Tag Archives: Nijo Castle

In the mind of creativity

It’s always fun to show the shortcomings of Microsoft and others (Not Sony or Nintendo) and as such my mind created a new piece of IP. In this case I had to make a selection of sets (literally) And that setting took a little flight. In the game you start the game as a child (boy or girl) to make it more than cosmetic the boy and girl will have different abilities. Some will be alike, others decidedly different. Both have a disability. They cannot resort to violence or killing. As such stealth is your only weapon. 

I am still deciding if the first level is all in black and white (for the most) and as I saw it (in my mind)  when looking at important items, they become color when you focus on them. 

In the first mission, the intro mission you were taken by hoodlums, the have your sister (if you play the boy) or vice versa. They want you to steal something and only a child can get passed the blocks that would stop a grown man and it would make then visible to all.

As such the mission is simple. Take the item(s) and get out. Of course there are hints that this will never end, so you have your work cut out for you. This sets out the game and is not very remarkable. So lets add the stages. In level one the setting is the location for Rear Window (1954) with James Steward and Grace Kelly. In all it is close to a perfect reflection of the movie with all the people and as such you have your challenge. Stay out of sight of James Steward with his camera and avoid all other people. The achievements a few per level makes you the envy of Hollywood. As such you need to find a way to imply the criminals and you need to set the police on them (another challenge). So whilst you learn the game, we get to see the setting of observation icons (what others see), and we need to set the stage of where Jimmy is looking at. 

Another level is Petra which was used in Indiana Jones and the last Crusade (1989), but at that point both genders have additional powers. So that is what I ended up with after 2 hours of mesmerizing on what could be. Just a larger setting of gaming. So if you are an indy developer and you do NOT develop for Microsoft feel free to use the idea I set out here. In other thoughts I came up with locations. There is Salzburg, Nijo Castle in Kyoto, Grand Budapest Hotel in Görlitz, Duke Humfrey’s Library at Oxford, Ischia island in Italy, Café des Deux Moulins in Paris, Savoca in  Italy, Bruges in Belgium, and a few others. The idea is to set them in sets for of the age stages of the children. 

In this case I haven’t worked out the details yet for powers and the storyline. I want the storyline to have a twist of some kind and let the story unfold. As you are unable to free yourself from the hoodlums in level 1 you will get different missions and locations than if you are free to see the world. The additional setting if you lose your brother/sister you are more likely to become evil. That gives the game a few iterations to replay the game to get the achievements that you might want to get (some completionists are bound to for that goal) and that is all I got in 2 hours. So do you think that some game makers are innovative (not calling out the one I should). There is a business upside to buy it all, but it is murder on creativity and innovation. And the sneaky one (me) thought it was a good idea that after Microsoft bought some company for $69,000,000,000 (all cash), as such I would hand out free IP to others, so that they do not feel deserted (or ignored). that is my sense of humor in action.

Have a great day

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