An optional ignored path

It happens, we sometimes overlook it and it is not a bad thing, or an evil thing, it just happens. In the last week I have seen so many stories on Cyberpunk 2077 and the bugs that I wonder (after laughing on some of the Tik Tok issues), did we forget something? Some other articles made mention of this, as such, I am not alone, but for me this morning started when I looked into the Cyberpunk 2077 art book and saw what most forget, or optionally ignore.

Cyberpunk is a massive achievement. Yes, CDPR (CD Project Red) needs to be scolded for the bugs, but they did something incredible. They created a world, a world that only existed in the mind of William Gibson, who created cyberpunk with Neuromancer. The book is filled with game advertisements that set the tone “Real Water, only 99E$ /Gallon” with really small print disclaimers, yet the foundation is there, Cyberpunk is more than merely a game, it is close to a real sandbox where we see a new level of quality gaming (without the bugs), the art shows the people, the weapons, the ammo, the transports, it is more than nextgen, it is actual newgen, it is an attempt (so far not completed, or achieved) that sets Cyberpunk 2077 apart from all others and with the choices you make, you will be able to play, play again and play again, never being bored, because there are so many outcomes, options and choices to make. A game any developer could be proud of. The car brands, all new, but founded on brands and brand approaches to cars we see now, Herrera (Jaguar), Thorton (Tesla), a dozen brands all linking to what was, giving us what might be and the art never stops amazing, that is what we see and CDPR almost succeeded, so when the patch comes that changes it all, those who let go of their game will not be happy, I get it, they feel unhappy and they have every right to be, but I saw more, I will never let go of this game, it shows a world that William Gibson dreamed of and now the PS4/PS5 and its Microsoft equivalent get to show what could never be shown before. When the game is finally done, it ill be the greatest race towards VR that any game had ever achieved and then some. I just went through 192 pages of art, cyber advertisements and I see that CDPR did something wholly amazing and unequalled, when they get it right, they will surpass Witcher 3 by a fair amount and I never expected that to be possible. A (sort of) sandbox game that sets a new stage, because you can select stages to focus on, making the missions and optionally the outcome a different one, Net Running, Edge Running, Thuggery, corporate tools, the options are there and we limit or open to selections, something Bethesda never achieved (not their fault), so even as I understand ‘CD Projekt May Face Class Action Lawsuit From Investors’, where we learn that the attorney looking into the lawsuit is also an investor, we see a different stage, here we accept that CDPR is not proven innocent and that they might face issues, yet what all the shouters around the non-success at present fail to see is that this game is so much bigger than anyone saw coming, I wonder what would take the setting to be a successful one. In the first, just like I slapped Ubisoft, CDPR should not have released the game in this form, I will hold onto it, but I understand that others might not and that is a choice we all need to make, but the art book (I have the hint guide as well) shows that this game is more than some path walker, the makers tried to make something never seen before and if they fix the issues, they will do that and Cyberpunk 2077 will get a new narrative that ill hold for years and others will try to get close to this achievement, optionally forever failing. The difference with Ubisoft is that Ubisoft makes a new iteration (Breakpoint, AC Unity, AC Odyssey, AC Valhalla) and blows it, CDPR did something we had never seen before and blows it too, but the premise is already different. Ubisoft merely made version X, CDPR made version 0.8 and it is so much more than anything we had ever seen.

Yes, not ignoring the bugs, but beyond that is something new, something beautiful, beyond Ubisoft was merely more of the same and I expect that they will make the same mistake in FarCry 6. Yet when we see the Malorian Arms in Cyberpunk, we see something Heckler & Koch wishes that they had designed it. And all this and more is all over Night City, which is massively big. No matter how we slice it, and some will focus on the bugs, and I get it, they are there, what is also there is a diamond in the rough, a diamond unlike we have ever seen before, I just hope that enough will see that soon enough (after the new patches) to turn the tide around for CDPR, as fr as I can tell, even as I am happy to present, they might have been better off announcing a delay until February 2021. It might have been the best course of action for them at present.

One thing, and they might do it to make up to the gamers (if William Gibson agrees), get one of his stories, for example Neuromancer, or Johnny Mnemonic into the game and each chapter the gamer finds will opt for some skill enhancement, just an idea.

So at present, I merely did the intro, because I want to avoid the bugs and I am happy to wait, what I have seen clearly shows pure greatness (well the bug free edition anyway), it is a path some are ignoring and that is not their fault, or their shortcoming, it is their choice, and the bugs as they are makes whatever choice they make a valid one, I recognise that, yet after so much gaming mediocrity, I prefer to wait until there is a final version. As I see it definitely beats another iteration of Assassins Creed or Far Cry, yet not Watch Dogs, that one, apart from some glitches, they really got right.

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