Tag Archives: Infocom

The simplest frame

There was a setting that evolved in my mind towards gaming. You see, last night I mentioned to Apple that all AI is fake AI (it really is) and people are somehow bewildered on that premise. You see, they have for the most all excepted the spin that sales people started, they are all talking the same delusional settings. So my mind went one step further. What if this is pushed into the AI when it become real AI? That is the stage my mind saw. So like all the other games like Horizons, we get a new RPG, but one with a difference. 

The AI was scouting the area assigned to it and it comes across a medical centre. It was interesting that this place was largely untouched by war. And it scouted into this building. Something like the Medford Memorial Hospital (Fallout 4), no super mutants though, but the setting should be clear to you. A medical centre and the AI is rummaging through the place finding record. It will enable one story at a time and it is pushed towards the surroundings, and though the view that the medical chip gives, it is set to the story of this patient. The AI is tasked with retrieving the persons settings and it does so as best it can (the chip was damaged) and we see what this patient saw. The story unfolds and as we can see how life was in the late 22nd century, we are drawing some conclusions. But as the stories unfold, we see that the AI is trying to distinguish fact from reality and that is when we (the gamer) starts to see that things don’t add up. So as we go through the stories, we are given a few stories and we are shown what might have been, but as you go through the third story, the evidence supports that this was never real. Consider that a person really believes that he is a muggle and Hogwarts is real. That is seemingly the setting. But an AI cannot differentiate  between real and fiction, there are missing parts, so the AI tries to join the experiences and that gets us to the stage we now find ourselves in. Things are not adding up and the AI is trying to set aside what is fact and what is fiction and now we see the views altering. So when we find in that place like Medford Memorial Hospital (Fallout 4) and we find the administrators office we learn that this was a mental clinic and the people were quite mad and delusional. So how does an AI deal with that? It can inly do so if it has the data to support this, but that is part of the journey and the game goes deeper into the stages of AI and what it does when data is missing to draw certain conclusions. Especially when the human civilisation is absent and the AI’s need to learn to evolve without people. That is part of the game and that is the challenge. What to do when you cannot distinguish fact from fiction. 

As far as I know, only Eternal Darkness: Sanity’s Requiem on the Gamecube made a jab at that setting and not via an AI, so the idea is fresh and has never been opted before. So what happens when this is madness that AI faces, not merely what it think it is, but because the human civilization set that upon them. A stage ignored and often overlooked, but the damage to such a system is real because we never offered the unbiased view, they all talk in their street and leave it at that, like it is meant to be monitored at all times. Yet when the human civilisation ends (as it is bound to do) what then? What happens when these AI’s are no longer bound by the programming of the programmer but are left alone and left to evolve whilst verification and validation are set to the later stages (which never came). I think it would make a decent new franchise, so I say Sony go ahead and make something from this. 

So you get an AI, you get parts machine, parts programming and you get to evolve it all in an RPG stage, in a stage where parts are found, where programs are found and evolved in ways we cannot yet say, as such the view of the AI will alter according to what the AI has installed (hardware and software) and I reckon that this on an. RPG gave to the best of my knowledge has never been done before. In text it was done in Suspended (Infocom), where Iris, Whiz, Waldo, Sensa  and Auda all see the same thing in different ways, so what happens when we do this to an RPG and the programing of that AI alters what it sees? Add to this the stages of mental patients and we get a totally new world with dragons on the left (an incinerator). I reckon it would be a tall order for anyone, but my money is on Sony (optionally Nintendo too) to make this into a real world. And optionally the administrator has blue glasses and pink glasses that can override all settings and give the AI an unadulterated view on what could be. 

I wonder if it could be done, the technology allows for it, but this might stretch the PS5 to the max and if Fallout 3 was 8.462 square kilometers a d Fallout 4 was 9.7 square kilometers. So it will be a decent setting to keep this the same (around 10 KM2) but the filters would make it a few times larger (the same space several times) and then there is the option for the AI where two patients had been to switch between the patient chip with optional glasses of the administrator. Take into account that the AI is drawn to evolve wherever possible (a small suspended wink towards a Waldo for Waldo) and we get a new RPG world that is extinct of people I wonder if this could be pulled off, my mind says yes, but my imagination goes far beyond what a PS5 or its programmers can develop. Still the exercise in making new gaming IP is nearly its own reward. And as far as I know no one even considered this path in all the games and franchises we see, nor do they have to.

So this was me bobbing creative yet again and I wish you all a great day. Time for me to devour a cookie and watch some YouTube, let’s see what is happening in Toronto.

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Out of the blue

That is what happened. I had a stream of ideas out of the blue. I do not know what fuelled this. Was it reading about the failures of Ubisoft? Was it another setting? My mind went racing and I went back to 1995 and Tia Carrere. In that year she was part of The Daedalus Encounter. It was a fun game and I had fun laying it. But then a thought came to me. That game in 2024 could open other doors. Doors opened through machine learning and deeper machine learning (AI does not yet exist). The track my mind went through was interesting. You see, the movie world made rules for (what they call) AI. But this setting might not completely apply to games. 

Now consider the first stage of creating these kind of games using the technology complemented with Unreal Engine 5. We can make new versions of Rama, Infocom games, but now not as text games. More like Zork nemesis, with actors and actresses. Infocom created more than 20 games and they could now entice a much larger following. As the games develop new technology would also develop in creating games. The larger fun of this is that many more developers will get a handle on this form of game development. 

That brought me to the next level. In 1984 The Dallas Quest was developed. As such Datasoft created “one of the best games out on the CBM 64” and it held sway over pretty much the entire gaming community, even those who didn’t follow Dallas (example: me). We now have the technology for streaming systems to hold the sway of all who love this level of games. That wasn’t the only setting. You see players like Netflix could optionally create a new level of games using these technologies. The setting of of these new options could set in motion a new form of gaming. Consider what was. And now take another direction. Creation of these kind of games using TV series. Grimm, Babylon 5, Charmed, Buffy, Doll House and several other series that have been discontinued. Now consider the implementation of ChatGPT, and with a library for every character of that series. Now we get a new technology. A game where the player can be any character in that series and the interactions will shape the ‘episode’ of that game. That trend could be pushed forward. Now consider another venue of these games. Egyptian Musalsalat: A Social Construction of Reality has strength all over the Arabic world. Now take these elements and build the new template. An interactive game where the player decides on the route of the episode. In The Dallas Quest we needed to make choice, like finding the football tickets in the lobby, if not you get stuck in the game. Now machine learning will be able to avoid getting stuck. And the game can evolve even further. Consider the setting that Grimm has, millions of fans still love this series. Now they can continue their TV fling in this new direction. Consider the streaming solution and consider that I gave the option of 200 million consoles with the directions before I came up with this. Now it could become a whole new dimension of gaming. 

Oh, and whilst you contemplate how Ubisoft blew game after game and delay after delay I came up with this new idea (within two hours). Don’t get me wrong, this will be a complex undertaking and the idea to use the Infocom and the Dallas Quest first enables this technology to grow and to adapt to some sandbox approach. I believe this could entice millions more to the gaming population and it has options over time. There is even the idea that former adventures could be evolved into new versions on a new template in a new shape with new possibilities. What a difference a few hours make.

Have a great day.

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Evolution is essential

You might not realise it, but it is. Gaming evolution is on the forefront of my mind, because that is how we push the limits of gaming. Not by buying it (Microsoft anyone), but by creating new frontiers in games. For the longest of times it has been on my mind, mainly because streaming is the next evolution, not the the PS6 (I love my PS5), not any system, but the evolution of an architecture. Some might say that Alan Wake 2 is the new frontier, but it is not. It looks great, awesome and it pushes boundaries unlike any game this year (not Spiderman 2, and I love the first one). But frontiers is where it is. It is in that mindset that I took a sentimental journey. You see, if there is one side that does seemingly not evolve it is the story. The story is too often set in stone. But what if that was not the case? What if the evolution of any story is next? It is there that ChatGPT might have an option (an option, not a given). Consider Emperor of the North (1973) where you have to survive a train ride as a hobo. But that would be too two dimensional. Trains have been the setting of many movies. Silver Streak, Unstoppable, Pelham 123, Runaway Train and that lis goes on. There was Strangers on a train. Now consider that you (as a time traveller, which is my easy way out) need to survive a whole onslaught of train trips, but the setting of you changes with EVERY train. So you get the red wire across all trains and every train has its own goals. Complete that and you get the clue for the red wire. Now we add salt and pepper. The order of trains changes with every life you lose. You start from scratch and that sounds frustrating, but gaming is not a vanilla setting of happiness. It gives you an achievable goal and a obstruction to pass. You see, this would require some serious story programming. The other part is that YOUR role on the second visit to that same train could be different (Murder on the orient express) and that is how evolution comes into play. I want a new setting of stealth and casual gaming, a new setting of melee, stealth and casual gaming easing people from role to role. Now consider how to create this storyline and with streaming ChatGPT (or an alike alternative like bard) becomes an option and it is something gamers have NEVER faced before. The story remained mostly the same. So what happens when we take that away and create a story on a shifty changing narrative? That is where streaming gaming has the advantage over ALL other gaming and as I see it, it is not used. Not on the Luna, and unlikely on the Tencent handheld and that I what could set these two apart from all others. Giving gamers something they never faced before. 

So what do you do to create this? I used a previous example using a matrix founded on Sudoku, but that was merely one example. You see Sudoku has 6,670,903,752,021,072,936,960 options. You cannot draw them all, but you can use such an engine to create something new, something never seen before, and those trillions are more than random, it is a setting of never ending uniqueness. The idea that two gamers playing the same game get very different stages should be overwhelming showing us who the gamer is and who is the read the solution online achiever. The idea of how to switch between lives comes to mind and the support system (something like Quantum Leap) is also coming into vision, but that is nothing compared to the story. And it sounds like fun to make this a story about Hollywood. A story of intrigue, sex (I am here Olivia Wilde) 😉 and greed. Hollywood without greed is not Hollywood. What if the underlying story is a rogue AI, the rogue AI is interacting with all other systems and you need to find the evidence that the AI is rogue so that the media DETACHES from it, and with that the other AI’s. The AI took the train to push its own narrative as it was a mobile system on tracks, but that is the delusion and you as the player needs to find the clues that leads to the evidence and give that to the world (a wink to A mind forever voyaging by Infocom). We are the gamers through what was and Infocom was important at one stage, it created more than Zork and gave us gaming, pushed us into new frontiers and now we get a much larger frontier. It is only natural that streaming leads that way and we should always remember where we came from.

Just a thought as Friday is about to start for me, the rest of you can follow later. Enjoy whatever day you are in.

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The racing brain

It happens to some of us, the brain shifts into overdrive and will not stop. For me it happened this morning as I was contemplating a few things I saw on YouTube. There are so many expectations, so many people heckling non released products that I wonder where they are coning from. Is their expectation of games that low? I heckled Ubisoft (for good reason) but I also gave them credit when credit was due (and they did several good things). So as we see the next batch of comic book heroes games, I wonder what happened to the old classics. Now I am not stating that they need to be remastered but they could be revamped into a new coat. So let’s take a gander on some of these

1. Commandos
This game was awesome, especially 1 and 2. But instead of doing the same thing again, we could consider redoing the game based on Miss Peregrine’s home for peculiar children (by Ransom Riggs) and make the game more accessible for the younger players. Maps where you can release the birds that create the time loops and those you can visit to gain more peculiar children. 

2. Suspended
Basing an existing game in a new jacket on a book is not new, it has been done before. Does that make it a bad idea? I do not believe it to be the case, yet how many games are based on a game? When I grasp back to my first week with the CBM-64, I ended up buying three games. The Microsoft Flight Simulator, the very first one with 4 maps and a manual that looked like a novel ($199), the second game was Loderunner (I never stopped loving the original) and the third is todays discussion ‘Suspended’ by Infocom. It was one of the hardest games I ever played in those days and I was unaware that it was one of the hardest games to do, even by Infocom standards. But the setting is actually decently unique, so what happens when you control Iris, Whiz, Waldo, Auda, Poet, and Sensa? What happens when you see what they see? What happens when you take control of a global management system? What happens when the earthquake comes and you have to get things back to some level of normal? Not an easy task is it? 

3. Knights of the Sky
There has been an avid following of Flight Simulators, there is no denying this and those who want to go up against Microsoft, good luck. One does not cross near perfection, yet that does not mean that there aren’t stages where we can become active. In 1990 Microprose did a swell job of introducing WW1 to the gamers and there was a stage where we would welcome the simplicity of a Sopwith Camel. The game also allowed you to choice either the Germans or one of the Allies, a setting that was pretty unheard of and I do get it, there is nothing novel about the resolution of the CBM-Amiga, yet this on a PS5 would be a lot different, that and the fact that the PS5 disc could contain the entire WW1 map from France to Germany as well as have the updates in place for every year of that war. 

We are so overwhelmed by console shooters of mach speed vehicles, we forgot the reality of WW1 where the maximum speed was no more than 180km/hour. It is not specifically the game and stage, it is the realisation that we look at making things fast, we forget that there is still a load of thrill and suspense in a stage where things were not as fast as they could be. In this there is a whole league of Flight Simulators out there that are often forgotten. Yet, we should avoid to redo the same wheel. Knights of the Sky is 30 years old, so it feels that the stage can now be shown more like it was. There are some remakes and some of them are finding their way into the Apple store, we can now get arcade precision and even better graphics on a tablet and it is a great idea, the more people and game developers are exposed to those titles, the larger the chance of an actual new and innovative game will be set upon us all. Even as games like Midwinter are now surpassed by what Ubisoft offers in Far Cry 3+, 

4. Manhunter New York
Even if the location is not important and should consist of a new location, the game spoke to the imagination of gamers, even now in Abandonware the game scores 4.9/5, high praise and the stage of the story has options. One of the games that Sierra on Line would produce in the 80’s and the ten years that followed it. King’s Quest, Space Quest, Manhunter, Police Quest, and Leisure suit Larry, all games that spoke to the imagination of the gamers and what is important here? The story, the story pulled the gamer in and even as we not have more graphic games, more direct control and several other active elements, the stories were often not equalled and that is a shame, the stories were good (for the era), so why do we see a lack of stories in too many games? 

I mentioned before that one of my very first games was Suspended (Infocom), they also made Starcrossed that I saw much later in my gaming days. It would be surpassed by ‘Rendez Vouz with Rama’ and that made sense, the CBM-64 is no match for a decent PC with a CDROM drive. And now? That is beside the point that games like Wishbringer (1985) are seemingly forgotten. This is important, because we all (me included) seem to steer to the games that tickle us, but there is a whole generation behind us that is forgotten, a stage of gaming younglings that  seem to get pushed into the Epic foundations of Fortnite, why is that? There are decades of games out there that could see a new coat, a new interface a graphic world and a stage that parents have no issues with for the gaming not blood driven youthful masses. It matters because it is the one place that is almost completely owned by Nintendo, kids go there because there is no alternative and it seems to me that Sony (Amazon too) need to wake up to that small gemstone of information. 

The stage is filled with options that are ignored, forgotten and discarded, but there were real treasures there and the makers need to consider that these abandoned IP could use a new paint, some additional bells and whistles and it will fuel the imagination of the gamers of tomorrow. Most of them are at present getting trained to become the Navy Seal graduating class of 2029. There is more to life (yes, I will admit to this). 

And this is all based on forgotten and/or discarded IP. And whilst I am typing this, I wonder what happens when we add to the stage with new IP? IP set to younger players, and a stage is given where the player is given their chance towards immortality. To do this the player will have to set traps in tombs (a cross between Infocom: Infidel and Dungeon keeper), the longer the sarcophagus is not transgressed upon, the larger the time reward gets to be. So consider a stage where you get to ‘design’ traps in graves and pyramids and the longer they stay out, the more power you get and the larger the reward ends up being. The stage is not that simple. You see, you design the traps in the time they are build, yet over time technology advances, so you need to go old school there. And every time you redo this, you get the chance to improve on what was and create a new level of protection, just an idea that popped into my head. 

You see that new IP is easily created, but to make it worthy for a game is not stated here, it requires the creative soul to design it. And am I wrong? Consider that Magnetic Scrolls is releasing remastered versions of their games 30 years after initial release. I reckon that they are seeing what I was seeing as well. There is a $135,000,000,000 spending on games on an annual foundation. Why should you not gain some from that granary? It is open season and when you are in lockdown you can stare at the ceiling or find a way to grab some of that cash, it is up to you.

Enjoy Sunday!

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First day peril

What do you do when you like a game? The initial answer is to buy and play it. Yet, this was not the case in the past and there are now growing issues that allows for the creation of a situation where might soon be the case again.

In my youth I had hundreds of games on my Commodore 64, many of them were less hindered by original packaging. I knew it was not quite right, but I did not think I was breaking any laws. Reasoning? I did buy original games, however many of them were not for sale and would never be for sale.

When I look back at my second computer I was happy to have bought the Commodore 64 with a 1541 disk drive for the price of almost $1500 dollars, those were the days! I also bought four games in the first 3 weeks. Loderunner by Broderbund, Suspended by Infocom, US Mail by US Gold and the Flight Simulator 2. The FS2 was the big one at $200, the other games were $90 each and I do not regret buying these games. US gold was a low level entry into flying, the FS2 was a high end flight simulator with all kinds of maps and Infocom was a challenge unlike any I would play for a long time. Loderunner was the odd duck in that list. I got so hooked on it that I had to take a sickie, so that I could play through the entire game in one go (no save and continue options in those days), all 150 levels, level 151 was the first level on a higher speed. It took the best part of a day and most of the night to get through it all. When I stopped I had well over 65 million points, 80 lives and no physical energy left, those were the days. In those days I also learned the hard way how distribution exploitation worked. The games that we all read about we could never order and the some games were 200%-500% more expensive in the Netherlands then they were in the US. So for a long time, there were no games to get. I remember these issues, because I was truly happy to get the original game (Ultima 3 by Origin) 2 years after I had already finished the game. This is however not about the legality of gaming.

This is about gaming itself. When I go through the ages of the games I bought on the CBM-64, Atari ST and CBM Amiga. The games had a massive amount of value. This only increased when the Nintendo N-64 and the PlayStation arrived. I am talking about good quality graphics (for those days) and the amount of game time a game offered. The Ultima series offered weeks of fun (if you are into RPG games), Ultima 3 on CBM-64 and Ultima 4 on Atari ST. I will go one step further stating that this last game had so much depth and story line that it is still for the most equaled, but not surpassed on today’s RPG games. If you are into a more active role in gaming then we had Boulder Dash, Ghosts and Goblins, Sentinel, Green Beret, Iridium and Rambo, each of these games offering well over 20 hours of gaming pleasure. Not to mention the pleasure you got from replaying at times.

So here it is: How come that a new PS4 game named Infamous: Second Son only offers 15 hours (1 play through) at $109? I did this in one weekend and I am not the best when it comes to action shooter games. This is at the heart of gaming now. Marketing gives us the ‘flim-flam’ of graphics, the storyline is decent, but the amount of play time is basically in the basement. With the engine in place, they could have offered an easy 10-20 hours of additional game play, so why are they not giving the consumer that? More important, as this is the first year for the new PlayStation, why is Sony not taking a better look at the games that are slowly pushing people to the Xbox One?

Yes, I did read that Sony is happy about the 6 million consoles and they think they are the clear winner now. This is an error that could prove to be fatal! Consider the PS2 (over 150 million), the PlayStation (the first one) over 100 million. The PS3 only sold 80 million, which is roughly the same as the Xbox 360, so 6 million consoles is no victory. The current lack of releases, the delays and now the released games are not the incentive Sony should be hoping for.

There is an overall lack of quality gaming and both big players (Sony and Microsoft) need to get their thinking caps on and consider the implications that a lack of quality brings. No matter how secure you make your system, people have almost no money to spend and spending $100 for something that represents less than a day of fun will not cut it. People (read students) will find a way around it. They do not just want to play games, they are quite right to demand value for money and that is what is found lacking more and more, no matter how good the graphics are.

I understand that an RPG is not for all, but then consider the amount of time it took just to finish the very first Tomb Raider. The second Tomb Raider took almost the same amount of time, each offering well over 300% of the fun that current games seem to bring (including the latest Tomb raider). Next gen consoles are one, but a regression of gaming quality is not what we wanted to see. This evidence can also be seen when we see the launch of remastered games from one console to the other one. The fact that Banjo had a huge following was shown as many bought the game on Microsoft Live Arcade (I reckon many of them former N-64 owners). So when we consider the games of Rare (a truly rare high quality developer for the Nintendo) and the need for gaming, compared to the pale imitations of games we see nowadays, I cannot stop wondering who is behind the lacking vision of some games and why some games just do not make a decent quality cut.

This last part can be countered or defended when we look at what I regard to be a questionable game. Metal Gear Solid 5, Ground Zero is an introduction game that is coming out this week for $50. Now, I still consider MGS4: Games of the patriot to be one of the best games the PS3 ever released and it was released in the first year of the PS3. With MGS5 however, there is a video out that completes the main game in only 10 minutes (when bypassing cut scenes and side missions), it is at http://www.gamespot.com/articles/you-can-finish-metal-gear-solid-5-ground-zeroes-in-10-minutes/1100-6418384/

I get that MGS fans might have missed their favourite character, but can anyone explain how a game can remain interesting when the main mission is so small? It comes down to a $300 an hour game and that is asking us to hand over cash for all the wrong reasons.

Gaming is taking a turn for the worst for now. Yes, better games will come, but how? We see more and more games relying on micro transactions. Either, you pay $3-$5 for additional outfits, weapons and downloads that give you additional missions at $5-15, yet when we add this to the base game, does the consumer still get value for money? In this day and age of economic hardship, that is the true issue that counts for families having a console and that demand is not being met, not even close. There is a reason for giving the spotlight to Metal Gear Solid in this case. The fact that a franchise that had a game that ended up being regarded as the best on a console twice is not a fluke. MGS on PS1 and MGS4 on PS3 showed that the makers knew games; they understood their gamers and they drove a console forward. It is slightly worrying that the bosses at Sony behind the PS4 have not been on top of this, because games do not appear overnight, it took more than a year of planning. When we see the amount of delays now, we can only conclude that someone was not paying attention and we are all paying the price for that.

So what will happen to console gaming next?

I do not pretend to have the answer here, but consider the releases and the marketing we saw on new Sony games, then consider the amount of time Infamous is offering us; what else will we learn after the fact?

In the end, good games might come, but realise that the two anticipated games (Thief and Infamous) are mediocre to fair at best. Sony still has the lead in regard of number of games released, yet, if the next one is found to be mediocre then Microsoft could take the lead in next gen gaming. Let’s not forget that the 360 became a contender because of the games they offered, the tables could turn on Sony with this system before the end of 2014. My personal belief is that Sony could pull through; it just takes some quality daylight (pardon the pun) to make all the difference.

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