Tag Archives: Lance Reddick

Early days

This happens and I know it has happened to me as well. I see a path, I see a direction, but I am seeing it too early. You see, as I am learning more and more about a programs called Final Draft I see more and more potential there. Their YouTube step makes perfect sense. 66,000,000 active YouTubers and all needing direction and organisation in narration makes perfect sense and the fact that Final Draft wants to get a piece of that pie is logic. Yet for some time I have seen that Final Draft is also starting to become important in writing the narration of games. RPG especially but it is not confined to RPG. As gaming franchises evolves that connection merely strengthens. There is one problem, the numbers don’t support that move yet. As such a player like Final Draft might back off, correctly seeing the fact that it is still too early. Yet the larger station isn’t merely that they are too early, the optional station is that they are the only one available and as such the game makers need to see that Final Draft might be the only real solution.

So what is missing?
That is harder to explain. You see it isn’t merely the narration, it is keeping track of ALL the interactions that Final Draft is currently missing that becomes the centre axial in narration software. You think it is easy, but it is not. A prime example is Horizon: Zero Dawn and Horizon: Forbidden West. Now they have a new problem, the passing of Lance Reddick last year is leaving them with a gap, one that will be monumentally hard to fill. In addition Lance is one important reason that made the game great. So now they are looking at what could come net and now a program that shows all the interactions becomes a lot more important. 

This is not for all games and not for all options, but it is a strategic part that is not available anywhere. Consider A game like Assassins Creed. 2 and Brotherhood are all about Ezio, but what happens when another renaissance times game needs to come? Having the interactions would become essential. We can rely on other sources and that makes sense for now. But as franchises grow, as games make it past game 2 having clear records of these interactions become important. I reckon that there is another part I saw (optionally) missing is also applicable to gaming (but way beyond that stage). We need to see where we go next and that also implies that developers of resource materials (like Final Draft) need to see and scan a much larger stage of deployment. Gaming makes sense on several fronts, but not initially and not if the numbers don’t support it. Consider one game Hogwarts Legacy. You might think ’So what?’ What is important is that this game sold over 22,000,000 copies. They can make a second game in a different time (and that makes sense), but having the interaction stage will opt these developers to use Final Draft to keep track of all interactions and seek what would be required down the track. Yes, we can scan, we can ‘remember’ but in the end having a record is the best and that is where Final Draft could also shine. The larger stage becomes that gaming and Hollywood are more and more intertwining and as such there is a natural path for a player like Final Draft as it holds 95% of all scripting solutions. Yet this number changes when we consider that gaming crosses borders like no other and now that the Middle East and China is coming to play n this field as well gives us the light that another source of development materials is required for gaming developers and as such Final Draft is pretty much the only serious resource that needs to grow beyond what it currently has. It is natural to think that it doesn’t have to and that is fine. 

There is also the basic and natural thought for Final Draft to think ‘Why should we have to?’ and I get that. Yet consider that Final Draft is also presumptively responsible for a series like The Big Bang theory (12 seasons) and so many others. Now seeing all interactions in some display starts making sense. I am not talking about the Character Navigator. I am talking about a graphical display on a character and all the characters they interact with, with the added stage of two characters and where they interact. For some characters in 12 seasons it becomes important to light that up, but in gaming it becomes important to the narration stage. What characters did Kratos (God of War) interact with over 5 games. For a lot it is limited to one game, but that is also often because there was nothing to keep proper track of things. I reckon that the future of MMO and other RPG games will see a massive shift in streaming games, it becomes important. As such it might be early in some cases, in other cases a player like Final Draft can remain the only player in town, or relinquish the field for another player to grow a market segment. Final Draft has nothing to fear from any contender for a decade to come, but what after that? Microsoft was in the same stage. One source gives us “Windows has dropped to a historic low of 57.37% market share in the U.S. desktop OS market, a far cry from its all-time high of 92.37% back in January 2009” this was march last year. In less then 15 years it lost a marketshare of 35%. Now the circumstances are very different. But what the setting is in 10-15 years is unknown to me and most others. So a developer can head of the danger, or take a chance. For Final Draft it is unknown. I am not playing some fear card. The simple truth is that for games the numbers aren’t there yet and I would agree with that. What no one knows (and what is being silenced) is that a new player like Tencent Handheld also needs to grow and it will find the tools for all the games they need. Narration is the next big thing in gaming. Look at all; the games you know and optionally love. They ALL have narration. So how many of those have become franchises? Now wonder how important narration and proper recording of narration becomes if there is a part three in the making (or more). The bigger the franchise, the more important the narration becomes, that is a simple truth and lets face it. We all want to be ready for when the game becomes a success. Hogwarts Legacy is an example. It was the first game and it sold 22,000,000 making it the most successful game of 2023. So a second game is a natural thought. Where it goes from there is up for speculation. What is important that there is a gap and Final Draft is the natural choice for anyone taking narration serious. The other part I saw missing was time lines (I will let you figure that part out yourself). I shouldn’t do it all, should I?

Enjoy your day, my midweek is about to start.

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The Dutch lead the way

If someone told me 5 years ago that the Dutch would become a new leader in open world gaming, I would have told them to stop using drugs and could I please have some of whatever they were taking and I would be proven wrong and I am. The software maker Guerrilla Software, the makers of the Horizon series did something way unique, not only did they set a new record, the have now 2.3rd (if there will be a third part) to actually surpass Mass Effect in storytelling. A scenario that was unheard of 5 years ago. There was no doubt, there was no doubt that part one was exquisite on many levels, but at present, as I approach the level with three snakes, the point of the first repel I feel that there is a larger station, a story that could become legendary and a Dutch software maker did this. Yes, I saw a few glitches, I saw 1-2 bugs, I also saw 1 error and as Eloy is now visible in the red grass (intentional or not) is beside the point. This game is roaring an introduction that is unheard of and it is merely the intro to something we can only guess on. And (to vex Microsoft) it is only for Sony PlayStation gamers! 

The game plays like we are getting in our most comfortable shoes. We see the things we loved, the controls we remember and the game has the feel of a world we understood and on the PS 5 it is so gorgeous, water the blight, it is amazing and there are dozens of hours head of me, optionally up to 100 (speculation) hours of amazement and gaming. The posters revealed San Francisco (what is left of it), those large red towers were a bit of a giveaway and some of the trailers showed that we have so much more to see. But the part that get me the most is that the intro part gives us what was and a larger story (supplementing) on what became through time. A station largely ignorant of the player, making us watch whilst we game through a story that goes into a direction we do not know where. In part because I would not give spoilers, but to the largest part because I am merely at the first repel point (it makes sense when you get there). The horizon story is breathtaking and I feel certain that NO ONE had a clue what we were in for when the first trailers were given to us in 2015 I believe. We knew that we were seeing something special but how special is only coming clear in the beginning of part 2. 

In the speculative part of me, I do hope there is a deeper setting to Sylens (Lance Reddick), apart from the cast of Fringe (Scarecrow) being upset, I believe that there is a lot more to the setting of Sylens (but that could just be me), It seems that the story can go a whole lot further, but that too is a combination of speculation and wishful thinking. What is true is that I am at the mere start of the game and it is impressive beyond believe, to be honest, it has been a whilst since I was that impressed. It is the combination of Story, gameplay, character and anticipation/thrills. You see, the corners, the triggers we have seen in past games have presented anticipation and even as we think we know what we get into the first repel will dazzle and optionally surprise us (I actually do not know yet). 

And this is brought to us all by a Dutch game maker. It would be folly to think that all great games come from America/Japan, but to see another game maker surpass thresholds like the story of Mass Effect trilogy and new levels of gaming that America seems unable to deliver is something no one would have expected and as other games come, some need to realise that the old standards no longer apply. The old masters have to some degree now been surpassed. It would always happen, but I never expected to be around to see that and it should be a harsh lesson for players like Microsoft and Ubisoft. There levels will only maintain with the upcoming new titles, so whatever they think they have, they better test it and if it does not break the 83% marker it will bring them down, not sustain them. We have arrived at that point and their influencers and marketing will not aid them, not when these new levels of excellence are brought to the gamers. It was a lesson they were always going to have to learn, but I reckon that they hoped that there would be time until 2023/2024. As I see it, 2022 will be the first moment these makers will get the crap kicked out of them. And it was a Guerrilla army of makers (360 of them housed in Amsterdam) that would treat them to the first kick.

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