The setting of what might be

I have always been a firm believer of the quote ‘Via ad sapientiam scientiam requirit’, which translates to ‘The way to wisdom requires knowledge’. It is something I have close to forever embraced. We can go into all directions on WHAT wisdom is but I have accepted that it is slightly different for every person. Yet without knowledge you will never find that place. Even blindly poking a map with a needle will never get you there. This is merely the stage of nearly everywhere.  Whilst people are focussing on what it happening between Russia and the Ukraine, whilst people are wondering if they are next (Bulgarians). I know that I know nothing on what is happening now, so it seemed wise to occupy my brain in different ways. And weirdly enough, I came up with new IP, military IP. My mind designed a new weapon system to incapacitate submarines. I have no idea if it works, but the setting is always nice to use in a story, a game or a movie. Where? I cannot tell, not yet. But the mind goes where it wants, sometime to places we desire and sometimes to places we cannot fathom. And for some reason, my mind went to the deep blue see, thanks for that granduncle! And I came up with a new submarine disabler. Now for the functionality I am all up in arms. I have several ideas on a few matters, but the targeting part is still a mystery (as I am not up to speed with submarines and torpedo’s) but I grasp the basics. The thingamajig (sonar) connects to the target and when distance becomes zero the whatchamacallit goes boom. But what happens when we decide not to go boom? And that is where my mind went and that is where the kraken torpedo becomes the reality of whatever story (or script) follows. 

You see people are all about destroying and I went in the other direction, the same as the weapon I designed in ‘The impact of insanity’, an article I wrote on January 20th 2019 (at where I designed a stealth weapon that could disable the Iranian navy. If the big boys will not deal with them, I will. So I handed the idea to the Kingdom of Saudi Arabia (KSA) and I left it to them to decide. It is after all their direct enemy and to some degree their problem. I also came up with the idea to melt down their nuclear reactor (see other articles) and that idea came to me via a snow-globe, so my brain is as wacky as it gets. I prefer IP in IT, gaming or entertainment yet I do not have a choice in the matter. My brain goes where it wants and I reckon that if it meets up with any of 5 certain ladies it will go in a very different direction again, which could lead to really hot IP, LOL.

The setting of what might be is to be treasured yet it almost never goes into expected directions. It might just be me, but there is every chance that the makers of the Aloy series saw where their track would lead them. We can see now (3 hours ago) all the bickering, the BS accusations and small stages. For example someone gives us “The game doesn’t have any game-breaking issues, but it does have some that are vexing players. For example, everyone hates Aloy’s hair.” Yet the problem is the use of ‘everyone’, and that cannot be, because I have not found any part that I hate and after 20 hours of actual playing I am somewhere between 15%-20%. Watching the environment is overwhelming and it is the SECOND TIME EVER that I used photo mode. The first time was Assassins Creed Origins. For the most I do not care about photo mode, it is nice and some like it yet not everyone cares. I do not, it is an extra and this time I cared. I merely took one snap to show just how perfect the game looks and when you can do that at an active point in the game, that makes the game amazing. And ever as Metacritic is at a mere 88% (Xbox players will be haters) I feel certain that it will get to the 90%-95% where it deserves to be. Now, I cannot tell if the people of guerrilla adhere to ‘Via ad sapientiam scientiam requirit’ but I am curious to find out. At some point someone dreamt up Aloy, someone dreamt up the robotics that wielded Zero Dawn and now what we see now. A true new gaming IP was created and for me that matters, because the game has shown me so much innovation in one game it is game changing and that matters, because innovation will always matter. Innovation is the game changer of ANY industry and we all got there through knowledge. It is a much longer debate to see if there is a relationship between innovation and wisdom (example Facebook) because wisdom is grown and it allows us to create a safe road, a silk road or a fast road, it is the application of wisdom that matters and it is not always a guaranteed given. We are all slaves to our thoughts, we are all driven to the creative mind. We can overanalyse, we can do so much, but can we understand it? I want to because just like nearly any other gamer I would like to come up with the golden idea for a game changing game. I think I have one that sells 50,000,000 Amazon Luna’s (Google does not design software for Stadia) but it is what it is. Beyond that I made several game IP freeware for Sony and Amazon developers. My mind will not stop designing and that is fine (but it makes me lose sleep). 

We can speculate on what might be, but I believe it to be a waste of time. I merely write down the IP (not all in this blog) and move on, it is the best I can do and whatever will be will be, what might be is a road to nowhere. So there is a 4th road, so am I at some crossroad?

I simply cannot tell at present.


1 Comment

Filed under IT, Military, Science, Stories

One response to “The setting of what might be

  1. Pingback: Call of the brain | Lawrence van Rijn - Law Lord to be

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