I have been playing Skyrim yet again. I saw an old glitch returning and two new glitches I had never seen before. Hilarious (to some degree). But it also gave me pause to rethink parts of the RPG game I discussed over time in this place. You see, those who played the game might identify that the cupboard in Breezehome has 143 ingots of metals, 15 wolf skins, 4 goat skins, 8 pieces of armour, 12 necromancer robes, a few great-swords, swords, a dozen daggers and a dew more items. This cupboard is twice the size of a night stand. So do you guess that it will all fit? Then I remember the way it was done in Neverwinter nights and my mind went to town on designing a new system.
Part 1
Int eh first part lets take a turn back to the middle ages. Cupboards were not discarded and new ones bought. Cupboards in those days were a sign of wealth, they were upgraded, they got new functions and taking that in mind. I thought of setting a new premise.
Any cupboard has a size and use, yet when the wood sort changes, the maximum load also changes. The same can be applied to ‘runing’ the furniture. In this I used a Raetic approach (it makes sense when you know more on the game), We can upgrade any furniture UNTIL you apply Raetic sigils. When you do that this piece of furniture can no longer be adjusted. So as we have furniture, we can add sigils to add space in the cupboard. So if standard a cupboard can keep 6*10 squares. A rune could add (2-5)*6*10.
Sofa’s and chairs can be given sigils to improve regeneration, rest, healing and other matters. It changes the game. Apart from the rest required, regenerate mana is a lot longer process, we think in Bethesda and other terms towards mana, but what happens when that too changes? What if the recuperation is depending on rest and sustenance?
Part 2
We seem to feel that the IKEA approach in these games is OK, but is it? We have become so attached to consumerism and that approach needs to change. Also the cost of what we have in our houses. It is like the Pokemon rage. We have to have it all, and that is wrong. I saw that coming a mile away, so the replay factor is diminished. The learning curve changes. And the need for furniture shops, sigil deployers for wood, stone and metal are a larger stage to add to any game.
In all this we need to set that part and it gave me the idea of an old concept, the bard!
Part 3
Who remembers the comic books of Asterix? Remember Cacofonix? So what happens when we add a bard to the village we live in? The type of bard we find and the type of bard we invite could change the way the village harmony runs. Some bard are good ay creating a fighting atmosphere, se are for feasts and parties, some instil horror (in the invaders). All parts of a game where we have no real control, but the impact is still seen and felt in the game as a whole. Why have we forgotten the second tier influences in games and in gaming?
So as I am going through the motions I see a whole range of changes and updates that Bethesda does not have at present, and with the choices that Microsoft made for them, there are a few more items that could be added to a system like the Amazon Luna, slipping the Microsoft solution further to the back and as optionally Sony and Amazon pair up, there could be a much larger gain for some, more than the additional 50,000,000 consoles sold that Amazon could have at their horizon. There would be a much larger gain and in this fight these two could get a much larger slice of the $200,000,000,000 gaming revenue that is predicted to be at the end of 2023. Personally seen, if Microsoft only gets 10% of that, I would be cool with that. Anything to make them pay the price of short sightedness.
I is just a stage, but consider what I designed over the last two days alone. Microsoft may make all the claims they have, but I am pushing it out here (as it is not 5G). And all this is optional freeware for Sony and Amazon consoles. So there!