Tag Archives: Cloudgine

Electronic Entertainment Expo 2019

After last year there were issues, several on all fronts, and as Sony announced not to attend, we see the larger question, is there a need for E3? From my personal point of view, Microsoft will not be trustworthy (after their choices between the Xbox 360 and now), making it a Nintendo & Indie show, now, I am all for that and it could be awesome, but that is no longer an actual E3. Also, we will see the front carried by a few titles, yet they did so too last year and the blip verts show many images of what we saw last year too.

So as I use GamesRadar (at https://www.youtube.com/watch?v=xNCFmrkqQuY) as a handhold, let’s take a look at what we could optionally consider not watching in person there.

  1. Cyberpunk 2077. Yes, we saw a lot, we saw a lot before and for the most, we have blind trust in CD Project Red, they gave us the goods from the very start ‘You’ll see it when it is ready’ and with the Witcher III as evidence, we have all the confidence that it will be a smash winner when it is finished, the problem is that everyone is speculating or giving ‘I know a guy and it comes at …….‘, but the truth is CD Project RED has not giving a final date, if there is one, it will most likely be given at the E3 2019.
  2. Gears of War 5, it seems to be more of the same, it was never my cup of tea and as such, I hope people will love it, I truly do, but I see it as too much of the same, just like the next HALO which has number 3 and even as 4 player part might be nice, yet after Anthem, and every version connected to it (exception of Fortnite and Overwatch) I have seen enough to last me a lifetime, so the orchestra part was definitely overkill
  3. Another Star Wars game? Likely an absolute must for every Star Wars fan, I am not judging here, merely awaiting to see real game play.
  4. Session, a skateboarding game. It comes from Microsoft, so we will have to await the actual game footage and YouTube video to see what the actuality of that game is, personally I am kind of over all the Microsoft marketing, and we will likely see more on Crackdown 3, the game that was announced in 2014, coming in 2016, and has had delay after delay and is still not out. A game that is years too late, supposed to be AAA and gets a mere 57% from Metacritic, I think it was PC Gamer that gave us “It’s an OK game that could’ve been exciting a decade ago“, so as we were given presentation after presentation on the of Cloudgine for cloud computing support, we see the entire part blown out of the water. This now interacts with my article ‘At the end of a journey‘ (at https://lawlordtobe.com/2019/04/14/at-the-end-of-a-journey/) where we see the issue of Tim Stuart, Microsoft CFO giving us: “Xbox CFO on Google Stadia: “Cloud Won’t Match Local Experience”“, yes we said that for decades, making Crackdown 3 a joke at the very least and the years of delay a questionable side in what Microsoft regards as game design.

There are a few more games, some definitely interesting of checking out and a few to race for to the release date shop. Bethesda will be present with another Doom, for the lovers of that type of game a decent must. Ubisoft will try to wet the appetite with more ‘Beyond good and evil 2‘ yet there is no indication that there will be anything playable and GamesRadar as well as a few others have been whispering NextGen, so this might be a PS5 and whatever Microsoft puts on the market with an expected optional ‘always online‘ push by badly facilitating, and lets not forget the massive amount of space reserved for advertisement on your Xbox screen.

Nintendo will be killing the show, the next Pokémon is already making waves at present, so the impact will only increase, and that is merely the beginning, there will be an animal crossing, an exclusive Marvel Ultimate Alliance for Nintendo Switch, which must anger all the other consoles, as the previous two had quite the impact on gaming. And no matter how others slice it, the Nintendo Store with Switch version of CBM-64 golden games is only increasing the desire to own a Nintendo Switch, the idea to replay the Epyx great ‘Impossible Mission’ is just too fantastic to ignore.

We will get another call to Dying Light 2, yet at present no actual reliable release date as well as third installments of Luigi’s mansion and Borderland, both a reason to watch, both have a following and both have creatively emphasized on fun. There are more and more titles that are looking good (also on the Xbox), the makers of Fallout New Vegas and now part of Microsoft will be bringing the Outer Worlds. For those who remember Fallout New Vegas, consider an RPG, a lot larger, with more options, more challenges and more choices, there is zero chance that this game is not on the wish list of anyone who loves RPG’s, which is fair enough, Microsoft can’t get everything wrong. For Ubisoft it will be an important moment, Watchdogs 3 is on the list and according to rumours it will now be based in London. It is important because the first game became a massive letdown, yet Watchdogs repaired it to a decent degree in number two, not in the least because of the cast of Ruffin Prentiss who did an amazing job. So for Ubisoft the stakes are nothing short of monumental, they cannot afford to mess this one up. As I personally see it the Quality department better have their marbles in a row on this one. Ubisoft will have more if some of the leaks are to be believed. So their show, as well as the Bethesda one are the shows to be in the top ones both seasoned with the anticipation from viewers and gaming fanatics alike.

Gaming is more and more true mainstream, but it is also splintering gamers to a larger degree, in part we can blame people like Fortnite. It is not really their fault, they made genuine innovations, and more and more people nowadays expect that the system is no longer an issue when you are playing with your friends, which is actually no longer a given. With newbies Apple and Google, the interaction of games across platforms becomes a larger issue and no longer a given. Yet the audience is pushing and setting for a stage that remains debatable. Is it fair to expect PC’s and next generation consoles to group play?

The option that Microsoft consoles will interact with PC’s is to be expected, but is that stage equal for PS5 other solutions (Mac systems)? I am not claiming a yes or no, merely asking the question. If anything happens in the 5G stage, it will be that those interactions will find a larger footing, whether it will happen gets a TBA (to be announced) flag for now.

As I said Ubisoft has Watchdogs 3 nearly on ready is a large issue, on the plus side, if they pull it off, the value of the Watchdogs Franchise will skyrocket, mainly because the second in San Francisco was a large step forward from the first. The idea of London is appealing to many in other ways, the American population that needs to adjust to driving on the left lane is going to set the stage of many hilarious moments and the open world of London could be breathtaking. They gave us a great experience in San Francisco, so I expect nothing less than spectacular. It also implies that my idea for Watchdogs 3 could be an optional Watchdogs 4, so let’s just hope that game 3 knocks it out of the park. The only larger question will be Bethesda, they have confirmed that there will be no Elder Scrolls 6 or Starfield, which is nice to know, but Bethesda has a lot more IP so there is likely to be plenty to watch, and to be honest after all the slicing and dicing of Fallout 76, they need a win, a big win would be better.

In all this we see more of the same, the IP has stagnated to some degree, Minecraft (2009), Skyrim (2011), Grand Theft Auto V (2013), Elite Dangerous (2014), Witcher III (2015), No Mans Sky (2016), Fortnite (2017), all great moments of IP. I now distinguish between IP and a great game; they often go hand in hand, but not always. I believe that sandbox games, RPG games and tactical games will overlap more and more and will for the growing population of new gamers to be more and more important as well. We saw what could have been possible to some degree in Ghost Recon Wildlands, but not to the degree that could have been achieved. I believe that this is the IP that Google Stadia can build on.

Say What?

To see this, we need to look at the two stages of gaming. For the most, the games have a combined approach (the image is an analogy), so there are parts in the game that are used and in the core of the game, accessed when it is applicable. Yet another way is to take the Covert Action (an old Microprose game) approach, but now a next generation version. In this version in any sandbox, as we add a new element, the world would actually become bigger, or there would be more to do in that same world.

It was the foundation when I started the design of a game called: ‘Equilibrium, nature versus the machine‘. The biggest elements were finding a large enough play field (in my case Amsterdam), and set the stage where replayability would be more fun, so the stage required a very different approach, so that people could not chase from one point to the other to get a quickest time finale. In addition, I needed to set a stage where it would not merely be some kind of a ‘seek’ game (which is too much of a given when you finish the game more than once). In addition, there is the eye candy bit, so making sure it looks appealing and not repetitive was equally a challenge. For the most Amsterdam filled that bill. Yet, as I was contemplating the foundations for Elder Scrolls 7 and Watchdogs 4 I knew that they all had their hang-ups (not in a bad way), in every case it was what the player (in my case me) relied on, I wanted to change that concept, and in all honesty after hundreds of hours of Diablo 3 it felt an essential first to solve.

No man’s sky gave me additional idea’s. We look at it as some kind of failure, but the game is an achievement in many ways. If we accept that the worlds were set to a formula, what happens if we change this world into a formula and let the NoManSky IP recreate that world again and again? Then I considered what could one day be another Watchdog game, in this I wanted to push the envelope in another way. Hence I considered the stage where Kyoto was completely set to the game map, and I mean EVERY street. The game would now be large enough to keep a person busy for hundreds of hours and in the gender setting the game would have 4 versions two for each gender and each gender could get through the game as a criminal or a non-criminal, so the city had a light and a dark side. The interesting part about Japan is the lack of guns (and super strict gun laws) forcing stealth and forcing unarmed combat. As the monkey fist was a brilliant choice in the second Watchdogs, there was the option to keep it in, but also to make other weapons, weapons not to bleed, but to knock out. The nice part is that Japan has about 4 centuries of weapons in their history, so plenty of options. Technology (read: applied technology) is also more advanced (in many cases), so letting the game revolve not merely on the smartphone, but also Google glasses and the fact that in the hard setting there will be no English, gives light to a much bigger challenge. Having to rely on you wearing Google glasses (in the game that is) to read signs and to read instructions in the game to get your local language was appealing for a few reasons. It makes the game a much larger part of you. Adding weather and time constraints adds to the challenge and excitement. We forgot that the ‘you’ in your character was neglected more and more is also a consideration, having to eat and sleep on a regular basis could translate into a larger experience.

Finally the part where the elements come to shine; as we look at the coloured balls, we can see that mixing blue and red would create purple and between blue and dark yellow we would get a moss green. Now consider replacing the colour for a level, in normal mode hacking is one version, yet when we tweak that it is not pressing a button, we could replace the button with code segments that need to be found (and chosen), drastically increasing the challenge of the game, so what is a joy and still a challenge as well as an achievement on normal could be a mind boggling experience on hard and higher. So the smartphone could be upgraded, other versions of the (in game) app, also gives more options and buying an up scaled phone (more expensive) would give the player more destinations where he/she could strike it rich. Yet giving merely more and more is not enticing either, the added plus needs to be balanced with the drag in the negative.

It is what I envisioned in a new Elder Scrolls, adding the old limits. For example a person could not be fighter guild and mercenary (Blackwood company), a Mages Guild member could not be a member of the Thieves Guild and so on, so that at the most 3 guilds could be joined and until one guild had been completed some guilds could not be started. In this setting the game becomes more fulfilling, even in replay, as you start the second game with the Mages guild or the guild of Necromancy would impact your character to a much larger degree. To keep it appealing the setting of what used to be called the red wire challenge, a challenge that is not part of any main quest and happens over the entire stage of the game, so I came up with another challenge, to get there you needed masons, as well as special books (to be found) you could influence the look of the outcome with an Elvish, a Dwemer, the Imperial and the Ayleid version, all having distinct different looks and as the books are to be found in a different locations in every game, the hunt could be on for quite a while. With the introduction of new elements, reverting to an applied extra from Oblivion, So in the game there would be the option for Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality and Luck to be increased in other ways. Mining would result in additional strength, trading gives additional Personality, and Luck would grow with trade deals, finding mythic loot and so on, so even as the Skyrim approach of Illusion, Conjuration, Restoration, Alteration, Enchanting, Smithing and so on remains, with certain levels of Smithing and/or Mining surpassed the player would also gain additional strength, which gives added value to the carry and stamina numbers, whilst sickness and wounds have a much stronger negative impact. So a stealth master remains with attributes in the same area, any stealth master would have much higher agility giving the player an additional bonus. In addition, the stage of the game as I considered it had additional choices making for a much higher desire to replay the game in other ways and options. And as I went through it, it was the idea of changing the map in another way, As Oblivion was stated to be 40 KM2, Skyrim was stated to be 37 KM2 (this is clearly a: I thought it was bigger moment) ESVII (Restoration) would be no less than 780 KM2, adding to the game in a massive way, yet that also gave the stage where the current approach to a game map would no longer work (assumption on my side), so another approach would be essential. Optionally a two disc solution where the first disc is the install and map disc, the second one would be the actual game disc, yet in that stage the game would require a reserved space of no less than 150 GB (very loose estimate), as such the game would require other checks and balances as well. Whether it ever happens or not does not matter, the entire part is important in another way. When we consider the images I gave where the play world grows with the added segments, that approach would work very well for Google Stadia, so it opens up a new area we have almost never seen before, true open source gaming, a collective of gamers that could add to the game (with permission from the maker) not unlike some kind of a creation club, but in the foundation (the small balls), as a new enhancement is accepted by the game owner, we see that the entire gaming map and experience would grow as well, so over time, we get a largely enhanced game. Consider the merging of Elite Dangerous and No Man’s Sky, so not only do you play Elite Dangerous and travel from planet to planet, each planet could end up having an algorithm that allows to planetary exploration on every planet for the size of the planet, it would make it a game that takes a lifetime to play even in part. Yet what happens when someone created the module to add your own space station in an unexplored location? Consider the option for the gamer to have their own small station, grow it so that the station itself becomes an economic mark on the game as a larger whole. The nice part is that Google Stadia is in a much better position to bring that reality in gaming in the short term, so as the elements of IP are created and offered, we see the optional short term reality that Google Stadia could take sandbox gaming to an entirely new level and that would create the interest of millions of casual and recreational gamers overnight. That is not all, the stated lack of latency and the larger balance (implied) between latency and quality (much higher quality with less latency) only rises the level of opportunity for the Google players in the immediate future. I am not certain how active Google will be at the next E3, yet I believe that every eye will be on what Google can deliver, at that point the game changes for players on a global scale, so when I stated “we do hope that Sony is not stupid enough to follow the short-sighted path that Microsoft is on, they are now merely console number three and optionally before 2021 number 4 out of 5“, in ‘Lifting the Veil‘ (at https://lawlordtobe.com/2019/04/17/lifting-the-veil/) I did know what I was talking about and I knew what could optionally happen. Microsoft forgot what the power of true dreamers was (and optionally clueless on what they can still do), that is why Google could be the number 3 choice for a global gaming community soon thereafter, how far they rise depends on how innovative they continue to be, they are up against two titans that actively shaped the world of gaming for well over 5 console generations. So when these new technologies come, we will see a much more driven need for these players to be the best innovator in gaming, at that point it does not matter who leads, the gamer wins and that is just fine by me.

 

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