Tag Archives: Feng Ji

The attention an idea gets

That was a little bit of a spark that the Middle East Monitor gave me last week. I wasn’t sure if and how to pick this up. The article (at https://www.middleeastmonitor.com/20240905-what-could-saudi-arabias-first-aaa-game-be-like-following-chinas-success/) starts with ‘What could Saudi Arabia’s first AAA game be like, following China’s success?’ The subtext that stopped me was “Within just three days, “Black Myth: Wukong” shattered records, selling over 10 million copies and reaching 18 million within two weeks, with lifetime sales projected to reach up to 30 million. The game also achieved a peak concurrent player count of 2.2 million worldwide and has overtaken “Cyberpunk 2077” as the most-played single-player game on the online distribution platform Steam.” It shows one part that I have been saying for a long time. You see, the people have basically had enough of a repetitive Ubisoft and their umpteenth version of Assassins Creed, FarCry, Watchdogs and so on. 

As such there are hundreds of thousands of gamers who will eagerly pick up an original feeling game and Black Myth: Wukong addressed that feeling. It is yet another side to what I claimed over the last two years when I put original IP on my blog for the eager developer. It was theirs to use. People want original games, a feeling of novel and new and I gave the (eager developing) audience a new system and the storyline to a new approach in gaming. Actually I did a little more than that and again I am seemingly proven correct (yet again). And when some developer takes the ideas I stated here and takes an interest in being original They could go to town on branders like Ubisoft and Bethesda. You see, Microsoft is playing it very careful now. If they push Bethesda too much they lose that brand as well. They first thought they had the bong of happiness with Redfall. At present the game is reviewed as “it faced poor to middling reviews and lost thousands of players in just three days. Currently, it’s one of Steam’s most poorly-rated games due to extremely buggy performance, incredibly stupid AI, lack of matchmaking (in a co-op game!), and a whole other host of issues” and this view was given whilst the game is out now for over a year. Microsoft knows that they banked too much on their arrogance and now they have only have Bethesda left (at present) with some credibility. And Bethesda earned this credibility. Skyrim released on 11.11.11 still holds up as one of the most engaging RPG games in the field. They lost a lot of credibility with Starfield (a 60% game) only for Microsoft systems and even as the people got news that things were coming, the game has been out for a year. We now get ‘While Some Players Are Still Finding Starfield’s Gameplay Frustrating, Others Are Taking Issue With What Fans Are Creating For The Game – And How Bethesda’s Handling It’ (source: ScreenRant) as such Bethesda has basically one arrow left at present. The elder Scrolls and Microsoft knows that this needs to be a hole in one. As we see “The Elder Scrolls 6 is expected to be released sometime during or after 2026”, this might speculatively become their own Swan Song. Not bad for a $7,500,000,000 investment (nyuk, nyuk, nyuk). Activision Blizzard is (as I see it) another decent failure. We get that the annual revenue in 2021 was $12.10B, all whilst Statista reported “In the second quarter of 2023, Activision Blizzard’s net income amounted to 587 million U.S. dollars” (one source gave me US$1.51 billion (2022) of net revenue), you might think this is good, but Microsoft acquired this baby for $69,000,000,000. As such the annual interest of a loan that big is more than the net revenue of that firm (I predicted this well over a year ago as much). This all has impact. At present Microsoft has an immense losing streak in gaming (I truly hope that I am contributing to that). As such I handed original IP to game developers making the hardship worse for Microsoft and now they merely have the one final arrow of Bethesda left, which is expected somewhere in 2026. As such these factors all have impact. You see Black Myth: Wukong is one part (I had absolutely nothing to do with that) for the Kingdom of Saudi Arabia, referred to in the article has options. There is Scheherazade’s 1001 nights. I put a few issues out in the open. The idea of an RPG all based on the Arabian life and challenges. There was an option I considered to use an RPG game to promote Islam (for all people) with teachings in the game. There could be an option to take another look at Peter Molyneux’s Magic Carpet now that the systems are a lot stronger than the first Playstation, as such you can increase more than graphics. The game play could be taken to a new stage and the intensity of the game could be set to 11 (as the saying goes). Those are merely a few mentions that the Kingdom of Saudi Arabia could entertain and I made reference to at least two more games in a relaunch/remaster and refitted vibe. All settings I made mention of over the last two years alone. 

But it is not all sunshine for the Kingdom of Saudi Arabia. You see it has an uphill battle as the Middle East Monitor states with “As a non-Western, non-Japanese contribution, the game faced extensive media scrutiny ahead of its launch, including “controversies” over alleged sexism within the development studio, government censorship on politics and feminist propaganda, and some technical issues upon release”, there are a few items. I will state that the accusation of “alleged sexism within the development studio” is pretty much bogus. All the development studios are dealing with these ‘kids on the block’ issues as the saying goes. And government censorship? I need to see this to make it count, but I state this as the Middle East Monitor did. 

I think that the biggest challenge for Saudi Arabia is to bring something unique. They have the area and the landmarks, but the other players (Japan, USA, Canada) have had the singular field of gaming, as such it is important to bring something unique. I believe that this is possible as Black Myth: Wukong made it happen. Still, it will be a challenging field. Making something look Arabian has been done and Ubisoft with AC: Mirage pulled it off. So it is just as important to have a unique Arabian voice, look and gameplay. Still, there is something to be said for a new Magic Carpet (from Bullfrog) now that the hardware is 3,500 times more powerful there is a lot of achievement open to the audience. There is an additional field with Arabian lore (which I explore in my created script ‘How to assassinate a politician’) and there is more to do. You see I still believe that RPG is the most true game environment. I have nothing against other modes. But the RPG field can be utilised or used to create another type of game, optionally based on this new RPG. 

As I see it (and as Black Myth: Wukong proves) it is more about being original. There will always be some gamers that yearns for a certain game style, but the masses want originality. You see, a lack of choice only works for some time. In this an Arabian game could be good, but it is important that all the right characters are dotted and crossed (as in the I and T). That is a first essential need for any game to make it to the release stage. Then there is the music, here Saudi Arabia has an advantage. There is a lot unknown to us and as such there should be plenty of options. Then there is the additional idea. For example Saudi Arabian developers could use existing locations to create another setting. Whether this is a addition to a new Division game, or a Die Hard touch towards a shooting game. And another idea is to use Tahlia Street (aka Prince Mohammed bin Abdulaziz Street) as the backdrop of a variation of ‘Where in the world is Carmen Sandiego’ But now a realtime challenge to find the person that is trying to evade capture. Your only aid is his/her digital trace that you have access to. That could actually be a multiplayer approach where the mouse (aka criminal) and the cats (aka authorities) and the cheese dealers (contenders for the mouse empire) have to capture this so called mouse. With the stage that capture the wrong person makes you a target for arrest and there is the ring race. The mouse is rated on time it took them to evade capture and the others on the this it took them. And with that location completely mapped out it becomes a nice rat race (for the mice involved). I don’t think this has ever been done before to this degree and there is the rub. I just took this thought to a new level as I was writing this. So why can’t some of the existing developers come up with this? Think about that and as you try to figure this out consider that this is an optional new world with over 150 million possible new gamers. You can become a copy of what is, or come with something new, some version of an old game but now in a way never done before. And I have done that before, I considered a new version of Murder on the Zinderneuf and I made it into a 3D version of the game with interactions as well as imbuing it with elements of Iron Helix (1993). So there is a world of new IP out there. Now consider how much new IP Microsoft got for their $70,500,000,000 and what you could use (from what I have written here) without spending a penny. And the Kingdom of Saudi Arabia has a lot more to offer, Lore, Myths and a few more challenges. All that could create the new generation of games and gaming. The crowds are hungry for original gaming IP and the current player have very little to offer. Feng Ji might have come here first as the new player, but that does not stop Saudi Arabia from heralding their own chapter of gaming to the world of gamers.

Have a great Thursday, The weekend is now one day away (plus an additional 8 hours of work).

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