Tag Archives: MetaQuest

The upgrades we yearn for

That is what I am thinking of, not the semi-upgrade that a new iPhone gets you, but the upgrade that you get if you use a good idea from the Commodore 64 in the 90s and you give it some great graphics and a speedy results that are possible now. You tend to get a whammy of a game. Ideas range from an upgraded HERO (Helicopter Emergency Rescue Operation) a game that Activision gave us in 1984, but wait, before you judge, take the simple setting and add to that a MetaQuest 3 helmet, upgrade the settings to a more defining graphical challenge, with Xray vision, to you can destroy the right wall, laser sights so you can destroy the right enemies and the might sound simple in the beginning, but what happens when the rest energy you have is accumulated into a stronger battery and stronger lasers? In the end we can add a stronger power cell to the Helicopter backpack and when the game evolves to longer time stacks, we could offer a larger revenue system. Also there is the idea to add in later levels walls (like Journey to the Center of the Earth, 2008) where you find gemstone walls, which gets you plenty of dineros and if you get the right diamonds a instant upgrade to the laser system (these puppies tend to be allegedly diamond enhanced) and those are just a few ideas on certain games. There is of course the setting that these makers had limitations to work with, but when we take those away and we add a MetaQuest 3, we can now push these games into a massively more interesting game and whilst the ‘original’ scored 94%, we could make it even more challenging, without taking the joy out of gaming. Because that tends to be be the downside of ‘new games’ like Electronic Arts wasted its powder on Dungeon Keeper and the need to buy Diamonds (micro transactions). But there is also an upside. Games like Magic Carpet could be renewed with a stringer setting without taking the pin out of the grenade and let it blow up in your face. There is still the setting that Populous and Populous 2 offered and that might give is smoother graphics, without spoiling the fun. These games still get tonnes of nostalgia and that should have been the warning shot for Microsoft and Sony, optionally Nintendo too to renew these bonds and see what could come of this. It is a simple step and when the right developer gets involved (or the original makers) to see what was possible. At present as most of this is now in hands of Saudi Arabia, they could look at renewing these games and presenting them to a new audience. It might be a simple setting, but gamers who get into a nostalgic mood and get offered the games that they spend weeks 24:7 on and gamers like that are the proper voices that could propel a game to a much larger audience. You merely have to do right by them and offer that feeling yet agains, without EA messing things up by setting it behind a  money portal. Because that is what spoiled it for many. 

So have a great day and consider (if you are old enough) what game kept you up all night? Because that could be the next setting for a renewed gaming experience. Have a great day, it just turned Monday for me (3 hours ago).

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Reselling is the art

Is it? Or is the art of reselling the game? And they might sound the same, but they are not exactly the same. Confused? That is not the goal, but it comes with the territory. To get this setting, I have to take you back to last September when I gave you (at https://lawlordtobe.com/2025/09/09/one-thought-of-many/) ‘One thought of many’ I gave that seeing at least twice more, but that might be one of the first times. You see, I was replaying Black Flag and it got me thinking and for some reason I was thinking of some corny advertisement of a romantic novella setting. I never read them, but in the Netherlands they were famous.

I reckon that every nation has these in their local language, optionally they are translated, but that is a fact I have no idea on. What does matter that this series has appeal with over 2.5 billion female readers. There are also these novella’s for the male, optionally they are pirate, spy, Jetsetter stories. What matter is that there is now a 5 billion target area. And Ubisoft ha the inner track on this. So as I was playing Black Flag and walking through Havana and Nassau the idea hit me. So when you take away the assassin setting and you keep the places the same, and it would be limited to a location (like Havana/Nassau) and optionally other locations in other games and you can only walk in these places and optionally through a Apple Vision Pro/MetaQuest and you don’t read the story, you play and live the story. I reckon that you can have 5 stories per location and optionally the eagle vision shows the people you need to talk to and progress through the story. You could make more of it, but at first we have the storyline and the way to proceed and that is the story. The story is the live played on the places you normally read about. The next step in novella’s and Ubisoft already has the locations. Consider Jerusalem, Florence, Venice, Forli, Rome, Boston, New York City, Havana, Nassau, Kingston, Paris, Versailles, Alexandria, Memphis, Heraklion, Bagdad, Kyoto, Osaka and several more. This needs no creation, Ubisoft already made the locations, made the art. Now you only need the engine to be altered to let the story flow and you can have 5-9 stories per location and even there, there are short cuts. They merely need to use one location to see if it has the appeal. My voice goes towards Rome with stories for the masses regardless of gender. And with DML and a small investment in these novels you can make  several of them, all unique and perhaps with a creation system and it is all additional revenue for Ubisoft. It becomes what matters in a new direction, not what it was meant for, but what else can be done with this and I reckon with the MetaQuest, it becomes a lot more engaging, the nice side is that there is a massive lack of innovation for these devices, so Ubisoft could enjoy a much larger share of that attention. As everything is due to evolution, why not how we read stories? An engaged form of literature, brought to your eyesight. And when in Rome, you could always consider The Golden Ass (Metamorphoses) by Apuleius. From modern, to classic and educational. This is the age of reinventing the idea that already is and Ubisoft has a tremendous advantage here.

Just my idea on how to go next. And whilst Ubisoft get another version of the same in a new coat with a new audience, they might consider even other paths. Paths I never thought of. So this was the third setting that started messing with my mind two days ago. I have not completed that journey and made you aware. 

Have a great day. Still three hours to go until I wish myself a good morning.

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Software directions

That tends to be the norm, some software BI person looks at where the masses are and then shoots his net, so that he can catch the biggest population. And I (initially) tended to think the same way. We can call this the wrong way. 

So this started last night when Wired (at https://www.wired.com/story/can-gaming-save-the-apple-vision-pro/) gave me ‘Can Gaming Save the Apple Vision Pro?’, OK, I admit, the story was two weeks old, and none the less relevant to this conversation. Personally I didn’t know that the Vision Pro required saving, but that is my wimple setting. You see, new devices open up new frontiers and on November 9th 2024 I gave the world (apple too) ‘The Easy Lesson’ (at https://lawlordtobe.com/2024/11/09/the-easy-lesson/) and in under an hour I designed a near original game an adaptation from a world favorite game. Yes it took me less than an hour to think of a solution. 

Now there is another idea based on all time favorites and used in a very different different setting. You see, people look in the same direction over and over and hoping that something new hits them. I look in the opposite direction and that is why I have over half a dozen original IP settings and this one could bring Ubisoft the fortune it so immensely desired, the dream of growing to greatness. The funny part is that most of the work is done already. You see, schooling is required all over the world and the chances are that Ubisoft overlooked it. And apparently Timmy the Cook did too (said to be the CEO of Apple). 

The setting is larger to be considered as more and more need is out there for languages. OK, there are some hangups. But the larger setting becomes visible in mere minutes and 80% of the gamers have had that feeling, especially those who played any of the Assassins Creed games. You see, we all want to be that assassin, but the missed part is that they loved walking down the streets of Florence, Rome, The America’s, New York, Paris, London, Egypt, Greece, Iran and Japan. The one thing that Ubisoft excelled in were the graphics. When these games get upgraded to Unreal Engine 5 it becomes a very different game. Now on Apple Vision Pro (optionally MetaQuest as well) people can actually practice their language skills in a private setting and there are millions ready to get ready. Now there is no killing, there is no climbing all over the place. It becomes a walking setting, with optional reward settings and Ubisoft actually opened the door to this when they had the expansion The Discovery Tour added to the game AC Origin. It gave us a different setting to the game and also gave us just how deep they had taken the game. Now consider that we get access to languages English is gotten from AC Syndicate and Watchdogs Legion, and optionally AC3. French from AC Unity (when it is properly fixed), Arabic from Mirage, Italian and Latin from AC Brotherhood and optionally AC2, Greek and Egyptian from AC Origin, and most of the work is already done. Now there is one setting that takes precedence.

About a month ago I saw someone program a chatbot to take on scam centers. His view was that when they are held busy by chatbots, scammers cannot scam. But that impact is larger. People can now be set in chatbots engaging in the use of natural speech. As such there is a unification of skills and in that setting Ubisoft could offer a much larger population. According to ‘records’ in 2022, the United Kingdom had the most students learning English as a foreign language. There were approximately 262,400 students who were learning English as a second language that year, followed by Ireland with almost 116,000 foreign students. The third place ranking was completed by Canada, with around 105,000 students learning English as a foreign language. That implies a population of billions who want to learn English. When the modules are ready Ubisoft could cater to millions of people who want to learn any of these languages and with a subscription model they could cater to hundreds of thousands of them. To make it fun they could add the villa in Monteriggioni and as language assignments are completed they could get another painting added to the villa. There is also the notion that ‘midterms’ in several stages would upgrade Monteriggioni. You will not get a well and a few other things, but most other upgrades become possible. And as you engage with the people in Florence and Rome you could get lots of interactions. With Latin you get the added nun/priest outfits and get access to the old Vatican. Linguistic skills are valued globally and for those who want to learn Arabic there is the world of Mirage (just Bagdad) and there we will see what more there is to learn. Any language student gets assigned an address and as your skills progress you will get a ‘better’ address. All this was already possible and now it serves a much better purpose. There is classic English (AC Syndicate) and modern English (Watchdogs Legion) the setting already exist for the most. But the added setting of interactive chatbots will push the Ip to new heights and the graphic skills of Ubisoft have seldom been questioned (only in AC Unity). So this took a little more than an hour, but it was there for the longest of time. It just required Yves Guillemot to wake up to see what he had and now that this writing is out in the open, he could wake up and seek new frontiers. There is the thought that Unreal Engine might not be a solution everywhere, but it will give the most lifelike views on Vision Pro and MetaQuest. As such it just fits better. 

Software directions are out in the open. The trick is not to take the mundane direction that everyone seems to be taking. As such I offer this thought to the wannabe captains of industry.

Have a great day and think of what language you would like to learn, because that is a universal thought we all have. It might be that you want to learn the dead languages (Greek and Latin), you might want to broaden your horizon with English, French, Italian and Japanese and for those wishing to learn Spanish, a case can be made to include AC Black Flag. The rest? Well that gives a person a dozen languages to learn, but cases can be made for other languages as well. How that goes? It would be up to Ubisoft. 

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