To be honest, it is actually all about season two, but I am typing this whilst I am hungry. My mind is calling for all kinds of images of lamb cutlets. I have no idea how many I can eat, but it is a lot and I is hungry. So whilst the season ended with finding of finding Hades alive, season two will start with the grandson (Nikolaos) experiencing Tartarus and growing in the process. As the fountains are brought back to life, we learn in the first episode why they stopped functioning. We also learn (after a while) that time stops in tartarus, as such there are portals to tartarus, but tartarus cannot be part of this world. There is an essential step here but I am avoiding it for now. What happens is about the setting of Hades and if we see that pollution weakens all, the fact that the dead fuel Hades, will make him seem the most powerful of the three gods, none of them realised that over 175,000 day every day last year alone. It is a rather larger stage and even as not all enter tartarus, the massive amount that do clogged the fountains, as the fountains are brought back, Hades will be getting more and more power and becomes the most powerful of the three main gods. The other two are diminished due to pollution. So there is the initial stage. Pollution is not going to stop, so this works for us as a story. So as Nikolaos comes out of Tartarus in episode three which gives an implied timespan of 3 weeks and he will learn that he only missed 10 minutes. Season two will set a larger stage with Hecate, it will also call the setting with his real mother (Macaria) and father (Ares). Both stayed away from him for reasons and we get to learn of one of those reasons. Ares will give us the next leg of the race. I need to see to a few items to find a reason why he would be in Yemen. Then we get a few more items that intertwine with the blood of helios and we see that there is more at play. In the meantime Hades is gaining strength. So I need to add a story of Nikolaos getting taught sweet death by his mom (Macaria). From there we are set in a stage where I need to adjust the view from the mortal to the immortal but I am still working on that. I reckon that season 2 will contain 8 episodes with a nice cliffhanger that will reveal a new challenge.
Tag Archives: Ares
After a fact to begin a fact
Yes, nice and cryptic. Not intentionally, but that is how I roll. But before I get into that, I promised to give something tomorrow, but as it is about 0:01, tomorrow is now. So here goes. As I was (trying to) being clever, I considered that any off looking equipment will get caught soon. It shouldn’t but that is no guarantee. So I needed the valve to disappear. Now, one thing I learned that security staff tends to be lazy. Perhaps technically unobserving is a better term, they are not stupid, so something that looks off will get noticed quickly, unless it looks the same. So I can be as clever as I can, but the valve might get noticed. So as I was considering options I remembered the colour picker app. An Android app that uses the camera to scan a colour and translate it to an RGB tint. So there was a solution, but there is no way we can have all these colours in stock, so I created an adjusted primer spray paint. Primer is white, so I added the design of a dial at the bottom (see below).

Now we can pick the colour, adjust the 10 scale Red-Yellow-Blue-Black dials and insert the pigment, a few good shakes (5-15 seconds) and the colour is ready. Now we apply the paint and the device and its band will look as painted as the pipes are and now, the chance of overlooking is massively larger. So that part was solved and I created a new piece of IP in the process. So spray-paint makers might find this approach an interesting twist. Instead of 187.4 colours, you have one article and let the user fix what they need. No hassle, no ‘not in stock’ issues. All in a days work.
Anyway, what set all this off is that I was day dreaming (at 22:00). And suddenly I had an idea towards the Exhaurire Vitam concept, how it all started. How Anubis and Hades meet each other. All because of a young girl (9) who gets abducted by molesters and her Dachshund (which I affectionately name Kransky) ends up in nowhere land, right in front of the one person that the molesters would never have wanted involved and the carnage is one they will remember for all days. These is a lot more, but let’s not quench your thirst too much at present.

So as Anubis owes Hades and he repays by offering a gift that is useless to him, but he knows that it will benefit Hades, so he repays in this way and opens a door that will shiver and shake New Orleans in ways you might have read earlier. A setting I never thought of, I never contemplated it. It merely came to me, that and the rest of the settings are weird, close to a dozen pieces of new IP, no idea where it is coming from and when it does not impact my IP (5G, TV, selected IP) I will make it Public domain, perhaps I can actually restart some economies making me more electable then whatever is in political office at present. Yet, feel free to ask Meng Po for an opinion and a cup of soup, it’s free.
Standing by my point of view
I have looked at games for almost 30 years, and so far in the mode of gaming I have been in, I tend to stand by my position. It has nothing to do with stubborn, or with some kind of elevated sense of correctness. Time has proven me right again and again. Even now as SuckerPunch is regarded as the gospel of gaming (these things happen), I tend to see how things fair and so far I agree with the many voices, but this too made me realise that there is another path. To see this, we need to go back to 2014, a new Infamous was launched. Now, I still stand by my original view, is was above average, but it had failed to be great, even as all the elements were there. Two massive elements influenced it. The game was almost tediously linear and after the final fight you do not get to use the concrete powers to the degree I had expected. These two parts make the game good, but not great and that was a shame. Yet that is not the issue, I reinstalled it today to play it again for a few hours, even as I had completed it 100%, and in almost record time well over a third of the game had been done. This is not due to memory, I had forgotten most of it, it was due to linearity, but that was not the surprise, I know I had updated the game on day 2 or 3 and now another update was there. Over 6 years the game had seemingly seen 7 updates (It installed 1.0.7), the final update and the only one I had to install was less than 4 GB, for a PS4 game that is decent, and here we see the first issue, Ubisoft sets games to dozens of GB’s per game per update and this game from the early days does a mere fraction of this. I personally see this as proper testing was done at Sucker Punch, and Ghost of Tsushima shows this again (and again and again). A good developer will always win and innovation in gaming (a thing Sucker Punch has shown a few times) will always beat iteratively thinking Ubisoft.
Even as I still stand by the view I had, the game was still as enjoyable as the first time I finished it. That is the power of a decent game and this game if not hindered by the two flaws might have remained on the legendary games list. Still, this does not stop Sucker Punch from creating a decent game, an innovative game and this is the issue, no matter how I see this game, I recognised it as innovative gaming, when I revisit this old game, I see just how powerful innovative thinking is in gaming. And whilst we consider just how correct I am, Google Search is filled with all the game magazines that are trying to use Sucker Punch as much as possible, Forbes even states ‘‘Ghost Of Tsushima’ Is The Game Of The Generation’ and it is hard to disagree. They also give the additional text “I am more glad than I expected to be to have a game like Ghost of Tsushima. Rather than giving us innovation, Sucker Punch has given us care and craft with the things we already know. It is a comforting thing to have, here in a moment when my country is still grappling with its failure to contain coronavirus and when the future seems less predictable than it ever has before.” In this I am not sure if I completely agree, I personally see this game as innovative, as such I partially disagree with ‘Rather than giving us innovation’, yet when we look at the separate elements, Forbes might have a case, it is the ‘Sucker Punch has given us care’ that is true, but proper testing tends to get us there (often enough), no matter how we see it, we see that compared to a player like Ubisoft it is a mere dwarf, a dwarf that creates titans, so whilst the news is full of all the things going wrong at Ubisoft, I have stated (for some time), that they have bigger issues, and perhaps these events we see hit the news now is a consequence of stress and taking it out internally. And even as we see the news on all kinds of statements and promises, we see that Ubisoft has a rather large problem, one that Sucker Punch never had, or fixed well over a decade ago, properly testing games. That is the heart of the matter and they do know how to do that. No matter how I see Black Flag, it was near perfect and so was Origins. So as such, I cannot fathom why they cannot hold the rudder right, Sucker Punch shows how it can be done and they have done so for a very long time.
These two players need to be shown for the mere reason that one player relies on hypes and marketing, all whilst the other does not and gives us great games. So whilst I am getting a little weary of messages like ‘Ubisoft teases us with…’, I would rather see that they cleaned their company from top to bottom, because no matter what we see on certain people, the failings there go to the very top. It angers me, not because of whatever, the fact that they had good games and they wasted 2-3 franchises is a real drag, all whilst the products show that there is graphical talent and the music as applied is close to legend. As a gamer, does that not upset you? And even as I remain cautious on Far Cry 6, does it not sound like something we played before? Now, this is speculative so do not treat this like gospel, but what the internet gives us is apparently nothing more that Far Cry 4/5 in a Far Cry 3 setting. I hope that I am completely wrong, but Ubisoft does not have the greatest track record when it comes to innovation, all whilst my idea on WatchDogs 4 is a setting that is completely innovative and I wonder if all that innovation would fit into a new console (I just do not know) but is that not the foundation of gaming, to be on the edge what is possible and see if it can be done? MGSIV in the beginning of the PS3 and the Last of Us at the very end show me to be correct, In that same view Black Flag in the beginning of the PS4 is in that same foundation, so why are these franchises developed too short for their own good?
Even now, games like Breakpoint might ‘sell’ high end graphics, but it lacked joy, joy that a GameCube game (Metroid Prime) had in abundance. Even now 8.5 years later, I can still find joy in Skyrim (originally released 11.11.11), apart from AC Origins, what Ubisoft game released since 2017 has that (I am personally not considering Rainbow Six as that is not my kind of game). When you see how short that list is and how many games Ubisoft released, we see the flaw of iterative game releases. And this is not merely Ubisoft, how many think fondly back to the Mass Effect Andromeda, after the release? All issues that proper testing could have avoided and it took less than one day to come up with Mass Effect based IP that surpassed Andromeda, it is that flawed and we need to get angry, because a life of good gaming depends on it, for all of us.
Even as we need not worry on Sony and Nintendo, a Microsoft pushing boundaries would keep Sony innovative, that too is a given, when there is no competitor the remaining players tend to relax, history has shown that part a few times, so I prefer that Microsoft wakes up fast, but reality is not in my favour, as such here is every chance that after the PS5, the PS6 might not be as advanced as we hope (unless Nintendo really changes the game).
If we look at the past, many have heard of Melinoe and the nightmares she brings, but who remembers Makaria? When we consider Makaria and according to the scrolls of Nikolaos of Damascus her meeting Ares, what was the result? When we see all these greek god based games, we tend to see the big three and the direct dependants, but what of some of the others? With the exception of series like Xena (PS1 game) all based on Lucy Lawless and her formed fanbase of life under greek god reign, nowadays we see covers of ancient greek books, but we forgot to pick them up and read them. Yet the foundation of RPG and sandbox games is larger than that and I see a lack of grasping the unexpected by many developers.
And this is not some console war, a game war can be fought on many fronts, as such the setting of google Stadia versus Apple Arcade is not over, not by a long shot and these systems have limitations, it matters, because the days of the CBM64, a system with 38Kb of RAM, a 64Kb system showed an entire generation how cool gaming could be, 10-17 million units sold and 99% bought it for the games, no matter what excuse, like ‘I want to learn to program’ they gave (I was one of them). Innovation comes with limitation, and that is where true treasures are found. I feel certain that browsing through the Amiga 500 list, I will find at least half a dozen that will make it and become successes on a system like the Google Stadia, in this, even Ubisoft has a few titles, neglected titles that would be a good match to the iPad, a system at times forgotten for the games it can play and if it does it there, it will be wanted on the Google Stadia and the Apple version. Even later than that, anyone who remembers the Microprose titles would instantly try them on these systems in a new jacket, games born from limitations and they could be upgraded to fit a whole new generation (and please the previous generation as well).
I stand by my point of view and as I see Ubisoft buckle and Sucker Punch become one of the most revered software groups, I see the options of games and how they can be on several systems between now and 2023. Time has proven me correct a few times now, I wonder when some developers wake up, as I see it, they have little time left.
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