Tag Archives: Tablet

The erratic vision

That is where I found myself this morning. It was a confusing dream but things made sense whilst the dream was going on. I was in some kind of hobby store and I was buying Star Trek figurines. They were small (really small) and this set had the USS Enterprise (the first one), Deep Space Station K7, a Klingon D7-class battlecruiser and a Romulan T’Liss Class. The ships came with an envelope with codes. You see, the ships are a mere setting. The ships connected to a program and that program (courtesy of Adobe) had a new stage in marketing (it will make sense). This setting was a collaboration between Apple and Adobe. The ships are ‘decoration’ prototype and there are settings that are free and professional. This setting is what the fans will use or in other terms fanfare of systems. The larger setting was the pen, there were two types of pens, one was simplistic (for starters and low level marketeers). The pen was different It was not used against a tablet or pc, it was use anywhere, your desk if need be. The pen draws and the lines appear on the mobile, tablet or desktop. There are two kinds of lines. Lines that are drawn with the pen and I the guidance lines are also drawn but looked a little different. As I saw it, I clicked on the table and  clicked on the Deep Space Station K7, the station appeared in my viewfinder on the display. I drew a line around the station and clicked on the Enterprise. Now the Enterprise moved around the station and I could set the screen as a static point of a dynamic point and from there the animation started. The animated started as I gave the signal and all the elements were hi-resolution as the codes transferred the Hi-res images to my desktop. It was all around the pen, the apple pen that had surpassed whatever we had in mind. The ballpoint was some kind of rubberized mica and as it rolled it did the same a mouse did, but now with the freedom of the hand. The pen also had a few buttons and two sliders. To make the interaction more smooth and a lot more intuitive. The professional pen was a lot more expensive and was connected to a wrist pad. A pad on your underarm which had a screen with buttons and could be customized. 

This is the future of what Meta calls AI marketing. 3D settings of an object which could be linked to the high res setting of any object a person wants to have and that is how marketeers set the stage for a lot of new advertisements. The display guru’s design the settings and whilst a lot is done on the pc, prototyping is done at your own desk, dozens of people guiding a new setting of any brand and that is ‘encouraged’ with the fanfare objects as is seen here. But it goes beyond a mere series. Most series are represented Star Trek, Babylon 5, the Expanse, but it goes beyond these settings, the generic objects like pawns, cubic forms and others for people, animals, buildings and so on. All linked to an objects and they could be reused in seconds and could alternate over themes and personal touches. As such the designers could set up themes and create the overall, whilst any marketeer can turn prototypes into fine tuned advertisement. A new setting that is giving brands a lot more control at a fraction off the cost. And as each element id completed the Meta AI will turn it all in dozens of advertisements pretty much a new advertisement each minute. 

That is where graphic design is going to (as I personally see it) and the pen is turning what was a simple 3 trillion into a new setting of at least 9 trillion. There is nothing like waves that push people forward and when the world needed innovation Apple and Adobe pushed it all to the surface. And Adobe used a new setting to grow a loot larger. The themes gave fans an outlet and it was all pushed by the figurines that allow people to prototype settings on their own desk. I saw that this set costed $69 now consider that 50% of their fans (in excess of 40 million) that makes this 20 million times $69 giving the Adobe system a quick $1,380,000,000 and that is merely one fan system, now consider the stage of dozens of fanbases, it allows for the stage of online mediation of fanfare. And it goes beyond that, when the brands will take another setting Now take this setting in the professional stage with over 500,000 and they need this and a lot of people are setting the stage to advertising. Adobe is sitting on the forefront of what everyone needs and now there are almost no competitors out there. A stage of devices that do what is normally reserved for directors, now at the fingertip of almost every market driven person. And when the people are up to what Meta saw initially, and that is now used to new heights by Adobe and Apple, the stage of repetitive advertisements end and that will push new viewers to a visibility of brands. 

I reckon that there will be cloud solutions by Adobe in new directions and to new heights of bandwidth.

A setting that my mind saw but it was still early. As I see it the world belongs to innovators and Adobe is about to come around the corner with all kinds of innovations as I personally see it. 

Have a great day and don’t stare at this too closely because I haven’t revealed all here. Ad as some thoughts from the past are set to new branches of what was revealed earlier, we can see where the data ends up bring and that is part of the solution some cannot see yet.

Leave a comment

Filed under Finance, IT, Media, Science

The completed list

It happens, we had a list and we completed it. It is nothing dramatic, earth shaking or revealing, it merely is, but it feels like we completed something larger than it is. For me that happened about three hours ago whilst I was contemplating upgraded gaming IP. There was a tank game that I had on the very first iPad, I conquered the game, completed most of it and at some point, I could no longer update that iPad, so I deleted that game (something I regretted more than once), anyway, on my new iPad Air, I got another game with the same basic approach, so I was happy, it was the only game, or app that was missing, now I have an iPad, like the first one, all the apps, all what I need and it makes me happy, it is nothing major, but like any completed list, you somehow feel like you really made an impact, I am no exception there. 

As such, my mind wandered into the upgraded Millennium 2.2, a game I originally had on the Amiga, I got the game somewhere on abandonware (I forgot where I left it), but I think that this game can be remade on Apple, instead of charging people, the game is initially for free, for $3 you can upgrade the game, as such, your plants on the moons work 20% more efficient, the miners will get 20% more and 2 additional resources can be found there. No ads, and all flyable units will be 20% faster. As such, the game can be played and those who love it will buy the upgrade, those who do not can complete the game in a slower fashion and watch a few ads. I also considered what more the gamer could receive, you see, the Amiga had no more than 7% of the power and available options that a modern laptop or even a tablet can have and as such, I think that the makers should consider upgrades. In the first, the solar generator part was way too shallow, in light of that, we should consider adding a part to that. Not merely a generator, but any part of the station (research, resources, life support and production, they all need their own generator, with a smaller addition to power the base as a whole. Research also needs an AI part, and of course that will only work with a more powerful generator, the stage of how much power there is for the AI decides on how much extra he can do, a small sub-game with two sides (not original mind you), one is based on the RAM game from Paradroid.

You get to choose the side, but there is no opposition, as you have more power, you get more bits, the more you unlock, the more efficient the AI becomes, then there is the second setting there the AI has to unlock any new section, not unlike the phone tap in Covert Action, Yet this part is depending on how good you unlocked the first part, a lousy generator means less options and less choices, as such, you have to create a new net every time you update, but you only update when a new segment becomes available.

And you do this for every station you create, but if you are creating a base on a moon near Saturn, you need a much more powerful generator to get anywhere near the basic power levels that the moon requires. OK, not all new and original, but one segment requires miners to go to the asteroid belt, there we can add originality by actually scanning asteroids and when we have done this for the first miner, we can lock the elements in and it will seek for those settings in every subsequent flight (to avoid dreariness), from that point onward a lot will stay the same (the original scored 90%), I wanted to add things as the game can be done in 20 hours, I wanted to add to that so that people will enjoy it much longer, but it remained a game that they can pick up when travelling and have a nice time whilst travelling. The original game sets us on the moon, as does the remake, but the original did not use the moon as a lore creator, there were probes for scanning, but I want to add to that (and if you unlock the full AI set), where we use the actual moon locations, to find debris that will allow more research. For example, the Hasselblad lenses on every moon lander are quite the achievement, they are still on the moon, yet these lenses will allow for upgraded scanners on probes, and over time will allow for more advanced scanning of locations. When we consider what the Americans, Russian and Chinese left n the moon, there is a lot more we can do, we can add to the original version, there defence was limited to a Launch Fighter, or to Activate Laser, when a rover is found we can have a Mobile Laser and when we get three rovers (one Russian, one American and one Chinese) we get Automated mobile laser, which is twice as efficient. We could even consider adding the Israeli Beresheet, should we find it, the laser becomes more powerful. So many options, not enough places to look. 

We can add so much more, without hurting or changing the original game. I had the same approach when I looked at a remastered Murder on the Zinderneuf, that is if EA no longer has a claim to that IP, and the less said on Seven cities of gold, the better, all optional stages for millions in micro transactions, without spoiling the fun for those who cannot afford that, if Igor Bukhman and his baby brother Dmitry Bukhman are any indication, I am looking at at close to half a dozen titles, each with the optional setting of 5-10 million, and in that it is not the silly sales notion of ‘what if’, it is the stage of ‘would you also like to’, the second stage might not seem like much, but when a person gets the option the choice to spend $3, it is all that is needed and a million times over that will start to amount to serious cash.

Will this be a new list? Not sure, I am focussed on my 5G IP, that does not mean I will look away from any new challenging puzzle that show the people that gaming can be fun and it is not founded on pay per challenge, it is the one part that Mass Effect 3 really got right. We forgot about that title, did we not? And even as we look at what other games can contribute, the setting of Covert Action, the stages of Paradroid and a leap towards 7 cities of gold are all stages (providing that the IP is available) that people overlooked, I cannot fathom why and that is before you consider that Ubisoft is also sitting on a few million that they seemingly forgot about.

We all have lists to complete, I merely wonder why some decide to leave theirs in some drawer collecting dust. Enjoy the weekend, and if you hear the US Secret Service knocking on your door, don’t forget that most of the US Administration has been hacked, they might not know where they are. oh… didn’t Activision have something on that?

Leave a comment

Filed under Gaming