Networking for game makers

It seems weird, it even might appear dorky. Yet the setting is not to be underestimated. Now I have the advantage of age, so I was there when the very first games were new. One such moment in time was Dungeon Keeper (the very first one). 

Peter Molyneux had both a slam dunk and a home run all at the same time, the world went nuts for the game and those who did still remember the game up to this day. So it was disappointing when EA trashed it in their own shortsighted ways. Now, I am not about to ‘reinvent’ the dungeon keeper game. It has been done and the original is the best. But the setting that we had where certain rooms call for certain characters, that idea has merit, it still has. Consider the Warhammer 40000 game called Warhammer 40,000: Inquisitor – Martyr. They had the right approach, it is for all intent and purposes a new for of Diablo. It has its appeal, it has a few issues, but for the most it is an appealing game with a decent storyline. Now what would happen when we come across one of those giant cathedral ships? We dock and we get into the works. Now, I am very much against a game that is too alike. But the idea of being able to activate rooms, that will call for certain characters to join you has its appeal and the larger station is not getting it all up and running, but to fix things certain order must be found. So at times you will have the high need for engineers, but the next you need electricians, and the number or engineers get in the way. There are all kinds of settings we can go, for example an electrician will not appear unless there is at least one engineer, and so on. There is a stage where we need to set out what we need, what we can get and as the ship gets to be more and more fixed wealth and parts are yours, so you can upgrade your ship which will bring its own rewards and abilities. And as we map out the cathedral ship we will be able to find more, discover more and face more challenges and dangers. The nice part is that this game would have a small ship for the tutorial, get the introduction to other characters, but the larger foundation is that on a streamer, you can always add ships over time. A mere thought that took less than an hour. Yet do not despair, it will not be that easy and the art people will need to bring their A game to make it a true original. But I feel relieved, the idea that Peter Molyneux had will live on, it will entice more people and I feel that it is important to give credit (Like the Behemoth DSS Molyneux). There is a need for gamers to network, to exchange ideas and to keep the gaming community entertained. I played another Lego Star Wars, this one (the new game) is pretty fun, it has a lot of new parts in the game. It is a larger and true better game. It is a game that brings all the boys to the console (girls too). Perhaps in 10 years someone will come up with a new way to let Lego Games shine again. I do hope so because gaming for the mere fun does not happen enough. You see, I remember seeing the very first one 17 years ago. My first thought was “Cool, a game for kids” and I played in the store and it was fun to play. That was until someone from the shop tapped me on the shoulders asking if the other ‘kids’ could have a go. I looked puzzled, but then I realised I had been playing non stop for well over half an hour, I bought the game the next day. It was around easter 2005. Now 17 years later the game still entertains and that is a tough call. So even if we do not know how long this goes on, I do hope that someone in 2035 sees that game and gives it another spin. The old games can bring more joy than anyone remember, and when you see someone go on “Oh, that is so old. Why?” Stomp him (hard) and consider that some of these games only had 38Kb to work with, now we can do more but in gaming (with a f=ew exceptions) we achieve less. Why is that? A cool game does not guarantee a good game. A good game needs a decent story, it needs decent graphics (for its time) and it needs some level of challenge, yet we need to remember that no challenge is a challenge in itself. There is a reason I made the claim that I made yesterday (look it up if you are curious). Game makers are too often looking in the wrong direction, some for valid reasons, but the new ones are all following the wrong people. There is a reason I have what I have and I keep it cleverly locked away on a system nowhere near me, and for now the number of those interested would be increasing from 2 to 4. So what happens when someone figures out what I found out? Networking gets you there (well I personally hope not before I sold my IP) but networking in game makers has become too much like ‘Look how cool we are’ and not enough of discussing good ideas. The ECTS (London 90’s) was great. Talking to Richard Garriott and Peter Molyneux. They ACTUALLY shared good ideas, that time is now mostly gone, but it also means that the quality of gaming is harder to maintain. Until the end of the year we have Gods of War:Ragnarok, Gotham Knights and Hogwarts Legacy to look forward to. And after Horizon:Forbidden west that is slim pickings. Now there are more good games, not that many great games and that is a shame. Consider that HFW scored 4.6/5 at Amazon 9/10 at IGN and 5/5 at JB HiFi. Valhalla (Assassins Creed) scored a mere 8/10 at IGN and one critic gave it a mere 65%. One thing that stood out was “It’s a lot buggier than it should be but also impressive on multiple levels.” That is a multimillion project by a firm that is (overvalued) at multibillions and has a little over 20,000 people. They could not get close to a Dutch firm with only 360 people and they have nowhere near the resources Ubisoft had. That is the state of gaming and it is not getting better, but there is hope. The streamers could open more doors and make more gaming an option. And there is also the new player (Tencent) coming soon, so the streamers need to upgrade their gameplay by a fair bit. I still think that Amazon could take the larger lead with its Luna, but I reckon that they will lose ground if they go the way they presently (as fr as I can tell). They need their own games, they need to accept different settings and they might just pull ahead, I put enough gaming IP on my blog site for them to get active on, one I did today (see the beginning of this story). Whatever they do, they have less than 2 years. After that Tencent will be in play and it will not play nice. I wonder how US Congress reacts when Tencent gets over 4% of the US market, ban it like Huawei? We will see, there is time to watch it happen.

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