Tag Archives: CSI

It’s new Jim

That is the setting giving a little homage to Dr. Leonard McCoy (DeForest Kelley) and he rightfully deserves it. Don’t get me wrong, Karl Urban did a fine job, but I grew up watching the Original cast on TV and lets be clear, Karl was amazing as the little winged Cupid and he was the best judge we have seen in cinema. He looked really like the comic books, but it is not about either characters. There is however some light connection and this story I hand to Avalanche Software. You see, I got to thinking early this morning and I reckoned that backstories make for decent games and whilst we consider series like CSI (which is awesome) the idea of an Auror taking care of business was not greatly shown in Hogwarts Legacy and as such that role needed an update for the second game. But what is a story/vocation when you aren’t vested in the idea? So that’s when I came up with the trials of an Auror. You see, we can all look towards the stages of magic as there is greatness and greatness, but working with limitations is what truly could make a game great. As such we needed to see a magic class that has little magic, not a squib, but perhaps an alchemist derivative, so not magic press, but magically inclined and with additional skills. And as such the Auror Alchemist came to mind. Not a squib, but limited magic with skills. So even as some (namely one) that had the Philosophers stone, but alchemists has a long lineage of magic creatures and this one was driven into a police force as a forensic specialist and as such he was ‘summoned’ to work in Irondale. So this is where the setting starts.

Consider the CSI games and they were fun, but it is settled around statical settings. So what happens when the game is drenched in Hogwarts Legacy (to give it a name) and you need to look at the settings of crimes with a magical aspect and often it needs to be surrounded by muggle settings. As such it becomes a two tiered game. Consider like the crime scenes in Arkham Knight, but not that high tech, the setting however could be used and it needs to be set in both ‘muggle’ and magic challenges, because the evidence needs to ‘satisfy’ common folk (as in non-magical hardworking people) and that is the challenge for Avalanche. I consider the feeling I had with the scene of Potter/Dumbledore finding Slughorn in Budleigh Babberton (yes, I know, it is not a real town). But that setting inspired the idea and it needs to be a serious piece of entertainment. As such the groundwork needs to be done and all kinds of Lore would need to get created and perhaps this would be up to team Avalanche/Rowling. I have no idea how that setting is or works. But I am merely trying to dot the “iiiiii’s” So when the mechanics are given the proper considerations (I used the Batman as a setting, which might work) but there is no high tech, there is a ‘predator’ setting of the room with scents, different looks and a splatter view of substances you see and so on. Like a magical renaissance view of Batman crossed with what a snake might see (they have infrared vision) and link that with a cat and you get a whole new world. Optional these views are evolution views that the Auror could grow/embed. 

And there needs to be decent cases, which is up to Avalanche software to figure out. Can’t expect me to do it all. But I believe that the Wizarding world fans are numerous, so numerous that they will grow that side into a talking about this setting and this optional game (optionally rejected by Avalanche software) to consider. And as this is a Wizarding world setting is is (as I personally see it) the idea is now also co-owned by JK Rowling. 

So, consider the implications of it all, the idea of getting a magic/muggle stage and how to combine that? I think that Arkham Knight had the right setting (and amazing job by Rocksteady Studios) and we cannot tweak it, but we can set this stage in a similar fashion, more renaissance, less high tech and there are also red herrings (not the fish), because when can we see a muggle stage? It might be a more advanced case later in the game. 

As such I feel I have spend my day creatively and it beats looking at the lies from politicians in a stage we massively don’t care about. Personally I think that this could be its own game (or at least should be) whilst parts of this could be transferred (more transformed) into Hogwarts Legacy 2 (if this fits whatever story line Avalanche is considering.

As they say another day, another dollar (in my case, my issues should then be solved by February 10,415 (almost 2 centuries after Paul Atreides is born).  You all have a good one today. My Monday is nearly over and I see now on YouTube that the TIFF is running (Toronto International Film Festival), and rumor has it that Sebastian Stan will be seen there with both arms intact (can someone confirm this please?)

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Step by step, closer it gets

This is a weird story. It is a story, there are no facts, there is no hidden gem. It started last night. In my dream I was introduced to a lovely lady with raven hair, she is mid 30’s I would guess. Khaki shorts, stern boots and a Bordeaux sweater with an image on it. She is the vet, her love of elephants keep her there. She looks after the health of about 2 dozen Indian elephants. All signs point to this being India. I do not know where and I have never seen the lady before. There is also a man, an architect who looks a lot like William Petersen (CSI). He is trying to safe a building. The building is almost 2000 years old and is for now still functional. The building is made of large stones, some well over a ton heavy. The building has paint on the inside, and the building is starting to become too unbalanced to stay standing. The building is an impressive setting of stones, beams and large thick wooden sticks that are the separator between elephants and people. The building has supported both for millennia. The architect is trying to safe the building. He has scanned every inch of the building, every stone. He can see and look at the effect of shoring the walls, and this is done with thick oak pillars. As he investigates the stones he starts seeing patterns, the pattern becomes more and more clear as he resets the stability of two stones. As the stones are resetting to a firmer floor (concrete) some of the stones are suddenly straight lines and the architect is able to move them a little, even the heavier ones are set on stone rails from the larger stones. It takes three weeks for the two stones to be completely reset and now as he cleans the other stones and places them where they should have been, the sides normally against one another reveal texts. It is a story in time as well as a message. As ‘Grissom’ collects the scanned pictures and adds them to every stone in the 3d model on his laptop the story unfolds. More important the message seems to be connected to places and landmarks that are timeless around him. As he completes the story and looking at all the stones the message becomes clear to him, but he does not understand the message at this point. The markers lead to a well just north of the town. They investigate the well, they see nothing, so they go in, under water they find their way around only to resurface in a dark place, but that changes when lights are switched on. It is a temple to Ganesha, the statue of Ganesha is pure gold. His eyes are massive rubies and as he maps the location, they appear to be exactly below the elephant building. He also see what happened. Something gave way and one of the huge pillars sank, causing what was happening above. The statue has a small table with emerald tablets engraved with Vedic Sanskrit. The text is unknown to  me, I cannot say what way on it, but there was a lot of writing on the three tablets. 

Interesting dream. It could set the tone to a new script. There were a few loose thoughts on baby elephants getting stolen, but it seems to erratic to focus on that. What matters is that I was able to think of new IP in an area I never considered thinking, so perhaps this is the making of a new game, or movie or mini series (I was always partial to mini series). 

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