Tag Archives: Commodore 64

The future of gaming

My life, for the most have been about gaming in one way or another. My fascination with computers started when I was just a young man (an annoying brat to be more precise). I saw the magic of computers when I saw my first Star Trek Episode, which was around 1972 or 1973 (Dutch Television). Computers were magic from that point onwards. You, the reader will not believe or imagine this, but in those days, computers were massive, there were actual career sessions on becoming a Computer Operator. I would not get my fingers on a computer until 1981, but it was more than just love at first sight. Whilst everyone around me was looking at it, if it were a dragon that needed to be carefully prodded with a stick, my journey started in earnest. I could go around the systems in mere minutes. Where sergeants were destroying their own work by not remembering the difference between the ‘write in’ and ‘write out’ buttons on their text processor (Oce), I was circumventing the Defence servers by entering specific parts of the entire logistical system giving the ‘MDETnnnn’ commands at the system prompt. Whilst some were sitting at their desk with their ‘bankgirocent’, holding on to ‘keys’ for their keyboard, so that no one could start certain programs. I was going around the entire system with the entire defence logistical system to explore. But it was not all me, often I was sitting in a corner, listening to a Colonel, who was at that point working on a project called ‘VAB3’. I was helping out, his sergeant; a rather pretty woman thought I was after her. If only (she was really good looking). No, the colonel was the first person where I ACTUALLY learned from, the man had insight and was brilliant, It took me a few days, but then I had a clear grasp of the entire Defence payment system, the codes, the settings and the individual programs, the microfiches taught me the rest.

There was no want for money, for wealth. It was simple learning and exploration. We all learn and grasp in our own ways. Do not worry; it is all still linked to gaming!

My weakness is that I never had any commercial inspiration; I never cared too much about money (other than paying my bills). I was always interested in the Puzzle! In my time I have designed my applications, I made them for friends, I made them as assignments, to make a little cash. I once had the option to automate cinemas, but after one afternoon I dropped it. Not because I could not do it, but because it was too easy. I had solved all parts in less than three hours but I did not write it as it had become a mere exercise. It was my only real flaw and to the smallest extent it still is.

I did actually also do other things (like actual work) with mainframes and at times, with those dinky weird contraptions called PC’s. The IBM PC was bulky, and had two boxes the size of the Google OUYA flat side forward, one slot was for the 360Kb floppy the other slot was for the 10 Mb disk drive, which was priced at $2999. Yes, I did say 10 Megabyte! On the disk was a program called Lotus Symphony version 1.1, which I used to create a program to manage the numbers and information of dangerous cargo on container ships (in those days the fines for too much IMCO 5.1, whilst entering Singapore were truly massive). It took me 3 days to work it out and after that they could find the information in minutes, which before that moment took hours and sometimes up to 2 days to check the containers of a carrier at times having a load of almost 1750 containers. So, I did achieve plenty, but it was always the puzzle that pushed me forward.

masterelite1 So, how does this relate to gaming? To get this, you have to consider the days of non-graphics, where a game like Elite was high resolution graphics (in those days).

It was the first game I actually played for some time on the BBC micro B computer (which was not mine), but I was hooked ever since. I moved from Vic-20 (second hand) to a Commodore 64 and from there on, whatever work I did, it was the console at home that satisfied my need for ‘puzzles’ and exploration.

This now comes back to the game we see getting more and more attention. The game is called ‘No man’s sky’ and the person giving it the visibility it deserves (and more) is Danny O’Dwyer (at http://www.gamespot.com/no-mans-sky/). This game takes me back to several games. First, there was Elite, where we travelled the cosmos, trading and shooting wars from Harmless to Elite. The game is at times mindless get through it, simple, but the trades, the encounters, the jumps to a new place and especially in the beginning, docking with a station, had me and many like me glued to the screen. Later on the Commodore Amiga, some German person made something that looked like a Star Trek simulator, where we could fly to planets, get into orbit and (that was it at the time, the game was not complete). After that Origin (the people behind Ultima and Wing Commander) give is a higher graphics version of Elite and they called it Privateer. Later still Peter Molyneux gave us Black and White, a god creation game. I could go into a lot more detail, but I do not want to bore the reader with my gaming life.

There is one reference that is missing. In the 80’s, there was a comic strip in a magazine called ‘Computer and Video Games (CVG)’ about a ‘god-creation simulator’. Here we have the elements of the puzzle. Here we see the elements of No Mans Sky united. The exploration of a planet, from there we can see and visit the planets in the cosmos and grow in wealth, menace and trade as we find larger and better means for travelling. This game has all the elements of gaming I always loved and this game is close to giving us the almost perfect exploration game, where we are mere travellers in all the freedoms we ever wanted. We are not limited by the confines of Tamriel or Sosaria. This game is close to promising a journey where our own imagination is slowly becoming the only remaining limit in gaming.

That would make this game the most enticing form of gaming we are ever likely to meet and see. It is quite literally Minecraft on an epic scale!

We will always want our Scribble Shooter (or its smoother brother Halo), but gaming is more than a race, a fire fight or even a quest. No Man’s Sky is trying to meet the promise some of the older gamers have waited for, for a lifetime. Will we get that experience? I truly hope so!

I have had good days, even great days in many of the games on nearly all of the platforms. Even today, as we see new games trying to fend for the ‘top’ spot of gaming, some gamers are still yearning back to the games that actually delivered a sense of wonder. Whether it was one of the Ultima games, a Metal Gear Solid, the original thief or even a game like System Shock (both one and two) delivering that sense of joy. Some will desire the days of Mass Effect and would want to walk around the Citadel beyond the few levels we saw. No Man’s land is currently implying that it will offer all of that. That makes the days of Danny O’Dwyer one of the sweetest jobs around, because he could be sitting on the hottest gaming potato of an entire generation of gaming.

Time will tell whether NoMansSkyFieldSean Murray ends up being the greatest marketeer or the greatest game developer. I am hoping for the second one. The only critical view I have (for now) is that it is good to know that it is coming, the fact that the game is still more than a year away is less interesting if we get to see too much of the game so far in advance.

 

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First day peril

What do you do when you like a game? The initial answer is to buy and play it. Yet, this was not the case in the past and there are now growing issues that allows for the creation of a situation where might soon be the case again.

In my youth I had hundreds of games on my Commodore 64, many of them were less hindered by original packaging. I knew it was not quite right, but I did not think I was breaking any laws. Reasoning? I did buy original games, however many of them were not for sale and would never be for sale.

When I look back at my second computer I was happy to have bought the Commodore 64 with a 1541 disk drive for the price of almost $1500 dollars, those were the days! I also bought four games in the first 3 weeks. Loderunner by Broderbund, Suspended by Infocom, US Mail by US Gold and the Flight Simulator 2. The FS2 was the big one at $200, the other games were $90 each and I do not regret buying these games. US gold was a low level entry into flying, the FS2 was a high end flight simulator with all kinds of maps and Infocom was a challenge unlike any I would play for a long time. Loderunner was the odd duck in that list. I got so hooked on it that I had to take a sickie, so that I could play through the entire game in one go (no save and continue options in those days), all 150 levels, level 151 was the first level on a higher speed. It took the best part of a day and most of the night to get through it all. When I stopped I had well over 65 million points, 80 lives and no physical energy left, those were the days. In those days I also learned the hard way how distribution exploitation worked. The games that we all read about we could never order and the some games were 200%-500% more expensive in the Netherlands then they were in the US. So for a long time, there were no games to get. I remember these issues, because I was truly happy to get the original game (Ultima 3 by Origin) 2 years after I had already finished the game. This is however not about the legality of gaming.

This is about gaming itself. When I go through the ages of the games I bought on the CBM-64, Atari ST and CBM Amiga. The games had a massive amount of value. This only increased when the Nintendo N-64 and the PlayStation arrived. I am talking about good quality graphics (for those days) and the amount of game time a game offered. The Ultima series offered weeks of fun (if you are into RPG games), Ultima 3 on CBM-64 and Ultima 4 on Atari ST. I will go one step further stating that this last game had so much depth and story line that it is still for the most equaled, but not surpassed on today’s RPG games. If you are into a more active role in gaming then we had Boulder Dash, Ghosts and Goblins, Sentinel, Green Beret, Iridium and Rambo, each of these games offering well over 20 hours of gaming pleasure. Not to mention the pleasure you got from replaying at times.

So here it is: How come that a new PS4 game named Infamous: Second Son only offers 15 hours (1 play through) at $109? I did this in one weekend and I am not the best when it comes to action shooter games. This is at the heart of gaming now. Marketing gives us the ‘flim-flam’ of graphics, the storyline is decent, but the amount of play time is basically in the basement. With the engine in place, they could have offered an easy 10-20 hours of additional game play, so why are they not giving the consumer that? More important, as this is the first year for the new PlayStation, why is Sony not taking a better look at the games that are slowly pushing people to the Xbox One?

Yes, I did read that Sony is happy about the 6 million consoles and they think they are the clear winner now. This is an error that could prove to be fatal! Consider the PS2 (over 150 million), the PlayStation (the first one) over 100 million. The PS3 only sold 80 million, which is roughly the same as the Xbox 360, so 6 million consoles is no victory. The current lack of releases, the delays and now the released games are not the incentive Sony should be hoping for.

There is an overall lack of quality gaming and both big players (Sony and Microsoft) need to get their thinking caps on and consider the implications that a lack of quality brings. No matter how secure you make your system, people have almost no money to spend and spending $100 for something that represents less than a day of fun will not cut it. People (read students) will find a way around it. They do not just want to play games, they are quite right to demand value for money and that is what is found lacking more and more, no matter how good the graphics are.

I understand that an RPG is not for all, but then consider the amount of time it took just to finish the very first Tomb Raider. The second Tomb Raider took almost the same amount of time, each offering well over 300% of the fun that current games seem to bring (including the latest Tomb raider). Next gen consoles are one, but a regression of gaming quality is not what we wanted to see. This evidence can also be seen when we see the launch of remastered games from one console to the other one. The fact that Banjo had a huge following was shown as many bought the game on Microsoft Live Arcade (I reckon many of them former N-64 owners). So when we consider the games of Rare (a truly rare high quality developer for the Nintendo) and the need for gaming, compared to the pale imitations of games we see nowadays, I cannot stop wondering who is behind the lacking vision of some games and why some games just do not make a decent quality cut.

This last part can be countered or defended when we look at what I regard to be a questionable game. Metal Gear Solid 5, Ground Zero is an introduction game that is coming out this week for $50. Now, I still consider MGS4: Games of the patriot to be one of the best games the PS3 ever released and it was released in the first year of the PS3. With MGS5 however, there is a video out that completes the main game in only 10 minutes (when bypassing cut scenes and side missions), it is at http://www.gamespot.com/articles/you-can-finish-metal-gear-solid-5-ground-zeroes-in-10-minutes/1100-6418384/

I get that MGS fans might have missed their favourite character, but can anyone explain how a game can remain interesting when the main mission is so small? It comes down to a $300 an hour game and that is asking us to hand over cash for all the wrong reasons.

Gaming is taking a turn for the worst for now. Yes, better games will come, but how? We see more and more games relying on micro transactions. Either, you pay $3-$5 for additional outfits, weapons and downloads that give you additional missions at $5-15, yet when we add this to the base game, does the consumer still get value for money? In this day and age of economic hardship, that is the true issue that counts for families having a console and that demand is not being met, not even close. There is a reason for giving the spotlight to Metal Gear Solid in this case. The fact that a franchise that had a game that ended up being regarded as the best on a console twice is not a fluke. MGS on PS1 and MGS4 on PS3 showed that the makers knew games; they understood their gamers and they drove a console forward. It is slightly worrying that the bosses at Sony behind the PS4 have not been on top of this, because games do not appear overnight, it took more than a year of planning. When we see the amount of delays now, we can only conclude that someone was not paying attention and we are all paying the price for that.

So what will happen to console gaming next?

I do not pretend to have the answer here, but consider the releases and the marketing we saw on new Sony games, then consider the amount of time Infamous is offering us; what else will we learn after the fact?

In the end, good games might come, but realise that the two anticipated games (Thief and Infamous) are mediocre to fair at best. Sony still has the lead in regard of number of games released, yet, if the next one is found to be mediocre then Microsoft could take the lead in next gen gaming. Let’s not forget that the 360 became a contender because of the games they offered, the tables could turn on Sony with this system before the end of 2014. My personal belief is that Sony could pull through; it just takes some quality daylight (pardon the pun) to make all the difference.

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Previous Generation towards future Games

At this point it feels important to me to take a look at the lighter side of life. This article is also slightly more intended who remember gaming on systems like the Commodore 64, Atari ST/Amiga and the pre Pentium 1 gaming days. I remember those days well. Simple days! It was all about working the absolute minimum one had to do and the rest of the time was about enjoying the outside life (to some extent) and then to go home and enjoy a video game…..or two. In those days if a boss required you to work overtime, then you went to the chemist at lunchtime and bought him some Valium or Xanax, so he could relax. Good Times!

A few weeks ago I stumbled upon something called D-Fend reloaded, which is a DOS emulation program, with an additional link to a place called ‘My Abandoneware’ at http://www.myabandonware.com

These two places allow you to play the old original games from those early gaming days. The fun part is that I had several of them, yet the advanced options of D-Fend allowed me to slow down the processor to such an extent that those games finally worked again and they worked flawlessly.

Now, for most this is not new, or in some cases they think that these games have nothing to offer.

I beg to differ. The X-Com games and The Ultima series are more than most realise. These games brought a level of original gaming that even today can hardly be surpassed. You see, a good game is not about smooth graphics. It is all about playability. This is without a doubt a lesson we can learn for free so it seems, so this is a number one trip for all readers. The abandoneware site had actually a second option. Each game has a link where the original owner can identify himself, should he object to his game being freely available here. I found one such game, and I bought it for the iPad at the Apple store.

The interesting part is that these games still touch me in some way. These were the original titles and they are part of gaming history. More important, this list of over 4000 games will show you one clear thing. These people were innovators in more than one way. They were able to deliver a game that was able to run on a 640Kb system (yes, I know that most do not even have a memory card that small).

So, consider how the bulk could be transferred to something as ‘simple’ as the Nintendo DS. Add slightly better graphics and several of these titles will soon be more coveted then several high marketed products on the game store shelves today. After 20-25 years that is some achievement.

Of course many of these 4000 games are below par by most standards, but that is the consequence these games have, some were from, or meant for the Commodore 64. It only had 64Kb to work with. It was not until 1990 that this world changed for the personal computer. The main reason was the coming of the SoundBlaster. The SoundBlaster was a soundcard that went to places the Adlib card could not reach (the ruling soundcard in those days). It gave the PC sound abilities that surpassed the initial 16-bit home computers like the Amiga and the Atari ST.

Yes, many will not be swayed as they are so into ‘graphics’, yet these games depended on game play, which is not that far-fetched when you are limited to 640Kb high-end computing powerhouses (as they were then).

Legally this group of games is interesting too. Even though many might not bother or realise this but these games still have copyrights. More important considering the term of copyright, and it currently goes to figure why some of these games are not reset for the new and smaller systems. This is where the one owner option on that games site comes into play. The game that was removed from the system as per request by the original owner was a game called Ascendency. It has a tactical and it has a strategical side to it. I will not go into the game itself, but what is clear is that he made an excellent export to the iPad. Most of the game remained the same. Only small changes were made to get this game to run on my iPad 1. The result is one enjoyable journey into a game thought was lost to me. It works great! Consider that I had no problem dishing over those $7, even though I still have the original PC disk. This version is a happy addition to my collection.

The two big winners here would be Sid Meier and Richard Garriott. Their old games are still as fun and rewarding to play as the moment I got these games in the early 90’s. A dozen games all almost ready to be ported to handhelds and tablets. All ready for a new generation of gamers who will quickly learn that these games filled with game play can easily outlast some high end graphic game we conquer in 20 hours for $99 retail. Comparing new games against transferred game I can see a dozen games, each having 50-100 hours of gaming value at $10 each. That comes down to almost 1000% more game play for the amount of one new game. I say that makes it a win-win for us.

A win one as we get great game play, and win number two as the game industry needs to start thinking long and hard on how their marketing hypes are winning less and less, whilst we the gamer become ever weary on what we are offered and for the amount it is offered for.

Will this stop games like Elder Scrolls 6 or a new God of war? No! Good games will always get our attention.

Their question should be what makes it a good game for us!

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