest, the levels, the design and the challenges made up for that. Over time we saw that the story become much more important and as we went through the stages, on PlayStation, PC, PlayStation 2, Dreamcast, PlayStation 3, PlayStation 4 and Xbox One the story evolved and it became to some degree a real story. In all this there was an evolution (to some degree). Now we are confronted with ‘Tomb Raider – makes Lara Croft look boring‘. The Guardian gives us (at https://www.theguardian.com/games/2018/sep/10/shadow-of-the-tomb-raider-review-lara-croft) “This game revels in its own beauty, but the plot collapses under the slightest scrutiny“, now first the important part. I did not play it myself, but I saw a large amount of videos. First the bad part, a few games back. When the definitive version on PS4 was launched, I became very upset. Not only was the game shallow, too easy (on hard) and way too small. It became the first game I ever returned to the shop. I had finished the game in hard mode under 10 hours. It was perhaps one of the most upsetting acts I ever did, mainly because my gaming experience with Lara Croft over 4 systems had been so good. When we look deeper into that game we see something that was perfectly placed on an island, the setting could have propelled in many direction and the graphics were amazing, even now I look back (in my mind) to that level when you arrive near the ocean and you see that large tugboat in the sea, I need to acknowledge that graphically it was an amazing feat, so when we see the setting where we could have had at least 20 hours of additional play, but the makers overlooked or ignored that opportunity. In a gaming sidestep, I realised the same with Assassins Creed Rogue, the remastered edition. What could have been nice story to side missions ended up being merely the setting of running to a marker and press the dig button or simply violently resolve it. All opportunities missed (in that case) by Ubisoft. So back to Lara, after that disappointing episode, I decided to give the second game a miss, something I partially regret now, because the third game (for hat I saw was a pretty amazing result). The graphics were still really good, yet the story is, as I saw it better and they took effort with the stealth part. A much better game overall (comparing to the first relaunched PS4 game). I liked Lucy O’Brien’s review in IGN giving us the parts that count (at https://www.youtube.com/watch?v=tdEfROL2Wx8). If there is one part that I personally do not like is the use of ‘scripted moments‘. I get it that it essentially needs to be there (especially in the introduction), but in the end, the best game does not require scripted events, or requires them to be minimised to the biggest possible degree. Even as the stories are better, we need to address the Guardian verdict. We see the first quote “Shadow of the Tomb Raider nails the former, with sumptuous South American locations to climb, dive and rappel around, ranging from ancient Inca cities and missionary crypts to modern-day Peruvian jungles and towns. But it does Lara a disservice, turning her into a deadly mud-camouflaged jungle warrior without much interesting to say, pushed along by a plot that’s more concerned with prophecies and supernatural artefacts than with its main character“, so was that not always the case? I personally like the entire stealth upgrade, but is that just me? It might be, I was merely in that setting of trying to figure parts out. Yet I saw too many references towards Uncharted and Far Cry 5, which makes sense and it is not a bad thing, yet when we look back at what was and what should be, going through the other titles is not what I hoped for. Still Tomb Raider for all I saw remains Tomb Raider, so why did the Guardian give me that jump?

There were two parts in that. The first was: “Shadow of the Tomb Raider’s series of amazing places is held together by a plot that collapses under the slightest scrutiny. The narrative is an incoherent mess that goes well beyond the usual action movie/video game suspension of disbelief” and “when Lara shows up in an undisturbed native settlement filled with people who have somehow avoided the outside world for hundreds of years, is she instantly welcomed into their midst and put to work resolving their disputes? How does she communicate fluently with them? At first, Shadow of the Tomb Raider’s narrative inconsistencies are ignorable, but with every new convenient riddle or magical artefact, pointless revelation or paper-thin character, my tolerance for nonsense wore thinner“. Now, I need to tell you that I do not always agree with the assessment of the reviewer Keza MacDonald, yet that level of disagreement is more about our preference for gaming. Keza is a good reviewer, hence her view matters to me, and I have absolutely no issue accepting her view on the Tomb Raider game. I like her two issues as I saw a similar setting as an optional solution towards Watch Dogs 3. Just like I designed what might optionally become Elder Scrolls VII (6 is being made now). My setting for my version of a new Elder scrolls would have been three times the size of Skyrim with optional story lines worth 150-200 hours of gameplay. In addition, if possible I could pull it off with Watch Dogs 3 as well. This is where the FX part comes in, the story is indeed everything!

So if I can add 100% to the first PS4 Tomb Raider, which merely took me an hour or so to come up with, why can some designers not do a much better job? In case of the new Tomb Raider, we see the optional shortage, but we also see that all the Far Cry games (3 and later) gave us similar parts and so did Far Cry Primal, and the less said on the story failings of Assassins Creed (except for Origin and optionally Odyssee) the better.

The setting is extremely important, as the current Shadow of the Tomb Raider could have been 90% instead of the 81% that Metacritic gives it now, and if we translate that to the three stars Keza rating, it would translate to an optional 70% at best. This gets us back to the story is everything, when we see that this translates to an optional 15%-25% more, ignoring that element is just too weird. It is to some extent the one element that Games and movies have in common. So if we translate that to the now, we see that the right story makes the larger impact. Merely see Dev Patel in Hotel Mumbai, rated by IMDB at 93% to see how the right story makes for the impact. This translates to games as well, the better the story, the better the game. It is visible on nearly every level. Yet, that is not the only part in Tomb Raider and We see the goods on the negative side of the game as Keza gives it to us with: “Salvaged outfits for Lara offer meaningless bonuses (“gain more experience for assault kills”), crafting materials are so plentiful that they are not an exciting reward, and new skills or weapons are seldom used. Oddly, items such as lockpicks that open up new treasure-hunting possibilities are sold by merchants, not earned through exploration. It is very weird that so much of this optional content is incorporated so badly“, as well as “The places Lara visits and the things that she does, especially when she doesn’t have a gun in her hands, are beautiful and entertaining. But it lacks a coherent plot or creative vision to hold it all together, and the opportunity to make an interesting character out of Lara Croft is squandered“, that does grasp the heart in a not so good way and it matters a parts could have been dealt with in a better story setting and parts would never have been better. That negative part is exactly the impact that Ubisoft missed with AC Rogue. There we run for Viking swords, crosses on the map, opening bars with thugs, merely points to run to, yet the ‘rescuing’ of a bar from thugs could have been the start of a side quest line and in all this, much more could have been reached, when one leads to the other, instead of running over the island, from chest to chest, glitch to glitch and sometimes doing a Prince of Persia for some pirate shanty, meaningless actions that could have been a dimension all by itself in the game, all options lost and even as both franchises have amazing graphics, we see that this alone does not hold a game. I wonder how many developers are revisiting the current setting of their game that is in development, because if they are not then it does not matter to anyone how many games are being released between now and December 2019. If they do not up the ante for their own game, they will merely release something that is good, not great and it sits on the shelf until the game retail store has a large sale and the game is up for grabs at 50% or less, or people merely wait for one of the producers to add it to the ‘for free’ subscription monthly download bonus, what a waste! Merely because the simplest of all lessons was ignored by too many; It all starts with a good story, not with ‘Lara needs to look cool (or different) in the jungle, how can we do that?‘, or ‘Where is the next Assassins Creed story? When have we not yet been?

 

That is the part given to us in complete contrast when we realise that with the end of God of War we were treated to: [CENSORED TEXT REDACTING SPOILERS]. When I saw that unfold on my screen, my jaw dropped on the floor. It was not merely some twist, it was the setting for at least two more games in a way I never saw coming and I do remember my Nordic mythology. It was brilliant, indeed the story was everything and Santa Monica Studio’s treated us to the perfect meal (listening to Bear McCreary was an added desert that is just too surreal).

In the end, I know that I am a goof, I am creative and I can weave a tale like no one in my mind at the speed of the Deep Blue Super Mainframe, but overall, I cannot fathom why the game makers are not better at this, I never got that, because until lately I never thought I was on their level, yet recently I was shown (confirmed by a few sources) that I am on their level and even higher, but I am not a programmer. So when I see the lack of a storyline, I merely get sad, when opportunities are missed I get frustrated and when too much scripted issues show up, I tend to get angry. I do get the fact that some part requires scripted events. A certain boss fight, the introduction to one is the setting that cannot remains unscripted, yet at times it is too scripted deflating the tense moments it had been built to and the first PS4 Lara Croft had that flaw too much (as well as the shortness of the game).

So how can they do it better? Well this is seen in several clips in Shadow of the Tomb Raider and you might have missed them. Consider an optional reality, a reality we missed in the Far Cry, Assassins Creed and other games. You pick them off one at a time, I get that part. What I do not get is that when you are on a patrol and You are in a team, when one falls away their nerves are up (like in the Arkham games), yet in the earlier games, often enough they relax and go to their old ‘relaxed’ setting. In reality, my nerves would be in the stratosphere, so there will be no lapse and even as you can get the drop on others, only the first one is ‘free’, the others need to be close to perfect or all hell breaks loose. That part was never learned correctly, not in one decade of stealth gaming, weird is it not? OK, Far Cry did get that part right (to some degree). And even as the setting evolves over an act, a larger level or a chapter in the storyline, we see that some opponents are harder, yet the overall setting no longer gets to be more complex, which is also weird. It seems to me that only Far Cry 3 got that part better the most other games and here too Lara had her lesson to learn, or better stated her opponents. So even as we see her take out the enemy, in most cases when other vanished nerves did not get that much bothered, a missed opportunity.

Even if this is the optional end of Lara Croft, we see that there was a lot more to be had and it was missed. Will that lesson not be learned? The story is everything, but how to set the story properly in the frame of it all. That part will remain a challenge and solving it, or finding some level of a better solution will aid the game makers as well as the player, a win-win for all. In this, the loss is already there, but not setting the in-game bar higher, we see what looks really well is merely a 70% game, yet with the insight that should have been there, it could have been a 90% game which makes me sad. Yet I do acknowledge is that this game is a good game, everything shows that there is positive growth in several places and in many ways (especially the underwater parts, they were awesome), yet I feel that it is steps short of being a great game, whilst it could have been a great game. It is hard to put my finger on it without playing the game through until the end, but all reviews do support my view, the story could have been better making it overall better, and this game is not the only one that had that ‘flaw’.

So, as we agree that the past is a good tutor we see that partially the past is used to make this game better, that is good, some of the levels and the natural view that these levels seem to give is always good and this game got to be better at it and that matters too. In the end, on everything I faced, I regard this to be a 80%-85% game, whilst I feel that the setting and upgrade of the game would have made it a 90% game at least, and they should have done better than I would have been able to be and that makes me sad, especially as it might be the end of the Tomb Raider games for now. It will not ever be the death of the Franchise; it is in comparison very much a better game than that first relaunched game and several other Lara titles, which is a good thing. In my personal views, after seeing the play parts, seeing the reviews and watching the cut scenes, I get to the end conclusion that this is not the game to buy on day one, especially with Spiderman PS4 available, yet on special, Christmas sales and at discount sales? Yes! At that point it will definitely be my game of choice.

What a difference a stronger story makes.

I wonder if the makers will catch up to that part down the line, because higher ratings turns that, down the track to buy outright and in the end, that is still the name of the game in gaming, and not merely gaming. There is in my view every indication that the entire Chris Pine mess (OK, mess is a perhaps too strong a word), is not entirely about the money (what some sources indicated), I believe that the story is part of that too. Do you think that some starts would have given any ‘eff’ (censored) on money if they had the chance of becoming a main player in The Usual Suspects, or Silence of the Lambs? You have got to be kidding!

Yes, you want some decent remuneration. When you are a lead player in MI-Fallout, costing $178M to make, whilst the return at present is $726,386,554, one would hope that their income is slightly better than $73,559 for their part. If you are an extra, then you need to shut up, when you carry the family name Cruise, Cavill, or Pegg the amount should be larger (I have no idea what they are making, and I personally do not care either). Yet if the story would have been a legendary one, would you care? That is the part that matters in the long run, because over time, we will forget the MI titles, however we will forever remember titles like Ghandi and The Usual Suspects and that can drive a career (especially in the beginning as well). Star Trek showed in the Movie Star Trek Beyond that it did not consider that part too strong (even as I enjoyed watching it, and it had fresh looks), it did fall short of Star Trek Into Darkness and that was a shame. I have no illusions, getting to the Wrath of Khan levels is not to be expected, yet the relaunch in 2009 did pull it off (based on Rotten Tomatoes), so in that it had options and started to fall flat after that, I believe that this is also part of the decision for some actors to feel worried, Star Trek (2009) opened door, yet I personally believe that Beyond started to close doors, even with Idris Elba upping the ante by a decent amount, also in my personal view largely the reason it got an 85% rating and not an 80% rating. So when the actor is the pillar and not the story, we see a much larger flaw in all this and even as I do have idea’s to fix it, they will need a specific person to fix that for them over two movies (as I see it) and get the rating back to 94%, the number that the 2009 movie pulled off. The question is can they afford him and more important, are they willing to stick their necks out? In my personal view they have the option of doubling the 2009 box office revenue twice over and with two movies the overall cost goes down as well making it even more appealing, but in the end, their saviour will not be special effects or merely a good cast, it will be the story, it will be everything. Are people like JJ Abrams and Damon Lindelof willing to make that $250M splurge? In the end it remains an actual risk whether that $250M becomes $1.3B (hopefully better), and it the one factor is the one writer who can pull it off. It has never been done in any Sci-Fi ever, making it not merely novel, if it does work, will it be the game changer that brings 1,635% of cost (Jurassic Park), or an Iron Man 2 giving a mere 312%? Yet, what if we consider that it is like Gravity, ‘only’ 716%, yet regarded as the 4# best Science fiction movies of all time, would you still not do it?

How strong is the story in all that? I personally remain with the faith that the story will forever be everything, yet when it is all about the box office and $1 billion versus $600 million, what path would you take? In this games and movies are more alike than not; making it a fascinating setting, but also a very personal, and set on one’s own perspective. It is the ultimate objective versus subjective view and I am not sure what the best path is for either game or movie, making the setting for a movie of gaming score harder, not correct or incorrect, merely harder.

 

Leave a comment

Filed under Finance, Gaming, Media, movies, Science

The successful and the less so

What makes success? We have always wondered that question, what makes ‘me’ a success? At times it is the drive that you have within yourself. Sometimes it is propagated through the outside factors like marketing and media. At times there is no control, it is imaging towards third parties and they make sure that you are the popular choice to make. I have been to the movies 3 times in the last two months. One I paid for, the other two was a free double pass that I converted into two tickets. So let’s take a look at the three movies. The first was Black Panther, it was awesome to watch, I was curious because it is one of the Marvel comics I never saw. I played him on Marvel: Ultimate Alliance on the Xbox 360, which was basically a comic book revamp of the legendary game Gauntlet, now with the option to evolve certain powers. Black Panther was unlocked by finding his 5 statues. So I knew that little on Black Panther and I was curious to see him in action (beside the scenes in Captain America: Civil War). It was an awesome movie and it was no surprise to see the movie become the 9th most successful movie on the planet reeling in well over a billion dollars. It is still grossing cash, so there is a chance for the movie to get to 8th place before the end of May (I reckon in 2-3 weeks). The movie has so far made $1,323,739,011. So with a budget of $200,000,000, it made well over a billion, it is making some serious real cash.

The second movie in this is Ready Player One, an absolute diamond by Steven Spielberg. It blew me away! I grew up in the world we see (partially) depicted, so every second I saw more and more references towards gaming, movies and even books. Some were clear references to other games (like JRPG) and some Manga characters I knew existed, but never watched the cartoon, so there were question marks for me in that regard. The movie had that approach that the movie Paul had (a Simon Pegg gem), part of the fun is seeing the references and I am certain that is what I will be doing for days after the Blue Ray and 4K edition is released. So here we have the legendary Steven Spielberg, who was born 36 weeks after the British government nationalised and took control of the Bank of England, after 252 years. It was in 1975 when he completed Jaws, the man became a revered god of cinema. His movies were a direct expectation of awesome film watching and his stature grew even more with the movie Close Encounters of the third kind, the movie that followed Jaws. The list would not stop for decades and he went all out in Ready Player One and it was awesome! He started the Jurassic Park, Jaws and the Indiana Jones franchise; he was involved as a producer/executive producer in so many other successes. So when I went to see Ready Player One (RP1), I expected to see a good movie and I was blown away, it was that perfect. Yet financially it merely made a little over half a billion. It surprised me that it had not caught on to such a degree. As we look at the $523,175,886 it made, we also need to realise that it merely made 25% from domestic US viewing, making it an interesting setting. The entire US culture of gaming and movies is a lot more appealing on the international field. When we consider that the production budget was $150,000,000, we see that the Domestic side does not make it a ‘success’, the international sales did that and it should be seen as a success as well.

Now, as per yesterday I saw the Avengers: Infinity War (my second free ticket), and again I was blown away, watching that movie was ‘perfection’. It was like watching a real life comic book with all the massive fights and superpowers in action. The Stan Lee medium of the now! For a second I was worried that so many super heroes and villains would clutter the screen, but it did not. Like watching a mix of goofy, cool and mental explode all at the same time worked, it made it a symphony of sorts. It gave the width of the Secret Wars (or Infinity Wars) comic books with the action of a level of heroes we have never seen before. It was overwhelming and absolutely amazing, with the mandatory extra scene at the very end that will make the people in the know (when it comes to comic books) go: ‘Are you fucking kidding me?‘ and that is how it felt, part one is a mega spectacle that is merely the introduction to the second part which will now expected to be even more overwhelming than the first part was. I have not felt that was since I had to wait for the second Lord of the rings movie (being a Tolkien fan for decades). Blown away three times in a row!

I expect that Infinity War will bring the profits in on a scale almost never seen before; it should have no issues surpassing Black Panther, upping the ante by a lot. The question is why does it matter? I never cared for how much a movie made, it was good enough that it made a real profit and since when is half a billion not a real profit? More important, both RP1 and Infinity war are extreme examples of excellence, entertainment and awesomeness. So why are we watching the numbers? I never cared for that in the past. I actually started watching that around the Dark Night. For some reason the passing of Heath Ledger, the most amazing Joker ever, made me wish that the Dark night would surpass the billion dollar mark and it did in the end, yet I am not getting any of those coins, so why would I care beside that it was a financial success? You see, why is it about the cash? For a part we know that when it is a success it will give us optionally a sequel, or optionally we will see those actors again, and whilst we know that there will be more marvel movies, Steven Spielberg is all about new and different. So why does it matter, because we know it does, we have seemingly become that Americanised. It is no longer about the art, it is about the return on investment, we set ourselves in that light, we are set upon KPI’s that demand we become a return on investment. When did we lose the need to be that awesome technical support agent, and moved into merely to become the most profitable one? Because being the most profitable one is not a scale of excellence, it is merely the rubber stamp that we are allowed in our workplace the next quarter. It is merely a sliding scale of monetary excellence. So even as we see that Avengers: Infinity War will be heading towards an easy $2 billion, optionally surpassing the present number 3, the 2015 movie Star Wars Ep. VII: The Force Awakens, who made $2,058,662,225 globally, should it not be about being the best and most awesome movie ever made? Because the RP1 results do not support that, even as it was as awesome as a movie could be, it was not heralded as such. Now we can blame that none of us are nerds, you merely have to see the 2.2 billion gamers many of them online, who could all identify the Planet doom scene, splattered with millions of avatars, groups all looking like the Master Sergeant of HALO, to see that we will identify. We will identify many characters and we should realise that they have references to the creative excellence of Atari Interactive, Bandai Namco Entertainment, Bethesda Softworks LLC, Blizzard Entertainment, Capcom , CBS Television Studios, Disney Enterprises, Electronic Arts, Gearbox Software, Hasbro, The Jim Henson Company, Kodansha, Konami Digital Entertainment, Mattel, Microsoft Corporation, Mifune Productions, Mojang AB, Nickelodeon & Viacom Media Networks, Paramount Pictures, Rare Ltd., Sanrio Company, SEGA Holdings Co., Sesame Workshop, Sony Pictures Entertainment and Columbia Pictures, Square Enix Holdings Co., Legend Pictures, Tatsunoko Production, Toho Company Limited, The Topps Company, Twentieth Century Fox Film Corporation, Valve Corporation and Wizards of the Coast. This is merely a grasp because there was so much more to see, so many more avatars and characters. A list this large and if you played anything even more than an hour, it is likely to be in the movie. A movie that is a three decade reference to gaming, gamers, movies and the buffs they have. The movie is sheer excellence and I wished everyone had watched it, merely because there is something in there for us to identify with, a mere moment when we were introduced to a moment of awesome, delight and/or amazement. So as we realise that the revenue does not reflect that, I started to wonder why that is.

One source told me that gamers do not care, but with 2.2 billion gamers and a fair amount deep into multi-player gaming, I am not able to accept that. I think we do care, we care a lot, we aren’t all into movies, so there is that, but I think that it has something to do with the marketing. Digg (at http://digg.com/2018/spielberg-carls-jr-ready-player-one-feud) gave their view and even as I have not been confronted with it, I am uncertain how it should be perceived. Yet, they are not the only source. Screen rant (at https://screenrant.com/ready-player-one-movie-trailer-marketing-wrong/) gives us “Warner Bros. Have Been Marketing Ready Player One All Wrong”, which shows it all a little better with “all set to a rousing cover of the classic song from Willy Wonka and the Chocolate Factory, “Pure Imagination.” It is, in no uncertain terms, a great trailer. Why hasn’t the marketing been like this so far?“, so did marketing create a $400 million plus shortfall? If that is so, I should have been in marketing and take 10% of the optionally delivered $400 million (it would solve a few problems for myself as well). with “Proof of this lies in the second trailer, which, while a significant improvement over the first, lacks the impact it could have had because of the damage done by the initial teaser“, that would be cruel and revealing all at the same time, so the excellence of Steven Spielberg got undone by the marketeers they trusted? That would be a new level of Cruel and it required some extra life option to reset that. It does add up as the trailers of Marvel have been utter perfection in many ways and all of us expecting and seeing Stan Lee, the generalissimo himself in a cameo moment is always good for a laugh and a check-mark to make when watching any Marvel movie. There is no denying this and the fact that the one expected line missing in the first movie is still hopefully made in the second movie. The moment that Iron Man (Robert Downey JR) and/or Dr Strange (Benedict Cumberbatch) state (optionally in unison) “No shit, Sherlock!” will certainly give cheers from the audience, that same audience when everyone in the cinema literally cheered when Thor entered the battle scene. People care that much, they are that connected to the movie, and as such I believe that people would be that connected to Ready Player One on near similar levels.

So ask yourself, when does the lack of revenue set the stage for ‘less successful’, it should not, but it does and that is literally a crying shame because Ready Player One is every bit a result of excellence as Black Panther is and Infinity War will prove itself to be. So I believe it should also be financially as successful (just go with it). I accept that my expectation is warped, but should it be? Art and excellence are their own platform, setting this scale to a metric dollar scale is dangerous, I accept that because true excellence is not set in $ signs, it is set in amazement, a currency of its own and we do not always get that currency depicted, it gets depicted less and less which is a shame, because we optionally deny ourselves access to truly great achievements.

That would be a much larger defeat than merely being seen as ‘less successful’.

 

1 Comment

Filed under Finance, Gaming, Media