They’re consoles, but not as we know them!

Have you been looking forward to the Hype start of the PlayStation 4 yesterday? I was not. I did not waste time waiting for some stream to start with all the other people who were waiting to be the first to know. Millions of viewers and all were watching the same stream at the same time. I was not. Don’t get me wrong. I love games as much, if not more than the average player. But to quote Mr William Shatner in a very appropriate manner: ‘Get a life!’

So, when I looked at some of the details after the first wave, I had an option to sift through the information, and a few very scary thoughts were starting to form. The steps taken are very very appropriate (from the viewpoint by Sony), yet, we are about to get an entirely new wave of revenue driven groups, and before too long, it will cost you!
This might even more then you bargained for and there might be little to no chance to avoid it with all impending consequences. What am I talking about? Let me explain!

First the mundane stuff:

It is mentioned to have eight cores and an enhanced PC GPU. This system will work at speeds approaching 2 Teraflops. There is a lot more, but the issue is set in the next part I mention: “PS4 to include cloud and game live-streaming functionality; focus on social networking; global Gaikai network rollout.” (Source: Gamespot).

Am I just spouting out some facts? Perhaps, however, consider that managing multi core processor systems are a lot harder than most people realise. However, inserting code that accesses non-used, or less used processors is hard, but when active, they can remain undetected for a long time. Now add the thought that such malignant code is added through the DLC that is added to the game and we have a silent data screamer. This is the other less known side of anti-viral solutions. Data viruses are almost impossible to track, unless you track EVERY process, which slows down any system scanned.

Its opponent, the new XBox720 is still a question mark. There are loads of rumours, however, no real facts. It is however very likely that the Social Networking issue will be included. This is going to be the real problem.
This step was unavoidable.
Let’s face it, Facebook changed the world forever! However, if we take into account the shadier side of social networking (aka cyber criminals) then you might begin to realise that your goose could be cooked. We are not talking about an account that gets hacked. No, that would be too simple. For this part, we need to take an additional look back towards last October where insurers were mentioning that mentioning absences on social media might have consequences.
In December 2012 the insurance council of Australia made this quote: “The insurance industry is urging holidaymakers to keep their travel plans off social networking sites such as Facebook and Twitter to reduce the risk of burglary over Christmas”. This is actually late in the game as the British Insurance Age wrote this in June of 2012: “Social media-savvy young people could represent an emerging market for on-line risk insurance cover, according to research conducted by the Chartered Insurance Institute (CII)” So, here we can pretty much replace the words ‘emerging market’ for ‘additional costs’.

There has been the odd wild story on how a person tagged in a photo on Facebook through their smart-phone was enough for burglars to know that a house was empty. Now we add Social media to a gaming console? I could go for the kids and computers next, however, the bulk of gamers on systems like that are likely to be adults. Being adults does not mean that they are in ample supply of Common Cyber Sense. Let’s face it; loads of advanced users tend to lack such skills. In addition, we will now have to contend with consoles in need of Anti-Viral Software (to thwart Social media Cybercrime) and a league of other issues.
Let’s mention the issues that Sony had in the past with their hacked databases. Should we wait for the first time loads of credit cards go into some auto-donation mode? (With cybercriminals as the designated benefactor). I am not kidding! Yes, you will hear on the amount of safety Sony has, and the people will be perfectly safe. Spokespeople and Marketing spins will all make the case that we are all perfectly safe. So, let me remind you, or if you did not know inform you that in April 2011 the information of 77 million account holders were stolen from the Sony network. On May 4th of that year Sony confirmed that personal identifiable information was stolen.
Now they want to add their console to social media?
How long until the insurance company wants additional policies? How long until the insurance company decides that ‘it’ is not covered? Who will pay then? Sony? Or will they say “Oops! We so Sorry!” and leave you hanging with the consequences of the event.
I am not having a go at Sony here (even though it sounds like it).
There are several factors that should be seen as hazardous to the gaming health if those new console owners continue in an on-line/cloud gaming experience. First of all, cyber laws are shaky on several levels, especially when foreign criminals are involved (finding them is often a near impossibility). There is evidence on several levels that most of us are not ready for this level of integrated social media. Not because we do not want to, but because our systems can be invaded on many levels at several points. This is the consequence of evolution and people going to the edge of new technologies. At some point it becomes a clear that adding more and more is becoming counter-productive.
Then there is the part of additional revenue. Sony and Microsoft want all these sides to social media, for the simple reason that all that information is worth a massive amount of money. ‘free’ data, all there waiting to get scooped up by the container load. Would we get paid for this? Very likely not! How long until a non-adult gets to click ‘yes’ on an option so he/she gets it for free? Who is then liable when things go wrong? (When they go wrong, not if they go wrong!).
These are all the dangers of social media on the internet. Then finally there is their mention of Cloud gaming. Another new Hype that will be added for gamers. Yet, there are several levels of dangers. This is not just something I am claiming. Several exports on this field from data providers to the technology providers at Cisco make mention of this. They are warning us on levels of dangers when it comes to Cloud issues. So, the cloud, especially with data at rest will need several levels of monitoring and all this takes resources. So, how will we be charged for those? You can bet your house on the dangers that ‘free’ options there will come at a much higher price down the road and not unlike Facebook, should you stop gaming, then what will happen to the data?
The weird part is that most of these issues belong in medium to large sized companies with able IT coverage. Not in the average household where the IT expert is 11 and has a Nintendo 3DS!
Should you consider this and wonder how much time you have. Well, this console is to be released in 2013 and disaster could strike in 10 months, 10 days and 10 hours from now. Questions need to be asked, and those who protect the gamers (read citizens with a console) need to realise now that ALL data can be gotten to by cyber criminals, and in many commonwealth nations the law and the law enforcers are not up to scrap within that timeframe.
My biggest issue?
A device meant for entertainment is thrust into a grey area of legislation for the benefit of massive amounts of revenue. The moment our personal data goes somewhere else, those who enabled this in the first place will likely pass the buck to an area of non-accountability.

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