Tag Archives: David Cronenberg

Watch it again!

There is a nice side to the 90’s. We all had a go at new things, there was the start of a new side of gaming, there were new frontiers in IT, there were all kinds of approaches to marketing and there were all kinds of new movies, movies that before that were never pushed to the larger extent. It gave us David Cronenberg, it gave us comic books and there was a new side of horror, at times more playful, but for the people who loved the comics, it was just awesome. One of these makers (Clive Barker) was already pushed into a few realms, but one side was to often ignored, I cannot tell whether it was because of how the non knowledgeable try to sell it, perhaps the review line of “a commercial and critical failure” was linked to it. Yet the story of the Nightbreed, Cabal and Median has potential, not as a slasher movie, but as a horror thriller that needs to be really dark. The kind of story that will make any average psychiatrist decide to retire on the spot. The story has so much to offer, that I am a little bewildered how movie makers 32 years later are ignoring that gem. Craig Sheffer played it decently (considering that there were the 90’s). And. Personal speculation is that he might have been chosen as he more roughly resembled David Boreanaz in Angel (and Buffy) and the makers knew how excited the ladies got over him. Yet I believe that Craig played a decent Boone, the rest of the cast was OK. That is not against them, but against the film makers who were all about slashers and posturing and not about maximising the impact of the large amounts of side stories that Cabal represented (as did Median). I reckon that Nightbreed might too large for a movie, and a miniseries (4-6 episodes of an hour) might make it a lot better and lets face it, this station is ruled by Clive Barker, wasting material that excellent should be considered a crime in TV and tinseltown land. 

Is there more?
Well yes and it is not limited to Clive Barker (although if I can ever revitalise Lords of illusion, I would). Consider the amazing result that IT became and what we saw in the works of Anne Rice in other movies. Now consider the challenge that the Mayfair witches leaved the film makers with The Witching hour. Anne Rice drenched the story in all levels of controversy and that works great in most horror, now add new levels of darkness that we can push for today and you have three books that could ultimately be a next generation focal point of fear for decades, I reckon that the film makers can push into this when the film maker looks at the colour black and considers it to be too light. That is where the boundaries are pushed and there is a larger station, the books of Wes Craven, Clive Barker and Anne Rice have shown them to be masters, they were used for quick revenue fixes and discarded, yet the people at Netflix, Amazon and Disney can make that into a realm of options with 3-5 movies, or larger miniseries with several movies in 5-7 parts, not as a cash cow, but as a station of creating new levels of fear. We can see Neil Gaiman stories making it into that realm, yet he need not be alone (even though he might like it), there is plenty for a while range of stations and now, 30 years later it is time to drill into those treasure troves again, the darker film maker is the most likely winner here and you only have to look at successes like American Horror Story to see that I have a decent case here. 

I wonder if someone in Tinseltown wakes up to that part of the equation, first come, first chance of becoming an accomplished winner. The 90’s produced a whole range of excellent ideas for the big and the 75” screen. 

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Belated brilliance

Some of us know what I am talking about, when we first see it, we think ‘nice’, nothing negative, just a plain nice. We liked the story, the girls loved Jude Law, the men were all over Jennifer Jason Leigh (virtually). The story was good, there was nothing bad about the whole thing, but now 20 years later some are realising just how brilliant David Cronenberg really was at that moment, our computers are catching on, our approach to virtual reality is catching on and suddenly what was once nice, is now regarded as the Koh-i-nor diamond. I am off course referring to eXistenZ the movie. We can take it apart from any angle, but consider the side we can now use on the PS5? What if we create an RPG that is a dream within a dream?

Not unlike the book the Talisman, consider a map, the normal game map set to a normal grid (whatever you call normal). Now we see a second map, that map has relative places in the same place (not the same place), but you are placed in wherever the temple, or resting place was. So in map one we have something resembling Japan, whilst Map 2 is more like New Zealand, as such map one is 50% larger, yet in relative places we see similar places and the resting places is an option to travel between the worlds, both worlds having duties, quests and achievements, but if you are a Shaman in one, you are an artisan in the other, a ying to every yang. Now that we have the power systems (like a PS5), we should use that to fuel gaming imagination, not merely a more buggy and textured killing game, but a sandbox game with several sandboxes, optionally they have very different kinds of sand in that box. Optionally there aren’t 2 worlds, but three or four, the opportunity offered will be staggering. 

Now consider that no game designer has ever considered creating such a leap, well, apart from serious Intel computers, the power was not there before, so why do we see more Assassin’s Creed 2022 LEAKS, with references to Africa, why more of the same whilst the last two games are still buggy? Why more existing IP, and what makes for the massive absence of new gaming IP? The creativity is out there, some of it is 20 years old and never considered for gaming, all whilst that movie was all about virtual gaming. What allows for an iterative mind to exist in a world that relies on true innovation? I mentioned that before, when you try to make a game that appeals to all, you end up with a product that pleases none, I would think that some game makers would have learned that small truth by now. I created (in my mind) in the last three months close to half a dozen games and if I can do it, why not these self proclaimed experts? 

I will let you decide, but if you get jumpy and overly exited when you see the next Assassins Creed, like a teenage boy seeing his first photo model topless shall we say. In a stage when we can be exploring life as a tailor, designing cloths for her naked body, I reckon you got exited for the wrong deal. By the way, according to some ladies that same formula works with Daniel Craig too, so he should be happy for now. 

For me, these ideas came to me as my mind was arranging books and movies, rearranging ideas in all novel ways to make connections that were not there before, so why aren’t others able to do just that?

And if you think gaming is a mess, consider that I completed the concept of a stealth systems to deploy a solution giving the Iranian navy a unique view of the Sea of Dammam (the view from the bottom), so what gives? Northrop Grumman lost idea’s and is relying on the Next Generation Interceptor program to stay alive a little longer? Well, if software iteration x.53 is anything to go by, it will not last long. Iteration was the game of financial stability, it is now the deterrent of innovative leaps ahead, it was the one part that the weapons industry had in common with the gaming world. Innovation was everything, and that is falling away more and more. 

So even as the Wall Street Journal gave us in 2018 “a payload adapter—that failed to operate properly in space”, it is interesting wording, apart from the silly notion that more than one thing went wrong, so as I gave two maps with different scaling, what else causes a person to be in a different place when he falls asleep? The person who never really knew where he (or she) was and that is important in gaming, because there we do not sleep, we merely pass time, so what happens when location and time are triggers? What if one life is set to time, but the other one is depending on a sun and a moon? In a real stage where we have two worlds where both work in a different premise, understanding that premise is essential if you want to efficiently win the game, that has been a cornerstone setting in RPG games for a long time, so why not change that stage, the technology is now powerful enough.

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