Blame Canada

Yup, the award nominated song from South Park, the title will forever reverberate in my mind, and in this case Canada was on my mind for a week. The reason? I will get to that, but first we will need to take you through some essential comparisons. In the first Canada is almost the size of the USA, it is a little smaller, but not much. The second part is that it has 10% of the population that the USA has. So nature rules in Canada on a few fronts, including the small fact that most Canadian women are a lot more beautiful than the American ones (A.J. Cook, Laura Vandevoort, Alison Pill, Ana Golja, Annie Clark, Nanci Chambers, Erica Cerra and hundreds more) have graced the screens large and small and they are a fine example of the Canadian women. Yet, this is not about the women it is about nature. You see, we see apps and games on hunting and survival, yet it is always set to a set of parameters, so what if we take that away? What if we create a map from satellites, real and decently accurate map sizing 1000 by 500 Km stretching from British Colombia to Saskatchewan? In this map you get dumped and from there on it will be about TRUE survival. There will be settings like starter, amateur and pro and those three rings will determine hunger, thirst, hypothermia and hostile nature. The program would set all the elements are faithful as possible, giving the people a real taste of survival without harming ones self. The amateur gets a few lives, but the rest is hardcore, one life and that is it. So how long could you survive in a game where everything matters. You see, it dawned on me that it started a little further back when I heard someone claim in a games shop that survival is simple, you merely have to understand what the game needs. That started the entire progress and as I learned more about Canada, I saw the options that they could give a gamer. More interestingly that same map could be used to spawn stories and cultural history on the First Nation, the stories of a collection of ghost towns, the call of the wild and hunting lessons, a game that gives people a decently real taste of that life without killing the animals, or (more importantly) getting killed by them. 

So why did I mention the women?
You can go into the wild just on your own, or for a reason, one reason is that your family (one of the actresses fictively being your wife) has gone down in Canada and a rough location is know. You are dropped off by chopper and with a radio and a backpack of goods, so can you find her? Can you safe them all (if the program allows for that)? A setting where survival is taken on a hype and to be honest there is no place like Canada to test it, it is one of the most rugged places on earth (if we ignore Russia). A stage that could be larger, because if you remember yesterday, the map is merely one side and we can fill it or better stated overlay it with other games. And if it takes a lifetime to explore a map that size, consider what gaming challenges could be added to that map, or perhaps better stated the challenges that a game has and it uses the same map. 

Does it matter?
Not really, but gaming can only evolve when you push the boundaries and we cannot rely on the consoles or streamers to push, they are for the most in a holding pattern until 5G grows up and that will take another 2 years, just as I foresaw and it gives another side. China can do pretty much exactly the same, they have similar settings and they have the space, but they also have 1.4 billion people and a lot more roads. In all this I have always believed that coming first gives you an edge and with IP on mobiles and other sources growing that space for options is diminishing, as such Canada only has a real advantage whilst China does not go that way, will they? I have no idea, yet so far none of the other players have taken their map to such a degree and that opens options as well as opportunities. 

As we see what we have, we need to look at where we could go, not where we should go. This is because nearly everyone does that and as such we get a dozen flavours of the same ice-cream. But at some point someone will figure out that borders need to be crossed and when they do it when 5G does become a solid reality they will be late for well over a year. So why Canada? There are two reasons, they have the space, they have a lot of the knowledge and they have a dozen local software developers, so they are almost ready to get started. They merely need the information from NRCAN to get the map data (and it helps to smile politely at the lost boys of the CSIS). When the map is done they have the largest component for several games, all set to multiple systems. 

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Filed under Gaming, IT, Science

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