Tag Archives: Christopher Judge

A BAFTA for controllers

Yes, another event is taking place; this time it will be the BAFTA for games that is up for some to grab. The competition has been fierce in the past; I actually did not choose God of War in the Games Awards 2018. I would have given it to Forza Horizons 4, who had blown me away on several fields, even as there was no dispute, it was close, really really close. So as we see the Artistic Achievement mask, God of War wins, not by much as the competition was fierce.

With Audio achievement, God of War wins, it will also win the Music; the soundtrack is overwhelming and amazing. They also have the benefit that AC Origins and Arkham Knight are not on that list; these three are the best soundtracks gaming has ever produced. Bear McCreary, a musician who already earned his stripes with Battlestar Galactica (and several others) is now the one favourite for that mask, as I personally see it.

Yet best game is interesting, with Forza Horizons missing, only God of War remains; in my personal view the others will not make it a nose length fight. Yet all is not lost for Microsoft, with the British game, we see a win that clearly goes to Forza, racing through Britain is just too much fun and too amazing.

I have to pass on debut game; too many are unknown to me, making my voice not a fair one. As Evolving Game, Elite is the one for me. I have skin in the game there, having loved the game since its initial release on the BBC Micro B and my own copy on the CBM 64 (I did not have the BBC Micro B myself). I still remember that day as I had to take a 90 minute train trip to get to the one store in 1985 that had it. When it comes to Family, my view is skewed. I do not think that Pokémon is a family game, it is family friendly, that is true, but true family game implies engagement by all and there I merely see Super Mario Party as the one option, perhaps it is most likely that my view of the Family category is wrong, but perhaps it should not have been given a category that comes across as dubious in its interpretation. As for Game beyond Entertainment, 4 are unknown to me, so I skip that category. The same would apply to Game Design was it not to the fact that God of War is sublime in all ways, so I reckon they will get it. Yet, I am happy to be proven wrong due to a game I had not seen. The same can be said for Game Innovation, yet when it comes to innovation the entire idea of creativity and cardboard to be added to a console and gaming is just so whack that it should win. I never saw the appeal, yet the appeal to see kids fold a piano and then play it making the switch play music is just slightly too strong on the side of magic beating that horse named science. Only Nintendo could ever be that one player who does not know what a box is, and therefore not being hindered by one.

I skip several but then halt at Original Property, which only as it ends up being slightly flawed Subnautica wins. I have been testing it since its early release and it is by far the most immersive (submersive too) and innovative (as well as original) survival game. The fact that it is almost all on water makes it weird, strange and it never stops being weird and challenging.

For me personally the Performer mask should be Christopher Judge as Kratos in God of War his performance of Kratos is iconic, yet the voices: Danielle Bisutti as Freya, Jeremy Davies as The Stranger and Sunny Suljic as Atreus are all worthy nominees. I believe that the voice of Kassandra failed in AC Odyssey, not due to the actress though, which is a shame for her, because all nominees clearly worked their asses off to get the top achievements in the games, this is one part where the software makers can intervene and slightly screw it up, yet in God of War the work on any level remained 5 out of 5 all over the board giving 4 nominees a clear advantage.

As for EE mobile game of the year, there is no way of telling. An audience will vote personal and emotional giving Pokémon go the home field advantage, but in the end it will be anyone’s guess and Fortnite is on that list too, so I wonder if that voice will be impacted by the PC and console gamers, I actually do not know. I am not surprised that I did not elect Red Dead Redemption 2. I was never into Westerns. I do acknowledge that everyone tells me that it is the best single player experience ever, but so was God of War, so was Forza Horizons 4 (if you are a racer). You see, some might hide behind the marketing of ‘the most powerful console in the world‘, yet when the awe is not in the hardware, but in the excellence of game design like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. We see it when the least powerful console overwhelms you with graphics, music and gaming experience. When the noise of ‘jing jing’ when you switch on a console does not do it, but your heart flutters when you hear the ‘Yahoo!’ of Mario grabbing another Power moon and your mind races where more can be found. When you get that part, then you also understand why Microsoft ends up having their most powerful console in the world in the number three position of consoles. And it gets to be worse for them soon enough (optionally). When the people at Google realise what makes gamers tick, they might end up being a mere number 4 contending party in 2021. It is the adaptation of a French expression; I think it came from the French revolution. The adapted expression is: ‘Change is valuable it turns the leaders into underdogs’; it is a lesson that Microsoft will just have to learn the hard way. Their unwillingness to listen to gamers is coming at a very steep price and it will look optionally a lot more expensive soon enough.

How does that matter?

It matters as we see the gamers move to other consoles, at times keeping the old console around, but the funds (if they have any) will go towards the games that they are drawn too, Microsoft seemingly forgot about that. They pushed for backwards compatibility so that could ride on the coattails of the Xbox 360 a little while longer, but that too will lose steam and the game awards as well as the gaming Bafta gives us where the need for new games was at, and in that respect God of War truly delivered, the fact that a Sony Exclusive game is a nominee in most categories also gives us a tale of where Microsoft dropped the ball (yet again), and now Google Stadia is just around the corner biting into the multi gamer and streaming services fruit that Microsoft thought they had secured for themselves. I admit that they went about it the right way and anyone into gaming and online not getting a Game Pass is pretty much insane, yet that horse has other jockey’s and Google as the late arrival is about to walk into the ring.

We will be ready with Irish jokes as the awards will be presented by Dara O’Briain on April 4th, so we should hope that Milton Jones walks in to have a bit of a go at Dara on stage, but that is just wishful thinking.

I like game awards as it shows to some extend what games achieved and who were the ones teaching us what gaming can be about. We tend to look at the large games, the large players, yet in that world we might not have noticed Minecraft, a labour of love that became an addiction for millions, for many it still is. In this day and age it seems impossible, but who has played Subnautica? When you look will you suddenly realise that you missed out on something? That is actually the best art of the show, until one award night I had never heard of Threes! That can happen to us all, and for those seeing that one game that makes you buy a console, that is the moment you open another door to multiple worlds.

Game awards also give rise to new directions, at present more often than not instigated by small indie developers, but pushes like that can be game changers. Even as I contemplated an entirely new direction for changing difficulty levels in a game like Watchdogs 3, I suddenly considered that this path had never been considered ever before (optionally a slight exaggeration), and it could have an educational impact as well. The added value goes towards the replayability that a game has, changing the value of a game and the bank for your buck. Now, we can all agree that not everyone might like it that was and that path is not for every franchise; yet the realisation that no one has ever taken it into that direction is also food for thought, especially when you realise how many games have been published and I have been involved with and around gaming since Mirrorsoft.

And in finality, this is the first year that where it is my feeling that the Gaming awards had a better impact and was appreciated better and more than the academy awards, implying that the ascending star for gaming will continue for some time to come.

 

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In awe of Ares

The independent is throwing its readers a curveball with ‘The survey comes after it was revealed that a new political party with access to up to £50m in funding has been secretly under development for more than a year‘, it is change, change of a kind that makes us wonder if politicians are getting there ‘inspiration’ form somewhere else. This is not about that, this is absolutely not about politics. This is about the curveball.

Santa Monica Studio, they awed us two years ago at the E3, where we were treated to a teaser, one that made our jaws drop and we were nowhere near ready to see the real deal. That happened 48 hours ago, 48 hours since we woke up, in optionally the most overwhelming way. If you missed it all, you missed a lot. For those not entirely aware, let me explain, let’s take you back to 2013, when the people on the PS3 were treated to ‘the Last of Us‘. It was a game that surpassed whatever came before, the end of a console treated to the diamond of diamonds. Now take that feeling, multiply that by 3 and that is what you will feel with the normal God of War 4 edition on a normal PS4, I haven’t even seen it on a Pro with 4K yet. The beginning is simple yet still overwhelming, the graphics are beyond awesome and the music and sound effects give it an entirely new dimension.

So here we are he who took the powers of Ares, god of war. Now we are in the setting of Norse mythology. The initial intro to the game, the movement, the draughr, Balder and a few others are just overwhelming. When we dig deeper into the game we get to certain points that this is still very much a God of War game, yet there is also evolution. even as button mashing got you most of the way previously, this time around you need to be a little clever, button mashing gets you killed again and again (and again). It has the chests and it has health parts, slightly different, but still in spirit basically the same. Some chests now come with puzzles and a few are a little trying. It is all a step forward. The graphics throughout the game remain overwhelming and are beyond awesome. The tactics are a little more essential, yet it remains a God of War game. Christopher Judge, the (in)famous Teal’c from Stargate takes the axe from the predecessors and gives Kratos soul in a way that is amazing, the deepness of voice and the entire embodiment of Kratos slayer of gods comes to life with Christopher Judge, a stellar performance.

There will always be issues with any videogame, so has this game its little snippets of frustration, but the overall impact of the game is what I would regard it a 97% game, Metacritic gave it a 95% rating, what means that it should be regarded as a must for any PS4 owner. Even as you play the game, you feel a little lost at times, wondering where to go next. It is not a bad feeling, you get a clear view of your surrounding and it is close to breathtaking. The people at Santa Monica really outdid themselves, and not just them. In equal measure Bear McCreary, famous for his soundtrack work on Battlestar Gallactica truly shines. His music adds to the game in several ways. I wonder if anyone would be able to play the game on a TV with a sound bar, the music is that amazing. I am actually listening to it on YouTube whilst writing this. I hope that it will be a download option soon enough (or a soundtrack for sale). So in nearly all matters the game shines. So why am I using ‘nearly’? Well in the beginning as you have the options to better your character with outfits and upgrades, you are a little in the dark and in the beginning of the game optionally accidently wasting resources on the wrong parts and it is a merely a small loss, yet it makes for a great replay. This is perhaps the only small flaw in all this and it is so small a flaw that not heeding my words in this is just fine. Yet as you play the game you are almost overwhelmed by what you see and when you think that you’ve seen it all, you get introduced to Alfheim. If you consider that Midgard is the forest in midwinter, then Alfheim is the forest in spring and everything is in full bloom, a second whiff over being overwhelmed and I haven’t even seen the subsequent parts yet. Whilst I have been upgrading my skills and my weapon, the monsters have been becoming a lot stronger too, so the opposition is not getting easier and you the player are forced to thinking a little more tactics and no mash buttons, it is essential to making it through. It is almost like Santa Monica Studio saw the setting of Dark Souls and borrowed an idea or two, which is not a bad thing at all. In this, I found that the avoidance by Kratos is not completely flawless and it makes for a more challenging fight, all defence and no offence being pointless in the end. It makes a lot of sense in the grand scheme of things and God of War is more than the jackpot. If the next Last of Us is anything to go by, we are witness to a new level of gameplay, one that the Xbox cannot match, because Ubisoft will not be able to match it. That is not an attack on Ubisoft, it truly is not! They have shown with AC Origin to up their game by a fair bit. Microsoft was just not ready (read: awake enough) to up the game for gamers other than their ‘most powerful consolestatement. Now with the God of War first released, and the Last of Us 2 teasers making us desire more and that is whilst we know that there is every chance that Death Stranding will surpass them both, a Kojima special that does not ill to the other two titles, but we know that Sony is about to up the game for gamers a fair bit and that is merely the top of the 2018 iceberg.We have no idea what we will see in 7 weeks at the E3 2018.

That whilst Windows central ‘treats’ us to: “Ever since the Xbox One launched in 2013, Microsoft has revealed clothing items and other merchandise which were either E3 exclusives, competition rewards, or simply gifts for employees. Luckily, it seems like that’s about to change because a merchandise store is coming soon“, perhaps with a lack of exclusive games that is all they can offer?

Even as Bethesda has been giving us heaps of amazing options, the bulk of the gamer’s desires are set to Elder Scrolls 6 and an optional Fallout 5, and/or Fallout 4b. Bethesda is like Monica Studios and for the longest time they have delivered, even today Skyrim is still played, 6.5 year later, that is the trademark of the truly great and satisfying game and God of War 4 is a welcome addition. It is behind GTA5 the highest Metacritic rating ever and the people of Santa Monica Studio have all the rights, the reason and the ability to feel pride, be proud and enjoy the reverence they will receive for the rest of the year. In this they are sharing the warmth of reverence this year (optionally) with the makers of Spiderman for PS4, another exclusive title, which is now sold out on amazon. So the pre-orders of a game released in September 2018 are already sold out, so in that part Santa Monica Studios is just one player driving the Sony gaming force forward and the competitors have nothing even close to matching that.

Even as I am drawn to return to play God of War, I know that Santa Monica is likely to have a few interesting twists on their bow of confusion. So it will be essential to meet up with Morrighan, Crone of War. She can enlighten me to the opponents that Kratos may face. The Celts were always masters of the skull cleaver and I need to be alert and ready to whatever Santa Monica Studio will throw at me next. The life of a gamer, always trying to remain in synch with the game and with life to get the best results, only the truly great game makers allow us to do that.

When we consider the path that this game series has taken, the path seems obvious, but it is not, the upgrade and evolution of your weapon have options so it can enhance your strength or give power to the weaker side of you that in itself is also brilliant. If you are a range fighter of up close and personal, both have options to give you a much better chance of survival and in the end, you cannot really afford all the upgrades all the time, so choices must be made which makes the game even more challenging and rewarding when you get to the next point. That in itself is also a new victory for the series. The map reveals even more new sides, but I will steer away from that so you can experience that for yourself, making the impact even better.

In the end the God of War treated us to something special two years ago and now we are overwhelmed with what they have actually achieved, no small feat for any development studio, laurels well earned. Even if you are not into the hack and slash games, this game brings a new game, that overwhelms nearly all your senses that alone will be worth buying it for.

That is the curveball, the delivery of something special and again Santa Monica Studio surpassed our expectations, an art that politicians have been lacking for decades, perhaps they should actively listen to Kratos, Ares and Morrighan, nothing less will do at present.

There is one part that politicians can take away from all this. It is not the expected that makes you shine, it is the ability to exceed our expectations that truly matter, isn’t it funny that the one article that they looked down on for three decades (video games) have been able to deliver just that? I see it as the combination of art and imagination and God of War got it right on all counts.

 

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