Tag Archives: Elemental Kingdoms

The choice of a new religion

The Guardian had an interesting article yesterday by none other than Alex Hern. He and I look towards the gaming world in very different ways, it does not make him wrong and it does not make my view right. We have at times different views on things. That is the wonderful world of gaming, it is one of the few fields where the approach to any solution tends to be almost artistic, many views, none the same can still warrant true correctness or success. In ‘Apple wants the Apple TV to be a games console. But can it be trusted?‘ (at http://www.theguardian.com/technology/2015/sep/12/apple-tv-games-console-can-it-be-trusted), which is a very true piece. The subtitle states ‘Apple would like to see its new set-top box become the next Nintendo Wii. But it’s questionable whether the company really understands gaming‘, which is as true as it gets. I have been ‘connected’ to Apple systems in one way or another since 1990. One thing from the very start is that the Apple systems were always ahead in many ways, even in artistic ways, yet true gaming was never supported to the extent it should have been. One of my very first freelance jobs was to take a look at ‘Balance of Power’ (by Mindscape), I ended up checking it on the Mac as well as the Amiga. Another one was Shadowgate by the same makers. Even though these games were always worshipped, but on the Mac they seemed to be on the side, accepted as in existence, but never truly part of the ‘Apple’ environment accepted. It is hard to get it into words. You would have had to be there to understand it.

The quote “The problem is that games are treated as just another type of app by the company – albeit a very profitable type. The games store, for instance, is organised in exactly the same way as the rest of the app store, with prominence given to a few select apps and then three charts of top-selling paid games, most-downloaded free games, and “top grossing games”“, helps here. It is like a bunch of economists see games in the spreadsheet as deep green and those economists really like deep green (as in profit). Yet games is a lot more than numbers (something Ubisoft has an issue with too). To see Apple people look at games and advice their users on is like going to your accountant for sex guidance. That person gets off on spreadsheets and a balance books, for many people not the orgasmic solutions to embrace. Yet there is also a side where I have to disagree on.

Part one is “Similarly, in the newly-released guidelines for Apple TV apps, the company reveals that “the maximum size of an Apple TV app is limited to 200MB”, with no persistent local storage. In other words, apps must be lean, and they must download everything they show from the cloud“, part two is “The top-tier consoles right now ship their games on Blu-ray discs, which store at least 25GB and can rise to 128GB per disc (twice the total storage of the highest-capacity Apple TV“. Now, Alex speaks the truth and he is 100% correct. My issue is that quote 2 implies (he never really states it anything in that way) that size makes the game, that is wrong. Still there is a truth here. 200Mb is nowhere near enough for any decent game. If we look at previous games, like Metroid Prime on the GameCube, that game exceeds the 200Mb. Many games from the PC could get close to the 200Mb, but will in all likelihood exceed that part.

In addition, the statement “In other words, apps must be lean, and they must download everything they show from the cloud“, which now implies that we are all dependent on quality connection. A property that is even debatable in parts of Western Europe, the US, Canada and Australia. For Apple it must be good to know that at least Scandinavia and its 18 million people will see the bulk of Apple TV gaming. The second issue is “Unlike PC games, consoles have always been fairly locked down by the platform manufacturers. In a way, it’s “no sex, no drugs, only rock and roll” attitude is merely replicating the same approach that Nintendo has emphasised for years in its efforts to keep its games consoles family friendly“. Now I am all for family friendly games, yet some people want more than Mario Kart. Some want to play the master Sergeant (HALO). Some want to be in the wasteland (Fallout) or they want to sneak their ways around a city (Thief). Many of these games would never be allowed, with a massive portion of the gamers being 21+, they end up being nothing more than a nuisance to Nintendo and without a massive arsenal of IP that will not happen any day soon.

It is the final quote that is concern as well as the source of howl of deriving laughter “But its success as a games console would be handing yet more control of the medium to a company which fundamentally looks down on games and gaming. And that should concern anyone who likes to play“, wasting this level of resources on a system with no expertise on quality gaming will put a dent in the Apple coffers, in addition, once rejected by gamers, those at the helm will be forced to take a harsh look at their choices and their considerations. It seems that so far in new gaming only Elite Dangerous made it. If the iMac 5K would have one additional hardware update. If they had something in equal or exceeding the Radeon R9 295X2, the system would become something to behold, not just with Elite Dangerous, but in addition with games like No Man’s Sky (if it ever gets here). The iMac would be an option, the Apple TV is clearly not that option, beyond Minecraft there is not a lot that plays on the Apple TV. So do I disagree with Alex?

Actually no! When we consider his quote “Despite my concerns, there is the chance that the Apple TV could be good for gaming“, it connects to my thoughts that good gaming is not about the size (well not completely). Consider that some of the games that were a massive success on the Commodore 64, the Commodore Amiga and the Atari ST can still be the games in the new generation systems like the Apple TV. The games by Sid Meier, games like seven cities of gold, some of the legends like Lemmings, Dune 2 (Command and Conquer), pretty much most of the games Peter Molyneux made (including Dungeon keeper), there are loads of other games. The opposite is also true, now we can get a pirates game Sid Meier could never offer when he did because technology stopped him. In equal measure quality gaming has dwindled as there are no limitations, so that game designers are no longer trying to squeeze the maximum out of a console. Tomb Raider is an example here. When we consider that Apple TV could get a market, whilst the hard core end games on consoles and PC remains, I state ‘Yes’, that is a definite option. Yet Alex does illustrate a side of Apple that the foundation of Apple should be ‘concerned’ with. “If you want to criticise a religion, write a book. If you want to describe sex, write a book or a song, or create a medical App. It can get complicated, but we have decided to not allow certain kinds of content in the App Store”, in all fairness there should be space for that approach, but it will hinder your business. You see, the guidelines at 15.1 state “Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected“, which is nice but that pretty much sums up almost every game ever made, including New Zealand Story, where the little Kiwi loses health when he touches a spike. 15.3 makes any WW2 game a non-starter, unless Apple insists that Nazi Germany was never a real government where my response becomes: ‘good luck with that one!’

So, even though we can accept that guidelines are needed to keep certain groups (read children) free to wander on the app store selecting games. I get that, but as I stated before, it limits the Apple TV to the realm of Nintendo who already has a massive grip on its user base through several means, why would Apple TV wander in that field? It almost reads like Apple wants to add to the foundation of a failed system. The idea that was a write off in 2007, regarding a big fat fail in 2010, suddenly got the title ‘How Apple’s biggest failure could be one of its greatest accomplishments‘ in 2014 (at http://www.dailydot.com/opinion/saving-apple-tv-think-different/) we see: “Apple has a chance here to beat its competitors to the punch, first and foremost, by making sure that you can play every significant type of video file type that Apple TV doesn’t offer now. This will broaden the range of apps the device can support, and ensure they never have an issue like they did with Hulu again. They would also be wise to create a browser for the device, and to let users access its hard drive“, which is true, yet the article reads like a marketing approach to ‘new’ options for Apple TV and now a year later we see the games ploy. Is it truly about that, or is there a fear within Apple that they are being passed by, passed by those who had a clear goal and by growing in any direction they get to hold onto non-write-off a little longer.

I will let you decide on the parts that are a given, but are they truly a given? I must warn my own view that it is tainted and also clouded. There is a view that comes from true gaming and as such Apple TV does not add up to much, yet what is small can grow and as I stated, let true innovation grow through limitations. It gave us true pearls on three generations of consoles, innovations that seem to be missing in NextGen. Yes, there is still innovation, but not to the extent there was in the past. The idea that Apple starts it up again is partially pleasing. Pleasing because that is the one part that have been downplayed by Microsoft, Sony and Nintendo to the larger extent, if you doubt that, then look at how many independent productions made it to consoles in the past. The fact that this year is a lot more about independents is not a given, it is a fab and no guarantee exists that independents will make it through in 2016 and 2017.

That is the part where Apple could grow, you see I personally believe that the next 12 years will be all about the small innovators. As larger players have become vultures, eating the small ones and carrion eaters as they devour their brands in the insane vision that growth comes from interactive innovation, large jumps are ignored. You only need to see the success of Markus the Notch and Minecraft to see that I am right. Will Sean Murray be the next one to show this? David Braben is on the right track to do so too and they are not alone. Even though Everybody’s Gone to the Rapture is not likely to be the success others are becoming, the truth is that this game is innovative. Even though in respect to my Tomb Raider view that 10 hours of game play is not acceptable, it would be equally unacceptable to see a 6 hour story as a good thing (source: YouTube). Yet, it is a story and the challenge as such is too small. You only need to look back at the game Portal (by Rob Swigart) to see something a lot larger, even though not in an open world environment, the result as well as the story was truly unique. That does not make the game a failure or inferior, yet the truth remains that the challenge needs an upgrade. Too small, yet remains a true innovation compared what is out there. In all this my own perception is an issue for discussion too. Where is it a given that a 10 hour game is insufficient? I base it on past play and play that some games give, as such 10 hours of gaming just doesn’t hack it neither does 6 hours. Yet all this started with a new religion, one of gaming. not the worship of a controller, or the divination of a system, but the choice of what we believe is to be an open direction, a choice of innovation, because without innovation gaming seizes to survive and we get iteration of a given, in the artsy world gaming exists in, that part can never be allowed to remain in iteration. This is one of the core reasons why the iteration of Assassins Creed, the iteration of Lara Croft the raider of Tombs and Call of Duty will simmer down, will cease to be the cash cows they once were.

The future is all about true innovation in gaming, in that Apple TV could have a space if it opens the doors to independent developers. When we consider the iPad, it has had a nice collection of games and some are truly innovative, in all that IOS has a place and the Apple TV could bring it to the big screen (and I do mean on your TV). In the final part, I agree with Alex for the most, except for the part “a company which fundamentally looks down on games and gaming“. I am not certain it does. It seems to have an approach not unlike Nintendo. Do we look down on them? The question does remain when we see gaming as a religion. It could be the one religion that should be without a bible, which is fair enough, but what about the 10 commandments? Should we not consider some guidelines? Personally I state no, but then again, I started in a world where gaming was born, where it evolved. In all this gaming can evolve within any limited system (consider the 16KB VIC-20), as such any system can bring the joy of gaming, we only need to consider where we take gaming. Nintendo took a direction, there is nothing stopping from Apple taking it in the same direction. In my mind, it should be now and forever about innovation, because that is what draws us to a new game. Consider how Elemental Kingdoms took the concept of CCG and gave it a digital evolution, that is just one of many options, I hope many that are yet unemployed and it awaits the next visionary to create that path.

Who? That is up to the developer that dares to dream and make it reality.

 

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Bazynga!

There are many thoughts and phrases we can use, most of us will use the term ‘told you so’ in regards to a certain former Microsoft person. I am not like that, reasoning in this case is that I do not really know Don Mattrick. Many gamers saw the acts and choices voiced by Don Mattrick before the Xbox One was released and these acts almost drowned the console long before it was released. Now, I asked myself more than once, why he went this way, and I am not convinced that a few members of the Microsoft board pushed him into that direction. The problem was that these members have absolutely ZERO concept on what a gamer is, moreover, I feel certain that the mere concept of the dimension of a gamer is a pure alien concept to these BI Based Excel readers, so it all seemed like Don got fed to the sharks and after that got thrown into the Piranha pool and ended up in a bad situation, when the board members realised the error of their thoughtlessness, he got ‘promoted’ to CEO of Zynga. Now, all this is pure conjecture on my side, but I feel decently certain that I am not that far of the mark.

It must be said that I remained loyal to my Sony consoles (although I will never stop loving my Xbox 360). The Xbox One has a few flaws, mainly short-sighted ones. I will not bore you with resolution, although that could be regarded as a factor. My issue was twofold. One, the mandatory push to online acts (Sony has a similar flaw as your achievements can ONLY be seen when you are online). The system has a few additional glitches Sony does not have, but my biggest issue was the short-sightedness of the drive. You see, Sony offers the same drive size, but they let you upgrade if need be, so the ‘real’ gamers upgraded their systems on zero hour, so they start the system with a 1-2Tb system, which means as long there is no crash, the system will always have space for whatever you need. Many are willing to pay the additional $125 to get that maximisation. Microsoft failed because for $15 (yes, fifteen dollars) the system could have been a 1Tb system from day one. The difference between a 500 Gb and a 1Tb drive is a mere 15 dollars. What a silly level of short-sightedness, it would have satisfied 90% of the gamers. This is part of the message Don Mattrick ended up delivering and the fact that drives cannot be upgraded was not a good thing.

The games were another matter. The initial game release was as shallow as it gets, Ryse showed promise, but if you watch the YouTube movie (at https://www.youtube.com/watch?v=k-e1MQnh3V0) you will get three clear impressions.

  1. The movies look really good, the storyline is an excellent one
  2. Too much of the game is repetitive, slamming your shield and diving out of the way
  3. ‘Second wind’ rejuvenation in boss fights

This does NOT make for a good game.

So what had all the possibilities of legendary status, became a below average game. Delays form games like Watchdogs did not help either. The big issues that makes a console were all substandard, so Don Mattrick got the short end of the stick.

In this setting he got placed as CEO of Zynga. Now Mark Pincus is back. It is the subtitle of the article that makes for the issue in play. “Farmville and Words with Friends publisher still trying to recapture past glories, with new (old) boss saying ‘we need to get back to being the leader in mobile data and analytics’“. I do not disagree, but Zynga already had issues as Pincus went on a nice sabbatical. That part is given in the quote: “Zynga reported revenues of $690.4m (£467m) in 2014, compared to Candy Crush maker King’s $2.26bn (£1.5bn) and Clash of Clans publisher Supercell’s $1.67bn (£1.13bn)“.

 

The part not shown is that Farmville was a really fun game to play, but Zynga became all about harassment, harassment of friends and mails to get your friends to send you stuff. That is not the best way to remain on friendly terms with your friends, especially as they might not be into gaming. So those who play a lost hour on games like Farmville, Fishville, Mafia Wars, Cityville, Cafe World and Hidden Chronicles (to name but a few) resulted in people ‘losing’ friends and the aggravation of waiting forever for the parts, or spending way too much to skip of to ‘purchase’ those parts was for many reason to call it a day and to move to other grounds (perhaps the loss of 60% of the gamers that Zynga had, was exactly for this reason). Candy Crush and likeminded titles work on other principles and they have been very successful. I saw through that ploy too and I am not willing to spend on it (in the way King wanted us to). I would have been willing to purchase the game for $20 on my mobile. Providing that the special candy would reset with a decent counter, so that the challenge could remain. I reckon that most of those games would be excellent games on a Nintendo, so instead of ‘harassing’ others, the Nintendo street pass solution could be used. In that case the game could be an instant hit and Zynga ends up catching 30-50 per player (but only once). I still believe that this could be a path Zynga could walk with those games. 40 million users could amount to well over 100 million dollars in revenue for one game, which is not that bad.

The quote “Pincus added that he intends to make Zynga’s famous focus on data and analytics a key part of its continued comeback strategy” might be a possibility, but in which direction? Truly new games, added challenges for all games or another ploy in marketing growth? Because growth in players would imply growth of revenue, but that only happens when people fell relaxed spending a few extra dollars. It is often not the dollars spend, it is the value for money that pulls players across. I personally feel that spending a few dollars, not when I have to, but when the tactical advantage, or the long term benefit is shown. That part was clearly shown in games like Castle age, where I spend like $10 in 2009, which gave me some powerful items which changed the curve completely (in my favour), meaning that the strength going from level 4 to level 15 in one moment had long term benefits. The same can be said for Elemental Kingdoms. The fact that both games are completely different has no bearing. Elemental Kingdoms is a truly innovative Customisable card game, which can be played on a tablet. However, unlike Magic, these cards, as they are virtual can actually ‘evolve’ in more powerful cards. By spending ‘coins’ you get from winning games. The artwork is excellent and the game is a decent challenge. A last example is Book of Heroes (Android/IOS) where a mere $5 doubles the power of the game. Those approaches makes many dash out the dollars for the pleasure. Consider again those 40 million players, that $5 could constitute 200 million, an amount that is almost guaranteed to work. It is when the power and the fun of the game hits us that many players would be eager to add a few more dollars to the counter. That part had been absent in Zynga games.

So, will Zynga be able to turn the tables around? There is no real way to say. What looks nice, still needs to be playable. If there is one lesson that has been pounded on these developers is shown by games like Minecraft and Blockheads (IOS). These sandbox games are the type of games that players find more entertaining and they are enjoyed a lot longer. The question becomes where could Zynga go then?

I reckon that the past (CBM Amiga) shows several games (and possible directions for Zynga), 20 years old but every bit as playable and could be a new iteration of gaming. RPG and Sandbox games have a future and no one seems to be tapping into that source. Consider some of the games from Amiga (and in one case CBM-64) where we get value for gaming and where Zynga could still make money too. Those are options for the future. Now you wonder why I mentioned those two platforms. Well, simple. Many of these games were excellent in addiction, challenge and fun. The tablet and Mobile phone is more powerful than those systems ever were, so they are likely to be easily implemented in new technology that beside the fact that most of these games can be found on what is called ‘abandonware’. I am on one side in favour of this happening, on the other side do not want to trespass on someone’s copyrights. But when we consider that today’s generation could be equally excited to play Dungeon Master, 7 cities of gold, System Shock, Populous, Lemmings and a league of other games is just a good thing. Some of these games should never be forgotten.

So how does this hit back on Zynga? I think that they can look at these achievements and look at new ways to appease the coin of the mobile player. I do not think that the vision of Mark Pincus is wrong, I just think that Zynga needs to cast a wider net, because it is partially about: ‘he intends to make Zynga’s famous focus on data and analytics a key part of its continued comeback strategy’, but for a much larger part it is to make the game about gaming and gamers, not just about the maximised profit of a business plan, because when the player catches that scent, they’ll permanently move away quite quickly (but that might be just my view on the matter).

 

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