Tag Archives: Guillemot

The reality teaser

That is my name for them, it was today that I was recollecting something I thought would make a good game. Yet it is not a mainstream game, it is a niche, but it will appeal to some and from there I would hope that it would catch on. I wrote about it on July 12th 2021, the article ‘New and reinforced’ (at https://lawlordtobe.com/2021/07/12/new-and-reinforced/) was the start of the idea. A game that was for the streamers, not that the consoles could not get there, but the sheer size of the game and the intricacies that would need several patches over time made it not feasible on consoles, but streamers are a different matter. There it was possible. The Zombie survival game came from that setting. And here the issue starts. You see, several games on Android and Apple have ads, they show something that is not in the game, but adding it would be a good idea. There has been some complaints on that and Apple and Google seemingly do not care, the advertisement money is coming in. Yet the idea that the Last Fortress uses as a teaser is actually a good idea. It is not implicated in the Zombie survival game I had in mind, but the addition of a room creator is not a bad idea. Especially in a safe zone. You see, I have mentally added a whole range of artisans that add to the game and to the gameplay, but in today’s world they are often forgotten. 

  1. The Seamstress

The seamstress adds to the creation of armour, now her speciality is not better armour, but more comfortable armour. I remain a devoted follower of checks and balances. So metal armour would be +5 protection, but they have a comfort level of -2, as such weapons and movement are degraded by 2 points. So it is not the greatest solution. But here comes the seamstress. Her ability starts by adding comfort levels to EVERY piece of armour, and as she does more alteration her plus one will become plus 2. As such metal armour has no longer any setbacks. A stage games forget about, the checks and balances.

2. The watchmaker
Yes that is someone you would ignore, but the watchmaker would add the setting of clockwork traps. Together with a tinkerer they could create traps that have a longer usefulness, and also they would use less power or none at all, a corridor with traps that can reset themselves. 

These are but two of a whole range of people that are optionally in the game to be saved and added to the community. But what happens when it is not in a place you know like Los Angeles or New York? What if you had to create a safe space in a place like Palermo, or perhaps Messina? 

An island where you need to eradicate well over 93% of 5 million people? Now the idea of a watchmaker and a tinkerer does not sound so weird does it? There is no way that you will find the 5 million bullets and not everyone is turned yet, so you will need weapons, you will need to find food and you need a safe space to optionally grow food and create drinks. So even as the reality teasers give you something you cannot play, that does not mean it cannot be made and next to the survival game on the Citadel and that might still be an option later down the track, but you need to start somewhere and a zombie survival game is as good a place as any. And be honest, who considered Sicily as a starting place? 

It is merely a thought but it opens up all kinds of venues for the game, you see when the mechanics are in place, the same game could be launched in a place like Malta (525,000), Gotland (57,000) but here we can now add a dimension, Gotland will allow us to add Hyperthermia as an element, as such the seamstress suddenly becomes close to essential. Each with their own challenges and as we become more and more adept we will see places where the population is increasingly hostile (Cuba), we could add Nassau, Crete, Falklands and so on. A game that evolves and has an increasing amount of places where you need to find your way around and learn to survive and no cheating these special people will not be in the same place every time, perhaps in some games they are not even there. As such I had decided to Create 15 special people. Each with a special skill that by itself is merely useful, but combined with another special person becomes a real game changer for the game. It is my way to have checks and balances and still keep the game interesting down the track. 

And credit where credit is due, it was the reality teasers that put me on this track and if you wonder where I get my ideas from and why game makers are not on this track you would be right. Some game makers are on the right track and give us new places to dream of (Guerrilla software) and the older ones like Insomniac are also on the right track, but the larger players like Ubisoft are losing the plot. We see news like ‘Ubisoft’s Bad Luck Streak Continues With Delays, Cancelations, Cost-Cutting’ where we get to see “Guillemot reiterated that despite these issues, the company is still aiming for over $US400 ($555) million in operating profits this year”, yes because gamers are really interested in how much profit you are making, even though a game like Valhalla was released on November 10th 2020 it still shows crashing bugs almost two years later. And when we see that the game is now in shops at 1/3rd of the original price. You think gamers are interested in their profits? They want a good game and there the plot falls for too many game makers and that is a shame because good games are worth their weight in gold. Still good games are coming, but from other directions and soon that changes too, because more and more are seeing the benefit and the larger profit margins of streamers. If I can find the hidden cache of 50 million people all willing to pay $10 a month, how long until others are figuring out that small thinking only gets you so far. It is the larger dream cut in manageable pieces could bring the game everyone has been waiting for. And it is not that far ahead, some of my ideas are already possible and could be ready early 2024. And when you consider that people are gawking at games that will not appear until late 2023, I think I have set the proper foundation of larger games and where they could go. Too bad some others are not ready for that yet, but I reckon that Tencent will give them a cruel wake up call, if they get where I expect them to go. The people at Google, Amazon, Netflix and Microsoft will be either adjusting their faulty vision or they will all become inferior to Tencent, a setting we would never have believed less than a year ago. Sony is still safe for now, but they too will see the realisation that there is a much larger player in town than they bargained for. 

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30 cents to the dollar

Yes, we all have moments where it is about the discount, and I had a promise to keep. So when I noticed that Breakpoint was available for less than 30 cents to the dollar from opening night 7 month ago, I decided to give it a go. There was a good point and a bad one. The bad was the bug I noticed last october, was still not fixed, it is seemingly part of the system, even after the 19GB patch (which was to be expected 7 months later) the game still has a lot to be desired. The bug I saw was that when you enter a bunker in the first mission, it immediately leaves you 4 hours later, it is suddenly late morning daylight. A lot of the reviews still applied 7 months later, and to some extent it is to be expected, but let’s be fair, do we need a mission for every bloody handgun? It is my personal expectation that I will still be able to end the lives of a lot of people with a trusty HK Model 23 (1991), that handgun 29 years later will still correctly end lives, it has a laser targeter (I never used one) and it also has an excellent silencer. So going onto missions to find some HP USP, even if it is 2 years younger, does not really load my canon. Now, I get the option that soldiers (non military) have their own preference to what is the most deadly solution (if they can aim) and YES, this is a video game, but Ubisoft could have thought it through. Some reviews of ‘they added everything, so you end up running for nothing’ and it applies to this game. I get the loot part, I get the lets look fun part, but a game that has more chopper and drone support then the entire US army had in both Afghanistan and Iraq is a little over the top. Oh, and the amount of opposition outnumbers the US army as well, as such there are more questions, but this is a game, I get it. 

The good

The good are the graphics and the environment, yet the game has its share of glitches (I personally only experienced non essential ones) like winelines in midair (a meter above the ground), yet that is a non-essential glitch. The graphics are pretty good and I felt like I was in the middle of nowhere shooting people I never cared about, just like some people in real life. Th sounds were good, yet debatable, if soldiers talk that loud for real, they deserved to get themselves killed #Justsaying. So, the area was brilliantly selected (read: designed).

The Irritating

Yves Guillemot, you bloody idiot, every time I got killed in action, I got the ‘join and invite people’ yellow blinking part. You idiot, I don’t like others joining me, I don’t want to join other players either! It is a personal thing, learn and switch that bloody part OFF! The second irritating part is the Ubi Club redeem part, especially as the Ubisoft server was apparently not working, even though I was online. There was the issue of redeeming in game perks and for some reason that jut did not work, so when we consider that some published 16 hours ago ‘Ubisoft Making Accessibility Part of Company DNA’ all whilst I cannot redeem Ubisoft club points, clearly lost the plot. In the light, I reckon that David Tisserand needs to clear his speaking points with the Ubisoft internal IT department #JustSaying.

The past

Yes, we have seen the references to other games from within Ubisoft, yet the island made me remember the 1989 Rainbird achievements Midwinter. I keep on remembering this game towards that game. One review did give me that Wildlands is a much better buy than this game, but I felt it essential to try this game, especially as I reviewed parts of it on someone else’s dime (it was their game), so whilst I see the point that some reviewers made (boring and repetitive for example) I see that the biggest issue is that it had to be released to a closed circuit of testers and after that look at the final version, I personally believe that the Marketing non gaming department at Ubisoft has too much power. This game required 4-6 months more of testing and development. The second part (which was nice) was the gunsmith, yet in the middle of nowhere, there is no space to improve my rifle, add a silencer on a rifle I took off a dead person (headshots are an effective way to remove hardware that a person will no longer care about). I would have limited the gunsmith part to the base between the waterfalls, but that part did look pretty awesome. For me it was an interesting two days, but in the end, there is a stage where I accept that the game is optionally not for me, others will like it, I get that, but when I like a game mode and I see that there is still a dubious level of acceptance even at 30 cents to the dollar, the game has more than flaws, it has essential issues, especially when you get to a wharf and you are suddenly surrounded by 3-4jeeps, all with heavy miniguns and around 10 opponents, all triggered by talking to a person about a boat, we see the oldest flaw of all, event triggers, all whilst the army needing that much to stop one person (optionally four for someplayers) has a lacking trust in their own army. 

Conclusion

In the end the games has good and bad sides, there is just that feeling that it still has too many bad sides and the fact that it is at 70% discount does not take that feeling away, that’s just sad (read irritating), I personally believe that Ubisoft should have done a lot better, it angers me because the stage of an open world of this size should have been more inviting, it makes me sad. And yes, I get it, I might be accusing their marketing department on a personal feeling, but where is it stated that Guillemot needed the money desperately enough to let a game be released before it was ready is a much larger nightmare than we would like to consider. Half a dozen games and all of them released before they were ready, that is how I see it, look at CD Projekt Red, they merely keep people waiting until it is ready and the perfection that Witcher 3 brought is still heralded 5 years later, that means something and it is time for Ubisoft to catch on, preferably before they waste every bit of IP they have. 

 

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