I just had the weirdest daydream. In the dream I was playing a game I had never seen before. I think it was a mini-game. It was set to either DC or Batman, I honestly cannot tell. What was the setting is that the mini game had two sides and you play one side. It was like a puzzle, the weird part is that you decide to either play the antagonist, which was based on Christian Bale as the Mad Hatter with ginger moustache and goatee and the stronger he becomes in the mini game, the better your upgrades get in the real game. The mini game is time based, so you get time to consider moves and the time is set to the maximum amount of moves and time to think is reduced. So as you ponder moves you might end up only having 3 moves (in stead of 4). The opposition was the assisting protagonist played by Ewan McGregor as Bobcat. If he gets stronger he gets more upgrades and the main character gets less. It is an odd thee sided equation. The weird part is that time is a larger element in the game. I was playing the game and I was selecting moves. The board looked very “steampunk Jugendstil’ if I had to coin a phrase. I had never seen the setting before, but it was not the mini game that was capturing me, it was the tactical side of the mini game. We always tend to go to make OURSELVES stronger, to set another level by making the opponent stronger is something I had never contemplated before. We could make our assisting protagonist stronger but that also comes at a price. It is almost the equation of 10 points can be divided. If the opponent ends up with 4 points, the 6 points go to you you think, but that would be wrong, Bobcat gets 6 and you get 4, so it is a different kettle of fish. You need to make the opposition stronger to gain strength, so if Mad hatter gets 6, 6 points open up in the main game and Bobcat only gets 4. It is a different kind of seesaw. The issue in the game becomes if Bobcat becomes too strong, Mad hatter ends up being weaker, but then so do you. A puzzle where you need to consider that your allies need strength, but you need to enable a little more for you. Because if one gets too strong, the third party (either you or bobcat) loses out too fast and when the game essentially requires two players, you are out of the game, because Bobcat ended up out of the game. It is a very different dynamic and that dynamic requires a level of balance. You see the (so called) AI in a game can be twisted to break on your behalf, but if YOU become the measurement of balance and opposing decisions the decision making tree becomes a whole new thing. To coin a phrase; “The game Skyrim has skills, so if you become stealth level 5: You are 40% harder to detect when sneaking”, so what happens when your stealth level 5 implies that some opponents automatically become level 4? You have all these kinds of opponents in the DC universe. So we have the armies of the clown, two face and the penguin. They have soldiers, sergeants, lieutenants, and captains. So what happens that in stealth the captains automatically become level 4? In fighting, if you are level 4, officers are automatically level 3 and below are level 2. But it is on top of what they naturally have, so you need an altering game, you cannot become a one trick pony. And the mini games decide on your assistant in that part of the game Bobcat, Catwoman, Bluebird and Azrael. It changes the dynamic of the game and more importantly is creates a much larger replayability and more challenges. Because you were playing part of a 3 sided dice and that changes the odds and the options throughout the game.

As I stated this is not my IP, if any it belongs to Bob Kane, as such I put my thoughts here as Public domain so that (optionally) Mr. Kane can still become aware of it.
As far as I can tell, this has never been done before and as such it might be an interesting push for a more challenging form of tactical games. Well, that is my part played, and it is time for me to have a sandwich and contemplate a few things in the Middle East. I think it is time to check what the media was so eager not to tell, especially as some players do no longer have the means to do the things some claim THEM to do but that is life. Have fun and Auf Weinerschitzel.