Tag Archives: Medusa

Shaping Domestic Conscription

This is the stage my mind has been in for the last 24 hours and yes it is a DC comic reference. You see, the movie Thor, Love and Thunder woke something up in me. It was the mid 80’s and there was a Dutch version of an Avengers comic book I read. In this there was a reference on a ‘villian’ which led to all kinds of things and I remember that in the end there was an image of all in hell for torment felt relieved for a second as Lucifer felt fear for the very first time. It was about the optional undoing of Eternity. The end god in the Thor movie and he was just like the real thing, except for size (the length of his foot is about the size of the Chrysler building) but lets keep this to semantics and creative freedom. Yet these is the stage, it started my thinking. You see, it started at that time and the movie Black Adam merely build on the stage my mind devised. 

I gre up being a huge Batman fan, in my preteens I grew up on the Batman that Adam West gave us and the man was dope. He was the real deal. OK, that is and will forever be the kid talking in me. But as others went for all the other comic book heroes for whatever reason they had and this tainted the thoughts I had. There was a side in that comic book that gave me pause to think, even now almost half a century later these thoughts are still there. What if the villains were right? They might go about it wrong, but what if there is truth in their actions? Joker, Lex Luthor, Ares, sorceress Circe, Lucifer, and that list goes on. So what happens when we create a hidden trap. A mindset where Batman does the ‘right’ thing, but he falters to see what he does is right. The encounter with someone like Eternity brings it to the surface? It allows for an interaction with Constantine, it allows for all kinds of options. And today’s world is all about what is legally right and what could be correct and they are not the same thing. We have all seen versions of that and as far as I can tell the comic movies aren’t digging into that, even though Black Adam gives a nice stage to exploring that side deeper. The creation of Amanda Waller allows for a deeper investigation of that side and perhaps the people behind DC movies should do just that. You see, there is too much polarisation in these movies and for the most we accept this as the villains in these movies are over the top bad. Yet what happens when the hero (unintentionally) overreacts? We see that in some cases, but at times it is some plot twist. What happens when we wrongly hunt down a person and we learn after we stop them that they were trying to set us all free? Consider that we have ben misled by the church for almost a millennium. Now consider that we have an Arabic setting where an Afreet is set free, but that Afreet is tinted by the history up to 1200AD, that character missed out on 800 years and that anger is now unleashed. We want to ‘protect’ and stop that character and we now have a setting that approximates what we are trying to achieve, because we learn of what was done is only now beginning to surface, in this we create a new level of ambiguity. One that most comics never touch on and it is these new borders where we get a much larger setting for who are the actual villains? Perhaps some are tainted through polarisation and recognising that opens a new dialogue, a new stage of more interesting movies. 

Consider an article from 2019 ‘Medusa was punished for being raped—so why do we still depict her as a monster?’ This sets a new premise towards the stage of a Medusa. In the Theogony, by the 8th-century BC poet Hesiod, she is described as being the child of Phorcys and Ceto and she was raped in the temple of Athena by Poseidon and Athena punishes her of all people. So what happens when we see this in a new DC setting, but until the end of the movie we aren’t told of HOW the transgression started and that opens up new doors, opens up other doors too. What if the avenging demon is Lex Luthor, getting aid by Lucifer no less and the stage is that Constantine is trying to figure out what Lex Luthor is up to (and of course Superman gets involved). Yet as we are given a partial tapestry, the loom will see the involvement of others, but until that for example the daughter of Wonder Woman Trinity was kidnapped which starts the manhunt, but at the end we learn that Trinity feared her future and got Lex Luthor to aid in her escape her dark future. Lex feeing for her and feeling his heart for her aids her and it starts a much larger feud all fuelled by Lucifer (which gives us Constantine) and there we have the making of a larger tapestry and the loom involved has the wires in one direction and cannot vouch for the fabric of the tapestry (an Odysseus reference). The stage that still bothers me is how the loom is managed, someone is pulling the strings behind the curtains of the stage and that comes to light after we see parts of the truth involved. It creates new settings of polarisation, not entirely unlike the people choosing team bat (team Cullen) or team hound (Jacob Black). The same is said for the Underworld saga. When the people are left to chose which team is the right one, you get a lot more interaction, a lot more social contribution and that pushes the story and the movies to the top of so many lists. Ambiguity gives us one side, but not all sides. What happens when Ares (opponent of Wonder Woman) is pushed to this degree by the fates Clotho, Lachesis, and Atropos? What happens when they are pushed by the future and by someone wielding that side to push towards a reality free of Αion, the god of eternity? We now have a very different setting and we get the question into the open, what makes a hero a hero and a villain a villain?

Just a few thoughts going through my head (its Sunday after all) and tomorrow is another day.

Enjoy the end of the weekend, soon it will be Monday.

Leave a comment

Filed under Media, movies, Stories

The rut of the game

Yup, I am in a rut, it happens to us all. Anyone claiming that it will never happen to them is lying to you, there is no exception to that rule. We will all face it, whether we are in creative more, in production mode, in management mode or in operation mode. Rut is a dangerous thing, it tends to precede burnout for some. You see rut is not always dull, it is not always repetitive, but the brain sees a return to similar enough settings to treat it that way and it comes across as dull and/or repetitive. But there is a much larger issue in play and I cannot define it. 

For me it started with one of the series I was writing. I got to the stage that I wanted to up the ante and add to the flavour of Greek mythology. So my mind wandered all over the field and I suddenly remembered an old (very old) lesson. You see organised crime and corrupt officials have the same flaw, the same weakness. It is ‘unfathomable loss’. So even if they have no issues stealing from you. When you start killing their children they go all huffy and puffy on these innocent kids, however they never considered your innocence when they stole from you and there lies the rub. But that setting is also dangerous because the main player gets ‘changed’ in the process, no matter how close he is related to Hades. As such I started to recall one of the lost episodes (I truly forgot where I put them). You see, you can orchestrate a player, you can expose them to the social media (with images and YouTube footage) hoping that one of the caught players will lose their mind and kill for you. You can take strife and do the killing yourself and kills those corrupt protection people as well. But the rut starts when that becomes repetitive. You need to change the menu, even though the act remains the same the journey to these acts can alter, and for me there is the added setting of taking a Greek take on the events. The adulterous female party can be thrown in that Turkish cave (formerly Greek) and let the change to a Medusa be the act where her lover the corrupt politician ends up relying on mercy which will never come and as a statue he will be as dead as anything else and placing that statue in the garden of a certain enabler should create the right tone. Not only can he explain the statue, but when they examine the statue he would be in much warmer waters than he would be happy with. And that is merely the first three players. I need a few more, but then the rut set in. Avoiding the repetitive is essential, as such looking for Greek solutions might not make the right cocktail, even though it feels right. There were a few options, but I wanted to keep that player out of the equation until much later (like the season 2 cliffhanger). 

So the rut that I fight is against relying on the repetitive, the mundane and the creation based on existing paths. Now I could hand him an accuracy International AX338, but that is out of character. But it would be a tool that the protective details have access to and we only need to change the ammunition for one with more ‘bang’, an altered bullet and the bolt system would end up seeking refuge in the skull of the shooter. Yes, that might work, but I would need to check some elemental engineering principles (which will take some time). And that is one problem solved, but like the old Greek dramas, I need something with fireworks, like a gift, but not the gift, the wrapping becomes the killer, so it needs to be fun enough so that the reader sees the gift and sees the menace that the gift represents, even as the wrapping will be the killer in the room, yes that might work. 

Still two solutions to find and doing this whilst I fight the rut of the matter is not the greatest setting for any creative mind, but there I am ploughing ahead trying to change the stage, change the setting and change the speed of things in motion. It is what it is. That is the danger of rut too, relying on yourself is dangerous, because what the mind sees as different could merely be a change of perspective and that is an additional danger that every creative mind faces. And in that I am no different than any other creative mind. That too matters (for me at least).

So whilst I try to fight the rut of the game, I might do some gaming in the process of working things out. It always worked in the past.

1 Comment

Filed under Stories