What the mind remains digesting

That happens to us all, especially the dreamers and the creators. As such yesterday’s blog is still on my mind. It reflects on Ubisoft as I see negative articles appear on a game that is not released yet (AC Shadows). It is said to be a whopping 125 GB, which is rather large as Skyrim and Fallout 4 don’t go that far. There are several reasons where this could be the case, but I digress. You see at present I have no intention of buying the game pre week 3. At that point the real reviews will have been out for some days. Let’s be clear AC Mirage was a wonderful game and for the most a real AC game. I loved it. It was a pleasant surprise from the disappointment AC Odyssey gave me. Ubisoft just didn’t listen “A game that is mean to appease everyone will please no one”, a rule I find to be the cornerstone of gaming. You see the Business Intelligence dude (or dudette) thinks different. In their terms they think that AC is 50%, add a little Prince of Persia you get an additional 10%, add another part from another successful game and another 10% is added and so on until they get to 100%. But the reality is that the stealth, the true AC part is diminished. Almost like adding water to the wine and at some point you can never tell the real taste of water or the real taste of wine. That is my firm believe. Let’s be clear to add sides that complement a game to a next version can make the game better, but it needs to be a unique setting that complements the original. That is what I intent to write and add to Hogwarts Legacy. So in that Trent what if we add to the beast setting, not copy (perhaps in part), but add to the story. As such I saw two parts. What if the next version adds jobs to the game. (3-5) per house. And they do overlap, A house has (lets say) 5 jobs. Two unique and three sets one in another house. That applies to all houses and you get each house with 2 unique jobs and one job shared to any of the three houses. That creates the achievement “A true Hufflepuff”, or the other three houses. 4 achievements right there. 4 play throughs, and in my example (in the connected story) one job is a wand-maker, A student of Olivander. Now the wand needs a core. We have unicorn hair, phoenix hair or dragon heartstring. What if there was a fourth one? The 4th one, requiring a Graphorn horn. There might be more, but that is a mere instance of what I thought. As a student you’ll learn how to make a wand (leading to the achievement “Wand artisan” and the obvious second one Wand-maker master (when you make a successful wand) with a graphorn horn. It isn’t that simple. You see, now all beasts create the right part, we could see a mere 1% successful Unicorn hair. With proper attendance by food, brushing the 100% success rate goes up (2%) and as you create a better understanding of animals and who they are combines with the success rate another 100% (4%). When you are not using that hair (so we get golden unicorn hair) they can be sold for the usual 120 knots (or sickles) we get something worth galleons. Galleons can only be exchanges at Gringotts or a comparable bank, the Galleons also represent a second part (I get to that) because all jobs have that distinction. Some at a smaller pace. I just created an economic state all in one go. This is what I believe that is what some developers miss (no assault on Avalanche Software). And the setting intensifies as we get specific jobs. No matter what you chose you will have a different goal. As we get to chose from the ministry jobs, the locations (France and Germany come to mind), you could become an Auror you could get specific options, and as such can increase your ‘fortune’, I see the aurora as a specific Gryffindor and Ravencroft job. 4 play throughs with very unique settings. It makes a person want to replay the game. I thought the very first location, the castle of Percival Rackham. The idea that it is a goal to restore that Castle, which required to set in place charms so that the people avoid it as well as a few other settings, the appearance of the ruin that all see and when you get close to the house, the ‘real’ house. Another idea was to add the French and German locations due to the Newt Scamander documentaries (me laughing on the inside) gets us two more settings, so in that case Avalanche gives us the near perfect setting. That haunted village could be part of the next story. Perhaps the third act is around Durmstrang. And if the French episode connects to Beauxbatons, than Durmstrang (believed to be in Sweden) gives us the fourth act in Stockholm (or Oslo). Four acts all carrying part of the story, all giving us parts in Exploration, Battle (example: Ice giants) and Beasts. It could add to the lore to a larger degree as these elements are added. The four acts will get us to the fifth act (the deserted village) and that can get us a few more versions. Some will want to believe one version, or another version, but in the end we are all given all the facts as portrayed through acts one through four. The idea to have additions of stealth like an animals or a plant has merit here. As I see it, the truth is always according to the truth of one, the other or insight of self. Although the spells are all there, we can get a few more spells from each of the other three houses. 

I got this in a little over a day, so it seems fair that tinkering is required. On the offset that my view of the 25 months is given, the new version allows for a lot more than 25 months of joy. And if someone wants to embrace the 11 unique jobs that the game gives it will be a lot more than 25 months. If the first idea (the portal) allows for the 2 games to be united, the stage of a near everlasting wizarding world epic tale will be the achievement of a lifetime, to be more precise Avalanches lifetime. According to Statista 44% is an avid fan and 53% is a casual fan, as such 30 million copies will not come close to the amount of optional copies sold for the next game. There is every chance that this game has the ability to break nearly all records. I reckon that there is little chance to break the records of Pokemon and that is not a bad thing. To break the stage of 50-100 million copies is close to amazing to say the least. Then there is the lore that needs to be created. A stage not easily done to say the least. 

Look at me go, a mere day (perhaps 2-3 days to seed the idea on November 27th 2022) and we have ourselves a chase. The others (for example Ubisoft and Bethesda) to get ahead where they never got and Avalanche to let them see their tailpipe as they sloughed ahead in gaming. And Warner Brothers to sit in the stands enjoying the race where the others come short by a lot.

Not a bad day for me, I got to hand over creative exclusivity to Avalanche Software and the rest (like Microsoft) seeing again and again what they missed in the first place. Have fun you all.

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