Tag Archives: Suspended

The simplest frame

There was a setting that evolved in my mind towards gaming. You see, last night I mentioned to Apple that all AI is fake AI (it really is) and people are somehow bewildered on that premise. You see, they have for the most all excepted the spin that sales people started, they are all talking the same delusional settings. So my mind went one step further. What if this is pushed into the AI when it become real AI? That is the stage my mind saw. So like all the other games like Horizons, we get a new RPG, but one with a difference. 

The AI was scouting the area assigned to it and it comes across a medical centre. It was interesting that this place was largely untouched by war. And it scouted into this building. Something like the Medford Memorial Hospital (Fallout 4), no super mutants though, but the setting should be clear to you. A medical centre and the AI is rummaging through the place finding record. It will enable one story at a time and it is pushed towards the surroundings, and though the view that the medical chip gives, it is set to the story of this patient. The AI is tasked with retrieving the persons settings and it does so as best it can (the chip was damaged) and we see what this patient saw. The story unfolds and as we can see how life was in the late 22nd century, we are drawing some conclusions. But as the stories unfold, we see that the AI is trying to distinguish fact from reality and that is when we (the gamer) starts to see that things don’t add up. So as we go through the stories, we are given a few stories and we are shown what might have been, but as you go through the third story, the evidence supports that this was never real. Consider that a person really believes that he is a muggle and Hogwarts is real. That is seemingly the setting. But an AI cannot differentiate  between real and fiction, there are missing parts, so the AI tries to join the experiences and that gets us to the stage we now find ourselves in. Things are not adding up and the AI is trying to set aside what is fact and what is fiction and now we see the views altering. So when we find in that place like Medford Memorial Hospital (Fallout 4) and we find the administrators office we learn that this was a mental clinic and the people were quite mad and delusional. So how does an AI deal with that? It can inly do so if it has the data to support this, but that is part of the journey and the game goes deeper into the stages of AI and what it does when data is missing to draw certain conclusions. Especially when the human civilisation is absent and the AI’s need to learn to evolve without people. That is part of the game and that is the challenge. What to do when you cannot distinguish fact from fiction. 

As far as I know, only Eternal Darkness: Sanity’s Requiem on the Gamecube made a jab at that setting and not via an AI, so the idea is fresh and has never been opted before. So what happens when this is madness that AI faces, not merely what it think it is, but because the human civilization set that upon them. A stage ignored and often overlooked, but the damage to such a system is real because we never offered the unbiased view, they all talk in their street and leave it at that, like it is meant to be monitored at all times. Yet when the human civilisation ends (as it is bound to do) what then? What happens when these AI’s are no longer bound by the programming of the programmer but are left alone and left to evolve whilst verification and validation are set to the later stages (which never came). I think it would make a decent new franchise, so I say Sony go ahead and make something from this. 

So you get an AI, you get parts machine, parts programming and you get to evolve it all in an RPG stage, in a stage where parts are found, where programs are found and evolved in ways we cannot yet say, as such the view of the AI will alter according to what the AI has installed (hardware and software) and I reckon that this on an. RPG gave to the best of my knowledge has never been done before. In text it was done in Suspended (Infocom), where Iris, Whiz, Waldo, Sensa  and Auda all see the same thing in different ways, so what happens when we do this to an RPG and the programing of that AI alters what it sees? Add to this the stages of mental patients and we get a totally new world with dragons on the left (an incinerator). I reckon it would be a tall order for anyone, but my money is on Sony (optionally Nintendo too) to make this into a real world. And optionally the administrator has blue glasses and pink glasses that can override all settings and give the AI an unadulterated view on what could be. 

I wonder if it could be done, the technology allows for it, but this might stretch the PS5 to the max and if Fallout 3 was 8.462 square kilometers a d Fallout 4 was 9.7 square kilometers. So it will be a decent setting to keep this the same (around 10 KM2) but the filters would make it a few times larger (the same space several times) and then there is the option for the AI where two patients had been to switch between the patient chip with optional glasses of the administrator. Take into account that the AI is drawn to evolve wherever possible (a small suspended wink towards a Waldo for Waldo) and we get a new RPG world that is extinct of people I wonder if this could be pulled off, my mind says yes, but my imagination goes far beyond what a PS5 or its programmers can develop. Still the exercise in making new gaming IP is nearly its own reward. And as far as I know no one even considered this path in all the games and franchises we see, nor do they have to.

So this was me bobbing creative yet again and I wish you all a great day. Time for me to devour a cookie and watch some YouTube, let’s see what is happening in Toronto.

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The racing brain

It happens to some of us, the brain shifts into overdrive and will not stop. For me it happened this morning as I was contemplating a few things I saw on YouTube. There are so many expectations, so many people heckling non released products that I wonder where they are coning from. Is their expectation of games that low? I heckled Ubisoft (for good reason) but I also gave them credit when credit was due (and they did several good things). So as we see the next batch of comic book heroes games, I wonder what happened to the old classics. Now I am not stating that they need to be remastered but they could be revamped into a new coat. So let’s take a gander on some of these

1. Commandos
This game was awesome, especially 1 and 2. But instead of doing the same thing again, we could consider redoing the game based on Miss Peregrine’s home for peculiar children (by Ransom Riggs) and make the game more accessible for the younger players. Maps where you can release the birds that create the time loops and those you can visit to gain more peculiar children. 

2. Suspended
Basing an existing game in a new jacket on a book is not new, it has been done before. Does that make it a bad idea? I do not believe it to be the case, yet how many games are based on a game? When I grasp back to my first week with the CBM-64, I ended up buying three games. The Microsoft Flight Simulator, the very first one with 4 maps and a manual that looked like a novel ($199), the second game was Loderunner (I never stopped loving the original) and the third is todays discussion ‘Suspended’ by Infocom. It was one of the hardest games I ever played in those days and I was unaware that it was one of the hardest games to do, even by Infocom standards. But the setting is actually decently unique, so what happens when you control Iris, Whiz, Waldo, Auda, Poet, and Sensa? What happens when you see what they see? What happens when you take control of a global management system? What happens when the earthquake comes and you have to get things back to some level of normal? Not an easy task is it? 

3. Knights of the Sky
There has been an avid following of Flight Simulators, there is no denying this and those who want to go up against Microsoft, good luck. One does not cross near perfection, yet that does not mean that there aren’t stages where we can become active. In 1990 Microprose did a swell job of introducing WW1 to the gamers and there was a stage where we would welcome the simplicity of a Sopwith Camel. The game also allowed you to choice either the Germans or one of the Allies, a setting that was pretty unheard of and I do get it, there is nothing novel about the resolution of the CBM-Amiga, yet this on a PS5 would be a lot different, that and the fact that the PS5 disc could contain the entire WW1 map from France to Germany as well as have the updates in place for every year of that war. 

We are so overwhelmed by console shooters of mach speed vehicles, we forgot the reality of WW1 where the maximum speed was no more than 180km/hour. It is not specifically the game and stage, it is the realisation that we look at making things fast, we forget that there is still a load of thrill and suspense in a stage where things were not as fast as they could be. In this there is a whole league of Flight Simulators out there that are often forgotten. Yet, we should avoid to redo the same wheel. Knights of the Sky is 30 years old, so it feels that the stage can now be shown more like it was. There are some remakes and some of them are finding their way into the Apple store, we can now get arcade precision and even better graphics on a tablet and it is a great idea, the more people and game developers are exposed to those titles, the larger the chance of an actual new and innovative game will be set upon us all. Even as games like Midwinter are now surpassed by what Ubisoft offers in Far Cry 3+, 

4. Manhunter New York
Even if the location is not important and should consist of a new location, the game spoke to the imagination of gamers, even now in Abandonware the game scores 4.9/5, high praise and the stage of the story has options. One of the games that Sierra on Line would produce in the 80’s and the ten years that followed it. King’s Quest, Space Quest, Manhunter, Police Quest, and Leisure suit Larry, all games that spoke to the imagination of the gamers and what is important here? The story, the story pulled the gamer in and even as we not have more graphic games, more direct control and several other active elements, the stories were often not equalled and that is a shame, the stories were good (for the era), so why do we see a lack of stories in too many games? 

I mentioned before that one of my very first games was Suspended (Infocom), they also made Starcrossed that I saw much later in my gaming days. It would be surpassed by ‘Rendez Vouz with Rama’ and that made sense, the CBM-64 is no match for a decent PC with a CDROM drive. And now? That is beside the point that games like Wishbringer (1985) are seemingly forgotten. This is important, because we all (me included) seem to steer to the games that tickle us, but there is a whole generation behind us that is forgotten, a stage of gaming younglings that  seem to get pushed into the Epic foundations of Fortnite, why is that? There are decades of games out there that could see a new coat, a new interface a graphic world and a stage that parents have no issues with for the gaming not blood driven youthful masses. It matters because it is the one place that is almost completely owned by Nintendo, kids go there because there is no alternative and it seems to me that Sony (Amazon too) need to wake up to that small gemstone of information. 

The stage is filled with options that are ignored, forgotten and discarded, but there were real treasures there and the makers need to consider that these abandoned IP could use a new paint, some additional bells and whistles and it will fuel the imagination of the gamers of tomorrow. Most of them are at present getting trained to become the Navy Seal graduating class of 2029. There is more to life (yes, I will admit to this). 

And this is all based on forgotten and/or discarded IP. And whilst I am typing this, I wonder what happens when we add to the stage with new IP? IP set to younger players, and a stage is given where the player is given their chance towards immortality. To do this the player will have to set traps in tombs (a cross between Infocom: Infidel and Dungeon keeper), the longer the sarcophagus is not transgressed upon, the larger the time reward gets to be. So consider a stage where you get to ‘design’ traps in graves and pyramids and the longer they stay out, the more power you get and the larger the reward ends up being. The stage is not that simple. You see, you design the traps in the time they are build, yet over time technology advances, so you need to go old school there. And every time you redo this, you get the chance to improve on what was and create a new level of protection, just an idea that popped into my head. 

You see that new IP is easily created, but to make it worthy for a game is not stated here, it requires the creative soul to design it. And am I wrong? Consider that Magnetic Scrolls is releasing remastered versions of their games 30 years after initial release. I reckon that they are seeing what I was seeing as well. There is a $135,000,000,000 spending on games on an annual foundation. Why should you not gain some from that granary? It is open season and when you are in lockdown you can stare at the ceiling or find a way to grab some of that cash, it is up to you.

Enjoy Sunday!

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