Tag Archives: PC

Get the right info to choose.

I have always believed in this, a person has to make a choice and it is up to the informers to make sure that the people are given the true choices. This is always hard, there is no denying this. You see, we are all biased to some extent. I fell in love with Elite in 1984 and with the coming of Elite Dangerous, that passion returned. So when I read ‘Will Elite: Dangerous Be Wiped Out by Star Citizen & its Beautiful Ships?‘ (at http://moviepilot.com/posts/2015/07/23/will-elite-dangerous-be-wiped-out-by-star-citizen-its-beautiful-ships-3406342) I just had to take a look.

For me there were two reasons, the first is that as a previous passionate Elite player, I am very aware of the game and I feel that I am in possession of expert knowledge to counter most attacks on Elite Dangerous (without having played the game until my XBN1 arrives next month). I know next to nothing about Star Citizens, so when I hear that a game like No man’s Sky and like Elite is out there, I will take a look (I believe that there is a place for all three games if they are up to scrap).

The first quote that got to me is “It’s a beautiful game, but it can also be isolating and boring. You have to be prepared to invest a lot of time into Elite: Dangerous in order to benefit from its gameplay” which was preceded by “it’s held back by numerous irritations“, which got to me just on the go. This all linked back to a previous article. From this I wonder what level of investigation Kenny McDonnell did to begin with.

Now his allegations from the previous will be addressed shortly.

Can also be isolating and boring

Is that true? The game has Solo Mode (just you), Private mode (just you and your friends) and Open mode (you, your friends, soon to be new friends and all unmentioned wankers), so what do you mean isolating? Now the XB1 version is still not finalised, so this is still coming, for now that version is solo only (well decently dependable solo). There is no denying, that version still has bugs because it is not finished yet and if that is not a real bother you can get the game for $31, which is AWESOME!

Prepared to invest a lot of time

Well, is that not what a game is about? For the record, the game has several trainings missions for you to get into the game, I reckon that this will take a little over an hour to get it all done, if you also watch the attached trainings videos to help you get the best out of it all you can complete the trainings missions a little under 55 minutes (rough guess). Now, if you want to know the truth, you should watch

https://www.youtube.com/watch?v=8rtajDGnqAo

This is by far the best intro video made. It is the work of Troa Barton, watching it is a must. In one hour he shows the beginning highlights. In that time he gives a short explanation and shows more than I bargained for, so I was hooked again in 10 minutes. In that time he kills half a dozen opponents with the ship you get at the very beginning of the game. So you get a good start in 1 hour, which is again AWESOME!

So is there any truth to ‘prepared to invest a lot of time‘? Yes! You see there are 20 ships and 10 more coming. Ships fall into different categories and some will cost up to 200 million to buy and outfit, you start with 1000 credits, so this is not a small game it is a massive journey and you get the universe to traverse and grow. Some will like mining, some will prefer hunting, smuggling and piracy, some will prefer trading. All options, whatever YOU decide.

Some parts can be boring especially when you are trading, however, boring is good because some trade ships are not that good in fighting, by the time you have earned enough outfit an anaconda, which sets you back over 200 million, you have a ship that can devastate loads of opponents and carry 260 tons of goods, which at 15K per tonne per haul nets you a quick 3.9 million. So all this is not boring at all.

If you are a feistier person where you can tell the opponent that he/she is no ‘2B’ (and kill that person) you are in charge of choosing what to do.

Now we get part 2 with the quote “However, there’s another game on the horizon. One that promises players a space sim like no other; Star Citizen. Star Citizen may have a release date in 2016, but I can see it excelling on the PC“, so Kenny (not the ‘oh my god they killed Kenny’ person), is dissing a game in a bad way against a game that is not out for another year? Odd, because he becomes all speculation for a game that is not even out yet. And let us not forget that Elite (the original) was an established level of excellence in 1985 and now again from all the videos you can see online, this game does it again.

Then he states “We’ll have first-person space combat, mining and trading, all colliding with first-person shooter elements in a massively multiplayer persistent universe“, which is what Elite Dangerous on the PC already is (in space flight). So what’s the beef?

Then we get “Personally, I can’t see Elite: Dangerous performing well under the pressure that Star Citizen will bring to the space sim community on PC“, which is fair enough, it is his view and as such he is entitled to think this. I personally believe that Elite is already bringing the pain of great gaming now!

Now I need to step back for a moment to look back at his previous article which is linked in the article I linked at the beginning.

The price of minerals is too low and therefore not profitable or worth doing.
 – Really? True that your first ship is not equipped for that, but the later ships are and you can get a few millions per trip down the track.

Exploration data could also be upgraded as the player isn’t given enough of an incentive to do so – other than the universe is pretty.
 – Really? Larger ships have great exploration options, but you need a large ship and several components costing millions.

A small point that someone on Reddit made I completely agree with: Lower the scanning range on planets, so while exploring the player has to go close to the planet to scan them, therefore providing better visuals and experience.
– That might be a fair point, I cannot comment on that.

A greater variety of missions for those that aren’t Elite would be much appreciated.
– Again a fair point, yet Elite is still growing on the PC, so that is an option, further the power play option in the game has several goals to achieve and you get to select yourself HOW to achieve them.

More merits for getting cargo or resistance pockets – they’re not really worth the hassle in the game’s current state.
– I actually do not know (so again this might be a fair point)

An improved in-game chat feature
 – true, for now it is one on one, unlike the XB1 edition where you would have group chat as the system is made for that.

Now, some points here are valid, yet this game is still growing and the game offers 100 times more than the original ever did and it is currently in state ‘released’ something Star Citizen is not.

In addition, the current article had to mention for Star Citizen:

Over a hundred star systems in game which will be hand crafted and will include heavily themed, scenic landing locations from day one unlike Elite: Dangerous.
– fair enough but that game is still a year away, in addition, a hundred systems versus billions of systems is a far stretch of competition.

No procedural generation could lead to less boredom when traversing space.
– So far people opposing ‘procedural generation’ seem to not understand it, for that part just look at many no man’s sky videos. Procedural Generation does not imply boring iteration, that has been shown in No man’s sky a few times (will get to the Elite side shortly)

Far more freedom in terms of ships and their customisation.
– Possible, yet Elite already has 20, 10 are upcoming and there is no information that it will end there, in addition there are all levels of customisation, which is about the ship, not the look.

Superior graphics and more well-designed worlds.
– That is massively subjective, on the PC what I personally saw, some of the sites are beyond amazing and let’s not forget this is a space game, space is overwhelmingly black.

Better control over your ship, with improvements like yaw and more focus on first-person shooting mechanics.
– That shows that Kenny did not do his homework, the instruction videos on the PC show all that, including advanced lateral movement, strafing and so on. I reckon that it requires a decent HOTAS to enjoy (in opposition of the keyboard), so as I expect the XB1 to have the same options, I have not personally seen that.

Now let’s take a look at Star Citizen, the work of Chris Roberts.

Important is that he was one of the people behind Wing Commander, which I played intensely, so I know that this was a good game. So the person behind all this is not a newbie or a wannabe.

Now even though Star Citizen has had its share of Scepticism, we must remain honest. This is a crowdfunded game and it is well funded at present. In addition, a game like this is not an easy feat, yet also, the person behind this has proven his merits with Wing Commander. So as this is a 2016 game, my first view is that whomever start nagging and whining before October 2015 is an absolute idiot and should not have crowdfunded this (or just shut up until the beta is out there in its full potential)

So as we take a look at Star Citizen we need to keep an open mind. From the first go we see something very well done, but this is a trainings mission, if the rest of the game is on par than this game will be well worth it. So apart from walking around, the game definitely looks good (as it is) but the game has a long way to go (several glitches were shown, but as I stated, this is a beta at best). This was an April video, so I can assume that the game has processed from that point. I will not judge the game on what I saw, apart from the fact that it looks good, in addition there is no way to correctly assume that this game will outdo an established game like Elite Dangerous, but I feel that if the game goes on with the level of views that I see now, there is nothing stopping this game to become the third game next to Elite Dangerous and No Man’s Sky. There is no way that it overtakes either based on the information I currently have but that does not stop Star Citizen to become an equal game with a growing fan base.

Now for some future Elite expansions (as per the Elite Dangerous Wiki)

Landing / driving / prospecting on airless rocky planets, moons & asteroids.
Walking around interiors and combative boarding of other ships.

The first two are nice and adds to the experience of Elite

Combat and other interactions with other players and AIs in the internal areas of star ports.
Accessing richly detailed planetary surfaces.
Availability of giant ‘executive control’ ships to players.

The rest is nice too, but I hope that these extensions are not an attempt to add a ‘Mass Effect’ mode to the game (although walking through Space Stations could be an awesome experience.

So both games will have their own moments in where they excel. I do not agree with the view that Kenny McDonnell has regarding Elite Dangerous, but he is allowed his own view. I believe that there is space for both games.

The additional question becomes why must all games have all the options?

I believe that the lover of No Man’s Sky will love Elite Dangerous and there is a decent chance that they will love Star Citizen too.

I see that Star Citizen (from the training mission) is a more serious attempt to create a space flight flight simulator, it seems more on a ‘military’ approach to fighting than Elite Dangerous is. If I would compare it to other games than Elite Dangerous versus Star Citizen in that regard relates to Privateer versus Falcon 4.0, so from what I see now, the people who love more realistic fight flight Simulators would push themselves towards Star Citizens (when it arrives), so feel free to have fun with Elite Dangerous until that game arrives. That is from the little I saw from Star Citizen now, but that is not a guarantee that a more basic flight and fight options would not be available. Star Citizen is, as I see it at least a year away. So in all this I personally have a few issues with the article Kenny McDonell wrote.

From my view, you the reader, if you are into these kind of games, watch the Troa Barton video and decide from that whether you would give Elite Dangerous a go, as it will be one year until you can start the discussion whether you want Star Citizen, Elite Dangerous or both.

Just make sure in the end it was your choice due to receiving the proper information!

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Getting back on the horse

Finally a blog article from me that is for the most all about my view of gaming  (because there is nothing interesting about reading stories regarding Varoufakis being a sore loser in the Guardian).

We all have these moments where we go shopping, whilst there are no funds available. A situation I have been very familiar with, yet we still go browsing in many places to see whether there is something to work towards. This certainly describes my case and as I found out soon thereafter, I got myself into a mingled world of facts and none facts a lot more than I bargained for. So what started this?

I’ll be honest, ever since the release of Elite: Dangerous I have been living on the edge of my previous addiction. It is one of the most loved games I had ever played. I still think back with utter fondness playing this game on the CBM-64. Wireframe and low resolution were at the core of a game that offered such fun, its challenge and entertainment that left its mark on me ever since. I played the remake on the Amiga somewhere in the 90’s, but the original was still the soul breaker for me. With David Braben making the ‘now’ version for today’s PC environment and by adding not just a galactic map, but by almost mapping the ENTIRE galaxy, this game is now an entirely new revelation and because Sean Murray keeps on not giving a release date for his upcoming masterpiece No Man’s sky, my desire to play Elite: Dangerous increases. It is however not that simple, my PC (which still works excellently) is now 9 years old, so it cannot deal with today’s gaming. As I stated, there is no way to afford a new PC at present, which is why I kept on browsing.

Now we get to the issue: The amount of gaming systems out there appear to be a joke! I lost two days getting back into the field I had high expertise in, but as I moved to consoles (as keeping up with gaming PC’s became way too expensive, even when I had my good income), the market moved on (as it would) and I learned that changes had been many. Now, for the most I understand it all, but the diversity to learn what is needed to know is one that a non-hardware savvy person, gamer or not, is one that could boggle the mind.

It took me two days to get back onto the level of knowledge I once had. Even now, there are still diminishing gaps.

So, why is all this an issue?

Well, even though the graphics card was always an issue, in my days I moved from a Diamond Viper (which was top of the market in 1998) to a NVIDIA GeForce 6800 card (in 2005), which was again pretty high up (and not cheap), at this point I could game pretty much anything, I had the top of the range SoundBlaster and a good screen and I could game and compute my life away behind my desktop.

Now gaming has changed. For one, it is no longer really about sound cards, the system board has all it needs for gamers, so we are left with the proper processor, the right amount of memory and the graphics card. This is where the issue starts. The diversity of graphic cards is now a jungle, how can any parent choose the right system for their kid, or for that matter, how can any newbie gamer select the best card for their needs?

I can tell you right now that many shops are truly lacking in knowledge there. When you go to online places (which is an initial MUST), you get a boatload of options too. System prices range from 999 to 4299, so where is the best choice? In the middle or at the far end? Questions that many do not have and others state: ‘the more expensive the better’ (which is a truth to some degree). You see, at some point I decided to stay one hardware iteration behind, so that I could game at a very high level, yet needing a decently less amount of money. That truth in gaming remains to be an almost absolute truth. There is a new property in play, one that was never a real issue even 5 years is now a massive part, it is about the noise level of the graphics card as some of those bad boys make noise when they are working, which is not that dissimilar an issue from the Xbox 360 DVD drive and fan noise. So getting a quiet system is worth it. A lesser item is the power consumption of such a card, which at maximum uses as much energy as two PS4 systems in full gaming mode and at the price of $999 (just for a graphics card), that bad boy costs the same as two PlayStation 4 systems. So is gaming on the PC worth it?

That is the question you must ask yourself, especially considering that gaming will take another bang in hardware in 3-4 years, even as you might only need to replace the graphics card, you see a devaluation of 25% a year. That is the part many people are not always considering, which fair is enough. Now, the truth is that if you see some games like Skyrim, where some mods were made to truly blast the hell out of the word pretty, as an RPG fan, I would fold like a bad poker player at the mere sight of the created graphics, yet, I never felt that Skyrim was anything less than amazing on a console, and I knew that the PC was a lot better.

Fortunately for me Elite: Dangerous does not require the most massive card, so that system is a lot less unaffordable than any new system, but unaffordable it remains, so what is this about? First of all, people need to really take a look at what they are willing to afford online before walking into a computer shop. Places like http://www.pccasegear.com and http://www.mwave.com.au/ (for Australian consumers) are good places to take a first look. When you see the prices you are in for (that is before you add the keyboard, mouse and display), you need to see what the graphical needs will be, and moreover, how some games perform. In this I relied on http://www.tomshardware.com/  in the past and it is still around. It is here where we would read “In the graph, MSI’s card is listed at 34 decibels. This is done to represent just how quiet the Twin Frozr V solution really is. The meter wouldn’t register a reading two inches from the rear panel, even when the fans started up“, that is indeed one part that matters, another part is frame-rate, so how smooth is the game, this site gives us that too, although one setback is that Tom does not seem to test all resolutions whilst the new gamers all want 1440p and a few now demand 4K resolution performance graphs, but the new upcoming cards will likely show that too.

There are other sites that give good independent review of cards, just be willing to spend an hour looking at the different places before you go shopping, I have tried a few conversations out there and I can tell you now that these places (read: shops) are often devoid of true inside knowledge on cards, finding one gamer amongst that lot is a treasure, but also a hindrance, as you might find yourself overspending a bit sooner and a little more than you expected.

In all this, PC gaming will remain and there is no reason why it should not, but in this day and age that part is too often forgotten, and electricity, especially in the UK does not come cheap. The amount of gamers not considering their electricity bill is growing on a daily basis.

For example, 9.429p per 1kWh, 600W PSU means 0.094 x 0.6 x 24 = £1.35 per day, meaning that your gaming PC (if you keep it on all day) will cost you £495 a year alone. The Australian example is harder as energy suppliers seem to REFUSE to give out clear pricing, only when they know all your facts will they give you any information, making them slightly less reputable than the ice dealers in Kings Cross. So if we go by the same system and a 20c per KwH, we get: 0.2 x 0.6 x 24 = $2.88, which amounts to $1042 a year on power to the gaming system alone.

You might think that this is trivial, but in this day and age, in these moments, you better consider shutting down your PC. A friend of mine got scared as he got his quarterly bill, he now shuts down the computer properly. It is one of the running costs of gaming that people forget as they think it does not matter, and when you are renting in a university dorm it might not, but when you work, you are not working to be the bitch of Energy Australia, or EDF Energy for that matter, are you? At least UK power (www.ukpower.co.uk) gave me some decent prices to work with.

How does this relate?

Getting back on the horse is a term we see ourselves confronted with, because the term ‘is the juice worth the squeeze’ is becoming a predominant question in gaming, not just in PC gaming, the fact that several high profile cases have changed the industry is linked to all this. When we see Assassins Creed: Unity, with needing gigabytes in patches, where a game almost a year old is still receiving patches (number 5 was released 3 days ago). The gamer’s view of quality demand and the industry of lacking the ability to meet even the minimal requirement here is also affecting the choice of gaming system. Why spend $4200 on a system that will require patching for a year? And that game is not alone. Arkham knight is now treading that same line, an industry inherently unable to even meet basic expectations. And even though Witcher 3 exceeded expectations wildly, the new patch is massive at 7Gb and as Forbes is informing us (at http://www.forbes.com/sites/davidthier/2015/07/18/theres-a-problem-with-the-witcher-3s-new-patch/), where we see “the new patch means that The Witcher 3 doesn’t perform as well on either the Xbox One or the PS4, dipping down to 20 FPS fairly consistently in some of the game’s busier locales” gives clear indication that PC gaming is however much desired a path that is riddled with issues at a price so much higher than the console world.

So even if it were possible for me to get back on that horse, I have serious doubts whether the juice will be worth the squeeze, because at $4200 ($1999 is a more realistic choice in decent gaming PC’s) I would demand a decent level of perfection in gaming and even though the hardware meets it, it seems more and more clear that the industry is no longer able to meet these expectations, so even though I will require a PC at some point, my old one still (thankfully) suffices for non-gaming purposes and gaming on a PC is no longer truly surpassing the joy of a console.

Many will not agree with me on the latter and that is just fine, some will get great gaming on their PC when it comes down to World of Warcraft and League of Legends, yet when we consider the following headlines ‘Battlefield 4 – what can we expect from the summer patch?‘ (July 10th 2015), ‘Batman: Arkham Knight PC Version Fixes Not Coming Until Fall‘ (July 16th 2015), ‘The Huge Witcher 3 Patch Is Rolling Out Over The Next 24 Hours‘ (July 17th 2015) and the least said about ‘F1 2015 Errors, Crashes, Bugs, Performance, Low FPS, and Fixes‘ the better, with 2 patches within a week (including a day 1 patch) and as stated “PC community still seemed to struggle to get a decent gameplay experience” the question is not just about the massive cost of hardware, the issue becomes, if this industry does not up its game by a lot real fast, will there still be a long term future for these less affordable gaming PC’s?

 

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