Tag Archives: System Shock

Redo from start?

I have been considering the games that are, that are soon to come and those we wish to see again. I feel that I am not unique, I am one of many who feels the same way many gamers feel. It all started with a simple pre-order notice I saw at JB-Hifi. The order was not for Mass Effect 4, but for Mass Effect, which seemed a little odd. Soon I found a few less reliable mentions of a possible upcoming re-release of Mass Effect 1, 2 and 3 for Nextgen (Xbox One and PS4). I got excited, because overall the Mass Effect series are nothing short of a marvellous achievement. Consider that Mass Effect is one of the earliest Xbox360 releases, it still hold a storyline that was amazing to play. Yes, we will replay and we will know certain key parts, but that is still not an issue for those who love Mass Effect.

The revamped version of the last of us seemed to have instilled a desire for games on Nextgen that should make developers happy. Is that because the lack of good games or is that because the new games are leaving us cold? I think it is a little bit of both. As studios tried to play the ‘marketing game’ they are now learning harshly that playing that game on gamers is a sure way to see your product get smashed. The outrage that Assassins Creed Unity brought is only one of the elements. I will go one step further, a relaunch with upgrades to the story of Assassins Creed 1, 2 and brotherhood would very likely be more successful than the next Assassins Creed. This for the simple reason that the makers seem to have lost their way (the fact that Unity is regarded by many as the worst Nextgen release does not help any).

Even a relaunch of System Shock (1+2) is likely to draw in a much larger crowd than the likely disappointments new PS4 RPG’s are going to bring. The added issues is not just the game, the problem is for the most the marketing division for these developers; a decent example is the Division by Ubisoft. My issue is that so far the game might look good and could even become great, but in their approach to feed the hungry hordes of journalists and to remain ‘visible’, the people at E3 2014 got to see something that is now not coming until 2016, even the Q1 part here is currently under debate, so as the gamer is promised a game that is now 19 months from its initial ‘presentation’ the people are wondering whether to trust the game because of the mental link we all make between presentation and delivery. It leaves many of us with the thought ‘how many bugs do they need to fix‘? Now, that thought might not be the correct one, but when 10,000+ people think it, some outspoken nitwit will scream it on YouTube, which results in many players moving away from what could be a good game. An example here is Elder Scrolls online, which is a marketing disaster, yet when we see the review from ChaosD1 (at https://www.youtube.com/watch?t=2082&v=csY7RYF4rKQ), which is excellent and might change the minds of those who walked away from Elder Scrolls Online.

We the players now want to move to games we know, we trust and believe in, which gives added weight to relaunched games. Let’s not forget that Borderlands, The Last of Us and God of War 3 were excellent games. There is however another form of relaunch, one that is not actually a relaunch, but a new evolution of the game. Elite, the legendary game from the BBC Micro B, might have made its fame on the CBM64, it is the upcoming console version which left some parts intact that is now the talk of many towns and even more gamer communities. It shows a new air and an approach to a ‘sandbox’ world many are eager to get onto. As Elite upped the game by mapping the galaxy, with the added wink to legendary science fiction moments, which they did by adding Vulcan and the Leonard Nimoy Space Station as well as Pratchett’s Disc Starport. It is still many years away (as he is in good health), but the moment will come when we will get a place like Badger’s station or the President Lampkin’s station of justice as Mark Sheppard joins the legendary ranks in Elite: Dangerous. You might wonder what does it matter, but it does! You see, as the gamer identifies with moments of his own ‘reality’, the things he/she is passionate about! The game becomes more fun and we will see that people connect more to a game. The danger is that when the threshold lowers and too many ‘legends’ are added, it could drive down the sentiment overall, but the sentiment remains! This will not hinder the upcoming No Man’s sky and both titles will very likely appeal to many players. In that same air we should see the upcoming Shadow of the Beast. What was a scrolling game with slashing on the Amiga/Atari ST, is showing itself to be a Nextgen blood dripping slice and dice extravaganza. This is a new group where the makers can relaunch their original idea and many gamers will love them. So, as the ‘new’ games don’t hack it, the gamers will get treated to a game that did and will do so again. The benefit here is that game makers will need to up their game by a lot to get out there. In the end the gamer wins no matter what! (Don’t you just love that?)

So they will pray at the ‘shrine of Pong‘ to replay System Shock, which does not hinder others either. When we consider Paradroid, or even some games for a chosen crowd like Sierra Entertainment’s games called Manhunter New York and Manhunter 2: San Francisco. They were well above average games then and could now get vamped into truly awesome games tomorrow. Perhaps we will actually live to see the conclusion of part 3 in London. It will be up to Activision to decide and as I see it, it just takes one visionary view within Activision to unlock that revenue! That same feeling is there for the Ultima series. Even though game 10 was an experience released too soon, the idea of an ‘Elder scrolls World’ that is Britannia could be massive. The fact that a developed ‘world’ is scanned and transferred to a first person environment complete with quests, side quests and upgraded storyline could give way to a new generation of gamers, let’s not forget that those who played the original are now regarded to be in the ‘old’ section (yes, that includes me), whilst the young section will experience something completely original in a new jacket. A world where you get Ultima 4, 5 and 6 in one game on the same world with the challenges to master is not only new and novel, pulling it off would raise the bar of gaming considerably. Something all gamers desire!

We became complacent in gaming as we played the Assassins Creed series, which for the most was just ‘more’ (specifically 2, Brotherhood and Revelations). Shadow of the Beast and Elite: Dangerous are now showing that ‘more’ can be an entire new range in evolution, a part many gamers (and developers) have not truly contemplated. As those behind the developers, learn to look behind them on what was and what can be great again, we learn, actually as I see it, it is the gamer taught the developer that games can be recycled.

Yet, we must also consider that it is not about the open world part, a trap I myself tend to fall into. The immersing part of being trapped in a house and surviving it, or as some will call it Alien: Isolation is basically redoing what was great and leaving the player with a replayable challenge. Which is the holy grail of gaming! I believe that more could be coming. I still regard Metroid Prime and Metroid Prime 2 (GameCube games) as one of the most amazing games Nintendo ever released, they did on 3” DVD what many developers could not achieve on a 4.7” Blu-ray, which is truly amazing.

On the other side we see the failures, the hype that was Watchdogs is regarded by some as a failure and a joke. I do not completely agree, but overall the game is not the titan it was heralded to be, but it could be the introduction to a second game that is really awesome (Assassins Creed 1 + 2 are evidence of that), I am just willing to see the glass half full in the case of Watchdogs and I am willing to give Ubisoft a little slack in this game, especially as they do not deserve any slack for butchering the Assassins Creed series (yes, I am slightly obsessed with that). On that same line I tend to set Thief! It was not great, but decent, I do not regret getting the game when I did.

What will come next? Well, that is the question, so as many stare at the horizon for Fallout 4 and Mass Effect 4, we should not hesitate to look behind us to see new (and hopefully improved versions) of Tenchu and Mega-lo-Mania. In my view as all the developers are focussing on multi-player and micro transactions, they forget that the bulk of ALL gamers need moments of escapism, where they need not weigh anything, but focus on just having fun. This is why Minecraft is so bloody addictive. Diablo again shows levels of fulfilment. It is basically why people on Facebook keep a game like Zombie Slayer around. It has no mental need (minimal) it has decent graphics (images) and it shows progress. I will take it one step further, especially as I am not that much of a zombie fan. It is in my view one of the reasons why some of these games will always survive, when we add Pokémon to the mix we see that part even further. It is only because of the technological flaw that Sapphire and Ruby could no longer be played, yet now, with the 3DS editions, we see the power of that formula. Those who played before still love what can be played again, so as some stare forward to the horizon of new games due to technology, do not forget about the treasures behind us. Now some do not feel that ‘vigour’ when they play Colonization, a Sid Meier masterpiece, because it is board like and turn based, but what happens when the mastery of Colonization gets blended with the freedom of play that Seven Cities of Gold on the CBM-64 brought? Evolution, re-playability and challenge all in one go! I would really be curious to see such a result. I believe that within 95% of all gamers is a casual gamer that just wants to have fun, which is why Diablo and Minecraft will survive forever, we will do the multi thing in Mass Effect 3 for periods of time (best multi player experience EVER!), yet we will always return to the games that mentally satisfy, the part that scripted games cannot deliver, a niche market with long term gaming fun many developers seem to ignore.

Let the games begin!

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Bazynga!

There are many thoughts and phrases we can use, most of us will use the term ‘told you so’ in regards to a certain former Microsoft person. I am not like that, reasoning in this case is that I do not really know Don Mattrick. Many gamers saw the acts and choices voiced by Don Mattrick before the Xbox One was released and these acts almost drowned the console long before it was released. Now, I asked myself more than once, why he went this way, and I am not convinced that a few members of the Microsoft board pushed him into that direction. The problem was that these members have absolutely ZERO concept on what a gamer is, moreover, I feel certain that the mere concept of the dimension of a gamer is a pure alien concept to these BI Based Excel readers, so it all seemed like Don got fed to the sharks and after that got thrown into the Piranha pool and ended up in a bad situation, when the board members realised the error of their thoughtlessness, he got ‘promoted’ to CEO of Zynga. Now, all this is pure conjecture on my side, but I feel decently certain that I am not that far of the mark.

It must be said that I remained loyal to my Sony consoles (although I will never stop loving my Xbox 360). The Xbox One has a few flaws, mainly short-sighted ones. I will not bore you with resolution, although that could be regarded as a factor. My issue was twofold. One, the mandatory push to online acts (Sony has a similar flaw as your achievements can ONLY be seen when you are online). The system has a few additional glitches Sony does not have, but my biggest issue was the short-sightedness of the drive. You see, Sony offers the same drive size, but they let you upgrade if need be, so the ‘real’ gamers upgraded their systems on zero hour, so they start the system with a 1-2Tb system, which means as long there is no crash, the system will always have space for whatever you need. Many are willing to pay the additional $125 to get that maximisation. Microsoft failed because for $15 (yes, fifteen dollars) the system could have been a 1Tb system from day one. The difference between a 500 Gb and a 1Tb drive is a mere 15 dollars. What a silly level of short-sightedness, it would have satisfied 90% of the gamers. This is part of the message Don Mattrick ended up delivering and the fact that drives cannot be upgraded was not a good thing.

The games were another matter. The initial game release was as shallow as it gets, Ryse showed promise, but if you watch the YouTube movie (at https://www.youtube.com/watch?v=k-e1MQnh3V0) you will get three clear impressions.

  1. The movies look really good, the storyline is an excellent one
  2. Too much of the game is repetitive, slamming your shield and diving out of the way
  3. ‘Second wind’ rejuvenation in boss fights

This does NOT make for a good game.

So what had all the possibilities of legendary status, became a below average game. Delays form games like Watchdogs did not help either. The big issues that makes a console were all substandard, so Don Mattrick got the short end of the stick.

In this setting he got placed as CEO of Zynga. Now Mark Pincus is back. It is the subtitle of the article that makes for the issue in play. “Farmville and Words with Friends publisher still trying to recapture past glories, with new (old) boss saying ‘we need to get back to being the leader in mobile data and analytics’“. I do not disagree, but Zynga already had issues as Pincus went on a nice sabbatical. That part is given in the quote: “Zynga reported revenues of $690.4m (£467m) in 2014, compared to Candy Crush maker King’s $2.26bn (£1.5bn) and Clash of Clans publisher Supercell’s $1.67bn (£1.13bn)“.

 

The part not shown is that Farmville was a really fun game to play, but Zynga became all about harassment, harassment of friends and mails to get your friends to send you stuff. That is not the best way to remain on friendly terms with your friends, especially as they might not be into gaming. So those who play a lost hour on games like Farmville, Fishville, Mafia Wars, Cityville, Cafe World and Hidden Chronicles (to name but a few) resulted in people ‘losing’ friends and the aggravation of waiting forever for the parts, or spending way too much to skip of to ‘purchase’ those parts was for many reason to call it a day and to move to other grounds (perhaps the loss of 60% of the gamers that Zynga had, was exactly for this reason). Candy Crush and likeminded titles work on other principles and they have been very successful. I saw through that ploy too and I am not willing to spend on it (in the way King wanted us to). I would have been willing to purchase the game for $20 on my mobile. Providing that the special candy would reset with a decent counter, so that the challenge could remain. I reckon that most of those games would be excellent games on a Nintendo, so instead of ‘harassing’ others, the Nintendo street pass solution could be used. In that case the game could be an instant hit and Zynga ends up catching 30-50 per player (but only once). I still believe that this could be a path Zynga could walk with those games. 40 million users could amount to well over 100 million dollars in revenue for one game, which is not that bad.

The quote “Pincus added that he intends to make Zynga’s famous focus on data and analytics a key part of its continued comeback strategy” might be a possibility, but in which direction? Truly new games, added challenges for all games or another ploy in marketing growth? Because growth in players would imply growth of revenue, but that only happens when people fell relaxed spending a few extra dollars. It is often not the dollars spend, it is the value for money that pulls players across. I personally feel that spending a few dollars, not when I have to, but when the tactical advantage, or the long term benefit is shown. That part was clearly shown in games like Castle age, where I spend like $10 in 2009, which gave me some powerful items which changed the curve completely (in my favour), meaning that the strength going from level 4 to level 15 in one moment had long term benefits. The same can be said for Elemental Kingdoms. The fact that both games are completely different has no bearing. Elemental Kingdoms is a truly innovative Customisable card game, which can be played on a tablet. However, unlike Magic, these cards, as they are virtual can actually ‘evolve’ in more powerful cards. By spending ‘coins’ you get from winning games. The artwork is excellent and the game is a decent challenge. A last example is Book of Heroes (Android/IOS) where a mere $5 doubles the power of the game. Those approaches makes many dash out the dollars for the pleasure. Consider again those 40 million players, that $5 could constitute 200 million, an amount that is almost guaranteed to work. It is when the power and the fun of the game hits us that many players would be eager to add a few more dollars to the counter. That part had been absent in Zynga games.

So, will Zynga be able to turn the tables around? There is no real way to say. What looks nice, still needs to be playable. If there is one lesson that has been pounded on these developers is shown by games like Minecraft and Blockheads (IOS). These sandbox games are the type of games that players find more entertaining and they are enjoyed a lot longer. The question becomes where could Zynga go then?

I reckon that the past (CBM Amiga) shows several games (and possible directions for Zynga), 20 years old but every bit as playable and could be a new iteration of gaming. RPG and Sandbox games have a future and no one seems to be tapping into that source. Consider some of the games from Amiga (and in one case CBM-64) where we get value for gaming and where Zynga could still make money too. Those are options for the future. Now you wonder why I mentioned those two platforms. Well, simple. Many of these games were excellent in addiction, challenge and fun. The tablet and Mobile phone is more powerful than those systems ever were, so they are likely to be easily implemented in new technology that beside the fact that most of these games can be found on what is called ‘abandonware’. I am on one side in favour of this happening, on the other side do not want to trespass on someone’s copyrights. But when we consider that today’s generation could be equally excited to play Dungeon Master, 7 cities of gold, System Shock, Populous, Lemmings and a league of other games is just a good thing. Some of these games should never be forgotten.

So how does this hit back on Zynga? I think that they can look at these achievements and look at new ways to appease the coin of the mobile player. I do not think that the vision of Mark Pincus is wrong, I just think that Zynga needs to cast a wider net, because it is partially about: ‘he intends to make Zynga’s famous focus on data and analytics a key part of its continued comeback strategy’, but for a much larger part it is to make the game about gaming and gamers, not just about the maximised profit of a business plan, because when the player catches that scent, they’ll permanently move away quite quickly (but that might be just my view on the matter).

 

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