Tag Archives: GamesRadar

The race is on

It is like any race, it is not set to a state where we all set the marker, some set the marker and then changed the game, I admit, that we cannot blame them for becoming multibillionaire overnight, but it sets the race to a much larger degree now.

As GamesRadar gave us less than a day ago ‘Bethesda founder on Microsoft purchase: “What Microsoft owns, Sony cannot get”’ we see “If the strategy works, it will be a brilliant counter-move against Sony. Users from around the world will be the ultimate beneficiaries of this deal”, this is where Christopher Weaver is extremely wrong. There is a reason why I threw away my Microsoft console. Consider the I had both, the (what I personally call) betrayal by Microsoft towards its gamers, is a stage I cannot abide by, so as I set part of it in script a year ago in ‘An Intellectual Property example, Part 2’ (at https://lawlordtobe.com/2019/09/09/an-intellectual-property-example-part-2/) it is time to come to the aid of Sony, there is something about Microsoft buying its way to the top that I resent and they are doing it for very different reasons, not because they love gamers. Consider the amount involved, they want something else and Microsoft is not to be trusted. 

So the need to find or create a new RPG exclusive to Sony gamers, to upset the Microsoft act, shows that not only were they (partially) stupid, the fact that they do not hold the exclusive stage of RPG, Bethesda never did, but the act to force people into a path might seem brilliant, yet only if there is no alternative and there is. So there is now a need to attack both Fallout and the Elder Scrolls. Even if I am not their enemy, their new owner must be taught a lesson, ignoring gamers in the gaming industry is the most stupid thing one could ever do.

Fantasy

The game starts in a small city, we see a man at a well, he is merely looking around, wondering where he is. We get our first flashback. He is a young man walking out of a London Fish And Chips shop, he has a few coins left and drops them in a hat, stating ‘me last money, you’re welcome to it’, the man looks at him smiling drunk ‘bless you young man, bless you indeed’, the boy walks on, not seeing the mark on the mans hand was he waves at the boy, making him stumble into a wall and vanish. This same young man looks around, wearing a cheap jute outfit, no shoes he looks around still somewhat dazed and confused. 

As the game starts, we see two more flashbacks, the arrival of where he is now, brigands robbing him and the small farm where he got his clothes and some food. He thanked the farmer and left and entered this small town. Even as he is getting his bearings he needs to figure out what to do next. He had been watching the people and did get some grasp of what they were saying, it had been a day later and hunger is setting in, he has three options. There is a guild in one direction a house of worship in another direction and a building he does nt comprehend in a third one, he never sees people from there come into his direction.

Guild

As he walks towards the guild he is met with staring eyes, not distrustful, but staring. His attire is not that of a guild person, and as he is in front of the guild, he looks around and sets himself near the door, not too close as a beggar, wondering what will happen next. For an hour or so as he watches people entering and leaving. About three hours later a woman comes out offering him some bread. He accepts and bows curiously and whispers ‘Thank you’, she looks strange, like she is not sure what he is saying, he nods, smiles and slowly eats a small piece of bread. She nods and walks away, as he eats he feels stronger and better, the bread was good, he is still hesitant to enter the guild, yet a little later a man walks out towards him. He gestures him to follow and that is exactly what he does, following the man towards one end of town and following him inside his house as the door is held open. 

Trainee of furs
He is shown the basement, which is actually nice and warm and shown a corner with a small bed. The man points at the bed and points at what might be a toilet, he is given a small jar with water and some more bread. He nod and smiles, the man walks away. 

The next morning he is given much better clothes and he is shown a fur and given some sort of bone to flesh the pelt, he does the and does all the other ones, after which he is shown how to salt the pelt., the too he does, the day ends having prepared 25 pelts.

Houses of worship
As the man moves towards the worship house, he is met by a woman, she odd at him, almost like she sees that he os not what he seems to be, she invites him and offers a cup of warm drink, he accepts nods and takes a sip, it is like tea, but very sweet. She smiles and gives him another drink, this too is warm but a little bitter, not sweet at all, but oddly refreshing. She watches the two  drinks as they impact hm and she points towards the door, she walks there and gestures for him to follow. They walk through a corridor with art and into a small hall, where others are, they partially look at him but they return to their work, they seem to be scribes. She offers a book, the book is in a language he does not know, but he recognises the letters. He then gestures towards a piece of paper and some charcoal, she hands it to him and he writes the alphabet, and pronounces the letters, after which he sets down the numbers and refers to them, he also does some math which gives a response, he is gestured to follow and he is offered to a man, the man looks down on him, yet when he is offered the roll of parchment his impression changes. He gestures the man to follow and he does, he is taken to a room, where a bed is there is a table with some food and drink and he is left for the evening

House of coins
Here he sees something that is almost Babylonian, but it is a script that reflects numbers, as he is given a parchment he gets to do the numbers in the first day he gets to write down the numbers from 1 to 30, the day ends.

So here are the first two sets of level 1 for Sony (they get to use this), and as I go through the settings of the guilds and houses of worship (house of coins, house of speech and house of thought) we get a very different RPG, because the trainee of furs would soon be out of luck in the house of worship, yet they all have different paths and different outcomes. A stage the is not merely fantasy, but the stage that closely resembles the time before the renaissance yet after the treaty of Claremont, the world was mot malleable then. Well, even as the race is on, it took me less than an hour to come up with this part, so I hope that they are awake at Sony, because as I personally see it (and if we believe GamesRadar), Christopher Weaver set the tone and I merely opposed it by making a new RPG, we all have to unite towards Sony to make sure that the Microsofts of this world do not spoil gaming for us.

Perhaps tomorrow an opponent to Fallout, but I am not too fussed, Cyberpunk will take care of that part for me. 

Well, that is my cloud of creativity taken care of, for now that is.

 

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Tickle me this!

I got an award today (who by remains confidential), it is an award many man want, but alas, I got there first (for the ward that is), I am getting the 2020 award for impregnating Laura Vandervoort, don’t get me wrong, we never had sex, we never had a date, but there you have it, I got the award none the less. That is the situation we see today when GamesRadar gave us the Gamescom 2020 award winners.

Best Action Adventure Game: Watch Dogs Legion, Ubisoft
Best Sony Playstation Game: Cyberpunk 2077, CD Projekt RED

There were more, but these two stood out. The games are not out yet, the games are not released, so how did they win? Now personally I would agree with the Cyberpunk 2077 win, but if I hols one to a higher station, I need to hold both to a higher station. Cyberpunk is currently set to a 19 November 2020 release date. Any further delay and it would not apply to any 2020 win. The same could be set about Watch Dogs Legion, which is set to a 29 October 2020 release date. Some of the other nominees are coming out in November and now, on the 29th of August they have already won? How is that even possible? So if they get to make that statement, I get the Knock Up LV award. I had little choice, in my Freebie top 5, she is still the only one not married (as far as I know), so there you have it, the stage is set.

And there are more awards to come, yet will they be set to the right station?

We can argue that: 

Best Simulation game will be the Microsoft Flight Simulator (there is no substitute).
Best Sports game has three options, but the EA games are not coming until later this year.
Best RPG is up in the air, but Cyberpunk 2077 has a good chance if it comes in 2020.

Best Remaster? Best PC Game? I have no idea and I have no real setting of what will come in 2020, but to award it to a game that is not yet pleased is insanity and folly, but it made me dream of the most unlikely of all encounters, me and Laura Vandervoort, apart from the situation that she is on the other side of the Pacific river and that is merely the first of many factors in place and in this we see the larger stage, Gamescom wanted to count, it wanted to be the captain of industry, Covid-19 be damned and I get it, but it is not right. That the award are given to the games released in the previous year, makes sense, or even over the last 12 months, but to give them out to unreleased games is folly.

And this has nothing to do with my sentiment towards Ubisoft, I believe that in this case the game I am yearning for is in the same mix, as such the game should not have won until it was released. Some will agree, some will not, but the stage of so many awards and they are optionally based on unreleased games is wrong.

It is a stage where we see more and more events set to timely publication, for them Covid-19 must suck and I get it, but to set the stage to award games not yet published is getting a bit weird. It is merely my $0.0325 on the matter (my 2 cents with adjustment) and feel free to disagree.

 

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Changing the headline

It started (for me) around 6 hours ago when Emma Boyle at Techradar gave us ‘Ubisoft is aiming to create more unique games with an editorial shake up‘, which sounds nice, yet the initial problem for Ubisoft will be to make proper games, an initial essential requirement. As I see it, Ubioft lost their edge and now they are using PR and marketing to make it into ‘Ubisoft is aiming to create more unique games with an editorial shake up‘ (at https://www.techradar.com/au/news/ubisoft-is-aiming-to-create-more-unique-games-with-an-editorial-shake-up), proper games are made not merely by innovative designers and thinkers, but it requires a team of methological thinkers to properly test the game, they need a few wild cards to make sure that ‘stupid choices’ are optionally caught. We are now all about the results of The Division 2 and Ghost Recon Breakpoint, yet the fuming disasters of Assassins Creed Unity are still not forgotten. All whilst Far Cry 4 was more of the same (not a flaw and not the worst idea), yet the short sighted impact of Ubisoft needs to be seen where the bungle of a title is best prevented, at the very top (Yves Guillemot). I have had my issues with Yves Guillemot, yet he does have a proper business instinct and that is something that Ubisoft needs as well. The eyes are now all on Watchdogs: Legion which is approaching release and the idea, concept and work on it is pretty amazing. It takes Watchdogs in another dimension, one that we have not seen before (as far as I know) and it could make way for an entirely new Cyberpunk line. Yet the story is merely one part, it is the release and the initial feel that matters and to be honest, with previous blunders, I would feel more relaxed if they delay it to fix things BEFOREHAND, than give us some lame excuse afterwards, because that is marketing for you, get the money first. 

Consider the fact that I was able to initially ‘design’ a new Watch Dogs 3 (playing in Okinawa) in less than 8 hours, setting the initial stage for close to 50-100 hours of gameplay and with the setting of optionally 4 storylines, all set in hypermodern (slightly futuristic) Japan. Each of the storylines was different and a separate play through of the city with other approach options. Taking lessons from past successes and failures to give the people a new experience. And I got there by ignoring the storyline and setting a free roam stage where you could fall into choices. 

Yet Polygon gives on the 17th (at https://www.polygon.com/2020/1/17/21071083/ubisoft-editorial-team-changes-paris-serge-hascoet-yves-guillemot) ‘With all its games looking the same, Ubisoft shakes up its editorial team‘, there we see the words of CEO Yves Guillemot “blamed on a lack of differentiation in consumers’ minds“, it is actually simpler than that, when you try to build game that pleases all, you end up with a product that pleases none, as I see it, it is really that simple. And as I personally see it, the quote: “Ubisoft chief creative officer Serge Hascoet will remain in charge of Ubisoft’s editorial group, but that he will be given more subordinates and they will be given more autonomy, so that he is able lead from a broader perspective rather than directing individual projects himself” sounds nice, but will it work out that way? It is merely internal marketing of another kind (I am not laying blame on Serge Hascoet). Ubisoft is in a difficult place and this preemptive setting is merely good for the stage if Watch Dogs: Legion misses out too much, if this goes sideways (which I will not initially expect), the value of Ubisoft will diminish 30%-60%, which would scare the shareholders to no degree.

That this is all marketing (to some point) is seen with: “Guillemot said Breakpoint had “been strongly rejected by a significant portion of the community” and that it “did not come in with enough differentiation factors, which prevented the game’s intrinsic qualities from standing out.”“, how about the fact that it was littered with bugs? There is a reason why people are happy to wait 12-20 weeks and pick up the game for 75% less, bugs are a main reason. The lack of quality has driven the massive day one release buy to a soft interesting week 5 or later buy. You can only remain with a setting of special editions with optional additions when you do something about the quality, and that had remained absent. As such I hope that the Watch Dogs: Legion delay is also so that it can be properly tested. I also oppose to some degree the statement “the company needed to leave more time between the launches of its live service games so that they aren’t cannibalizing one another’s interest and audience“, yet too many games at the same time is an issue, but it is not merely about Ubisoft, the game designers ALL want to capture the audience, even as they all know that the consumer in this day and age can only afford one new game, the stage is still set to getting them all. So as we then get into comparing Breakpoint against Call of Duty: Modern Warfare, we saw how Activision kicked the hell and nearly all life out of Breakpoint, that danger would have been a lot less if it had been properly tested. Activision also took a stand, as we take notice of “Modern Warfare’s single-player campaign focuses on realism and feature tactically-based moral choices whereupon the player is evaluated and assigned a score at the end of each level” (source: GamesRadar). Making of forcing a choice is not debilitating, bad testing is, that simple truth hit Breakpoint at least twice over, and as such if became the failure it is (as I personally see it). In all this, the power of better testing will enable ALL games from Ubisoft and making sure that the release date is not what marketing it makes out to be, but when development states that it is ready is a second part in all this. They forget that in the end it is the gamer who wants it and as CD Projekt Red has proven twice over, it comes when it is ready, and as I see it their 93% rating proves them right, which opposes 57% from Breakpoint and it sets a different precedent, it makes the gamers wonder if Ubisoft is still a AAA developer, a question they never really asked before, as I see it Watch Dogs: Legion will push that question to a larger degree in a much larger population making the 60% loss more and more direct, in this I am trying to remain an optimist, the losses could be larger.

The clear message becomes, that Ubisoft better get it right with Watchdogs, if that fails several franchises could be up for grabs for very little, because that is also the curse of shareholders, they will sell, as long as they break even in the deal and for now, that is not the case.

I for one would be a little sad, Ubisoft is a French company, to see a non American (or Japanese) company be this successful was an interesting side, it opened others to the idea that good games did not need come from either two countries (CD Projekt Red also proved that) in all, France has too much on the anvil and they could win and remain or lose a lot, it is not a great place to be, but the two elements I gave out could limit losses to some degree and there is no fault or damage to shift a release date, that is just junk others thrown into the mix. 

And it is not over for Ubisoft, as we see how top title after top title is making an impact on Nintendo Switch, there is a lot from Ubisoft that does have a massive following and they could again. Consider FarCry III on Switch, and even as some are already on Switch, they were not the greatest Assassins Creed games (I still do not regard Assassins Creed IV an AC game). More important, as we see Witcher III on Nintendo, where is AC Origins? It was a masterpiece, could that not be transferred? It is easy to look at transfers, but it is also the cheapest way to repair a software house (and it optionally gives low cost and high yield revenue). In addition the setting where a games might take up to 100 hours, yet the main story take no more than 20 hours, making it an unbalanced equation. Set that against a speed run on Witcher 3, which is not my favourite game mode by the way, taking a player no less than 25 hours. As such we should take notice that there is an optional shortfal in some Ubisoft games (not in AC Origins, or AC Odyssey though), as such there is a lot more that Ubisoft can do, especially in Watch Dogs: Legion and as I personally see it, they better do that BEFORE the game is released, not as some lame DLC excuse (free or not). All this is coming to roost at Ubisoft even before that new Microsoft contraption and the Sony PS5 are released. It shows just how much Ubisoft needs to get fixed and not in a marketing way. They actually remained in the game longer than I anticipated, but as far as I (and others) can tell, they are running out of options, so whether we see an obituary of Ubisoft in the coming year, or a revitalisation is up to the big chair, the quality of games is not something they can short change the gamer on again, they have done that too often (as I personally see it) and the entire “but we fixed it” will not hold water, not this time, there are too many competitors at present.

Their first-person shooter is up against Activision (80%), their RPGs are up against Guerrilla Games  (90%) and CD Projekt Red (92%), and several other games are up against Santa Monica Studio (94%). It goes on and Ubisoft needs to see that they are not alone and that others are winning the gamer share that Ubisoft once had, it is the direct result of sub-standard delivery on quality all that whilst we see that there is no other group that is so into gossip like gamers, mistakes like this become the setting of failure within hours of day one sales and there is a larger group no longer running out on day one, they are largely becoming week 2 buyers (at best)  when it comes to Ubisoft games, as I personally see it, when a gamer gets to spend their cash once on a new game twice a year, that new game better be really good. 

That is the setting that Ubisoft faces and marketing will not save them this time. As to what the new headline should be, I leave that up to the reviewers who took over from me, I looked at games for 13 years, I gave a view of games to two generations and even as I still love games, it had become time (in 2000) for others to take over, yet I never stopped looking at games with a critical eye (yet enjoying them became my number one priority). No matter what story you see published, Guillemot must be realising that his time is over, I will admit that even as For Honor was never my cup of tea, it was unique and amazing as a title, even as it was a multiplayer title, Ubisoft outdid themselves that time around. I recognise that there are plenty of games that are not my cuppa tea, yet that does not stop me from admiring excellence, for Honor delivered, and they are not alone. 

As I stated, changing the headline would give us the real issue and I think the headline should be ‘If we had only given more time to testing out product‘, it might end up being a lousy obituary, but the truth tends to be that, lousy and hard hitting. In the end, we will need to wait until later (after Q2) 2020 to see where Ubisoft is going and what the optional gamer will buy from that point onwards. Yet this is all happening whilst some of the others are solely focussed on getting their one games out. So no matter how we personally see it, Ubisoft is in a vice and they basically put themselves there, considering that AC Origins was a 2017 release. When you get articles on ‘Here are the best (worst) <insert title> bugs‘, you have an actual problem and with 2 years of bugged titles, something should have been done a long time ago, especially as I personally see it that this issue has been around since 2012 to an increasing degree (I will abstain from the ‘to a larger degree’) expression. I understand that NO GAME is absent of bugs, Ubisoft merely has too many of them and for the most they are all over the web and YouTube, so it is not merely my view, as per illustration have a look at the funny parts (at https://www.youtube.com/watch?v=ykcA3yKPolY), it is merely the tip of the iceberg and we all know what happened to the Titanic when they wanted their drinks on the rocks.

 

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Electronic Entertainment Expo 2019

After last year there were issues, several on all fronts, and as Sony announced not to attend, we see the larger question, is there a need for E3? From my personal point of view, Microsoft will not be trustworthy (after their choices between the Xbox 360 and now), making it a Nintendo & Indie show, now, I am all for that and it could be awesome, but that is no longer an actual E3. Also, we will see the front carried by a few titles, yet they did so too last year and the blip verts show many images of what we saw last year too.

So as I use GamesRadar (at https://www.youtube.com/watch?v=xNCFmrkqQuY) as a handhold, let’s take a look at what we could optionally consider not watching in person there.

  1. Cyberpunk 2077. Yes, we saw a lot, we saw a lot before and for the most, we have blind trust in CD Project Red, they gave us the goods from the very start ‘You’ll see it when it is ready’ and with the Witcher III as evidence, we have all the confidence that it will be a smash winner when it is finished, the problem is that everyone is speculating or giving ‘I know a guy and it comes at …….‘, but the truth is CD Project RED has not giving a final date, if there is one, it will most likely be given at the E3 2019.
  2. Gears of War 5, it seems to be more of the same, it was never my cup of tea and as such, I hope people will love it, I truly do, but I see it as too much of the same, just like the next HALO which has number 3 and even as 4 player part might be nice, yet after Anthem, and every version connected to it (exception of Fortnite and Overwatch) I have seen enough to last me a lifetime, so the orchestra part was definitely overkill
  3. Another Star Wars game? Likely an absolute must for every Star Wars fan, I am not judging here, merely awaiting to see real game play.
  4. Session, a skateboarding game. It comes from Microsoft, so we will have to await the actual game footage and YouTube video to see what the actuality of that game is, personally I am kind of over all the Microsoft marketing, and we will likely see more on Crackdown 3, the game that was announced in 2014, coming in 2016, and has had delay after delay and is still not out. A game that is years too late, supposed to be AAA and gets a mere 57% from Metacritic, I think it was PC Gamer that gave us “It’s an OK game that could’ve been exciting a decade ago“, so as we were given presentation after presentation on the of Cloudgine for cloud computing support, we see the entire part blown out of the water. This now interacts with my article ‘At the end of a journey‘ (at https://lawlordtobe.com/2019/04/14/at-the-end-of-a-journey/) where we see the issue of Tim Stuart, Microsoft CFO giving us: “Xbox CFO on Google Stadia: “Cloud Won’t Match Local Experience”“, yes we said that for decades, making Crackdown 3 a joke at the very least and the years of delay a questionable side in what Microsoft regards as game design.

There are a few more games, some definitely interesting of checking out and a few to race for to the release date shop. Bethesda will be present with another Doom, for the lovers of that type of game a decent must. Ubisoft will try to wet the appetite with more ‘Beyond good and evil 2‘ yet there is no indication that there will be anything playable and GamesRadar as well as a few others have been whispering NextGen, so this might be a PS5 and whatever Microsoft puts on the market with an expected optional ‘always online‘ push by badly facilitating, and lets not forget the massive amount of space reserved for advertisement on your Xbox screen.

Nintendo will be killing the show, the next Pokémon is already making waves at present, so the impact will only increase, and that is merely the beginning, there will be an animal crossing, an exclusive Marvel Ultimate Alliance for Nintendo Switch, which must anger all the other consoles, as the previous two had quite the impact on gaming. And no matter how others slice it, the Nintendo Store with Switch version of CBM-64 golden games is only increasing the desire to own a Nintendo Switch, the idea to replay the Epyx great ‘Impossible Mission’ is just too fantastic to ignore.

We will get another call to Dying Light 2, yet at present no actual reliable release date as well as third installments of Luigi’s mansion and Borderland, both a reason to watch, both have a following and both have creatively emphasized on fun. There are more and more titles that are looking good (also on the Xbox), the makers of Fallout New Vegas and now part of Microsoft will be bringing the Outer Worlds. For those who remember Fallout New Vegas, consider an RPG, a lot larger, with more options, more challenges and more choices, there is zero chance that this game is not on the wish list of anyone who loves RPG’s, which is fair enough, Microsoft can’t get everything wrong. For Ubisoft it will be an important moment, Watchdogs 3 is on the list and according to rumours it will now be based in London. It is important because the first game became a massive letdown, yet Watchdogs repaired it to a decent degree in number two, not in the least because of the cast of Ruffin Prentiss who did an amazing job. So for Ubisoft the stakes are nothing short of monumental, they cannot afford to mess this one up. As I personally see it the Quality department better have their marbles in a row on this one. Ubisoft will have more if some of the leaks are to be believed. So their show, as well as the Bethesda one are the shows to be in the top ones both seasoned with the anticipation from viewers and gaming fanatics alike.

Gaming is more and more true mainstream, but it is also splintering gamers to a larger degree, in part we can blame people like Fortnite. It is not really their fault, they made genuine innovations, and more and more people nowadays expect that the system is no longer an issue when you are playing with your friends, which is actually no longer a given. With newbies Apple and Google, the interaction of games across platforms becomes a larger issue and no longer a given. Yet the audience is pushing and setting for a stage that remains debatable. Is it fair to expect PC’s and next generation consoles to group play?

The option that Microsoft consoles will interact with PC’s is to be expected, but is that stage equal for PS5 other solutions (Mac systems)? I am not claiming a yes or no, merely asking the question. If anything happens in the 5G stage, it will be that those interactions will find a larger footing, whether it will happen gets a TBA (to be announced) flag for now.

As I said Ubisoft has Watchdogs 3 nearly on ready is a large issue, on the plus side, if they pull it off, the value of the Watchdogs Franchise will skyrocket, mainly because the second in San Francisco was a large step forward from the first. The idea of London is appealing to many in other ways, the American population that needs to adjust to driving on the left lane is going to set the stage of many hilarious moments and the open world of London could be breathtaking. They gave us a great experience in San Francisco, so I expect nothing less than spectacular. It also implies that my idea for Watchdogs 3 could be an optional Watchdogs 4, so let’s just hope that game 3 knocks it out of the park. The only larger question will be Bethesda, they have confirmed that there will be no Elder Scrolls 6 or Starfield, which is nice to know, but Bethesda has a lot more IP so there is likely to be plenty to watch, and to be honest after all the slicing and dicing of Fallout 76, they need a win, a big win would be better.

In all this we see more of the same, the IP has stagnated to some degree, Minecraft (2009), Skyrim (2011), Grand Theft Auto V (2013), Elite Dangerous (2014), Witcher III (2015), No Mans Sky (2016), Fortnite (2017), all great moments of IP. I now distinguish between IP and a great game; they often go hand in hand, but not always. I believe that sandbox games, RPG games and tactical games will overlap more and more and will for the growing population of new gamers to be more and more important as well. We saw what could have been possible to some degree in Ghost Recon Wildlands, but not to the degree that could have been achieved. I believe that this is the IP that Google Stadia can build on.

Say What?

To see this, we need to look at the two stages of gaming. For the most, the games have a combined approach (the image is an analogy), so there are parts in the game that are used and in the core of the game, accessed when it is applicable. Yet another way is to take the Covert Action (an old Microprose game) approach, but now a next generation version. In this version in any sandbox, as we add a new element, the world would actually become bigger, or there would be more to do in that same world.

It was the foundation when I started the design of a game called: ‘Equilibrium, nature versus the machine‘. The biggest elements were finding a large enough play field (in my case Amsterdam), and set the stage where replayability would be more fun, so the stage required a very different approach, so that people could not chase from one point to the other to get a quickest time finale. In addition, I needed to set a stage where it would not merely be some kind of a ‘seek’ game (which is too much of a given when you finish the game more than once). In addition, there is the eye candy bit, so making sure it looks appealing and not repetitive was equally a challenge. For the most Amsterdam filled that bill. Yet, as I was contemplating the foundations for Elder Scrolls 7 and Watchdogs 4 I knew that they all had their hang-ups (not in a bad way), in every case it was what the player (in my case me) relied on, I wanted to change that concept, and in all honesty after hundreds of hours of Diablo 3 it felt an essential first to solve.

No man’s sky gave me additional idea’s. We look at it as some kind of failure, but the game is an achievement in many ways. If we accept that the worlds were set to a formula, what happens if we change this world into a formula and let the NoManSky IP recreate that world again and again? Then I considered what could one day be another Watchdog game, in this I wanted to push the envelope in another way. Hence I considered the stage where Kyoto was completely set to the game map, and I mean EVERY street. The game would now be large enough to keep a person busy for hundreds of hours and in the gender setting the game would have 4 versions two for each gender and each gender could get through the game as a criminal or a non-criminal, so the city had a light and a dark side. The interesting part about Japan is the lack of guns (and super strict gun laws) forcing stealth and forcing unarmed combat. As the monkey fist was a brilliant choice in the second Watchdogs, there was the option to keep it in, but also to make other weapons, weapons not to bleed, but to knock out. The nice part is that Japan has about 4 centuries of weapons in their history, so plenty of options. Technology (read: applied technology) is also more advanced (in many cases), so letting the game revolve not merely on the smartphone, but also Google glasses and the fact that in the hard setting there will be no English, gives light to a much bigger challenge. Having to rely on you wearing Google glasses (in the game that is) to read signs and to read instructions in the game to get your local language was appealing for a few reasons. It makes the game a much larger part of you. Adding weather and time constraints adds to the challenge and excitement. We forgot that the ‘you’ in your character was neglected more and more is also a consideration, having to eat and sleep on a regular basis could translate into a larger experience.

Finally the part where the elements come to shine; as we look at the coloured balls, we can see that mixing blue and red would create purple and between blue and dark yellow we would get a moss green. Now consider replacing the colour for a level, in normal mode hacking is one version, yet when we tweak that it is not pressing a button, we could replace the button with code segments that need to be found (and chosen), drastically increasing the challenge of the game, so what is a joy and still a challenge as well as an achievement on normal could be a mind boggling experience on hard and higher. So the smartphone could be upgraded, other versions of the (in game) app, also gives more options and buying an up scaled phone (more expensive) would give the player more destinations where he/she could strike it rich. Yet giving merely more and more is not enticing either, the added plus needs to be balanced with the drag in the negative.

It is what I envisioned in a new Elder Scrolls, adding the old limits. For example a person could not be fighter guild and mercenary (Blackwood company), a Mages Guild member could not be a member of the Thieves Guild and so on, so that at the most 3 guilds could be joined and until one guild had been completed some guilds could not be started. In this setting the game becomes more fulfilling, even in replay, as you start the second game with the Mages guild or the guild of Necromancy would impact your character to a much larger degree. To keep it appealing the setting of what used to be called the red wire challenge, a challenge that is not part of any main quest and happens over the entire stage of the game, so I came up with another challenge, to get there you needed masons, as well as special books (to be found) you could influence the look of the outcome with an Elvish, a Dwemer, the Imperial and the Ayleid version, all having distinct different looks and as the books are to be found in a different locations in every game, the hunt could be on for quite a while. With the introduction of new elements, reverting to an applied extra from Oblivion, So in the game there would be the option for Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck to be increased in other ways. Mining would result in additional strength, trading gives additional Personality, and Luck would grow with trade deals, finding mythic loot and so on, so even as the Skyrim approach of Illusion, Conjuration, Restoration, Alteration, Enchanting, Smithing and so on remains, with certain levels of Smithing and/or Mining surpassed the player would also gain additional strength, which gives added value to the carry and stamina numbers, whilst sickness and wounds have a much stronger negative impact. So a stealth master remains with attributes in the same area, any stealth master would have much higher agility giving the player an additional bonus. In addition, the stage of the game as I considered it had additional choices making for a much higher desire to replay the game in other ways and options. And as I went through it, it was the idea of changing the map in another way, As Oblivion was stated to be 40 KM2, Skyrim was stated to be 37 KM2 (this is clearly a: I thought it was bigger moment) ESVII (Restoration) would be no less than 780 KM2, adding to the game in a massive way, yet that also gave the stage where the current approach to a game map would no longer work (assumption on my side), so another approach would be essential. Optionally a two disc solution where the first disc is the install and map disc, the second one would be the actual game disc, yet in that stage the game would require a reserved space of no less than 150 GB (very loose estimate), as such the game would require other checks and balances as well. Whether it ever happens or not does not matter, the entire part is important in another way. When we consider the images I gave where the play world grows with the added segments, that approach would work very well for Google Stadia, so it opens up a new area we have almost never seen before, true open source gaming, a collective of gamers that could add to the game (with permission from the maker) not unlike some kind of a creation club, but in the foundation (the small balls), as a new enhancement is accepted by the game owner, we see that the entire gaming map and experience would grow as well, so over time, we get a largely enhanced game. Consider the merging of Elite Dangerous and No Man’s Sky, so not only do you play Elite Dangerous and travel from planet to planet, each planet could end up having an algorithm that allows to planetary exploration on every planet for the size of the planet, it would make it a game that takes a lifetime to play even in part. Yet what happens when someone created the module to add your own space station in an unexplored location? Consider the option for the gamer to have their own small station, grow it so that the station itself becomes an economic mark on the game as a larger whole. The nice part is that Google Stadia is in a much better position to bring that reality in gaming in the short term, so as the elements of IP are created and offered, we see the optional short term reality that Google Stadia could take sandbox gaming to an entirely new level and that would create the interest of millions of casual and recreational gamers overnight. That is not all, the stated lack of latency and the larger balance (implied) between latency and quality (much higher quality with less latency) only rises the level of opportunity for the Google players in the immediate future. I am not certain how active Google will be at the next E3, yet I believe that every eye will be on what Google can deliver, at that point the game changes for players on a global scale, so when I stated “we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 number 4 out of 5“, in ‘Lifting the Veil‘ (at https://lawlordtobe.com/2019/04/17/lifting-the-veil/) I did know what I was talking about and I knew what could optionally happen. Microsoft forgot what the power of true dreamers was (and optionally clueless on what they can still do), that is why Google could be the number 3 choice for a global gaming community soon thereafter, how far they rise depends on how innovative they continue to be, they are up against two titans that actively shaped the world of gaming for well over 5 console generations. So when these new technologies come, we will see a much more driven need for these players to be the best innovator in gaming, at that point it does not matter who leads, the gamer wins and that is just fine by me.

 

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The state of the gaming union

We see that there is a lot to rejoice about, yet there is in equal measure the need to take a moment, to stand still and realise that we have come to the crossroads. Some might realise that crossroads aren’t merely places where you take decisions, it is also a place where an 18-wheeler drives over you and that driver will not even notice the minimalized bump in the road that you at that point represent.

For Nintendo the initial ‘bad news’ moment is seen (at https://gamingbolt.com/jefferies-analyst-believes-switch-sales-will-see-a-slowdown-this-year), where we get: “even Jefferies’ Atul Goyal, widely considered to be the most optimistic of all analysts when it comes to Nintendo’s prospects on the market, has slashed his price target for the company by more than 10 percent, attributing his depressed outlook on a concern that Nintendo’s sales for the Switch in 2018 may not meet expectations“, which is an interesting way to put the setting, where we see that in two years, even with diminished sales, it implies that in March 2019, 38 million Nintendo Switch consoles are to be sold. Reconsider the number; by March 2019 Nintendo will crush the total lifetime sales of the Xbox One. So when I hear the utter BS approach on the ‘not the metrics of success‘, I wonder if they actually had an overwhelming presence, if they would be in the same stack of those in denial.

So as Variety gives us (at https://variety.com/2018/gaming/news/xbox-one-sales-1202796674/) the quote “Microsoft reiterated that it still doesn’t share the number of Xbox One sold, but this time explained why, noting that it’s using a different “key metric for success.” “We are continuing to look at engagement as our key metric for success and are no longer reporting on total console sales,” a spokesperson told Variety“, which is nice in a pigs eye. You see it is only 25 years ago when we were drowned in facts like: “The number of licensed users of Windows now totals more than 25 million, making Windows the most popular graphical operating system in the world“. That was nice, we agree that they did some good in those days, or should I say that this does not the reflection of a winner when they are left to announce that ‘the most powerful console in the world‘, is about to become the worst selling one. The fact that they always thought themselves so much better than Nintendo, with what some insiders hinted at was technologically not as powerful (that was a statement on the Nintendo GameCube against the first Xbox). Now that this so called overpowered console is merely number three is what I expected they were heading, the moment the world presentation of the Nintendo Switch was on everyone’s YouTube screen.

Now that the realisation is here (well almost) on their retinas, now they change the metrics. Its fair enough, they are allowed to do this. It is how you present a failure, one that could have been prevented 5 years ago. Now that the second tier of opposition could move against Microsoft, they need to realise that implied settings are up. With the need for new directions, we see that Microsoft now goes into other directions on marketing a new setting. Wired gives us this (at https://www.wired.co.uk/article/xbox-scarlett-game-streaming-xbox-two), with “However, the Project Scarlett rumour suggests that rather than its tried and tested business model of releasing a high-powered console to sit under your TV, the potential successor to the Xbox One will instead be a bespoke unit to stream games from the cloud” we see an optional path that could optionally backfire even more. You see, the shift that is speculated on with: “The prevailing rumour, spotted by Thurrott, is that Microsoft will release both a traditional console for high-end enthusiasts – likely building on the powerful Xbox One X, released in 2017 – as well as a cheaper model that will be streaming-only“, so how long until we see congestion on a new system, whilst the previous developed system is just too shallow? That and the overbearing marketing that every console shows are in equal measure showing to be aggravating to too many gamers at present. So when we see “Although Game Pass titles are downloaded to your local console, it could show Microsoft is developing a server structure to support streaming games to players in future. The Xbox Game Pass payment model would also be easily transferrable to a hypothetical ‘Xbox Cloud’ subscription for owners of the proposed streaming box“, we do see a solution that works from the Microsoft point of view, yet as games get bigger, and when we consider the recent blunder by intellectually challenged Bill Morrow of NBN when we were treated to “Morrow “didn’t ‘blame’ online gamers for congestion on the fixed wireless network”, because the real culprit is “concurrency” (that is, too many users hitting the network at once with bandwidth-hungry applications. Like video streaming. Or gaming), “in addition to higher-than-expected take-up and consumption”“, so he rephrased him blaming the gamers, yet with ‘Like video streaming. Or gaming‘, that whilst the clear evidence was that this was clearly the wrong statement to make. Two replies give us “Online gaming requires hardly any bandwidth ~10+ megabytes per hour. A 720p video file requires ~ 500+ megabytes per hour. One user watching a YouTube video occupies the same bandwidth as ~50 video gamers. The NBN chief might not be suitably qualified for this role.” So as non-qualified as Bill Morrow is expected to be, the second part is “The NBN is unable to cope with current demands, so projected increase in demands points to a crippled system in the near future. Billions wasted and potential destroyed“, this now reflects back on part of the speculated Xbox Johansson, nay Scarlett. You see, when those on a small budget are forced to stream, apart from the internet connection that they might no longer be able to afford, gives us that the Australian NBN congestion is pressured by an expected few millions of Scarlett users. Yup! That should solve it and even as we see an increasing amount of congestion articles pop their heads up; we see Microsoft moving into a cloud set streaming solution. So instead of fixing the flaws they had, they merely push their heads in the sand and give us another path to frustration. So as Network World gives us: “As enterprises accelerate their move to cloud, including the growing trend toward cloud office suites, such as Office 365 and Google Suite, where users expect LAN-like performance, challenges are mounting. According to Microsoft, Office 365 is growing at 43 percent, and as of the end of 2017 was boasting 120 million active users. A 2017 survey by TechValidate noted that despite increasing both firewall and network bandwidth capacity, nearly 70 percent of companies experienced weekly network-related performance issues after deploying Office 365. Gartner’s 2018 Strategic Roadmap for Networking, released earlier this year, noted that nearly all enterprises will need to look beyond MPLS and at re-architecting the WAN to optimize for cloud“, Microsoft is now ready to push as many gamers as possible in the setting where minimum packet settings are stretched to the age of 8-bit gaming. Yes, that was always going to be a good idea. Oh, and if you think that this is harsh, consider those providers taking the cheap way out initially in offering 5G like services on their 4G systems. Yes, these are different systems, yet the WAN is still used to push data across and now add 10 million players all downloading the speculated size of an 85 GB 4K game, so how long until that starts backfiring?

Now, we understand that Microsoft had to act and over time, the cloud would actually be for some a solution, that whilst we need to store the games somewhere, so what happens when up to 30 million Xbox gamers have to download amounts like that on a weekly foundation? How long until the pricing setting of the internet changes? How long until gamers are pushed into a corner on usage? When those gamers actually need the bandwidth of those watching 4K movies via a YouTube solution? This goes a lot wider than merely Australia and the UK, when we look at current congestion in New York, New Jersey, California and Texas, when those points get a setting that is no longer YouTube to gaming as 50:1, now it shifts to 4:1. How long until systems start to buckle?

Lets all be realistic, we do not know what the Xbox Scarlett is exactly, but the setting that the lifespan of the Xbox One X is to be less than 2 years, that is still a setting that is worrying for anyone who bought the Xbox One X this year. In the end, Wired speaks about the ‘genius step’ and gives us “Those who favour a physical collection, lack sufficient internet speeds, or simply want the bragging rights of having an incredibly powerful console can get the latter, while more casual or progressive – depending on how you view it – players can opt for a streaming device with an ever-evolving backend. With Sony and Nintendo investigating streaming, too, it might not only be Microsoft betting its future on the clouds“, we need to realise that the setting of ‘lack sufficient internet speeds‘, is partial denial. It is the setting of congestion that comes with the setting that gamers are likely to face as everyone is downloading the Netflix and subscription fee software solutions. All this did not require the New Xbox Scarlett; it merely required the Xbox One to have decent storage, something many have thrown into the faces of Microsoft. And there is nothing against the Scarlett, over time (2021-2023) that need would have optionally been clear, but in this stage where bandwidth is a bottleneck in many places, now it is about lousy timing, whilst we see the lack of care towards the gaming community by Microsoft. So even as they are in a stage where they look at ‘different metrics‘, the chances of many more future ‘former Microsoft fans‘ are moving to another platform.

In all this Sony has been on a similar step, we saw that with “Sony has been experimenting with cloud gaming through its PlayStation Now service since 2015, which allows players to stream classic and contemporary PlayStation titles to both PS4 and PC“. We see that there is in part a path here, but the setting that we need to see is ‘classic and contemporary PlayStation titles‘, games that tend to not go beyond 5GB, just like the Xbox 360 Games, and it is a perfect and as Microsoft is re-enabling those games on the Xbox ne, their gamers rejoice, no one denies that, yet try that with AC Origin 4K at 105 GB, or Assassin’s Creed Odyssey 4K 110 GB (speculated). Now stream that to all those users. There are no clear sales numbers for AC Origin (over all systems), but it goes into the millions, AC Origin was able to recapture many lost fans and that is likely to press towards even better sales of AC Odyssey. So when those are all cramping the networks, how long will it take to get it all on the systems and more important, is there even space for that game on non-PC systems?

This is the state of gaming. We are faced with more needs, better connection and more bandwidth. Some of it will be felt no later than the end of the year. The question becomes is it mere folly from some?

Is it folly or foiled folly?

With Microsoft that is hard to say, the steps are not outlined, so we need to take care not to rely on rumours until the official unveiling is done. Even the more reliable places (GamesRadar and Wired) are full of speculation and ‘expectations’, which is a dangerous setting to have. Even I am in a dangerous place, because my speculations are based on several settings, but not on the official word from Microsoft (which has been a lot less reliable lately). I personally believe that the hardware and OS fixes could give the Xbox One X at least 2-3 years, whilst we see the optional maturity of GamePass and other streaming solutions. No one denies that these paths will give options and opportunities, but remain sceptical on the setting that is relying on an infrastructure that is showing fatigue and dangers of buckling in several places, angering Microsoft gamers even more, in a time that Microsoft really cannot afford angering their gaming population.

All this is about to be the second round in the console wars, we have seen the equally speculated setting of the PS5, and there are already the speculated articles on how one is better and more optional in versatility then the other. Yet in all this Microsoft never stopped harassing the users, even after it had to back paddle on ‘always online‘, this is a setting that is still fresh in the mind of players, so there is that issue to consider, in addition, all this comes to light AFTER the Nintendo Switch will have surpassed the Xbox One total sales within 2 years, so there is that stinging pain for Microsoft to consider. In addition, the Nintendo Switch hit Sony equally hard, even as Nintendo cannot surpass total sales of the PS4, the monthly sales has set Sony to the number two spot behind Nintendo, so they too need to up their game. Even as we see that the Sony following is massive, the next generation will not be about total consoles, it will be about software sales and at present Nintendo Switch is breaking all the records.

I also predict that there will be a shift in gaming on another level. As we see the records that Fortnite is breaking, we need to realise that the indie developers are going to be a lot larger next time around. We have seen great work from some of them and even as we will not deny that Ubisoft and Bethesda take the lead, the Gran Turismo of outer space (Elite Dangerous) has now surpassed 2.75 million copies sold, in a multi-billion dollar industry that mile stone gets noticed by everyone. Add to that Subnautica, one of the most original RPG survival games this decade, which is now at the 2 million copies market, all three makers realise that as software sales is king in the next round, the indie developers will take a much more central role in gaming than ever before. I still have high hopes for the slightly delayed remastered masterpiece called System Shock. Nightdive is showing to up the ante by a fair bit and even as some have played the game before (close to 100% of all kick-starters), the setting that we forget is that some titles are even grander then the original was, because the remastered edition gets to enjoy 20 decades of gaming evolution, whilst the gamer was unaware of that shift. The same is seen with the new Resident Evil 2, so when it comes to gaming, some of the amazing works in the past are likely to be even more overwhelming in the new jacket, so as consoles are given new opportunity to create engagement, both Sony and Microsoft have forgotten to adhere to those levels of engagement in almost equal measure. There are other opportunities here, but that lies with some of the visionaries that also heeded the calls I made last week, making me correct in all this one additional time.

Even as the future of gaming might be uncomfortable to some degree for one of the players, it seems clear that overall gaming remains gaining forward momentum, that is, unless some will rely on congestion not to become an issue ever, at that point all bets are off.

Yet, for the Switch, their prospects are actually better than ever before, even as some claim that the targets will fall short by 10%, the selling for games in Japan alone surpassed the 5 million mark this year, which is actually excluding all the sales in the eShop, so they are already making quite the leap forward. In equality, Microsoft with GamePass is seeing large gains there too, giving us the clarity that the gaming future will be about the software sales to a much larger extent than ever before.

 

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Burning out your life

Yesterday’s news in the Guardian is skating on an interesting side. Yes, there are more games awards coming, there are new releases and there are all kinds of events coming into play. So when I read ‘Crunched: has the games industry really stopped exploiting its workforce?’ (at http://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software), I read it with a different set of eyes.

The first part is “EA relied on vagaries of American law that classify some IT professionals as exempt from overtime pay. The settlement in the second case featured a quid pro quo: employees would be reclassified in order to get overtime but would give up their stock options“, I can guarantee you that I have been in the same set of shoes, Market Research is at times as caring as a steamroller driving over Miss Daisy. It is nice to see the claim ‘stock options‘, yet that flavour of reward tends to be for the managers and the heads of development, not for all the programmers. They tend to get an evening of free food and booze. Take 35 programmers each having done 100-250 hours of extra time, getting paid off with a $300 meal, works out great for the manager getting his 25,000 stocks at $0.50, not so great for others. I am not stating that this works exactly like that in gaming, but I have seen it in other areas of software.

The most common theory is that the industry is simply too young and too fast-moving to integrate proper management techniques. “Our project was huge and our overall quality assurance process at the time was very basic and waterfall-esque,” recalls one quality assurance worker at EA“, is the second part. This has been shown in several games of late, if we look at the flawed releases of 2014, we can clearly see a lacking scale of QA. It then refers to the work of Fred Brooks on how company size influences efficiency. There is no denying that. Proper management is required, especially when the group grows faster than projected. A special mention of the honour guard must be given to the Marketing department who then also changes the timeline, to get that extra revenue, like marketing COULD have figured that part out at the very beginning. All this will add to the burden of quality delivery and the stress of the workers.

This quote is important, as I consider this to be a stronger part of the sliding quality scale “I was a quality assurance tester at Rockstar, and at its worst, we worked 72 hours a week“, a decent reason for quality to slide (irritating that Rockstar still pulled of a 90% plus rating, although they had a few start-up issues), especially when you consider the following quote “if you had issues with it, you were told ‘Well, you can go stack shelves at Tesco instead or answer phones at a call centre’. You were treated as disposable“, not an entirely unknown event for some in the IT pool. When we consider ““Developers and managers should never have to work more than 40 hours a week,” he says. “It’s a fun job, but it shouldn’t be an exploitative one. Everyone has a life. Let them live it, it’s short enough as it is”“, that sounds partially as a solution, but only if it affects the entire range of staff.

I personally see this all as a reason on why there has been a sliding scale of quality. Is there a chance that Ubisoft has been on this track? This is NOT an accusation! You see, too many hours result in burnout, burnout influences creativity and resolve, crunch time, might give a little extra resolve, but in the end it costs more then it brings. I think that the power of innovation will always win, if balance and rest (to some extent) is made available to revive the soul and the mind.

I think that the next quote sounds nice, but is it enough? “Over the past 18 months, EA has been making significant investments in new quality assurance tools and automation technology, implementing ongoing testing right from the beginning of game conceptualisation. These changes are ultimately improving game quality, as well as reducing the need for the crunch periods”. These tools need proper implementation, they need proper assessment and the people need to properly use them. It tends to add a strain to all levels for a little while. More important, it is only one side of the game (pun intended). For example Mass Effect 4, the engine, the locations, the interface, all are under stress to be made. What if a solution throws the gaming experience? What happens then? What happens when the initial reception is ‘average’, what will marketing do then and more, what will the size of crunch become at that point? You see, the article ignores one little part. For all intent and purpose, games tend to surf at the very edge of technology.  In some cases the makers will attempt to get the max of a system that is at times a little buggy and when you try to use 99% of the system, things tend to go pear shaped really fast. We can offer that the danger of being over ambitious is a bad thing, but this is how some games came into existence. The very first Unreal and Unreal tournament were both chartering the maximum of graphical capability when they were released. Some people invested hundreds of dollars to get a Diamond Labs Graphics card to get the maximum of the game. This is only the tip of the iceberg, when we see consoles there is less manoeuvrability, yet getting the maximum of a game has never stopped the developers. That part is not addressed and that part is every bit as important in dealing with the timeline and QA of a game.

Yet, it is not as much as it was (or so they say), but making the great hit at the E3 or another main release date is the main drive of crunch, especially when the final piece of the development puzzle does not quite fit. That part might be addressed in the management charter, but we must also be realistic that a great game takes time to develop, which made a statement given by Ubisoft “We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year” nothing more than a joke. Especially if they wanted to rule the gaming industry. In addition I would like to raise that the next big thing is supposed to be ‘No Man’s Sky‘ which will arrive in 2015. We must realistically anticipate that the hype gets away from us all, but it is still seen as the big thing. It took several years, which gives additional view to the hilariousness of: “Ubisoft: No Annual ‘Assassin’s Creed’ Would Be ‘Very Stupid’“, it is such an issue because true innovation takes time, consider on how certain glitches had been around in AC2, AC2B, AC3 and AC Revelations. I can understand that some of these glitches were around in the second game, but to still have those issues 2 games after that is just a laughing matter. There is a reason for me to mention Ubisoft, not because I am ‘so’ against them (I truly am not), but their track record speaks for themselves. So will 2015 be an EA year? That part remains to be seen, however, as I see it at present, there is enough indication that Ubisoft had been hit by burnout staff (assumption on my side). Will a change of atmosphere give us better games? I certainly hope so, because games thrive on the creative and innovative mind, a state that crunch time seems to destroy. This is not just my view, there are loads of views out in the open, some scholarly, some less so, most of them all agree that crunch time and creativity are opposites, so why rely on it? My personal view is that in several cases, these companies (the big ones) didn’t choose the wrong style of management, they choose the wrong sort of manager altogether.

If you doubt my words (which is always fair enough), then consider which games were the true big hits and how they were made. The age old example remains the strongest one. Minecraft was never a big project, yet Microsoft regarded it to be worth over 2 billion. a simple low res game, addictive as hell is worth more than the bulk of the gaming industry, you see, Ubisoft and Electronic Arts both made the same mistake, as they ‘relied’ on a business approach with BI solutions and spreadsheets, they forgot their number one part. If a game is no fun, you lose all your customers really fast. They both made that mistake in huge ways. Both forgetting that their games rely on innovation and creativity, both have ad massive losses in that regard. Will Ubisoft recover? That is hard to say, the EA machine is claiming improvement and it seems that Mass Effect 4 will be their greatest test. EA got hurt badly by Sims 4 and Battlefield, we should also look at ‘Dragon Age: Inquisition is great, but here are 8 things it could do much better‘ on GamesRadar, because when we read that this is a 100 hour game and it loses momentum, we can agree that $100 for a game that could be played within 2 weeks is a little demotivating. It goes back to long before Infamous: Second Son (which is just one of the games that could have been legend), I think that the makers need to retrace their steps on how many hours a game should offer. No matter how good the graphics are, I finished Tombraider in one weekend, which is not good mojo money, especially when you consider that the initial edition (on PS1, 19 years earlier) took a lot longer and was riddled with juicy little challenges. Aren’t games supposed to go forward on more sides than mere graphical resolution?

So as we judge those who make the games we desire, we see that those thinking that they are pushing towards what we desire, only end up delivering a lessened product due to pressures from too many sides, not in the least pressures that they internally created. Even delays (Watchdogs and Elder Scrolls Online) end up not being solutions, in case of the Elder Scrolls, with so many delays that the latest tells us June 2015, has been the reason for many people to just cancel the order altogether. The fact that Elder Scrolls has dropped the subscription part shows just how dangerous their position has been. Here I do want to brag a little, because I came up with an entirely new Elder Scrolls almost two years ago, one that could have saved them many issues as they tried to ‘fix’ their MMO approach. Just as consoles require great games to survive, great games require the right people, people who need to be well rested to get them that golden idea that will make legend. Watchdogs did get a lot closer due to the delay, but what if the difference between 84% and 93% was two weeks of rest? That one golden idea that drove the game to legend status? Is it realistic? You see in hindsight that is all good and well for me to claim, but that is AFTER the fact. I believe my view is the right one, they just needed the right manager to inspire them a little further along, but as always, it is a personal view and it is a debatable one, I do admit to that part.

 

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