Chimes are wind translators

The stage was not set in this day, there was another day and another week, but the origin of the order was always known, each mistress of the house kept records of what happened, and they also tend to keep record when things did not happen, or more precisely when nothing happened. The scope of all gave the exceptions power and made them more insightful. The first Mistress of the house of chimes always knew that. The House of Chimes was a little different, even as they knew that the monks of the liquid mountain had the strength from within, the house of chimes bestowed powers. The mistress did from day one. Only women were allowed in this house, it was not because there was something wrong with the men, but for some reason the power could not be handed to another man. The mistress suspected that a similar reason existed with the cave of monks. The House of Chimes had one mistress in charge, two teachers and each teacher had 4 students. As the mistress gave power to all in the beginning, they learned over time that the powers were shaped by the teachers. As the powers of each student grew stronger in the first 10 years, it would not grow stronger after that. That had always been the case, yet the powers would mature more and more as the students slept in the houses of the teachers. There was no real explanation for that. It was possible for students to learn more than one speciality, but that required the student to spend more time in the house of chimes with the second teacher. One teacher taught the student the powers of the wind, the other would teach the students the powers of the lightning, that is how it had always been. These women had a staff with at the top an empty vial. The staff was made from a combination of wood and silver, with a silver lightning symbol surrounding the vial. The women had the ability to call for wind and tornado’s. Beyond that they could summon lightning. Even was some might not have ben impressed, their abilities are set in speed. They can move fast, really fast and as the wind goes around a person, the wind informs them and highlights dangers, animals and people. Even the weakest lightning will cripple any person hit by it, or so the story goes. The women are natural healers and illusionists. The wind makes nearly everything light as a feather, and allowed them to climb near vertical walls. Their last ability is merely whispered about, it has not be seen, the women have the ability to throw voices and more important make sounds that will deafen anyone who hear it. All seemingly useless powers, but that is only to the untrained. If you cannot hear anyone, you cannot hear them approach or get away, that is if their lightning hadn’t twisted you in some bizarre way. 

It was a soft night, there was close to no wind when the student walked over the hill. She was looking around her and saw no one. The dark was comforting, ever as the night was dark, she saw near perfect, the and would warn her of dangers and that was good, not only because she hd no lust to cause harm to an animal, she was not too fond of damaging brigands either. It seemed so pointless. She got to a fork when she noticed the fog in the distance, the fog seemed so unnatural. It has a local look, no more than 200 meters in diameter it was then that she noticed the 4 shapes, they looked like brigands and she held her staff a little tighter, it was then she noticed a fifth shape in the fog, this shape was clearly a man, but he looked different, even as the brigands were red, as they always were, the fifth shape was light yellow, light as the sun. He seemed to avoid the others and struck one after another with a precision strike. She considered that this was someone from the floating house, she hd heard of them, but this was the first time that she saw one. She kept her distance and saw the entire event unfold, the brigands had no real chance. She also noticed that the brigands were not dead. Merely out for the count, and as the fog lifted she noticed the floating house member walk away. She watched him for a little while from a far safe distance, and as he went north towards the village, she walked in eastern direction. It was her first encounter with one of them, she was not about to test his feelings towards diplomacy. It was then that she noticed the hollow tree, this tree was different, she had never seen one like this before, there was a clear drop down, and there was a a corridor of sorts under the tree. She considered a few things, and the only thing pushing her was her curiosity, she contemplated the action and she hesitated for a second and jumped into the hole. 

This was the 4th house. We have one more house to add to the mixture it will be the house of bones. The story cannot merely rely on the 4 elements and in this we set the stage for necromancers to enter the fold. When we consider the House of Forests, The Floating House, Monks of the Sulphur Caves, the House of Chimes and the House of Bones, we have 5 houses. A person can only become a member of one, we set the stage of replayability. The player is not limited to the house, that person can also become an artisan or guild member. A larger stag is required and we only looked at the arcane part. My biggest issue with The Elder Scrolls is not a negative one, they had a good grasp of anything, but the stage where a person can be EVERYTHING was a little off putting. If a skilled master is merely a skilled master in one, then the stage of a larger power was close to impossible. Yes I loved Skyrim, but I had become so powerful that my Dragonbone bow was able to kill close to any dragon with a few arrows. Too much of it came across as a little bit of a steeple chase, not a challenging one. As I chewed on these elements I set a different light for playing the RPG game. If I can set the stage of a 100 hour game and make sure that these people can play the game 5 times and in different settings they would end up with a 500 hour game, a good value. So I set pout in a different direction, where the choices you make will decide where you wake up (sorry Richard). It has been done before but s fr as I know my RPG games, only once. So as we are on an island that is 200Km by 175Km, there is every chance to play the game more than once and see different settings (well I try). 

A stage that is not merely replayable, the stage where the path in a cave, a mine, or an underground fortress is different for a floating house member or a house of bones member. You can have multiple goals in any one place, but a person can only do one. It also leaves us with the stage where a person can get stuck in a place where you need one skill, but the lack of it stops you. Issues that are very real but the RPG seems to shy away from that path, there is a Montessori approach to gaming, you have to get a price, you have to win, there is always a price. It seemingly makes for weak adventurers. And I have the sage where it is different, now if we add time played (like 1 year for every 10 hours played), we get a career stage where you can become a better hero than the previous hero you played. To do this we set the stage that there needs to be  a larger story to follow and the graveyard can have merely have one type of hero, which lives you with 5 people to play (a wink to Diablo), so as such we see the larger stage, but I am merely at the start of it all, now that I know what the fifth house will be, I can consider the next stage, because in any RPG game, the story is everything. And gain this is free public domain for any Sony exclusive.

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One response to “Chimes are wind translators

  1. Pingback: What gives experience? | Lawrence van Rijn - Law Lord to be

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