Category Archives: Gaming

Setting any stage 

I have been thinking of where to put my cerebral hardware. I am not one of those FIFA world cup fans and I get that some are, so whilst the world is looking at where their balls are, I am bound towards the IP I create over the last few days. You see, the other option is to look towards Presidents Trump’s stupidity and I have seen quit enough of that. So whilst he is pissing of what little allies he has, the story about Italian PM Giorgia Meloni is going in completely wrong with the Italian people. So another ally lost to the rough sea of accountability. I understand the setting If I was ‘to beg’ Saudi Mohammed bin Salman Al Saud for a selfie, but even then, the chances are that he might allow for this selfie because it might be another fan. So consider that the Italian PM does not even have that for President Trump, he wasted a massive amount of publicity on what would be his setting whilst it was rejected by the global community right off the bat. So whilst I am watching these Riddikulus (pronounced ri-di-KULL-lis) events, I am casting my boggart banishing charm (just in case these creatures can inhabit the internet). Because at present the truth is a lot weirder than fiction can be and that just now opened up a lore setting for the new gam  had not considered before. 

So as I prefer the design of new IP over the idiotic stage of political non-reality reality. I am drawing a new setting of the nano tech. There is still several stages to work out, but the setting is that I ‘find’ a nano tech station, merely one and from here we see that the balancing act becomes amount versus strength, the introduction gives us that part, a ‘tutoring’ setting of the base station.

The nanotech requires energy, so breeding into a lot is not a good idea, because it decreases over time to back to the beginning of one. So you need a balancing act. The station needs enlarging and it requires additions to power cores, drone management and memory. You get the first two in stage one, the basic station, but over time you will find options to enlarge this. The power cores gives you additional power to create more drones, the memory will enhance their memory management and capturing data and share that data towards all the drones you have and the drone management will hand you more powerful drones. So whilst I still like the Paradroid setting, the first stage gets you the ability to to capture Janitorial, Servant and messenger drones. But beyond that you need more powerful drones. 

The setting enables that when you get the number of drones. By enlarging the chipset, the memory is enlarged, the and by getting the power cores enlarged you will manage more drones. And there needs to be a balancing act, you can go ‘the other way’ but you will find that many low level drones do not give you the added umpf you require, but I want the game to enable you because a gamed which allows you to fail will also allow you to enjoy the benefits of evolving your own game. 

So whilst I was seeking out the drone settings, I came across a stage where a few of the achievements came up. The first was the Inspiration achievement, shots of found games (like Paradroid, Hacker and a few others that shows where the ideas originated. I think that it is good that we recognise where our thoughts came from, optionally also the views on a CBM64 and an Atari 800 to recognise where our games all originated. Then I got (because of the lore stage) the idea to the achievement ‘Anorak the All-Knowing’ which gives you the lore settings and you need to find 25 backstories (there will be a lot more) but finding them all might not be possible. 

So whilst I was wondering on how this happened. The republican party helped out with that setting, as Measles is going rampant in the United States (with the CDC has reported over 2,100 confirmed cases and 30 active outbreaks across more than 40 jurisdictions), so what happens when this goes really bad? And whilst you are in a ‘safe’ space, resources are dwindling down and you find the first nanotechnology station. So whilst we advance to more drones and the core 4 (which will allow for autonomous data capturing) when it crossed with memory 3, which allows all data to be auto collected, because the game other whiles becomes too dreary. The drones will upgrade to views where all doors and ports that are open come green-lit. This enabled another path, places with drone ports can only allow Janitorial, Servant and messenger drones. The next ‘phase’ requires Maintenance, Crew and Sentinel drones to use the front door, so will all other drinks, but they are the next stage is for Battle, Security and Command drones but they are deeper into the setting of government and official places. So whilst we have something going, there is the larger need for a game to be repayable and when you get the override of a Command done, you find the option to get to another city or base and it opens up several other options. So from a simple building (like the northeast Bronx, Co-op City, Bronx is the largest housing cooperative in the world Co-op City, the world’s largest housing cooperative in the Bronx. And this is a great start, because it is not some flashy setting, it allows for a whole’s lot of original lore and the I what we are after, so when we get to this setting, for those who love the game, the Command drone could open up a stage that opens up the New Century Global Center (Chengdu), where we get a a staggering 1.76 million square meters. That’s just for starters, the idea to get a government building like the Pentagon mapped out is nice, but too flashy. To get some level of a conspiracy theory in place, we need to look at other places, like (for example) the Karl-Marx-Hof in Vienna, Austria. Stretching over 1,100 meters long, this historical social housing project was built in the late 1920s and originally housed more than 5,000 residents. There is always the chance that it houses a few survivors and gives us the larger setting for more exploration and optionally a larger stage to get a surviver setting in place. The last few things are top of mind thinking, but lets face it, we have seen enough conspiracy yanks to last us a lifetime, so we look in the direction of Europe as one example, optionally the idea of mapping out the Line (NEOM) is a nice setting and it might not have ben completed at present, or in the story, but a location that big, allows for a lot of directions to get us in. And my mind is still forever voyaging into gaming solutions (a nice pun even if I say so myself) and I am not done yet, but with the other two parts (see over the last week) the game comes across nicely and considering that Microsoft hasn’t produced a original IP game for quite some time, my work is standing out nicely. So you all have a great day and who knows we get another Trump story like to one NPR gave us 15 hours ago ‘Italy’s Meloni, once Trump’s closest ally in Europe, says he made up a story about her’, I cannot vouch either way, because I was not there, but the crumbles are all on the floor, time for me to call for a 123 disposal droid and get rid of the crumbles. It’s only nice that someone cleans the stage we all fin ourselves in and call for the 629 sentinel droid to get rid of irregularities. N’est-ce pas?

Have a great day all, I feel happy and creative this day, almost time for a nice plate of pasta, Giorgia Meloni put me up to that. (In truth pasta was planned, so I might just blame her for this too)

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There was more

You see, yesterday I came up with a new lore system and it kept my from the real setting of the game, because there was a lot more. The first part was that there was a reason why I felt affinity to Paradroid and Hacker. The idea was that there were two mainlines (I had not chosen yet) the first was that this was a recon setting for aliens, the second was that survivors of this world were working from a separate setting (I fancied that one a little more) and the only way is to interact by invading technology and drones with a nano virus but it needs to be a lot more structured than just invade a server or a combination of systems, But the idea is that these nano bots can only invade systems in combined efforts (like a server and a drone in unison) from there we get to see a larger setting and from one system we can combine systems to invade a CCTV setting, but CCTV settings are often shielded, so you need a path towards that setting. So I has not worked it all out, but there was an evolving setting connected to all this. So whilst we get that any CCTV system has connected systems, we need to combine a larger connected systems to connect to larger and bigger connections, so there needs to be somehow an evolving setting like Hacker, where we connect to a drone and CCTV systems, but how to do that and keep an interesting game? That is the question I was bending over, but not in the way Paradroid did it (it had its own charm) and I didn’t want to plagiarize that. From that setting I merely had the idea that several autonomous systems could be infected, but that is the extend the game had ‘traction’ and I didn’t want it to be too much of a stalking approach, other than the need to find out what had happened to the people of that place (like a viral attack, or simply a air-conditioning defect) So whilst I was focussing on elements of the game, I was designing the game in real time, because that is how my mind works and the setting is that different devices had its own versions of Lore, so they are all stories, often not connected and it gives the overwhelming feeling of data. That is bound to happen in all these settings, so how to focus that? I gave the lore setting a go and from there the lore was bound to all kinds of things and I had to create a decent amount to overwhelm the senses (and the game) with lore that might seem bound to have a connection. So there I was in what some would seem a steady stream of data, but what is relevant? You cannot have a ‘data game’ with no responses and all relevant data, that is not how it tends to work, but I was trying to figure out how to get to the good stuff and an overload of data tends to be the setting in many cases. So whilst we ‘infect’ drones and systems, we need connect elements and find a way to connect to a system, the best option is to infect a drone and see where the connection tends to go, so we get two locations already and the evolving nano system has limits in the beginning, so it needs several of both for the nano system to evolve into a stronger system, it needs to develop, just like a real nano system does. But autonomous nano tech is not ‘up for grabs’ and as such I had to evolve the ideas in my brain on how to evolve these settings. 

So whilst I was considering all that, the lore system evolved in my brain and it had many connected benefits and it could benefit the future of larger gaming, because lore tends to be the larger setting for many RPG games and a game about hacking and data has an abundant of that, so while there is a need for the lore, the idea of lore writing itself making the game replay-able has benefits. So does the idea of creating a CCTV mesh of data for an entire city. But that is another mess to consider. What mattered is that I had to figure out how a nanotechnology system could evolve. There is the ‘breeding’ setting where systems provide the resources to breed (like connecting a resource to a router or a dead drone), from there we get more nanotechnology at our disposal but I was still working this out, so when we get more resources we get more nano tech to work with, yet here is also the limitation, although a dead drone could provide thousands of drones, they are stuck un a place, as such we need to connect one to the other and that is part of the puzzle I am working on and how to make this a decent part of any game is the puzzle 

I need to work on, an idea is nice, but how to work this out is the puzzle a designer needs to focus on, because not every idea makes a decent game and that path is riddles with the carcasses of optional great ideas and it still beats the news junk on how newspapers are trying to voice the setting that a ‘great idea for peace’ is not the setting that Trump got played by Iran and how Israel is set towards inaction against people that are trying to destroy Israel and they will not stop, so all that settings are a bit dreary and not worthy of my time, or at least that was how I felt about that yesterday, all whilst we are getting less than an hour ago ‘Trump’s Deal Sidesteps Key Reasons He Went to War With Iran’ (source: Wall Street journal), as such we will see more ‘news’ on the setting that the USA is too broke to be considered a player on the world stage. You see some claim “According to U.S. Treasury financial statements, total federal liabilities have grown to nearly $48 trillion against roughly $6 trillion in assets, leading some economists and commentators to label the government as technically insolvent.” (Source: Yahoo News) Or the fact that “The national debt exceeds $34 trillion, equating to a debt-to-GDP ratio of over 123%” (source: Forbes) and I have been saying this since ‘About America, chapter 11’ Which I published on August 26th 2014, almost twelve years ago (at https://lawlordtobe.com/2014/08/26/about-america-chapter-11/) as such you have all these economic professors who ‘object’ to that setting whilst the setting of the last year are showing me to be the correct party, even though I have no economic degree, I do know data., I have been dabbling in data for decades. As such the game came to my mind and as such the avoidance of the ridiculous war setting was invading my mind for weeks, because at present ‘Trump lashes out at “fools” who oppose Iran deal amid bipartisan criticism’ (source: CBS News) and ‘Senate Republicans raise alarm over Trump’s deal with Iran’ (source: the Hill) as I see it, soon there is no place for the media but to go and delve into the insolvency of the United States, perhaps this president could use the Epstein files to divert the eyes of the media? (evil grin forming on my face), not to mention the musical acting of ‘Republicans slam Trump for caving to Iran in ‘disaster’ of a deal’ (source: Rolling Stone Magazine) an if you consider that the bulk of the media never really liked President Trump, consider what they will publish now. And this is all before Iran sees its way to cry to the courts of international law in The Hague, so there is that still coming and all this could have been foreseen if someone served the power players coffee in the Pentagon, I think it is spelled ‘Covfefe’ (source: President Trump, first presidency) a setting that was clear from the beginning of March, but now that setting will hit the Republicans squarely in the face, as such it might become the most humorous midterms in November 2026 and I reckon that there aren’t too many Republican fans at present. So whilst those up for midterm elections are bound for the unemployment lines, we will see an abundance of mis-categorisations and as such this might be the turning point where the west is seeking a new player that could align with the Commonwealth and the EU and I personally am putting my money on a larger cooperative with Commonwealth, EU and the Arab states, the other option is that the Commonwealth and the EU will align with China. I think the second one is not readily accepted in the EU and parts of the Commonwealth. Still, the cooperative with the Commonwealth, EU and the Arab states could bring prosperity and optional good times for China and whilst the EU is pulling back from Microsoft and the United States hosting of over 4000 data centers. So when do you think well over 10% will be pushed into bad mortgage setting and written off to a rather large degree. All settings that will end an abundance of revenue and set the larger data settings off limits. I have no data to support this, but the crumbles of data are all over the place, the question becomes how connected are these slithers of data? I will let you decide, I have to put some effort in creating a new game, which is much more enjoyable than any political setting. 

So you all have a great day and someone keep an eye on Iran and their connections to Hezbollah and Hamas and when they will ‘miscommunicate’ their intent and it all starts all over again. 

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Out of the pink

Yup, that’s me, not out of the blue, so I had to think of another colour. Out of the Teal was too close to blue, so it defeated the purpose, then there was red, but it was too aggressive. So, out of the pink it became. My thoughts tend to be all over the place and I was thinking of the old Activision game Hacker. So, consider that it was based to what we thought it was thinkable in the 80’s (with only 38KB memory). This is not a setting we need to consider today, the average mobile has 10 times the memory we used to land on the moon, as such we have some degrees of freedom. The issue becomes when we consider a multitude of games like Hacker and Paradroid. Not to copy, but the settings there is one that can lead to all kinds of new IP and these games are lost and mostly forgotten. So consider that we have an AI setting (an Actual True AI) so we get that to play with, but the sinister setting is not that it is all it is cracked up to be, because the people were gone decades ago and now we get to resolve what there is. So in comes an unknown entity (largely unknown) and it can resolve the settings it sees with tech more advanced that we have seen over the coming century. So the game starts as an observation game, but the video links are giving us clues. From there, we get to the industrial stage. These systems can replicate, but they need fuel. So its first function is search for fuels it can use to replicate. At this the link to Paradroid comes into play. We get to ‘infest’ the visible droids we see and they can set us towards new areas. And from there we get to new places and see new things. I partially write bout this before (somewhere last year) and set it to an Earth-Mars setting, but with disclosure day upon us, we can take a much further aim to what we are looking for. More importantly, this could be a near infinite game. I don’t believe in infinite, but near infinite is a much nicer way to tell the audience, this is a game that could fuel you for a long time. So if the goal is conquest, we can always see the edge of what we can do and see, but if the goal is data, that setting becomes near limitless. Consider the ‘aliens’ in AI, if this is what we envision, what would be the edge of what they would see? 

There was something serene about that view by Steven Spielberg. I am still curious how Stanley Kubrick would have set that pace (because it was a little too sweet for his view on matters) but that is my interpretation of what I know of Stanley Kubrick and that gave me the setting on the creation of lore in the stores that this game could stage. You see, there is no real AI, but there is the setting of DML/LLM and lore can be spun around those two stages. You see, we can go about it again and again, but when you get a repetitive story, the fun dwindles down to a small trickle. So to counter that, we need to create a intelligence that uses the internet (in part) to set the stages for millions off gamers and hen we get a stage where we have the profile of dozens of writers (from Charles Dickens, Jane Austen, Charlotte Brontë, Edgar Allen Poe, George Eliot, Homer (not Simpson), Sophocles, Euripides, Aristophanes, Plato, Herodotus, Miguel de Cervantes, Harry Mulisch and it is not based on one writer, as we get elements of romance and intrigue intertwined the result is a mix of Jane Austen/Charlotte Brontë whilst the intrigue part is set to George Eliot/Herodotus and these aren’t mere settings, the intelligence is vast and diverse, as it needs to be, so the connections are towards a gaming mainframe that passes along the lore towards the stage of play. This would be a monumental undertaking and it is not a given that it is simple. But this level of diversity has never ever been achieved and that is where the larger benefit is. A stage where we see a multitiered Producer-Consumer Model that has s fas as I considered it never been achieved in gaming before, so this will take a level of understanding that is unique and could become the game changer and it makes sense as it is not merely a ‘single setting’ this could be the evolving door towards RPG lore creation. The writers are known, but the materials it creates are a diverse amount of layers that were never part of these writers. It becomes a whole new field of IP and even as AI doesn’t exist, DML and LLM do and they do all the heavy lifting. It could also diversify the engines that are currently in existence. So we see Steven Spielberg and Stanley Kubrick, but what happens when we replace the stage from Steven Spielberg and replace his settings with Graham Greene? What do you think that does to the lore of the story, when AI gets a distinct ‘The Third Man’ touch to the story? This is what we aim to go for, where we get to the story, what happens when the elements become interchangeable? Don’t think that I cam sup with this and it is simple. This might be the next stage in gaming and it becomes a much larger setting towards the exploitation of gaming lore. And exploitation is about right, because we might be harvesting writers style, but this setting ha never been done and that is the solemn goal of any designer, to be the one making a difference and as far as I can tell, this has never been tried or even succeeded before in gaming. But that is what makes the next idea exciting. Not merely because it is new, but because this approach towards dynamic lore has never been achieved and perhaps there was a reason for that in the past, but we have a lot more space than the CBM-64 about 64,000,000 times more and that is merely for the storyline to be created and when that works we can focus one the long term approach of making an actual never-ending story, the insert of the sacrificial Artax becomes optional. But that is my sick sense of humor and I am still privy of making Sir Hiss (Terry-Thomas) becoming the rope that saves Artax, but that is my sneaky sense of humor. 

So you all have a great day and consider the hints I have in this story, so where does this make waves? It’s up to you to see where this is possible.

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Merchandise

That is the stage and the setting. You see I have been replaying the God of War games, because in the near future God of War Laufey will be released and I needed to get back into the lore of the game, which is nothing short of miraculous. So, as I was playing the game. I was considering merchandise. And I have seen several things in the God of War range, but never these ones and considering that God of War has over 76 million copies sold and therefor the fans run into the tens of millions. People have made wagers on a lot less. So lets take two examples.

The first one are these chests that Kratos smashes his fist through and Atreus uses his bow to smash (bad use of a bow) they have goodies and that is it, but what if there are three options. The first is a small one and fits on a desk with storage for office goods (paperclips/memo pads) you know the usual suspects on a desk. Optionally open holding pens and pencils. Then there is the medium version which could hold your treasured PS games, optionally 4k/Blu-ray too. Open the box and your favorite games are there for the selecting, for perhaps you have a urge to keep your Star Wars movies in a separate space, all options that make a room look cool, then there is the large version and that one is debatable. A small chest, an actual chest. We don’t think of them, like this anymore, but in the 60s/70s we had hope chests. A hope chest is a wooden chest or trunk that would store special items for a bride to use when she got married. Although, over time, the tradition has changed. My father altered a fruit chest (painted it too) to keep all my toys in (he called them my personal rubbish bin) So we get a supercool looking toy chest, or for whatever reason you want to use it for, the setting is that a chest like that might find a rather large interest and as the game carries love and favour of the gaming community, so will the merchandise. 

The second one are the coffins that are ‘freed’ (read: looted) by Kratos and company. These would be just in the small version and would hold pens, so your office or private office gets the cool stamp all due to the efforts of Studio Santa Monica, I reckon that they will act on this as it is their IP, so nothing for me (alas). But a good idea should not be stopped merely because it is not mine to wield. The idea is still sound, so I wonder why I have never seen these items in places like EB Games, JB Hifi or whatever localised stores you have. I reckon that there is coin in this idea and with millions of fans and the upcoming Laufey plus the setting that we are getting closer to Christmas and Thanksgiving, Santa Monica Studios wanna run like Santa to get in on this action. The simple reason that it is an almost guaranteed success and they already did the ground works for their games. I have no idea how this will play in Laufey, so there might be more, but that is up to Santa Monica Studios to cash in on. 

Merely putting the idea out there. Have a great day, almost Tuesday and my tooth is hammering in pain, so it is close to my highly needed overdose of Paracetamol, Codeine and Oxycodone so I can get some sleep. Life is not always feeling like roses, sometimes the thorns sting.

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Outage, is that an outtake?

That is the setting that Microsoft introduces to its ‘flock’. First we see that Copilot has its second outage this month (which amounts to once a week) and now we are given that ‘Xbox Network outage leaves players unable to sign in and launch games – latest’ (source: GamesHub) we are given “Reports of an Xbox outage began circulating on Friday, 12 June, with users saying their consoles were connected to the internet but unable to properly access Microsoft’s online gaming services. Some players have reported temporary network error messages, while others have said games will not launch or connect online.” Is there anyone still in doubt that physical copies are the answer? In addition we are given “The outage is likely to be especially frustrating for Game Pass subscribers and digital Xbox users, as Microsoft’s ecosystem depends heavily on Xbox Network for account sign-in, game ownership checks, cloud saves, multiplayer, and access to online features. Even players not actively trying to play multiplayer games may run into problems if Xbox services are unavailable.” And my reasoning was simply that there are three paths before we get to a Microsoft server, namely the telecom company, the internet provider and the hardline to Microsoft. The first two tend to be one and the same, but that wasn’t always the case. And I reckon that in rural places this matters a great deal more. Now, I get that this affects Game Pass and that is rough, but the setting is likely to increase when the internet gets to be swamped by people trying to play a game and it is hindered by others having business settings. It is why I always supported Net Neutrality, which implies the principle that Internet Service Providers (ISPs) must treat all data on the internet equally, without discriminating, blocking, throttling, or giving preferential “fast lanes” to certain content or platforms. But the United States has seemingly different ideas, or at least that is where they are seemingly heading under the current administration. 

As such I have been a lifelong fan of physical media and some people say that this also comes with issues (like updates), but that is a risk I will happily take. That being said, the HALO patch in 2014 was the largest ever seen (45GB), as far as I see, the damage has been limited for the largest time. And according to CNet, Microsoft has its own moments of generated laughter “The massive Microsoft Windows outage in July 2024 sparked some of the best corporate and tech-support humor the internet has ever seen. Sparked by a bad software update from cybersecurity firm CrowdStrike rather than Microsoft itself, it stranded travelers, grounded flights, and gave millions an unexpected “international blue screen day”

We can laugh all we want and these are optionally bad moments for Microsoft, but the reality is that Microsoft over the products and versions (and systems) have done decently. We can argue (whatever we want) but the downtimes of Microsoft seems to be (by my account) rather low, so they are doing OK in that setting. Yes, I am writing about it, but consider the moon of people using Microsoft and we have three outages this month alone and I am cautiously considering that the Xbox and Copilot outage are possibly related (so our numbers are double dipping). 

As such there is a ‘Microsoft’ issue, but it should optionally be disregarded like a typo on a keyboard. And when was the last time you had a typo on your keyboard? I have them with some irritating regularity, which amounts to at least once daily. In my case my mind works a lot faster than my fingers can correct for. Microsoft might have a similar setting, but that is not for me to say. And whilst some will ‘hide’ behind ‘Microsoft Copilot Goes Down for Thousands, Downdetector Shows’ revealing an article that is less then 300 words, but it took time to reveal that you can advertise with them. Not the way I would embrace, but I don’t advertise as such. So, whilst we wait for the news that the Iranian issues are resolved, some hear President Trump say that a peace deal could come this weekend (source: ABC) whilst the BBC reports ‘Tehran says ‘nothing’ finalised after Trump claims deal to end Iran war near’, it’s been a while since politicians were less reliable than Microsoft ever was. All whilst Politico reports ‘Trump says Iran war has ended. Tehran isn’t so sure.’ So what really is happening in anyones guess. But there is always the chance that all these reporters are fixating on typo’s. Wouldn’t that be the outtake of a lifetime? Have a great day this day.

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The simplest frame

There was a setting that evolved in my mind towards gaming. You see, last night I mentioned to Apple that all AI is fake AI (it really is) and people are somehow bewildered on that premise. You see, they have for the most all excepted the spin that sales people started, they are all talking the same delusional settings. So my mind went one step further. What if this is pushed into the AI when it become real AI? That is the stage my mind saw. So like all the other games like Horizons, we get a new RPG, but one with a difference. 

The AI was scouting the area assigned to it and it comes across a medical centre. It was interesting that this place was largely untouched by war. And it scouted into this building. Something like the Medford Memorial Hospital (Fallout 4), no super mutants though, but the setting should be clear to you. A medical centre and the AI is rummaging through the place finding record. It will enable one story at a time and it is pushed towards the surroundings, and though the view that the medical chip gives, it is set to the story of this patient. The AI is tasked with retrieving the persons settings and it does so as best it can (the chip was damaged) and we see what this patient saw. The story unfolds and as we can see how life was in the late 22nd century, we are drawing some conclusions. But as the stories unfold, we see that the AI is trying to distinguish fact from reality and that is when we (the gamer) starts to see that things don’t add up. So as we go through the stories, we are given a few stories and we are shown what might have been, but as you go through the third story, the evidence supports that this was never real. Consider that a person really believes that he is a muggle and Hogwarts is real. That is seemingly the setting. But an AI cannot differentiate  between real and fiction, there are missing parts, so the AI tries to join the experiences and that gets us to the stage we now find ourselves in. Things are not adding up and the AI is trying to set aside what is fact and what is fiction and now we see the views altering. So when we find in that place like Medford Memorial Hospital (Fallout 4) and we find the administrators office we learn that this was a mental clinic and the people were quite mad and delusional. So how does an AI deal with that? It can inly do so if it has the data to support this, but that is part of the journey and the game goes deeper into the stages of AI and what it does when data is missing to draw certain conclusions. Especially when the human civilisation is absent and the AI’s need to learn to evolve without people. That is part of the game and that is the challenge. What to do when you cannot distinguish fact from fiction. 

As far as I know, only Eternal Darkness: Sanity’s Requiem on the Gamecube made a jab at that setting and not via an AI, so the idea is fresh and has never been opted before. So what happens when this is madness that AI faces, not merely what it think it is, but because the human civilization set that upon them. A stage ignored and often overlooked, but the damage to such a system is real because we never offered the unbiased view, they all talk in their street and leave it at that, like it is meant to be monitored at all times. Yet when the human civilisation ends (as it is bound to do) what then? What happens when these AI’s are no longer bound by the programming of the programmer but are left alone and left to evolve whilst verification and validation are set to the later stages (which never came). I think it would make a decent new franchise, so I say Sony go ahead and make something from this. 

So you get an AI, you get parts machine, parts programming and you get to evolve it all in an RPG stage, in a stage where parts are found, where programs are found and evolved in ways we cannot yet say, as such the view of the AI will alter according to what the AI has installed (hardware and software) and I reckon that this on an. RPG gave to the best of my knowledge has never been done before. In text it was done in Suspended (Infocom), where Iris, Whiz, Waldo, Sensa  and Auda all see the same thing in different ways, so what happens when we do this to an RPG and the programing of that AI alters what it sees? Add to this the stages of mental patients and we get a totally new world with dragons on the left (an incinerator). I reckon it would be a tall order for anyone, but my money is on Sony (optionally Nintendo too) to make this into a real world. And optionally the administrator has blue glasses and pink glasses that can override all settings and give the AI an unadulterated view on what could be. 

I wonder if it could be done, the technology allows for it, but this might stretch the PS5 to the max and if Fallout 3 was 8.462 square kilometers a d Fallout 4 was 9.7 square kilometers. So it will be a decent setting to keep this the same (around 10 KM2) but the filters would make it a few times larger (the same space several times) and then there is the option for the AI where two patients had been to switch between the patient chip with optional glasses of the administrator. Take into account that the AI is drawn to evolve wherever possible (a small suspended wink towards a Waldo for Waldo) and we get a new RPG world that is extinct of people I wonder if this could be pulled off, my mind says yes, but my imagination goes far beyond what a PS5 or its programmers can develop. Still the exercise in making new gaming IP is nearly its own reward. And as far as I know no one even considered this path in all the games and franchises we see, nor do they have to.

So this was me bobbing creative yet again and I wish you all a great day. Time for me to devour a cookie and watch some YouTube, let’s see what is happening in Toronto.

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Topping perfection

That is a big call to make and even to deliver on. Let me talk you how I got there. I have started to play God of War again, the fourth one. The reason was the demo we saw in State of Play. Now, for me there was an additional reason, because after I stopped playing that game and before now I was ‘forced’ to get a new TV and now that I have that new TV, I gained the benefit of 4K. Initially I had mixed feelings, because 1080 was perfectly good, but my trusty boob tube broke. It does that after 9 years of daily service and I had no ill will to the makers. It trustily served me for all those days. So here I was enjoying my 4K option and after watching Laufey, I decided to play the 4th God of War again. And what an amazing joy it still is. I initially rated that game in the 90s, but with the added graphics it is definitely a 100%+ game. The game was that overwhelming. Now, remember that it was released in 2018, now 8 years later, it still rocks the other AAA games release les than a year ago. That is nothing against the new games, the game was perfect. So, can we improve upon perfection? I think we can. Now lets be clear, I am not telling Santa Monica Studio how to do their job, they delivered a 100%+ game. But this could apply to all game makers. Now, consider that I destroyed now a few Odin’s Ravens I never noticed before, mainly because I was aware a lot sooner of what they were. So, what if the New Game+ unlocks not only gameplay and a lot of the same enemies, but what if lore is unlocked in this setting. There is only so much you can get in the first game stopping an excellent action game into an adventure game (the Zork kind), So what happens when we unlock additional lore (like the ravens) we unlock in all kinds of ways, making a complete story, a much larger story. And God of War allows for that, as do a lot of other games. But it seems more relevant to this game as it is already showing to be perfection incarnate. I started to play it so that I could enjoy the 4K adventure I never saw. But why happens when that comes the point of the game, to enjoy it again and then enjoy it more. It doesn’t need achievements, but the option to learn more about Odin and that rascal Loki is perhaps a setting worth exploring. Another game would be the two Horizons games. What is stopping the makers to add deployability be adding a few storylines. They might not make sense in the initial play through, but could make the replay ability stronger. So by adding a storyline to people like Petra Forgewoman, Ilsadi and Greatrun Keeper (mere examples), to add them in the initial game merely gives too much cluttering, but in the replay there is a lot you to with some automation and adding the lore and optional missions gives the New Game+ an additional side that could give the game the added umpf it could use. Because replaying a game of that magnitude tends to make people run from place to place, so to add side missions that were not there to being with might make for an interesting pace of gaming. In the case of God of War, optionally unlock additional ‘original’ lore, you know from the ones who wrote them.

Yes, I also feel weird commenting on near perfect games, especially what Santa Monica Games and Guerrilla Games are producing. But as I see it, no present games in rotation offer this additional setting. So it might be an idea to add this to the new games, and perhaps there is something that Santa Monica games might want to add to God of War 4 and 5, optionally after Laufey is released to give the games and their collectors an additional reason to hold on to them and optionally replay the games they loved for a long time. So accept the idea, or reject it. It is merely my thoughts on how to give these games optional additional greatness. 

Have a great day, for me it is now time to get some snacks in.

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Out of nowhere

Yup, that was the setting as I see it. I was getting frustrated with the man on Pennsylvania Avenue 65000 who just doesn’t get it and now we get tariffs in Australia too. Gone are the days when we discussed a real solution. But for now we can rely on the Commonwealth to come together and make the United States the pariah. According to ABC News we are facing  “Australia is among 45 countries facing the higher 12.5 per cent rate, alongside China, Japan, India, South Korea, Brazil and Switzerland. Another group, including Canada, Britain, the European Union and Mexico, would face a lower 10 per cent duty.” And I suddenly realised that this was not about forced labour laws and according to legal insiders, Australia has world-leading laws to combat forced labour. So what is this about? These are merely bully tactics to create a gap within the Commonwealth, because as I see it, the Commonwealth has likeminded laws, they are not identical, but likeminded. So this is another bully tactic from the intellectually challenged person in the White House. I reckon that there will be some kind of blunt call where Australia surrenders rare earth minerals, the man is blatantly transparent. He merely want to force settings and he needs the EU a lot more, so Australia gets dealt the ace of spades (I think that was a proper use of that expression). From the wielder who has no morality at all. But as I see it, the commonwealth can come together and sell to the EU, Canada, UK and Middle East for what was meant for the United States. We all still sell, but we merely sell it to someone else. How long will it take the United States to realise that they are setting themselves up for Self-flagellation?

Still, there is more to come, but I suddenly had a thought in the gaming IP selection. You see I decided to replay the first Nordic God of War, because I had not played that game since it came out, so basically I played it into 2019 and that was before I had a 4K TV and it was glorious, now in 4K, the graphics are even more amazing after 7 years and it feels so amazing to play that game. But it also made me consider a few things. You see I have always been a great fan of Dungeon Keeper (1+2) and I also loved Black and White, but what happens when you play a god game and you do not get to wield the players? Merely influence them? So I started to think and as such the game ‘Worship’ was born. You are a deity, a slightly less than mortal person (aka a god) and the first setting are the nordic gods. But here is the kicker. You get the first few games where you learn the game and as such you start playing all the gods, so you can learn the mechanics. You start playing Odin, Thor, Freya and Loki I decided on four gods, because as the game goes deep, you can get 3 other gods involved, the other two tribes get one of the other gods. The game will let you play all the gods so that you learn the mechanics. These tribes are always at each others throat and there is the rub, the game starts with someone praying for mercy at the shrine and that is how you start and the mechanics (even in the learning phase) is about randomization, so you do not know what god you are and there are three tiers of powers, tier 1 is direct and give the least delay for your powers to restore. Tier 2 has a medium cooldown and tier 3 a long cooldown. And the powers you wield will realist in a person, or a small group in a Vé (shrine) you can affect more people and the cooldown is reduced. But beyond that you can not influence the game, the people in the game are like little computer people, all doing their own thing. But part of the settings that as you influence the people in ‘your’ village, you need to see how this is interpreted and how it affects how they face the other village. And through that whatever god ‘aids’ them, they will have both a direct and indirect effect on the interactions. 

I am still working out some of the settings, but in my mind, it shows promise and when the settings are finished the real game begins and you are taken through the stages with the Nordic gods. I thought that after that you get the Greek gods and Egyptian gods. I reckon that after that it will become a mix and match, so village 2 might be one of those pesky Greeks with a sneaky Martian playing Odysseus. You know the kind. And village 3 might be devoted to Sobek. A setting that might turn out to be highly addictive. I am now contemplating how any of the gods could affect the other villages with something like a curse. It is interesting, but the cooldown for the god is also rather nasty, so you want to do that sparingly and only when it becomes essential.

The fun part is how to create the DML engines for the villagers. And as I see it, it requires a separate engine for each village. The computing power is already there, but then I would like this to become a PS5/Switch2 game. This idea of a novel gaming IP is rather invigorating, because there is too much franchise gaming going on. No matter how original and novel Lara now looks. It is still a new version of robbing a tomb (no disrespect meant or intended), Lara got me through some rough times in 1996. But the idea to put something out there that is totally new is rather fun. And even now as I am looking at the game in my mind, I am also setting the interface to a new look for the Nordic/Greek/Egyptian gods. Not merely something that looks fresh, but completely different in the way it looks. You see, the interaction would also be strange (for the player). But this setting leaves me with the randomizers and the choices available to the player. When it ids all nordic, it seems simple. Even as these gods all have different options. How to get the villagers to come to terms with the new equation (to coin a phrase) it is something to consider. That opens up a whole new stage. As the Nordics get into the UK (before they had tea) they had their settings of druids and a few other settings, So there could be a lot more to this game as I see it. Still there is more to do and it is more enjoyable then to look at what other stages the new hands us, because in the end I am not a journalist, I am an IT person and gaming is in my blood and the leads to a lot more interesting puzzles than Washington DC is able to hand us. But that might merely be me. Oh, I just realised that the powers they hand to the villagers could be active or passive, so  wielder of weapons or a thinker of new weapons. That also gets us to the old equation in martial arts, attacking without defense is pointless and defending without attack is useless. So there is more on this game coming to a blog close to you (read: my blog) 

Have a great day, it is Friday here for me now.

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Lectionem disponens

Yes, that was the setting I gave you yesterday and in good standing I used the absolute worst application of latin you see here. (Planking the read), which roughly (really roughly) translate to a ‘reading plank’. I know I have a seriously warped sense of humor. You see it was important to do this in latin, because other languages have 10 of thousands of words. In Latin the idea is a little far fetched, but still applicable. 

So as such I got these 20 words to start of with:

So from there I started to think, these reading planks are static, the internet is not, so the idea came to me to upgrade the plank to the next level. When you get 100% on these words the plank will ‘upgrade’ to the next level, but it will not happen too soon. You see, the plank is also a gateway to lessons. A lesson on family (brother/sister) a lesson on animals (donkey/horse) a lesson on priest and temples and so on, only when you passed them all you get the next level of a reading plank. There will be a lesson on the hunt (boar/stag), lessons on transportation (horses/chariots) and this is another way to learn language, but as I see it, the approach will translate to Italian, Spanish, French and German in almost the same way, as I see it, the setting is almost transferable, not completely though, because the scenery will be different and the changes will be seen almost all over. The idea to have the plank and stick the work (which are on parchment) on this. As I see it, there are two ways to get into the Latin game and both are open. The first is a ‘poor’ serf who becomes a serf serving a priest in Rome (AC Brotherhood) 

As you see, it is only part of the map, it includes the Vatican and part of Rome. As a Papal guard you can enter the Vatican and you get a dwelling on Vatican island. As a serf you get a room in the church of the priest you serve and over time you will be allowed and required to enter Vatican island. Both will introduce you to etiquette and interactions with people both are different in the interactions whilst the priests will interact with the guards, as a serf you can only do the bidding of the priest and the jobs given. You can still interact with the people in Rome. As I see it a rather large linguistic challenge awaits you and the setting is almost the same for Italian, although you are nearly always housed in Rome, but as you gain experience and become adequate in Italian, you could meet and interact with people on Vatican Island, but the priests and cardinals there will only address you in Latin (unless you are given a job to do something in the Vatican).You think this is shallow, but etiquette mattered in those days and don’t think you can throw your weight around. The papal guards are not the nicest people to be rude to and at that moment you get a time out from the game and you are given clear instructions (in your dwelling) and you get to practice there for about an hour to get you more proficient in Italian and manners. 

This is merely your the beginning of what comes the way of the linguistically student. You see, it is not enough to merely learn the language, you will be pushed to get a feel for the language, something you could never get being the Apfelkorn jerk in Cortina d’Ampezzo. But as I see it, this is the way that could also be used to teach English and that too has two versions (and you would get both versions) the ‘proper’ way from AC Syndicate giving you class lessons and well (Whitechapel, The Strand, The Thames, The City of London and Westminster) and you get to learn the language skills and the etiquette as was custom in Victorian England. Modern day England is in Watchdogs Legion around Big Ben. French is in Paris (AC Unity) and Arabic/Farsi is in AC Mirage and Japanese/Portuguese is in AC Shadows. The materials are largely done (by Ubisoft) they merely need to reset the maps to the language areas and add the vocal part, the games and the tutelage parts. As I said, Ubisoft starts with a 75% program, 

I wonder which languages AC Hexe adds to the equation, I think it was German. Whatever you might think is valid but I wonder if Ubisoft had any idea what more was possible on products they had already finished. And that is before you consider how engaging the language becomes when this is paired with a meta quest visor.

Have a great day

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The setting of the engineer

That is where I am at present. I have been knowing my brain around on designing games that can be used for reaching linguistic skills, but with a difference. As such I have been focusing on Latin, which was one of the languages that this solution would traverse, then from these we get to Italian and considering that people like Gaius Marius created the Italian army. There is a thought to create a few games (heavily based on MB games) to aid in the setting of this. So here I was (here I still am) converting the 1975 Tank Battle into a game with Chariots, the game play is almost the same and whilst they have no flags on the tanks they could gain a archer when they get tot he end. And the game is played by instructing (in latin) to move a chariot and as such you get linguistic training. Then we get to ‘Conquest of the Empire’ which is now called ‘securing the empire’ where we get to play a tactical game. These additions put the gamer in a linguistic mode, they will breath late in no time and no matter how limited this is and there were more games, Dice games were massively popular, so introducing them would aid this. Then there was a Dutch invention called ‘Leesplankje’ a Dutch 19th century invention that could aid here (and in other language models)

And the setting would be to use Latin phrases to aid in pronouncing certain Latin words. The idea is that these games would also be used to propel French, English, Italian, Portuguese, Japanese, Arabic and a few other languages. So even as the setting is based on other stages, the games could be introduced simultaneously, So here I am considering what games to add to that setting. So there is no need to add certain games, but several might be used in a different way. 

Legality
Legality is on the forefront of my mind because this is based on IP that is not mine. I feel decently secure that a game like Tank Battle has its IP protection shedded as they are unlikely to continue the legal protections, there is however the foundational protection a game designer has and the question becomes how much do you need to change a game for it to no longer to have certain levels and it might not be seen as illegal. Making a 10 by 10 field into a 15 by 15 field and making tanks Chariots might be enough, but I am not certain. Also it is a game within a game/simulation. I reckon the law was not ready for that, because there is no physical version (yet) but that is a worry for another day and for now I say ‘currum unum promove’ and ‘Da huic currui sagittarium’ and worry about tomorrow things tomorrow, because first the idea is to advance certain settings and create the elements to give this beast mass and power, because that is what makes great IP in the end. The idea is nice and essential, but when it remains and idea that is the foundation of it, when we add substance to the idea it means we seemingly worked out certain settings and it pays me too, because my mind can concoct all the things in the universe, but I have seen time and time again that I can move at speeds that most quantum computers see as madness (caressing my ego here). Still the setting when completed will be decent and the idea is not to replace language teachers, but it is to offer these services to millions of people that are out of reach of such teachers and there is a rather nice stage that these teachers will embrace that setting to educate more students in languages than currently is possible and quite soon is no longer possible, because that is also the impact of global recessions. So whilst we get sources like ABC News claiming that “The global economy is currently avoiding a worldwide recession”, but the thought has become “is it though?” Because there are too many elements in play and something has to give and education is the usual first victim in an economical war and it will be trivialized through “We are keeping our finger on the pulse and there is going to be an adjustment soon” but they are talking in styles that is leaving at least one generation partially uneducated on a near global stage. And I saw this at least 2-3 years ago, because this setting of languages was seen be me at least that long ago and I saw the business sense that a player like Ubisoft could employ, they had at least 75% ready before they ever started and that is a nice setting for a software solution maker, because that is what this will become. I think I have worked on this from 2025 onwards, but the idea to advance certain matters to all languages is decently new. 

Anyway, as we are told (13 minutes ago by the Guardian) that ‘Trump claims to be on verge of approving peace deal with major Iranian concessions’ I wonder how this was possible whilst we heard on March 15th 2026 that “Militarily, “we’ve essentially defeated Iran,” though he stopped just short of an official final victory declaration because he maintained the U.S. was still involved in delicate diplomatic talks”, yes, tell me another one. But all this is hitting the United States economically and even though it is only impacting 70 million students, the fact that the US debt surpasses their GDP is setting a strong need for a software solution and optionally not claiming a fake AI field and this is the benefit that Ubisoft could wield because there is a certain amount of certainty that the business branch of the world might not see an uneducated workforce as beneficial to them and for others to see a solution that takes away a workforce pressure in teachers that aren’t to be found gives a certain solace to the soul of these captains of industry. 

So you tell me how exactly  “the global economy is currently avoiding a worldwide recession” and I will show you where they are failing you because education and infrastructure are the first victims in a recession. 

So you all have a great day, it Saturday here now and whilst Toronto is enjoying its Friday happy feelings, I can tell them that this is overrated, because I have already seen that. 

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