This all started with a video blog. It can be found at Gamespot and it is given by Danny O’Dwyer in a segment called ‘the point’ (at http://www.gamespot.com/videos/the-point-is-marketing-killing-the-wonder-of-games/2300-6420070/).
He hit an interesting snare with the topic of over marketing and I agree. When I started to think this through, I also got to the point that it is not all about the marketing side of that caper, but another side to the ‘lack of wonder’ as he put it in gaming. He was talking to someone from an upcoming game called ‘No man’s sky‘, the man is a Minecraft fan, which pretty much had my attention from the very beginning.
You see, gaming has become too much about getting to the end of the track with an added need to get achievements. Too many games are a chase. Minecraft is all about just having fun. It is virtual LEGO at its very finest; this awakens the creators in us, which is always a great thing. The issue ‘missed’ (which might be the wrong term) is that one side in the lack of gaming wonder (as I see it) is an off-set between freedom and storyline. It is the combination that has always drawn me to gaming, which makes me a sucker for any decent RPG.
Minecraft does not have any story, but it counters this with an amazing amount of freedom and exploration. I am not stating that Minecraft needs a story, but as we get the freedom to explore, discover and do whatever we feel like, the impact of a story is less of a factor. As freedom moves away (like towards a Call of Duty or a Ghost Recon), the story becomes more and more important. Some get it right (the Mass Effect series and The Last of Us), where the story drives us, whilst we get a limited amount of freedom to do whatever we like, or we get added parameters (challenges), many get it decent (Far Cry & Tomb Raider) not to mention, Metal Gear Solid: Guns of the Patriot, which is still one of the best games of its kind, even a whole console generation later. Some lose out a little as I personally see it (Call of Duty & Halo), but these games counter it with another extra, which I will get back to shortly. Against these games are the open games like Oblivion, Fallout, Fallout New Vegas and Skyrim, where there is a decent story, yet the additional openness of the game makes a massive impact.
There are a few that lose massive points, because they got the story kind of right, but then the game-play, linearity and the lack of insight suddenly made what could be a massive hit, but got to be no better than mediocre as I see it. In this category we see games like Thief and Second Son (Infamous3).
Second Son is the strongest in that regard, as I see it; the game was over-hyped and over marketed. The game starts really nice, then after a while the designer gets sloppy. The evidence as I see it? Consider that you cleaned the first Island and as your smoke powers grew, you got decently into the story, at some point you get the 3rd power (video), instead of reopening the first island, adding additional challenges and added missions, perhaps even adding more laser and speed missions (2nd power), maximising the power of video, you continue on the linear path to the conclusion of the game. In addition, instead of actually giving added powers to the concrete power by adding challenges for cleaning the city or removing the concrete power out of the soldiers, the game pretty much ends and the concrete power actually becomes kind of ‘lame’, the one power you coveted the most is the one power you can happily do without.
It is that lack that is also killing the wonder in games and gaming. It is a sloppy side.
I mentioned Halo and Call of Duty. These games survive on the challenge of multi-player and that is fine, but I think that these gamers could get a boost of gaming if the story was something you could get through, or even explore a little, instead of run through to the end. Perhaps that is not what they want, which is fair enough, but the reception that Far Cry 3 got (including from me), gives a little strength to the view I personally have. I admit that not all gamers will agree here. In addition, I will reopen the talks on multi-player. Most gamers who are into this side, love (and demand) a good multi-player side to the game. I have never been a Halo fan, but I hear good things about it, some games have a massive downturn in multi-player gaming. In that regard, it is Assassin’s Creed and Tomb Raider that are the worst of them. You see, I believe that things either are balanced or they get an edge, having neither is a bad thing. With these two games, I have tried several times and when you start as a level 1 person, getting stacked against level 50 people, only to get stuck in a bottle neck with opposing you mini guns, one shot killing bows and people with 2-3 bonus skills, you know that the makers missed out and soon thereafter most will have had enough. In opposition I would like to mention God of War, which had an amazing multi-player mode. I was really impressed. You go 4 against 4 and you might have a weapons edge, or not, the fact that it is about the group achievement, you still get some points and soon thereafter you become an equal and even an asset in the multi-player version. A game like that invites multi-player and entices players to get out and do it multi style, which is how it should be. The last one to mention here is Mass Effect 3, which I consider to be the greatest multi-player game of all time. You go in groups of four, you go against a decent AI (at times an overwhelming one) and you go into maps you might have already seen. The options to improve the skills of the characters, the weapons, and armour by playing and buying upgrades is just too much fun. It is the most addictive multi-player form I have ever experienced. I met some of the best players ever. At one point I reached the top 2% of the multi-players, considering that there are over 1.2 million Mass Effect 3 players is just an AWESOME feeling! In all that time, the multi-player remained true to the story (given is that it is just to kill enemies, how wrong can you go) and true to the atmosphere of the game. In Mass Effect 3, it was NEVER about the multi-player, which makes it all even better.
I feel that gaming could move up a notch, not because of the nextgen in consoles, but because the developers will pay better and more attention to the story they hand out.
Even though we all still enjoy a game of Galaga at times, a game that was never about the story and all about zapping the baddies.Most of us will always love to have at least one game like that. I got Scribble Shooter and it is great fun! It is about the other 24 games we buy and we must consider that the next 5-8 years of all franchises will be about the IP (Intellectual Property), making a better story part of the mix will only bind us stronger to the game of our choice, which is one thing the developer will love.
In the end we the gamer win and through this so will the developer!