Tag Archives: Pirates

Light of creativity

In creativity we normally see a theme, or perhaps better phrased, some (like me)( are thematically driven, it might change per project, but in me there is a drive to think thematically, it is how I set the the stages of Elder Scrolls VII: Restoration, Watchdogs 4: Refugee,  and Far Cry 7: Timing

In this I have spoken about the Elder Scrolls and Watchdogs before, but not too much about Far Cry, in this game the stage is a little bit different. The game has two sides, a day side and a night side, yet that is not really made clear in the beginning, The game is stages in Japan on the Island of Amakusa, the man is in the city as it is today, yet when he falls asleep he becomes the boy or Girl named Sage. For the kid its 1945, for the adult its 2010, and the stage is different, the man learns skills that the boy has when he falls asleep, the kid finds things and places (and avoid US troops) the difference is that this is a game without guns, the US troops have them, but the boy/girl cannot fire them. The man learns to be better and more apt with knifes, and it helps the other one, but is only deadly to animals. The story starts in 2010, the man is evicted, he lost his job in the meltdown, he is making it on his own and when he gets to an abandoned house, he finds an engraved phalange, and as he holds it, he falls asleep. 

At that point it becomes morning 1945 and the boy takes over. 

It is the foundation of the game, in this we see the entire island twice, once as the boy in the midst  of an American occupation, with lose combats against the Imperial army, we see the game starting in one stage in July 1st 1945 and July 1st 2010 in the other stage. The idea of having two stories that intertwine is interesting, the 2010 story sets the stage of what knowledge is gained in 1945. This stage is depending on stealth, that is often not important in 2010, as we try to gain the treasures and rare items to pay the debt, as that unfolds, we see two stories unfold as well as two needs to be scored in a single night, and as the stage unfolds more and more we get to see a WW2 story from a Japanese side, yet the Americans are not shown too evil, but they are scary to a 11 year old child. 

That is merely the beginning of the setting and it took no more than two hours to come up with it. So when we see “a small team at Visceral also worked on a pirate game code named Jamaica. That game wound up being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag, and EA wound up with a bigger a bigger priority for its “genre” studio: a Star Wars game”, a quote a mere three days old, yet I was able to (semi)create three games in a week, so where is their creativity? I came up with the setting of the game Evolution which was came from an Idea I had when I was playing the game Mercenary on the CBM64 and was based in Amsterdam, The centre of Amsterdam was completely mapped and I came up with a map change which I got from the documentary Zero Hour, as I see it, the lack of creativity from some of these large software houses baffle me, it really does.

Well, its fine as I see it, I came up with 6 games (completely) original in its foundation, as such the entire stage of ‘being canceled when Ubisoft announced the pirate-themed Assassin’s Creed: Black Flag’ passed me by completely. And in that regard, we see that even their version is not that original, Sid Meier set that stage with Pirates, as such I wonder what they will create next, and beyond that, which of them will actually make it to the consoles, because that is another setting.

As we see all over the place ‘Apple clashes with Microsoft, Google, and Facebook over cloud gaming’ no one is asking the question, who will hand us original games? In this the setting that only Sony and Nintendo remains is not the weirdest idea. So as the others are fighting on how to gain the largest slice of pie in the GaaS game, some will focus on originality and make the largest gains. 

So what games will you play and which system will focus on original games? Is that not important too? 


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Fifth in a trilogy!

Yes, there is a new PlayStation and it stands to reason that Ubi-soft would be there trying to cash in on a relic item. Yes, it is time to use the Assassins Creed brand to pass of some buccaneer’s game.
First, let’s look at the good part. The graphics! There is no doubt that the graphics are of an entirely different level. This game, in that regard stands out, or perhaps better, the PS4 does. They took Abstergo to another field and I must admit that this part works out. So as we get into the game we see the first Island which is the intro; it shows one small flaw which AC always had when you try to manoeuvre a running person. I reckon that this is just what it is and that is fair enough. So, we see the intro where we climb, where we look and synchronise. Yes, it looks like an Assassin’s Creed game. Now we go into that ruddy Prince of Persia approach and we have to run after another person and of course we miss and we synchronize. The first irritation comes. Now we go towards the sneaking which is fair enough and we slaughter. That is the intro! We now know how to proceed.  I have no issue with this part. It is not the worst part in teaching a player the controls of the game.

We swim to the boat and the next stop is Havana!

So here we need to deal with the graphic people of this game. The intro showed that they were good, but here we have evidence that they cheated! I accuse those graphic designers that they traveled back in time, the used their Handycam to film Havana and then they just rendered it. It looks THAT authentic. It must be said, graphically the AC series never disappointed. This is just way beyond that! Walking through the streets is a joy. We now get the repetition of viewpoints, which in truth is the one repetition I do enjoy. We see groups of dancers that we can hire (that is what they seem to call courtesans in Havana in 1715 apparently) and there are others around. We need to save pirates, to get them to become part of the crew and we need to chase shanties like the pages of an almanac. The one idiotic part I truly hate! At least in this game they are much clearer to see. We see the return of the pigeon nests for assassination jobs. We have seen it all before and there is no new part so far. Beyond the graphics this game is to be regarded as redundant! The stupid part (as I see it) is that if Yves Guillemot had thought this trough (always blame the guy at the top), he could have made it into a legendary pirate game! Veering away from the AC logo, whether it was Abstergo founded or not could have made this a truly great start, now it is a faded repetition at best. The unworthy end of what was once a great brand. I get the issues they have since Watchdogs has been delayed, but this could and should have gone a lot better. So, as I moved through several chapters, I see the missions for what they are, utterly repetitive! Apart from the graphics there is nothing to different this from Assassins Creed 3, which was already a letdown of what was once a great brand.

If I go over all of this, then what was unique has evolved into nothingness. My reasoning in this is? Well, when you try to get all kind of groups into one game, you end up pleasing no one at all. This is what I personally think had happened. Instead of pleasing a group, they wanted to please the AC group, the Prince of Persia group and the slice and dice group.

The reason why this angers me is because this could have been a truly great game (and it currently does NOT deserve the 89 rating Gamespot gave it). Consider this could have been a Pirate RPG. The elements are mostly there. This could have been the true Pirate game that Sid Meier wished for (but was stopped from making due to the technology in the 80’s). There is another side to all this. That side is actually Gamespot. I do not always agree with their ratings, but for the most they are within a certain scope. This rating is way overboard. Perhaps the relentless advertising of this game on Gamespot (whenever you refreshed the browser window) had something to do with it. I am not kidding! For weeks Black Flag was the ONLY trailer we got to see. Perhaps their deck was stacked?

It related to all this because the hype for a fake game had to be maintained (for the shareholders).

What could have been the start of a third line of RPG, one that would show Bethesda that they are not alone in the RPG field, turned out to be slightly less than mediocre. Ubi-soft had turned the coward card (IMHO)! This is likely due to an age where the billion dollar company needs to appease the shareholders (who mostly are clueless on games). That wild step, if they had taken it, might have been proof why Ubi-soft had become so big. And it could have been a legendary launch for the PS4. Yet, no! It had to be bland and repetitive. I reckon that Watchdogs might soon be the last big hit if the game actually delivers on the hype that we were shown. Because from what I saw, Ubi needs a big win in a massive way. However, no matter what, the one team that did truly deliver in this game was the graphic team. They are the only reason that this game stands out at all.

There will be another consequence for them. If the game ‘Thief’ does indeed deliver next march, then those who turned to the AC game because they loved Thief, will walk away from the AC ‘brand’. If that happens, what will be the consequence for Assassins Creed as Ubi-soft did not step up to the plate when they were supposed to do? Time will tell!

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