How it should be

I have had my issues with the latest released games. No quality previews, no quality exams, just after released reviews. In that regard Gamespot has lost a lot of respect in the eyes of many gamers. An example is Dying Light released on January 27th (Digital copy) and reviewed by Kevin VanOrd on January 30th, 2015. It is at present debatable what value Gamespot has left for the gamers at large.

In opposition to this is the review by ‘the RadBrad’ Published on December 10th 2014 (at https://www.youtube.com/watch?v=RLHR5smxbsc).

To be honest I have never been too much for Zombie games and Zombie movies. I have seen a few good ones, but it was never my cup of tea. Why tell you this part? Because this game, as far as shown by RadBrad blew me away! This game looks beyond awesome. The graphics are smooth and it looks pretty detailed. When I took a second slow look, there were a few little ‘glitch’ like parts, but they were minimal. The graphics in the houses and rooms were top notch. This was the PC edition, so I am curious regarding the PS4 edition, time will tell. The video is a must if you are interested in this game. So now I get to the second issue. Kevin rated the game 7 out of 10 with as one bad mark ‘Too many missions are either boring, frustrating, or just plain bad‘. The first hour video (by Radbrad) shows a clear intro on how to play the game, which was pretty amazing. So, the question becomes how this game was just set to 7/10 (partially questioning Kevin’s reasoning). The game is very open world, but still scripted into missions, all in Zombie style. The approach is not unlike several RPG games, now in a modern setting. Here I get my first issue, Infamous: Second son, a game that started good, but then declined in many ways gets a rating higher than this game. So far this game is all full on great, so let’s take another look at the game. When I looked at the smooth Gamespot view, I did see the critique given, there is however an issue, these glitches seem to be PC glitches, were the consoles not compared? That is all a factor, especially as PC, Xbox One and PS4 are all separate consumer markets. YouTube also had a review by Playstation Access (at https://www.youtube.com/watch?v=0AyhZyOMX6A), showing that the PC version had superior graphics, yet the PS4 version still looked really good. So as such, it seems that Dying Light is a different challenge for those into RPG’s and a passion for watching the waking dead, Dying Light seem to successfully combine the two.

Now for the timeline, what was shown by RadBrad, which was not a finished version showed a lot more quality than the Gamespot version. There is of course a difference, Gamespot covers quickly in 5 minutes, what RadBrad takes an hour to show, which gives you a better overall view, but of course, seeing the actual first 2 missions are at that point a massive spoiler. Considering that the first two missions are all about getting the feel of the game, it is not a biggie.

For the most, my biggest issue is that RadBrad covered better and more in depth almost 6 weeks before Gamespot could be bothered to do so. I do not care about the reasoning, they are supposed to be the big boys, and all sponsored up by Ubisoft no less, so the delay and lack of view is not excusable. I am not attacking Kevin on the review, glitches and issues. They are his view (and he is entitled to them), and in the movie he clearly shows the glitches. It is so interesting that the consumer was denied this insight with Assassins Creed Unity until after the game was released in the shops. Dying Light will arrive in stores in 3 weeks; the digital copy is available now (for those who cannot wait).

So, how should things be?

That is at the core, when I was a reviewer; I had access to games usually 3-4 weeks before release. In a few instances that gap was a lot less, but it did not happen too often.

Should we allow for reshaped originality?

That is the question that is linked to all this as new markets are starting to open up. It seems that Sony is finally seeing the light. Perhaps better is the fact that they are seeing the light they initially ignored and now, a year later we are slowly seeing ‘new’ versions appear, new version of previously released games. This is not a bad thing or an issue. Is borderlands 2 any less original now on the PS4 when it was released on the 360/PS3 over a year ago? The game was amazing fun and will give loads of pleasure to the new additions on nextgen systems. The linked issue to all this, is how it will be reviewed. Even it is a transfer, even if it is a combination of the game and DLC parts, will it be properly looked at?

The next step reviewers should investigate is what I would call a ‘redundancy level’ of gaming. To ‘accommodate’ the marketing divisions to optimise their path, some companies have done away with massive levels of quality control. Halo: The Master Chief Collection, Far Cry 4, Assassins Creed Unity, GTA5 and the list seems to go on, all have the same problem, when you buy the game, you are again forced online to download a day one patch, many of them well over 1Gb. It seems that for the most offline play is a thing of the past. Sony and Microsoft needed their data and they will take whatever path they need to get it. So is the last part true, or is it a path that is only in my imagination? For Halo that patch was not 1Gb, it was 20Gb, which means that for some the patch represents no less than 30% of their download bandwidth, which also makes it over 10% of the total hard drive space of the Xbox One, a little excessive, isn’t it? In addition, when looking at the Gamespot review (at http://www.gamespot.com/reviews/halo-the-master-chief-collection-review/1900-6415958/), we see that not only was the review done 4 days after release, but the day one patch issue (the mandatory 20Gb download) did not get any mention, yes, the game did not get a decent rating (6 out of 10 is not that good), but when looking at the ‘bad’ points, the mention of the day one patch is blatantly not there either. So whether we like a revamp of a game, it seems that reviewers need to up their game by a fair bit, a side Gamespot has not been on par with.

These events all link to another issue, which is now getting more and more negative visibility to the audience at large. That negative view only became stronger when Sony got hacked again, and even though not deserved, Microsoft is getting hit by this negative paint to some degree as well. It seems a little too simple to call this ‘conspiracy theory’, yet from their own site we get “Collection and use of your information by Sony Online Services is governed by the SNEA Privacy Policy, which can be found here: http://www.qriocity.com/us/en/legal-privacy“. The link throws you to a generic page where we see a menu and no privacy policy. How interesting such an oversight, whilst this was a direct link, perhaps the privacy policy was removed? In addition, no matter how much we protect our system, no matter how strong our passwords were, the fact that at Sony we find the following: “We do not require that website visitors reveal any personally identifying information in order to gain general access to our websites. However, visitors who do not wish to, or are not allowed by law to share personally identifying information, may not be able to access certain areas of our websites, participate in certain activities, or make a purchase from the PlayStation®Shop“, which is nice, because that is where the patches seem to be, so again, your data is collected, which is than downloaded because of failing security measures and shared with the world. This also has influence on gaming as such, the fact that a less than acceptable version is sold, means that the gamer is not getting value for money. No matter how great the update is, we need to be online and lose time downloading the patch and installing it, with all the additional loss of hard drive space.

This is however not about data collection, but there was a reason for the mention. As we go to ‘reshaping originality’ and ‘how things should be’, we see that even though PS4 started a relaunch with ‘The last of Us‘, which was the last gem on PS3, it is not close to being the only one. The Russian based game Metro is another ‘re’-launch. The question then becomes, will the reviewer take their time to take a proper look at these games? We have seen lack of reviewing with true new titles, how much more lacking will a relaunched title be?

Time will tell, but there is definitely a little less time as gamers are less and less positive about the quality of the latest launches, I also suspect that as the ball is fumbled in both places (reviewer and game maker) that people are less inclined to buy and more inclined to get to a place like Pirate Bay to get the goods and properly test the game, however, there will be a definite drop in revenue for the game maker here. They partially only have themselves to blame, because this has happened before! We saw similar steps when the CBM-64 and Atari-800 were out and even more issues in the time of the Commodore Amiga and Atari-ST. The consumer demands a decent quality game and they want it when it is released (a global thing), not 6 months later on a local market. The second issue has been successfully fought in the past, and it is not as bad as it used to be, but as digital copy and physical copy are too far apart in price and release dates, people will resort to other means, the fact that digital copies tend to be well over 40% more expensive in Australia then in other places is another matter that is angering the gamers and as such, the move towards a place like Pirate Bay is slow, but also slowly but surely is getting a lot more profound.

So how should things be?

 

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