The added chapter

In continuation of yesterday’s part. I did more mulling (or brooding) on the setting of the case file. If you consider that the case file is a collection of three mini games, the first thing I considered that three did not make the cut, so I came up with two more mini games. That led me to two considerations. The first was on the setting of ‘evidence’ the second was on progression.

Danger One
The first danger was that you get too much of a “then I went there, then I did this then I saw that”. I need to consider another path. Almost like a diary, but with changing premisses. 

Even as we adhere to some setting we can start with the date, the action and the location can be programmable. As such, we get more than a dozen versions of the first element which contains the action and location. From there we get (as illustrated) 4 versions as a start that describes the event we ‘just played’. That part is set with actions and clues. The clues (hints we uncovered) are set to text parts and these elements make up for a chapter in the case file. The problem here is not that it is too detailed, it becomes what elements are required. On the other hand, if I set the larger wheels in motion, the re-engineer will solve the setting. 

Complication One
The 4 versions are the four versions of the text, it might be that ChatGPT can ‘solve’ it all making the solution easier to get up to two dozen versions and that is ‘painted’ with the writer style that is selected. So that every case-file has a different artsy approach resembling the thriller and espionage greats of the past. 

It is rather invigorating, trying to engineer a new solution from scratch. With the IP I made it was somewhat simple, now that I am getting to the nitty gritty part of the bottom layer, I need to set a different premise. The original solution that had 3 64KB mini games now becomes a lot more connecting. Each mini-game will not merely be larger, it will also give us more properties and more parameters to consider, to implement and to keep on the side to make the story work (or make it more of a story). 

From there I will need to consider the elements to make it a framework. As such it is not a framework, but a setting to create a framework for each case file. When I get that I avoid replication to a larger degree making it much more long term, or at least longer term. You see the case file is merely one side of the appeal. The cases need to have the appeal for the whole game to remain interesting, not a connection of repeated actions. The idea to enhance the original was for me a trigger to create a better game, the case file was merely an extra. Yet the idea to make it a way to connect your gaming to any other mobile solution (for the case file) will add to the larger interest for gamers and that could also be set to enhancing the gamer profiles of gamers (if the gamer desires). There are still several parts to dig into. The first is to let the gamer set the connections and data collectors in place. That gave me a few ideas to enhance the game further. The second was to set the game in a ’24 hour’ setting. 

Consider this example. Even as we see that action one and action two are interchangeable in the beginning, the setting past the second timeframes is that we could see different information in time frame three. When we add to the fact that action one and action two gives us different data we get a different and larger frame to work with, yet I also believe that any upside needs to receive a downside. We get on one side, but we are through that way denied other intelligence to work with (sorry for sounding cryptic). It becomes an altering frame within the game and now we get a new premise. We can create cases with altering time constraints. It adds to the dimensions of gaming enthusiasm. Adding the two ‘mini games’ was’t the challenge, it was how t fit it into the frame for players. Getting the introduction levels to get the first two ‘tools’ to teach the players what to do, then we get the ‘main tool’ and in the second intro mission we add one tool and in the third mission we add the second tool and after that the real missions start giving me a lot more challenges to upgrade the game from what was into what could be, but that is for soon enough.

Enjoy the day.

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