Tag Archives: Tomb Raider

UBI is not going soft!

Another year and another E3 ends for the gaming industry and their devoted disciples, the gamers! Do not think this group to be soft, to be forgiving or to be misguided. They are running beyond 1 billion believers and they all believe in the power of joy from the game. It is a dedicated group. They have existed for over three decades and their numbers still grow.

They are not dressed in clerical outfits worshipping the house of Pong (it’s an Atari thing). They want their games hard, direct and lasting. I truly believed that this group had been deserted by UBI-Soft. I remain true to the feeling that UBI-Soft had gone soft on gaming. There was that Assassins Creed wannabe game regarding pirates (rated much too high), there were a few flops (which any maker will have) and Watchdogs, which was going to be a PS4 launch night game was delayed by a lot. Then we got Watchdogs, which was good, but had been overhyped too much by too many (not all due to UBI-Soft). So, here we have a maker, making a billion plus, losing the game, or so I thought.

I must admit that UBI-Soft is showing true gaming promise, even if some of the cut scenes are massively overdone (but the younger players love them).

There is Far-Cry 4, a game that until recently I would never consider touching. This game must be mentioned for two reasons. I bought the first one on the 360, and I still regard that as the WORST purchase ever! I did not play the second one, yet at some point I did play the third one and it was excellent. The game showed the openness of Midwinter (an old Microprose game), had the interest of many options, choices and sides and left me with a very good aftertaste in my mouth. UBI-Soft turned a fiasco into a winner. As I bash Yves Guillemot around at times, I must be honest enough to admit victory where he (or his minions) makes them.

I think that E3 2014 shows that not only is UBI-Soft back in the game; they are on route of reclaiming the number one development spot (which I considered that they had lost). There is more of course. I loved the Splinter Cell games, but they messed up Blacklist by not setting up the interface for replaying any better (it was the only flaw in my mind).

As for the new games, I was never much for racing, but the Crew has me yearning for the controller to play an ‘open’ racing game! There is a lot we might still wonder, but the presentation shows something that Sony with Drive Club did not deliver from demo day one and now is unlikely to equal. Now THAT is how you set up a game Monseigneur Guillemot!

Getting back to killing people! Whether the streets of Paris are the place to wander in anonymity is matter for another discussion, yet the idea that it will be an open environment game is without a doubt a massive step forward, especially in the light of the size a village like Paris represents. I was not impressed with Black Flag, but bought it regardless (lack of PS4 choices at launch night). It turned out I was right (read the other articles ‘A body blow to gaming‘ on March 6th and ‘Fifth in a trilogy!‘ on December 4th). Yet, the demo I saw in regards to AC Unity has me interested. It could be a massive turn for the better; I will however write fire and brimstone if they revert to the same ruddy glitches I have seen for 4 iterations.

Next, there will be more Tom Clancy in both the new Rainbow Six (not my cup of tea) and ‘the Division’ which seems to be very much my cup of tea.

Yes, as I see it, UBI-Soft is waking up to smell the need of the gamers and they are implying in their presentations that they are meeting the challenge. Time will tell, but I am a lot more positive about the course Yves Guillemot is taking UBI-Soft. I reckon that Next Gen gaming is finally getting a secure spot in the future.

When it comes down to Next Gen, I am not done yet. I have spoken out against Microsoft (or Micro$oft) in past items more than once. The image they left in 2013 drove me powerfully away from Xbox One and straight into the arms of Sony, which I considered to be the true consoles for a long time (PlayStation One, Two, Three and Four). Their approach of an ‘entertainment’ system in 2013 left me without a doubt that even though they seemed clued in with the Xbox 360, the top of Microsoft forgot what gaming was all about and came up with a half-baked device. I still think that the Xbox one is flawed on several levels, but their presentation on upcoming games does show that they are trying to figure it out. Their show was indeed really good (against Sony’s presentation which had slipped slightly) and the funny remark by Peter Molyneux in regards to Fable Legends that ‘it needs more dog‘ (via Twitter).

There is one more issue that I want to raise at present. It is all about the delays. Part of this is because of places like Gamespot, part of this is because of the Marketing divisions of places like UBI-Soft (and many others) and most of it is because of a truckload of gamers. Yes, I agree I want to play all the games today or even tomorrow, but a good game requires waiting at time. A good game will be done when it is done. So when we see a list of games like Batman: Arkham Knight, The Witcher 3: Wild Hunt, The Order: 1886, Quantum Break, Dying Light and The Division that will not make it to the console in 2014, gamers need to stop crying like little bitches! We (me and millions of gamers) want to play a 90% plus game that is legend, not a game that became mediocre like Thief, because someone at marketing pushed for a quicker deadline. The difference between Arkham City (90%) and Viking: Battle for Asgard (50%) is both timing and vision. We cannot do anything about a lack of vision (something the delayed games are not in short supply of) and timing is what we should give them, even though the valid issue remains ‘why show anything at E3-2013’, which is a discussion for another day; let me assure you of that. If we get back to UBI-Soft, then we must admit that Watchdog, with a 500 page hint guide shows that this game is loaded with stuff. It ended up being an 80% game, on release date this would have been a mere 45% rated joke.

We should never be dependent on ratings, that evidence is seen when we look at Gamespot with AC4 Black flag at 90%, which was too high and Thief at 60% was unfairly low (in my opinion). Yet, they are indicators of what we might want to spend money on. Games will always be overhyped by all (including me), it is influenced by what we played (Thief 1+2) and what we expect to see (the Thief demo at E3 2013). So will the next Rise of the Tomb Raider learn from the mistakes (as I see them) that they made with the 2013 release?

Time and patience will tell!

 

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Tomb Raider, A game the wrong way round.

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This is for those who play/played games (on a console or PC). I have been involved in the gaming industry for a long time. I have tested them, reviewed them and been in contact with original game creators since 1989. No matter who we applaud for whatever game started what, there is no denying a basic fact. When Sony released the first PlayStation the world of gaming changed forever.

This console came in the beginning with a minimum amount of games; however gaming changed forever one year after the PlayStation was released when a game named Tomb Raider was released. This game was in no uncertain terms the pinnacle of gaming in many ways. It was puzzling, Action, exploring and extremely exciting. It had 4 area’s comprising of 18 levels. It was a massive game filled with so many things that replaying was essential. The game that followed was even bigger and more challenging. I reckon it took no less than 3 weeks to get through either game. I was mesmerised. It was there for a shock that I got through this new game for almost 90% in just two days.

The new Tomb Raider is served like an expensive meal. Nice plate, exquisite display of eatable items, but a nice plate does not necessarily leave you filled and in this case it leaves you hungry soon after dinner. The game is rocky in several places. It is repetitive; at times it has the same shock effect again and again and at times too cinematographic where you must push a button at the exact time.

So, what are the good parts?

Yes, they had so much to work with. Enough so, that I am very concerned on how this was messed up to that extent. The premise that it is on ONE island was pretty brilliant, the idea of a Tomb Raider zero is pretty decent and one thing MUST be stated at the very beginning is that the graphics are UNREAL! That is the one part that is beyond exceptional. The graphics show utter perfection. Especially when you get to a level called coastal base, you have no idea what you are in for. The graphical part of the game is without a doubt utterly perfect. To give you a little more, this is from the same house that brought Deus Ex. A game that brought several times the satisfaction this game brings. Square Enix is a house that has a high quality established name, so what went wrong? WHY is this game so mediocre in my mind?

Let us take a look at the first level. It is decent and a good introduction to this game. It gives the person a way to control and move through the introduction. In the end of this short run we will have seen how easy the game is controlled and that is what any good introduction does. From there we stop at our first camp. The camps are important and it is a good way to progress and safe a game. All that is fine. Next we get to get the bow and do a little hunting. Soon thereafter you will get a first feel on how good the game might be. You as a gamer will quickly become hungry for more. After a day, when you see your progress you realise that overall this game could have been a lot more, and it is without a doubt way too small. The indication that ‘downloaded’ tombs are coming might not even be a consolation, especially if those tombs cost extra (unknown at this time whether it will cost). I do not know whether the failing is due to timing, due to marketing or just a lack of creativity. The art and graphics are so amazing that the third option is not likely the case.

Levels are overall not that bad and the hidden tombs are nice. The change that the entire game plays on One Island gives the game a good feel, and soon the story will narrate into a supernatural field that is well known and a source of fame for the Tomb Raider series. So, the elements of a great Tomb Raider game are definitely there. However, some levels could have been a lot larger, making the game a lot more and especially longer challenging. I reckon that this is one of the two great flaws in this game. The game does have many decent sides, again, it tends to get repetitive when Lara is dumped in the deep end, suddenly surrounded by overwhelming forces and then the fight starts again. I can understand that approach to happen once or twice, but it happens too often, I would state that this is a big No in my book. This repetition becomes tedious after a while. This is odd way to go, because the approach with stealth kills with a bow is actually a very nice twist for the player. In addition we soon have an idea who is two-timing us, so the average gamer will not get too much of a surprise.

What was good is in some levels there is a running need to jump, climb and skip in a cinematographic approach. This is not bad, but it again happens too often and then it is all about timing the button correctly, or to shoot the right obstacles. 2-3 might be nice, but it happens slightly too often with too many cut scenes.

What could have been done better? Larger playing levels are a definite! 2 of them, like the Coastal area and the climb to the monastery are sizeable area’s to see. However, getting through the levels is at times slightly too fast. If we look at places like the Research Station, we see a place that was way too small. Even additional puzzles in all areas would have been a good thing. Additional levels and depths as well as puzzles to get through the hidden tombs would have given this game additional weight; those additions would have dramatically driven the score of the game. In one weekend I got up to the final temple, and most areas were 100% completed.

I am a decent gamer, but not a great one. I am certain several gamers could have done the same game 1-2 hours quicker on the highest setting, which again is shown in my low score. The hidden tombs are a fun idea; however, for the most each one has one small puzzle and not a challenging one at that. Only the fishery tomb is slightly challenging at first. But all levels do show utter perfection in its graphical and artistic environment. That makes it all so upsetting.

I would rate this game a 7.5 out of 10. With a little more effort it could have been an easy 9.4 out of 10. Which begs the question, why the failing effort? Tomb Raider, of all games should be better than this in my mind. The second question is how the critics came to a score so high, way higher then it currently deserves.

Important that this review is based on the single player ONLY! This game has an additional multi-player option which was not tested.

 

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