Yup that was what links this. A game called something like the last outpost, it is a zombie apocalypse game and some moron in a beanie tells us that this is what the game looks like, all whilst the game looks nothing like this. The game is a linear game with massive limitations, a game trying to tell a story, all whilst the gamer wants what the advertisement shows and so far I have only seen three games do this and not drown us in advertisements regarding more BS games. This is how Apple and Android are getting rich whilst sleeping. The funny money paradox.
So here I was suddenly asleep and I see a weird setting, the roof of a building is like a bar, the proprietor is a serious shady character of seemingly Scottish origins. When I go down a floor I see some makeshift hospital, the weather was foul, so I did not see a whole much and there was a massive absence of electricity. The only thing I saw was a tag giving me FLIT.
It was then that I woke up. Something rustled, but the setting wasn’t clear. Then I remembered that I thought in this direction before. For the same reason why I always loved Fallout Shelter (the BS game is relying on a huge Fallout vault door to get his visibility) and the other game I always loved were Dungeon Keeper one and two. Dungeon Keeper One came from Molyneux’s better days and two came from one. And that gave me the initial idea, but I thought too small. Then my mind remembered that the US has four places named Italy. One in Florida, one in South Carolina, one in New York and one in Texas. So this was about Italy, FL. So what if we set the stage not t houses, but to buildings. Just like in Dungeon Keeper they all need a source of food (Kitchen) and a place to sleep (Hospital), but unlike in dungeon keeper, we cannot make rooms bigger, we need to work with the rooms we have. A hospital will have destined sleeping places, but a mall will not, we might find a smaller place with beds, making us rustle for more beds in the building. But in we need to make it safer (traps) and we need to defend (guard posts) and as we start a game we will have these two places (sleep and food) to build, but they open up to other rooms (alway in similar ways), but it is up to you how you fill in the location and stay alive. And as the game progresses there are more adversaries and more nights to survive. But you have most of the day to set up your traps. The downside is that food is an essential thing and as you have smaller or larger kitchens you have more dishes and more food. In the one pot kitchen you either have more recipes (which you need to find, together with resources), and as you have a larger kitchen you have more pots, as such people have choices (and 5% more energy), the one pot kitchen will leave you with 5% less every night, unless you have two days with different recipes. A large pot will also give you 50 food (like soup), but a stew will only give you 35 food. Yet the kitchen calls in people (who are all hungry), and here is where the game evolves. Some are guards and they defend the building. The engineer creates traps, like trapdoors that can only close for safe passage (or not) when there is a guard present. You need a plumber for heat and an electricians for power. So you need to protect these two as they are more rare to get and as the game progresses in the first level we get waitresses, tinkerers (creates weapons), scroungers (finding resources for weapons and traps) and so on.
Yes, it feels a lot like a revamped Dungeon Keeper, but if we set aside a little brainpower, it can be enough different to create a new wave of gamers. Consider that this game is 24 (or 26) years old and there are literally tens of thousands still thinking of this game. There is a reason that this was a 90% plus game. Good games last a long time and in this age of instant and temporary satisfaction, we see people hurdling their idea towards the funny money paradox to get income, but they all forget that a good game needs only itself and there we have a setting where the new games could outlast a few items, although with the imminent collapse of the US (debt ceiling driven) it could alter right quick. This was why I was seeking the middle east solution for some of my IP. Better be wealthy in Dubai than bankrupt in New York and some might see that future soon enough. But the setting of gaming was always my number one. And in this case there is an entire culture of unexplored gaming options (and the billion consumers attached to it).
This was only to wake you up and feel free to use this idea on Sony, Nintendo and Amazon Luna only. I do have standards and Microsoft has none, as such they are not a consideration. So whilst you wonder on why I was driven to move against that BS advertiser? He proclaims in his beanie that this game is how you see it and it is not, more importantly I saw a direction he is bragging about within an hour. Within in hour I surpassed his feeble attempt to surpass what he thinks we see towards what we could be seeing.
Enjoy the day.