Evolving a game

That is the matter, it is part of any game if it was designed properly and I have to tell you that Hogwarts Legacy is a lot better than most reviewers see. There are a few good reviewers (except the one in Wired) and as I am not at 50% of the game at 30 hours of play with one character, I have to admit that this game has so much more than anyone realised. I do accept that like all RPG games there is a little too much fetch this, fetch that and go here, go there. But the way it is done, whilst giving you a choice of HOW you approach this game is brilliant. Avalanche software outdid themselves. But it is not about the now. My mind evolved this game into what is next. You see when you have a strong foundation and that is the golden bullet in any game. You see, we can consider what is next, some of the stories are just that good and even if it is not all about Hogwarts, you do get a larger setting to consider. 

To see this I need to take you to another game. A game masterminded by Richard Garriott. He created Sosaria and he mapped it, more important the map was basically the same in Ultima 3, Ultima 4, Ultima 5, Ultima 6 and Ultima 7. The graphics were upgraded and Ultima 7 was as perfect a game as any RPG every released. It is one of the few times I gave a game a review of 100%. 

But that never left my mind and it is time for Hogwarts to consider the next step. You see it will be soon when some want a DLC and that is fine, but what happens when they release the next version, something of bolster Hogwarts legacy? For example Hogwarts learnings? The map perhaps a little larger but with a part of France now added with the Académie de Magie Beauxbâtons? As the main character you become an Auror and how you get there is how you played the first game. With added places like London and Paris (these are always played at night), and a new story as an Auror. As this game is around 20 years AFTER Hogwarts Legacy and long before the Potters became a thing, or the events that started the Chamber of secrets. Different environments, different creatures and different challenges. If they can produce a capturing storyline they have a setting that could be big in 2024/2025. And the way the people embrace this game, it has every chance to do so again, especially if the second run is 4 times the size of this one. We forgot about evolution at times, it happens, because most of us see games as they used to be, a once off event. But games evolve and the gamer that embraces a franchise evolves too. And perhaps it is not France, but wherever Durmstrang is, or its American equivalent. There are a few options and perhaps Portkey games embraces these options, or perhaps they will not, but they have the option and they have it as they made heads turn. I am still a realist, so far I have found half a dozen glitches, only one annoying and I crashed once, but that is it and for a game of this size that is quite the achievement. Especially compared to a game playing in France filled with dozens upon dozens of bugs (not glitches) as such these makers did an amazing job. I cannot wait until I get more done in the game. I stopped because I remember the impact of non-stop gaming and I did 8 hours today. Tomorrow I can do more, so far this is the best investment in gaming I have made in at least two years and I do not regret buying the other games. But that is excellence for you. 

Have a great day and remember to embrace the games you really love, no matter what game it is.

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