Tag Archives: Ezio

Early days

This happens and I know it has happened to me as well. I see a path, I see a direction, but I am seeing it too early. You see, as I am learning more and more about a programs called Final Draft I see more and more potential there. Their YouTube step makes perfect sense. 66,000,000 active YouTubers and all needing direction and organisation in narration makes perfect sense and the fact that Final Draft wants to get a piece of that pie is logic. Yet for some time I have seen that Final Draft is also starting to become important in writing the narration of games. RPG especially but it is not confined to RPG. As gaming franchises evolves that connection merely strengthens. There is one problem, the numbers don’t support that move yet. As such a player like Final Draft might back off, correctly seeing the fact that it is still too early. Yet the larger station isn’t merely that they are too early, the optional station is that they are the only one available and as such the game makers need to see that Final Draft might be the only real solution.

So what is missing?
That is harder to explain. You see it isn’t merely the narration, it is keeping track of ALL the interactions that Final Draft is currently missing that becomes the centre axial in narration software. You think it is easy, but it is not. A prime example is Horizon: Zero Dawn and Horizon: Forbidden West. Now they have a new problem, the passing of Lance Reddick last year is leaving them with a gap, one that will be monumentally hard to fill. In addition Lance is one important reason that made the game great. So now they are looking at what could come net and now a program that shows all the interactions becomes a lot more important. 

This is not for all games and not for all options, but it is a strategic part that is not available anywhere. Consider A game like Assassins Creed. 2 and Brotherhood are all about Ezio, but what happens when another renaissance times game needs to come? Having the interactions would become essential. We can rely on other sources and that makes sense for now. But as franchises grow, as games make it past game 2 having clear records of these interactions become important. I reckon that there is another part I saw (optionally) missing is also applicable to gaming (but way beyond that stage). We need to see where we go next and that also implies that developers of resource materials (like Final Draft) need to see and scan a much larger stage of deployment. Gaming makes sense on several fronts, but not initially and not if the numbers don’t support it. Consider one game Hogwarts Legacy. You might think ’So what?’ What is important is that this game sold over 22,000,000 copies. They can make a second game in a different time (and that makes sense), but having the interaction stage will opt these developers to use Final Draft to keep track of all interactions and seek what would be required down the track. Yes, we can scan, we can ‘remember’ but in the end having a record is the best and that is where Final Draft could also shine. The larger stage becomes that gaming and Hollywood are more and more intertwining and as such there is a natural path for a player like Final Draft as it holds 95% of all scripting solutions. Yet this number changes when we consider that gaming crosses borders like no other and now that the Middle East and China is coming to play n this field as well gives us the light that another source of development materials is required for gaming developers and as such Final Draft is pretty much the only serious resource that needs to grow beyond what it currently has. It is natural to think that it doesn’t have to and that is fine. 

There is also the basic and natural thought for Final Draft to think ‘Why should we have to?’ and I get that. Yet consider that Final Draft is also presumptively responsible for a series like The Big Bang theory (12 seasons) and so many others. Now seeing all interactions in some display starts making sense. I am not talking about the Character Navigator. I am talking about a graphical display on a character and all the characters they interact with, with the added stage of two characters and where they interact. For some characters in 12 seasons it becomes important to light that up, but in gaming it becomes important to the narration stage. What characters did Kratos (God of War) interact with over 5 games. For a lot it is limited to one game, but that is also often because there was nothing to keep proper track of things. I reckon that the future of MMO and other RPG games will see a massive shift in streaming games, it becomes important. As such it might be early in some cases, in other cases a player like Final Draft can remain the only player in town, or relinquish the field for another player to grow a market segment. Final Draft has nothing to fear from any contender for a decade to come, but what after that? Microsoft was in the same stage. One source gives us “Windows has dropped to a historic low of 57.37% market share in the U.S. desktop OS market, a far cry from its all-time high of 92.37% back in January 2009” this was march last year. In less then 15 years it lost a marketshare of 35%. Now the circumstances are very different. But what the setting is in 10-15 years is unknown to me and most others. So a developer can head of the danger, or take a chance. For Final Draft it is unknown. I am not playing some fear card. The simple truth is that for games the numbers aren’t there yet and I would agree with that. What no one knows (and what is being silenced) is that a new player like Tencent Handheld also needs to grow and it will find the tools for all the games they need. Narration is the next big thing in gaming. Look at all; the games you know and optionally love. They ALL have narration. So how many of those have become franchises? Now wonder how important narration and proper recording of narration becomes if there is a part three in the making (or more). The bigger the franchise, the more important the narration becomes, that is a simple truth and lets face it. We all want to be ready for when the game becomes a success. Hogwarts Legacy is an example. It was the first game and it sold 22,000,000 making it the most successful game of 2023. So a second game is a natural thought. Where it goes from there is up for speculation. What is important that there is a gap and Final Draft is the natural choice for anyone taking narration serious. The other part I saw missing was time lines (I will let you figure that part out yourself). I shouldn’t do it all, should I?

Enjoy your day, my midweek is about to start.

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