Tag Archives: Hanar

A second visit

Well, it might have been a third time that I take a view towards an altered IP. This isn’t mine, it’s actually the property of Microsoft. The first game (Mass Effect) was released in 2007 and Mass Effect 2 was released in 2010. Mass Effect 2 is still regarded by many (and me) as one of the greatest tactical shooters. Mass Effect 3 is good, but it also gave us the greatest multi player shooters ever made. These two elements are the grounds of the massive fanbase of the series. 

The present we got at the launch party is still regarded by me as the coolest ever (see above), all the guests got one with themselves as the SPECTRE agent. 

At the end of game 3 there were a lot of complaints. I think that one was shoddy to some effect and it should have been set better, but the story was awesome. There were 4 endings (I never found the 4th, but I saw it on YouTube). And whilst going into this I accidentally found out another part which I will illuminate soon enough. It seems that Facebook is catering to Microsoft with accusations of spam. But I have my response for Facebook ready. Anyway back to the story. 

The new setting I created was set on the citadel. It happens after the slaughter starts and before Shepard makes its entry. In these weeks (optionally months) we are on the citadel. It has the familiar places (Embassy module and the stages from Mass Effect 2, yet there are a few hundred more places. This is a stealth game.

The story is that an engineer had smuggled his family on board, as such it he/she had a hiding place. As the slaughter (read: ascendancy) continues, this engineer needs to sneak its way around. The first thing that needs to be done is to secure water and sustenance. Also oxygen is needed (for the long haul).

Every place has three versions. The dirty stage (with bodies), the cleaning stage (with keepers) and the clean stage. They all have their own issues. 

One of the stages is to secure personnel manifests (with local celebrity locations), locations of interest and local artefacts. 

The races are Asari, Drell, Elcor, Hanar, Humans, Keepers, Salarians, Turians, Volus, Batarians, Geth, Krogan, Quarians, Vorcha, Yahg. The races in bold are the selectable races. In the citadel the Batarians, Quarians, Vorcha and Yahg have no embassy. As such they are the harder species to play. The Quarians (when found) will have information on the Geth. The Turians have data on Vorcha and Yahg and so on. As the game progresses once you have the data, you will face a setting where you have to install monitors all over the station to record what is happening as well as to set alarms so you can sneak your way around the station. You need to get a electronic shroud (a sort of digital cloak), enhance your hiding place as well as creating a few others where you can heal and rest in safety. In normal play the game will ignore several issues, but in hard more it will ‘see’ recording devices and start a hunt for you. Once this starts, you will have to set up a decoy to reset the alarm, the hiding place will be lost forever. 

To set this up it is more then a simple matter. The keepers are thorough in cleaning, as such it will be important to remain invisible. The largest issue I see isn’t merely locations, This place is huge. 

As you can see it is quite big. One idea is to set the stage by race (and most of the game on one of the platforms. It requires one huge LLM with deeper machine learning to create the levels. As I see it, per race you will need up to a dozen buildings (skyscrapers) to cover essential needs for the game. You will have to get the hardware you require for the tasks. The shopping district (ME2) should give you a camera and digital storage. No weapons in this game, however an idea comes to mind to get something like a mining laser (to cut through matter) and tools to open other areas.

Although the game seems straight forward. The idea came to me that the maker optionally have loads of other lore and concept art that they never used in the game. There would be use for them here. Also, other races would have data on humans like the illusive man, Shepard and so on. 

The larger setting I see is how to create a sphere of thrill and suspense that makes a stealth game, a stealth game. You see in ‘cheaper’ stealth games you carry everything making you a bulkier version of you with a backpack 15 times the size of you. So it is important to set the ‘sneak factor’ to find upgrades and better hardware to do the job. The shopping district will have a version one or two of an essential tool, but better versions need to be found. In addition to that, to set the tools to a random location requires a more spiffy setting. Or as they say, to be placed in ulterior locations where we have 1000 places it could be, but with references on items in logs (embassy and security). Then there is the idea of replayability. So as the citadel has hundreds of buildings per pillar, the stage comes that in a second game (with the same race) you will get confronted with different buildings. Similar but not identical, which gives new vibes to the game.

So, whilst we all see what Microsoft is up to with more rehashing the same idea. I took one look at a great game and created (optional) new IP in a day. This is why I see Microsoft as an agent of mediocrity. Now I will accept that this is not enough. More is needed to make this a great game, but I got them this in under a day (it is basically Microsoft IP). So feel free to to wonder what Microsoft is blundering around. If I can get this done in under a day, what are they seeking to rehash the old days? Don’t get me wrong I played Age of Mythology when it released in 2002 and it is a great game, optionally to play again. But considering all the IP they have (or should have) this is not enough. Lets face it they have GREAT IP. The Flight Simulator (2020) has truly become a great game (it was always great). It is a niche market, but for those into flight simulators it is the bees knees. Bioware had many great games. My personal favourite in D&D (Neverwinter nights, 2002) is still one of the greatest fantasy games ever. Both Dragon Age and Jade empires (not my favourites) are good games, where are they now? The problem is that some games need their scope readjusted. To coin an idea, the Multiplayer version of Mass Effect 3 could have been launched on the Xbox series X as a free to play game on that console. And free to play is important is important. They can still offer the loot boxes in the same way they did. For points fought over, or for a few dollars. And there is a market. This game is still played after 12 years. The is one hell of an achievement for a game released in 2012. So why didn’t Microsoft act? I got to the top 1% of players in 2013, there were over 1.2 million players at that point. Considering that the PS5 outsells the Xbox-X by 5:1 I would think that they squandered their markets. And this is a game that can flock hundreds of thousands to the Xbox (in addition to any other system), and no one thought this was a good idea?

As I personally see it Phil Spencer was all about capturing the player base (read: legally stealing), yet the the idea of bolstering its player base by offering playability was seemingly lost to him. And his hard times are yet to come. As I see it I might not have another option but to hand my IP to Tencent technologies. Partially this idea comes as Facebook removed my previous post under the fake guise of spam, which was not the case. The idea has merit as within two years Facebook would lose millions of advertisers. Troll farms create a lot of traffic, but not a lot of commerce, merely fake locations to advertise to, when retailers figure that part out, they will find another place to go to and there is my solution. I saw this three years ago, Whilst everyone was diving for digital dollars any way they could. I saw that the power of it all relies on engagement. And a troll farm only ‘seemingly’ engages. True engagement is seen elsewhere. That is the achilles heel of Facebook and the strength of Amazon (Tencent optionally too). So as I see it Microsoft lost out two times. Didn’t you wonder why Chrome has a market share of 65% and Edge a mere 5%? They aren’t looking in the wrong direction, they aren’t looking in the proper place to begin with. And I added my gaming idea as optional evidence part N. 

A setting overlooked due to the principle of spin. So whilst Microsoft relies on ‘The most powerful console in the world’, Sony and Nintendo are relying on the factor of fun and play and they are winning This year Nintendo had 123,000,000 players. Sony has 118,000,000 players. Now compare that with Microsoft and their 27.7 million consoles. And Tencent technologies is knocking at the door taking optionally more market share away from Microsoft. That is how bad it will get and I saw this 3 years ago. This is why I tried to get the solution to Kingdom Holding (so far no luck). In this environment Al Waleed bin Talal Al Saud could score big, optionally the largest gain they ever had (speculative thinking by me). 

My weekend has stated, in Vancouver the day is only starting. Enjoy!

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