I have been thinking of the RPG game that I set up as a free IP for Sony and Amazon developers, a sort of exclusive freeware IP for all except Xbox developers as a response to their Bethesda tactic. There were several parts set in earlier articles, but over time my mind got bogged. I had a new version of arcane characters, I set the stage to replaying the game in new and never seen before ways and as I looked at the past, my mind went to the future. I added different stealth parts and I added new elements to other sides of the arcane. Yet the fighter class remained. And now I add another part of ranged fighting. As you see in the image (I believe in emancipation, so both genders can be assassinated) yet even in the past there was a stage of armour, and precision. So as you see can see that there are to aims, the size of the circle is influenced by distance, by stamina (out of breath) and the stage is also hindered by people wearing armour, so we have a much larger stage of getting the ranged attack being successful, slightly unlike in Skyrim where I successfully expired people, animals, draugr, trolls and even dragons with my bow and arrow. The Green Arrow, Robin Hood and William Tell would be proud of me. It is a good feeling, although I do know that it is a slightly delusional one, if it was real the digital graveyard I filled would be greater than the city of Tokyo (10 years of Skyrim does that), and as I go forth I considered that we need new ranged weapons, not more of the same, so the blowpipe became a reality. Also there would be a stage to evolve the blowpipe, just a it happened in history. Different woods, different arrows with optional toxins to paralyse, sleep or poison would add to that impact. Than we get to the stage where we always run to a blacksmith, but the blowpipe is different. Several of them do not come from the blacksmith, the stage of that allows for more options in the game, it will also add to additional (read: different) skills to master.
As we see in most RPG’s the bow and the arrows, this game will have the pipe and the darts, there will be additional darts and there will be an additional ranged weapon. I wanted the weapon to add to your abilities, not forced to set a stage for guided evolution, so I came up with an altered rungu, The rungu is still there, but there is a cup added to the other side of the stick opposite of the ball-end of the stick, making it a rungu able to throw with precision and much harder a stone at the head (or other body part) of any target. With the rungu we set a new need that we haven’t seen in a while, a ranged weapon that needs strength as well as precision. So as we add weapons and add choices the player can evolve more towards what he or she prefers and chose a weapon that fits the need. In addition to this, I want to make add a personal style. I want to add the main-gauche into the fight, not merely relying on sword and shield. I personally always loved the parrying dagger and the stage sets a new style of fighting and we get an altered level of fighting. It is essential to offer a different stage to what Bethesda has, it makes for a much more acceptable game that is a lot less of Bethesda like gaming, we need to up the game and change the game, so I opted for that. I am also considering altering the spear to be adjusted so it can work underwater, a sort of speargun (rubber driven) with a rope, yet in all this we see the need to add to weapons, not to set a stage where we have 15 weapons. A stage thought through so that we have a larger playing field that is new to those who prefer ranged weapons (me being one). The parrying knife gives an added side to stealth (especially when you are seen), and as I loo what I had wrought in the digital world, I see the need for graveyards, the setting of plants only found in cemeteries and optionally a few herbs that have arcane and alchemical uses, all sides that Bethesda never used, so I am adding them to the IP I create for those ready to make money in creating original (read: limited exclusive) Sony and Amazon games.
A day well traversed and that is when I consider that this was the second article written, I had to make sure that gaming was not forgotten or ignored. And we can do this until the lungs give out after which the blowpipe becomes useless, so there is that consideration.
Have a great day.