Tag Archives: Harry Potter Clue

Redefining limits

Yup, we all do that. Perhaps me more than others. This time I am not slapping Microsoft (too much fun), but it is time to have a small go at Amazon. They were asleep at the wheel as well and they still have their Amazon Luna.

This is the image of a board game called Hero Quest. The game (at present) is not important. What is, is the fact that someone turned it into a video game. Now I am not judging that game (never played it). But there is a whole range of games that are ignored. The most important part is that people did not go into this with their imagination turned on. So let’s take another look at another game. 

Behold the Harry Potter edition of Clue. A game that could be played online as well. But consider another stage. What if the stage of the board changes depending on the character you play? The rooms and layout remain the same, but how you see these corridors and rooms do not. In Hero Quest we see a ‘bland’ board because at that time it was what there was. Now consider these corridors having shades and shadows. It gives a rogue less visibility, implying that in a dark part of a corridor he is unlikely to be seen and can attack once with benefits. In clue the characters have different secret passages, or at least not all of them. In addition (playing by the original clue rules) Hermione has additional question skills. Harry has movement skills (broom and such). It doesn’t change the game, it merely alters it and it becomes a whole lot more interesting to play that game with a specific character. 

We can go on all night and do this to a while range of games. My issue is that board games aren’t new. They are also not new in video games. So why didn’t anyone take this to a whole new level (looking at you Amazon)? 

Limits is where you see them and redefining them is seen when you destroy these limits. Players like Amazon are so used to let others (with limitations) set the premise and they are ignoring what could have been done. 

There were so many board games. There are the MB games (Milton Bradley Company) and their games were ‘top’ entertainment through the 70’s-90’s, so why were they forgotten? I get that they were not on the mind of CBM-64 programmers. But now with most limits gone much more could have been achieved and in streaming it will be important to set part of the stage where the whole family could compete and that is where streaming could push the new score of entertainment. If it is single player, against NPC’s or others online, the multi-view comes back into the equation. 

So do the math. How many games for Amazon Luna were released in 2023? How many were played? Now consider these board games and let people play them by themselves (against an NPC) or online agains a friend of fellow player, what clusters of eager players would Amazon have unlocked? 

That list could go on for a while and it could also include a few other options, but I think the message is clear. The console makers (all apart from Sony and Nintendo) are leaving it up to others to fix things. I think Amazon needs to take a hard look at where they are and where they think they are going. It is important because Tencent has a handheld for streaming and they are about to push their borders all over the globe. Microsoft can claim all it wants, but the new Elder Scrolls is (according to sources) at least 5 years away. Nintendo needed less then 2 years to surpass them and Tencent is likely able to achieve the same. It is now up to Amazon to be regarded as a serious gaming solution of become 4th in that race soon there after. They might land ahead of Microsoft, but in gaming that is not much of an achievement.

Just my few cents on the matter in this new year.

Enjoy!

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