Is it? Or is the art of reselling the game? And they might sound the same, but they are not exactly the same. Confused? That is not the goal, but it comes with the territory. To get this setting, I have to take you back to last September when I gave you (at https://lawlordtobe.com/2025/09/09/one-thought-of-many/) ‘One thought of many’ I gave that seeing at least twice more, but that might be one of the first times. You see, I was replaying Black Flag and it got me thinking and for some reason I was thinking of some corny advertisement of a romantic novella setting. I never read them, but in the Netherlands they were famous.
I reckon that every nation has these in their local language, optionally they are translated, but that is a fact I have no idea on. What does matter that this series has appeal with over 2.5 billion female readers. There are also these novella’s for the male, optionally they are pirate, spy, Jetsetter stories. What matter is that there is now a 5 billion target area. And Ubisoft ha the inner track on this. So as I was playing Black Flag and walking through Havana and Nassau the idea hit me. So when you take away the assassin setting and you keep the places the same, and it would be limited to a location (like Havana/Nassau) and optionally other locations in other games and you can only walk in these places and optionally through a Apple Vision Pro/MetaQuest and you don’t read the story, you play and live the story. I reckon that you can have 5 stories per location and optionally the eagle vision shows the people you need to talk to and progress through the story. You could make more of it, but at first we have the storyline and the way to proceed and that is the story. The story is the live played on the places you normally read about. The next step in novella’s and Ubisoft already has the locations. Consider Jerusalem, Florence, Venice, Forli, Rome, Boston, New York City, Havana, Nassau, Kingston, Paris, Versailles, Alexandria, Memphis, Heraklion, Bagdad, Kyoto, Osaka and several more. This needs no creation, Ubisoft already made the locations, made the art. Now you only need the engine to be altered to let the story flow and you can have 5-9 stories per location and even there, there are short cuts. They merely need to use one location to see if it has the appeal. My voice goes towards Rome with stories for the masses regardless of gender. And with DML and a small investment in these novels you can make several of them, all unique and perhaps with a creation system and it is all additional revenue for Ubisoft. It becomes what matters in a new direction, not what it was meant for, but what else can be done with this and I reckon with the MetaQuest, it becomes a lot more engaging, the nice side is that there is a massive lack of innovation for these devices, so Ubisoft could enjoy a much larger share of that attention. As everything is due to evolution, why not how we read stories? An engaged form of literature, brought to your eyesight. And when in Rome, you could always consider The Golden Ass (Metamorphoses) by Apuleius. From modern, to classic and educational. This is the age of reinventing the idea that already is and Ubisoft has a tremendous advantage here.
Just my idea on how to go next. And whilst Ubisoft get another version of the same in a new coat with a new audience, they might consider even other paths. Paths I never thought of. So this was the third setting that started messing with my mind two days ago. I have not completed that journey and made you aware.
Have a great day. Still three hours to go until I wish myself a good morning.
