Lines of presentation

That is what it at times amounts to. A line of presentation, although in gaming it is called storylines and narration. You see, I have been pondering a few things. We cannot ignore a game like Skyrim and the weaknesses it has. I am not attacking Skyrim. It was released on 11.11.11 and two generations later, it still feels and plays awesome. There have been so many additions and now we need something new. The problem is that we need something really new, not just another version and that got me thinking. To see this we need to take a little historical journey. According to ‘history’ the one of the very first Spymaster was Akashi Motojiro (1904). I personally doubt this for the simple reason that the art of war was written 500BC, implying the Chinese did nothing with chapter 13 for over 2 millennia and that is as far fetched as it will ever get. Sun Tzu gave us the following categories of spies:

  • Local spies
  • Inward spies
  • Converted spies
  • Doomed spies, and 
  • Surviving spies.

But no one (at present has incorporated that in an RPG game. Until now it wasn’t really possible to add this. As such the side quest could be to evolve a spy network. The narration would be upgraded and when you consider the settings of balance, you could teach espionage to one and assassination to the other, the operative part is balance, a sort of detente in RPG gaming. Still the player would get benefit of both. Now consider the implications. Not merely the quests for each type of spy, the setting of learning the scrolls of espionage Ould be added and you would gain another side to the game. Bethesda relies on the Dark Brotherhood and the Thieves Guild. It is something that others need to avoid, but the beginning could be an eye catcher to any gamer. Now consider that a similar stage could be applied to the Hashashim, who were the dread of crusaders in the 11th century, they were the foundation assassins. There is of course the Ninja from Japan, all options to consider in a new RPG game, to set yourself apart rom the others, and as (according to some sources) the next Elder Scrolls is 2 years away, the early bird that chases the new frontiers can care themselves out a very nice slice of that pie. 

Narration
That is merely the gameplay, but the larger stage becomes the storyline, the narration if you like and that is the golden threat of any solid RPG game. There are more sides and I wrote about those lines on May 30th 2022 when I wrote ‘Creating economic sides’ (at https://lawlordtobe.com/2022/05/30/creating-economic-sides/). You see, the stories are one, but there needs to be the creation of a balanced economy or the game becomes weak. You see poverty around you, all whilst you have hundreds of thousands of credits. And it is not direct, it is the indirect influence that drives the game forward and these storylines could have a similar approach. Consider 3 locations. One has espionage, one has assassination and one has commerce. They all have their own advantages, but to some degree drawbacks too. You might benefit from all, but only to some degree and it only goes as far as the good will you create. Making choices does that in one direction and takes them away in another direction. It creates a form of balance and makes the game very much replayable, because one impact hits a region different from another. Sides too often overlooked. We might remember Fable where one area was in poverty, or in good standing depending on the actions you took, yet we can take that in a much larger and different directions as well. Until now it was not explored (no negativity implied), however the new streaming systems as well as the new consoles allow for a much stronger and larger play system, larger scenarios and larger areas. And we might think that this is the solution, however without a more verbose storyline and much more profound narration that is not going to be an option that survives. Only two months ago we were given “Starfield’s lacklustre exploration and lack of depth, with players feeling that the game becomes dull and tedious.” I never played the game, so I do not know. But I can understand how this came about and it evangelises my idea of bolder and better narration and story lines. No matter who does it, they need to get ready for a much larger storyline in all kind of directions. The linear storyline is pretty much at an end, but that is my point of view. 

I believe that the next large RPG game needs to set new boundaries and set an entirely new way to narrate a game, more of the same will not get far in 2024 (or 2025 for that matter).

Enjoy Sunday.

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