Tag Archives: Midwinter

30 cents to the dollar

Yes, we all have moments where it is about the discount, and I had a promise to keep. So when I noticed that Breakpoint was available for less than 30 cents to the dollar from opening night 7 month ago, I decided to give it a go. There was a good point and a bad one. The bad was the bug I noticed last october, was still not fixed, it is seemingly part of the system, even after the 19GB patch (which was to be expected 7 months later) the game still has a lot to be desired. The bug I saw was that when you enter a bunker in the first mission, it immediately leaves you 4 hours later, it is suddenly late morning daylight. A lot of the reviews still applied 7 months later, and to some extent it is to be expected, but let’s be fair, do we need a mission for every bloody handgun? It is my personal expectation that I will still be able to end the lives of a lot of people with a trusty HK Model 23 (1991), that handgun 29 years later will still correctly end lives, it has a laser targeter (I never used one) and it also has an excellent silencer. So going onto missions to find some HP USP, even if it is 2 years younger, does not really load my canon. Now, I get the option that soldiers (non military) have their own preference to what is the most deadly solution (if they can aim) and YES, this is a video game, but Ubisoft could have thought it through. Some reviews of ‘they added everything, so you end up running for nothing’ and it applies to this game. I get the loot part, I get the lets look fun part, but a game that has more chopper and drone support then the entire US army had in both Afghanistan and Iraq is a little over the top. Oh, and the amount of opposition outnumbers the US army as well, as such there are more questions, but this is a game, I get it. 

The good

The good are the graphics and the environment, yet the game has its share of glitches (I personally only experienced non essential ones) like winelines in midair (a meter above the ground), yet that is a non-essential glitch. The graphics are pretty good and I felt like I was in the middle of nowhere shooting people I never cared about, just like some people in real life. Th sounds were good, yet debatable, if soldiers talk that loud for real, they deserved to get themselves killed #Justsaying. So, the area was brilliantly selected (read: designed).

The Irritating

Yves Guillemot, you bloody idiot, every time I got killed in action, I got the ‘join and invite people’ yellow blinking part. You idiot, I don’t like others joining me, I don’t want to join other players either! It is a personal thing, learn and switch that bloody part OFF! The second irritating part is the Ubi Club redeem part, especially as the Ubisoft server was apparently not working, even though I was online. There was the issue of redeeming in game perks and for some reason that jut did not work, so when we consider that some published 16 hours ago ‘Ubisoft Making Accessibility Part of Company DNA’ all whilst I cannot redeem Ubisoft club points, clearly lost the plot. In the light, I reckon that David Tisserand needs to clear his speaking points with the Ubisoft internal IT department #JustSaying.

The past

Yes, we have seen the references to other games from within Ubisoft, yet the island made me remember the 1989 Rainbird achievements Midwinter. I keep on remembering this game towards that game. One review did give me that Wildlands is a much better buy than this game, but I felt it essential to try this game, especially as I reviewed parts of it on someone else’s dime (it was their game), so whilst I see the point that some reviewers made (boring and repetitive for example) I see that the biggest issue is that it had to be released to a closed circuit of testers and after that look at the final version, I personally believe that the Marketing non gaming department at Ubisoft has too much power. This game required 4-6 months more of testing and development. The second part (which was nice) was the gunsmith, yet in the middle of nowhere, there is no space to improve my rifle, add a silencer on a rifle I took off a dead person (headshots are an effective way to remove hardware that a person will no longer care about). I would have limited the gunsmith part to the base between the waterfalls, but that part did look pretty awesome. For me it was an interesting two days, but in the end, there is a stage where I accept that the game is optionally not for me, others will like it, I get that, but when I like a game mode and I see that there is still a dubious level of acceptance even at 30 cents to the dollar, the game has more than flaws, it has essential issues, especially when you get to a wharf and you are suddenly surrounded by 3-4jeeps, all with heavy miniguns and around 10 opponents, all triggered by talking to a person about a boat, we see the oldest flaw of all, event triggers, all whilst the army needing that much to stop one person (optionally four for someplayers) has a lacking trust in their own army. 

Conclusion

In the end the games has good and bad sides, there is just that feeling that it still has too many bad sides and the fact that it is at 70% discount does not take that feeling away, that’s just sad (read irritating), I personally believe that Ubisoft should have done a lot better, it angers me because the stage of an open world of this size should have been more inviting, it makes me sad. And yes, I get it, I might be accusing their marketing department on a personal feeling, but where is it stated that Guillemot needed the money desperately enough to let a game be released before it was ready is a much larger nightmare than we would like to consider. Half a dozen games and all of them released before they were ready, that is how I see it, look at CD Projekt Red, they merely keep people waiting until it is ready and the perfection that Witcher 3 brought is still heralded 5 years later, that means something and it is time for Ubisoft to catch on, preferably before they waste every bit of IP they have. 

 

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UBI is not going soft!

Another year and another E3 ends for the gaming industry and their devoted disciples, the gamers! Do not think this group to be soft, to be forgiving or to be misguided. They are running beyond 1 billion believers and they all believe in the power of joy from the game. It is a dedicated group. They have existed for over three decades and their numbers still grow.

They are not dressed in clerical outfits worshipping the house of Pong (it’s an Atari thing). They want their games hard, direct and lasting. I truly believed that this group had been deserted by UBI-Soft. I remain true to the feeling that UBI-Soft had gone soft on gaming. There was that Assassins Creed wannabe game regarding pirates (rated much too high), there were a few flops (which any maker will have) and Watchdogs, which was going to be a PS4 launch night game was delayed by a lot. Then we got Watchdogs, which was good, but had been overhyped too much by too many (not all due to UBI-Soft). So, here we have a maker, making a billion plus, losing the game, or so I thought.

I must admit that UBI-Soft is showing true gaming promise, even if some of the cut scenes are massively overdone (but the younger players love them).

There is Far-Cry 4, a game that until recently I would never consider touching. This game must be mentioned for two reasons. I bought the first one on the 360, and I still regard that as the WORST purchase ever! I did not play the second one, yet at some point I did play the third one and it was excellent. The game showed the openness of Midwinter (an old Microprose game), had the interest of many options, choices and sides and left me with a very good aftertaste in my mouth. UBI-Soft turned a fiasco into a winner. As I bash Yves Guillemot around at times, I must be honest enough to admit victory where he (or his minions) makes them.

I think that E3 2014 shows that not only is UBI-Soft back in the game; they are on route of reclaiming the number one development spot (which I considered that they had lost). There is more of course. I loved the Splinter Cell games, but they messed up Blacklist by not setting up the interface for replaying any better (it was the only flaw in my mind).

As for the new games, I was never much for racing, but the Crew has me yearning for the controller to play an ‘open’ racing game! There is a lot we might still wonder, but the presentation shows something that Sony with Drive Club did not deliver from demo day one and now is unlikely to equal. Now THAT is how you set up a game Monseigneur Guillemot!

Getting back to killing people! Whether the streets of Paris are the place to wander in anonymity is matter for another discussion, yet the idea that it will be an open environment game is without a doubt a massive step forward, especially in the light of the size a village like Paris represents. I was not impressed with Black Flag, but bought it regardless (lack of PS4 choices at launch night). It turned out I was right (read the other articles ‘A body blow to gaming‘ on March 6th and ‘Fifth in a trilogy!‘ on December 4th). Yet, the demo I saw in regards to AC Unity has me interested. It could be a massive turn for the better; I will however write fire and brimstone if they revert to the same ruddy glitches I have seen for 4 iterations.

Next, there will be more Tom Clancy in both the new Rainbow Six (not my cup of tea) and ‘the Division’ which seems to be very much my cup of tea.

Yes, as I see it, UBI-Soft is waking up to smell the need of the gamers and they are implying in their presentations that they are meeting the challenge. Time will tell, but I am a lot more positive about the course Yves Guillemot is taking UBI-Soft. I reckon that Next Gen gaming is finally getting a secure spot in the future.

When it comes down to Next Gen, I am not done yet. I have spoken out against Microsoft (or Micro$oft) in past items more than once. The image they left in 2013 drove me powerfully away from Xbox One and straight into the arms of Sony, which I considered to be the true consoles for a long time (PlayStation One, Two, Three and Four). Their approach of an ‘entertainment’ system in 2013 left me without a doubt that even though they seemed clued in with the Xbox 360, the top of Microsoft forgot what gaming was all about and came up with a half-baked device. I still think that the Xbox one is flawed on several levels, but their presentation on upcoming games does show that they are trying to figure it out. Their show was indeed really good (against Sony’s presentation which had slipped slightly) and the funny remark by Peter Molyneux in regards to Fable Legends that ‘it needs more dog‘ (via Twitter).

There is one more issue that I want to raise at present. It is all about the delays. Part of this is because of places like Gamespot, part of this is because of the Marketing divisions of places like UBI-Soft (and many others) and most of it is because of a truckload of gamers. Yes, I agree I want to play all the games today or even tomorrow, but a good game requires waiting at time. A good game will be done when it is done. So when we see a list of games like Batman: Arkham Knight, The Witcher 3: Wild Hunt, The Order: 1886, Quantum Break, Dying Light and The Division that will not make it to the console in 2014, gamers need to stop crying like little bitches! We (me and millions of gamers) want to play a 90% plus game that is legend, not a game that became mediocre like Thief, because someone at marketing pushed for a quicker deadline. The difference between Arkham City (90%) and Viking: Battle for Asgard (50%) is both timing and vision. We cannot do anything about a lack of vision (something the delayed games are not in short supply of) and timing is what we should give them, even though the valid issue remains ‘why show anything at E3-2013’, which is a discussion for another day; let me assure you of that. If we get back to UBI-Soft, then we must admit that Watchdog, with a 500 page hint guide shows that this game is loaded with stuff. It ended up being an 80% game, on release date this would have been a mere 45% rated joke.

We should never be dependent on ratings, that evidence is seen when we look at Gamespot with AC4 Black flag at 90%, which was too high and Thief at 60% was unfairly low (in my opinion). Yet, they are indicators of what we might want to spend money on. Games will always be overhyped by all (including me), it is influenced by what we played (Thief 1+2) and what we expect to see (the Thief demo at E3 2013). So will the next Rise of the Tomb Raider learn from the mistakes (as I see them) that they made with the 2013 release?

Time and patience will tell!

 

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